Re: Prometheus: The Eternal Wars

2016-08-10 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!It seems that, because your account was created in an unusual way (having errored a lot, multiple attempts to create and what not), its location was not properly set. I have just fixed this.-Jack URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Prometheus: The Eternal Wars

2016-08-10 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector
Re: Prometheus: The Eternal Wars Ok, I tried to connect once more just to see what would happen.  This time, it actually let me connect with my account, but I got another error.  Here's the process:[Input]pUsername:JLovePassword:** WELCOME BACK TO PROMETHEUS! ***Confunc f

Re: Prometheus: The Eternal Wars

2016-08-09 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector
Re: Prometheus: The Eternal Wars Jack, ok, first problem solved.  It sends me a code to my email address.  I then reconnect, this time choose player as my user group, and then I am prompted for a username.  When I type JLove, which is what I chose initially, I get the following message

Re: Prometheus: The Eternal Wars

2016-08-09 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!Sorry about that, I've confirmed that the email issue has been fixed now. I did not receive any errors at all when creating a temporary test character.The thing you were receiving is what's called a traceback, and you saw the weird-looking n

Re: Prometheus: The Eternal Wars

2016-08-08 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector
Re: Prometheus: The Eternal Wars I thought you said the email address issue was fixed?  Not quite.  Whatch what happens when it's time to confirm the email address.  Here's the output for each step of the process...again.[Input]nWelcome to Prometheus!Please enter yo

Re: Prometheus: The Eternal Wars

2016-08-07 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!The problem with the email address input field has been fixd. URL: http://forum.audiogames.net/viewtopic.php?pid=273047#p273047 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Prometheus: The Eternal Wars

2016-08-07 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector
Re: Prometheus: The Eternal Wars So, I tried logging in again, just to see.  The following is the output text at every step of the process:[Input]nWelcome to Prometheus!Please enter your desired username:JLovePlease enter your desired password:***Confirm your password:***Email

Re: Prometheus: The Eternal Wars

2016-08-07 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector
Re: Prometheus: The Eternal Wars So, I tried logging in again, just to see.  The following is the output text at every step of the process:[Input]nWelcome to Prometheus!Please enter your desired username:JLovePlease enter your desired password:***Confirm your password:***Email

Re: Prometheus: The Eternal Wars

2016-08-06 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: Prometheus: The Eternal Wars sounds like something jack is going to have to sort out there. I don't think it's anything that you are doing. URL: http://forum.audiogames.net/viewtopic.php?pid=272909#p272909 ___ Audiogames

Re: Prometheus: The Eternal Wars

2016-08-06 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector
Re: Prometheus: The Eternal Wars I have a problem when trying to register.  I hit "N" for new user.  It asks for account name, I enter JLove.  It asks for password, I give a password.  Then I confirm it.  Then this is what I get:Email address:#0:bf_Read (this == #0), line 12: 

Re: Prometheus: The Eternal Wars

2016-08-06 Thread AudioGames . net Forum — New releases room : parnooson1234 via Audiogames-reflector
Re: Prometheus: The Eternal Wars hi I don't know how to Registered URL: http://forum.audiogames.net/viewtopic.php?pid=272779#p272779 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: Prometheus: The Eternal Wars

2016-08-04 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!You seem to have attempted to connect to the new version, which is on the works. Please be kind and change the port from 2223 to 5551.- Jack URL: http://forum.audiogames.net/viewtopic.php?pid=272589#p272589

Re: Prometheus: The Eternal Wars

2016-08-04 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector
Re: Prometheus: The Eternal Wars I tried to connect to Prometheus today, and when I do, I just get username, then password, but no matter what I try, I get invalid username or password.  I can't seem to connect as a guest, and there is no information on how to connect.  Help please?

Re: Prometheus: The Eternal Wars

2016-08-02 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars * Minibars and new food bots: You can now add, remove, and order items, and reset the memory banks. When using the machine, you will be given a menu of actions. Enjoy!* Skills: Added hand-to-hand combat as a skill category, and the first skill thereof

Re: Prometheus: The Eternal Wars

2016-08-02 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!Yes, prometheus 2 is still worked on. Currently I'm working on a stat system, and twiddling with new skills to add.The stats would be something like accuracy, agility, endurance, and strength, and they would be trained in a rather unique wa

Re: Prometheus: The Eternal Wars

2016-08-02 Thread AudioGames . net Forum — New releases room : Luciana via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi!Really nice to know it would be added! And about making shops by our selves it's more than awsome, and expands building possibilitys a lot, and hope those things like clothes weapons and technicle supplys will be added to in the future.  Also, the

