Re: Programming Artificial intelligence in racing games

2015-03-05 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Programming Artificial intelligence in racing games pure basic URL: http://forum.audiogames.net/viewtopic.php?pid=207536#p207536 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Programming Artificial intelligence in racing games

2015-03-04 Thread AudioGames . net Forum — Developers room : audioracer via Audiogames-reflector
Re: Programming Artificial intelligence in racing games What engine are you writing this game with? URL: http://forum.audiogames.net/viewtopic.php?pid=207458#p207458 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Programming Artificial intelligence in racing games

2015-03-02 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Programming Artificial intelligence in racing games The way I was thinking about going about this was like this: just as the player has a random chance of making mistakes, Id say about 25% on average unless the player is generally not very good, I was thinking about programming my AI

Re: Programming Artificial intelligence in racing games

2015-03-02 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Programming Artificial intelligence in racing games Probably. But do you have an AI working already? URL: http://forum.audiogames.net/viewtopic.php?pid=207103#p207103 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Programming Artificial intelligence in racing games

2015-03-02 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Programming Artificial intelligence in racing games Most of one, yes. Except for that part, the one about which this queery was posted. URL: http://forum.audiogames.net/viewtopic.php?pid=207104#p207104 ___ Audiogames-reflector mailing

Re: Programming Artificial intelligence in racing games

2015-03-02 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Programming Artificial intelligence in racing games Then its probably fine. Some AI structures do not lend themselves to having such a variable because in comparison with what you probably have, theyre best described as bloody complicated. URL: http://forum.audiogames.net

Re: Programming Artificial intelligence in racing games

2015-03-02 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Programming Artificial intelligence in racing games Ah I see. Im trying to keep my AI structure code as flexable as possible to prevent complication. Im assencially coding the AI structure from scratch, thus allowing me to customise it any way I choose: Im having to manually right out