Re: Prometheus: The Eternal Wars

2016-08-02 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: Prometheus: The Eternal Wars as far as I know promo 2 is being worked on. URL: http://forum.audiogames.net/viewtopic.php?pid=272018#p272018 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Prometheus: The Eternal Wars

2016-08-02 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: Prometheus: The Eternal Wars These new things are all good, but is the Prometheus 2 still being worked on, or is this just the game now and there will be no "new" prometheus? URL: http://forum.audiogames.net/viewtopic.php?pid=2720

Re: Prometheus: The Eternal Wars

2016-08-01 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!* Wine and juice making: You can now buy empty mugs and cups, and pour the juice/wine from the bottles into them! Currently each bottle holds five cups and 3 mugs of liquid.* The cans you use with tea machines are now pourable! This means that you

Re: Prometheus: The Eternal Wars

2016-08-01 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!Thanks for the feedback! We'll look into it and see what can be done.Maybe rename the berry basket to the collectors basket, and allow you to use it to get berries, grapes (for the traditional red and white wine), and different kinds of herbs, su

Re: Prometheus: The Eternal Wars

2016-08-01 Thread AudioGames . net Forum — New releases room : Luciana via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings.Since I am back to my pc again after being away for a while, I am enjoying Promo and think even much more than before I did. I bet the Cosmic rage is a nice game, but not for me unfortunately, sorry. Having nothing against it, just too many things

Re: Prometheus: The Eternal Wars

2016-08-01 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Added tea machines! You can now make your own-flavored teas. In addition, the bottles (and cans for teas) are now pourable. This means that you can buy empty mugs and cups, and pour the liquid from the bottles and cans into them. URL: http

Re: Prometheus: The Eternal Wars

2016-08-01 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: Prometheus: The Eternal Wars You are doing a brilliant job there jack. Keep up the good work. URL: http://forum.audiogames.net/viewtopic.php?pid=271803#p271803 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Prometheus: The Eternal Wars

2016-07-31 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello all!Improvements since the last post include:* Wine and juice making: Added the 'check' command to the machines.* Tailoring: You can now add pockets to the tailored items!* Clothing: If there are pockets on an item, you see them when loo

Re: Prometheus: The Eternal Wars

2016-07-26 Thread AudioGames . net Forum — New releases room : Luciana via Audiogames-reflector
Re: Prometheus: The Eternal Wars Aww   Well I hope also, cause I was in the space hunting artifacts when this thing happened :xD. And hope your progress will be saved. URL: http://forum.audiogames.net/viewtopic.php?pid=270535#p270535

Re: Prometheus: The Eternal Wars

2016-07-26 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: Prometheus: The Eternal Wars damn well hope jack sorts it soon I got a ship to finish building lol URL: http://forum.audiogames.net/viewtopic.php?pid=270519#p270519 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Prometheus: The Eternal Wars

2016-07-26 Thread AudioGames . net Forum — New releases room : Luciana via Audiogames-reflector
Re: Prometheus: The Eternal Wars Think something like crash or so, I can't get in either. URL: http://forum.audiogames.net/viewtopic.php?pid=270517#p270517 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl

Re: Prometheus: The Eternal Wars

2016-07-26 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: Prometheus: The Eternal Wars hey is there something wrong? I am unable to get into the game. URL: http://forum.audiogames.net/viewtopic.php?pid=270501#p270501 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Prometheus: The Eternal Wars

2016-07-22 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!Added tailoring! It includes tailoring kits, pieces of furr, and of course, you can skin the animals you hunt now, in addition to butchering. There is also a help file about it.Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=269518#p269518

Re: Prometheus: The Eternal Wars

2016-07-22 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!Added tayloring! It includes tayloring kits, pieces of furr, and of course, you can skin the animals you hunt now, in addition to butchering. There is also a help file about it.Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=269518#p269518

Re: Prometheus: The Eternal Wars

2016-07-22 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi. Glad to hear about the details that will help a lot, though perhaps some quests or npcs who give information and in universe messages might also help, still, I'm happy to know development on promethius hasn't stopped. URL: http://forum.audi

Re: Prometheus: The Eternal Wars

2016-07-22 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!You can now look at equipment in shops before purchasing it. The command is details itemname.Also, we have added real ship simulators, so you no longer need to use the training program. You can simply buy a simulator, use it, create ships and enemies

Re: Prometheus: The Eternal Wars

2016-07-22 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi. These improvements sound great and while I'm not against player backstories, as I said my issue was more one of coherence. I leveled up to status 3 doing some trash collecting and salvaging, however no where did I find anything to fight or c

Re: Prometheus: The Eternal Wars

2016-07-21 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings, everyone!Yet again, something the player base has been wanting: Slot machines with multiple games types! Yes, not only do we have the classical one with cherries, apricots, and so forth, we also currently have the game type of foods, where you

Re: Prometheus: The Eternal Wars

2016-07-21 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello everyone!I know players have been wanting their own spacestations for quite a while. While this is not the exact replacement for those, this lets the players design their own selestial objects. Presenting... Base claiming!Taken from the help file:Base

Re: Prometheus: The Eternal Wars

2016-07-21 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!Backstories are actually already part of the game. In fact, I have coded in a system which lets you submit them, as well as view the existing ones. The command is@backstoryCurrently, derelict hunting has a story behind it, but my goal is to get a

Re: Prometheus: The Eternal Wars

2016-07-21 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: Prometheus: The Eternal Wars I'd like to see more done with exploration. for example, why survey planets to have them blown up. why not put bases on them and expand local space? URL: http://forum.audiogames.net/viewtopic.php?pid=269161#p2

Re: Prometheus: The Eternal Wars

2016-07-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars As I said in post 649, my main problem with promethius was story and direction. I did some activities like trash collecting which were fun as far as they went, but just felt a trifle random. I also didn't find any combat or anything else, and much o

Re: Prometheus: The Eternal Wars

2016-07-21 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!I have not posted here for a while because life has come to an obstacle as they say. I am still coding Prometheus and Prometheus 2, however.I know Cosmic Rage has a mechical race and what not, and I am not going to start bashing them due to that

Re: Prometheus: The Eternal Wars

2016-07-12 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I checked last Friday sometime and it was still up. So, I don't know. It has been, to some degree or another, losing players for a while. I also don’t know how many would had joined up with Prometheus 2 seeing that it is taking a while to come o

Re: Prometheus: The Eternal Wars

2016-07-12 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: Prometheus: The Eternal Wars I think the promo 2 is Cosmic Rage. Seriously. Nobody is going to want to play Promo when they see Cosmic Rage. Since Jack hasn't posted here in a while and he was the driving force behind promo, it looks as though it's been abandoned.

Re: Prometheus: The Eternal Wars

2016-07-03 Thread AudioGames . net Forum — New releases room : potterspotter13 via Audiogames-reflector
Re: Prometheus: The Eternal Wars ok, so this is a bit of a ranty post but i hope you understand. it is a time line of prometheus' progress as far as i know. so ehre goes2014. Grate game,couldn't recommend it more.2015. Ok game, was starting to go down hill toward the month of de

Re: Prometheus: The Eternal Wars

2016-06-20 Thread AudioGames . net Forum — New releases room : abdullah_mohammad via Audiogames-reflector
Re: Prometheus: The Eternal Wars the game is not working for me for now, i've been trying  for a cuple times now but it won't work, what is the problem? URL: http://forum.audiogames.net/viewtopic.php?pid=265224#p265224 ___

Re: Prometheus: The Eternal Wars

2016-06-03 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: Prometheus: The Eternal Wars i think the biggest thing for me personally speaking as someone who enjoys the game I think the frontline battles are too easy. they need to be pushed up a bit. or at least make it so that the enemy responds to the amount of ships there are in that sector

Re: Prometheus: The Eternal Wars

2016-06-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Well I did play the game and get to status 3, but I then got a little stuck on what next. Activities like salvage and trash collecting were fun as far as they went, but I didn't seem to see anything like quests or combat missions or that type of thing

Re: Prometheus: The Eternal Wars

2016-06-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Well I did play the game and get to status 3, but I then got a little stuck on what next. Activities like salvage and trash collecting were fun as far as they went, but I didn't seem to see anything like quests or combat missions or that type of thing

Re: Prometheus: The Eternal Wars

2016-06-03 Thread AudioGames . net Forum — New releases room : Exodus via Audiogames-reflector
Re: Prometheus: The Eternal Wars I heare that UTF ships have there press x to blow someone up no matter where they are in the game button back. So the game is going back to it's stupidly unbalanced UTF centric days. This makes me sad because the game was filled with potential.Also,

Re: Prometheus: The Eternal Wars

2016-06-03 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector
Re: Prometheus: The Eternal Wars Prometheus suffers from the problem that virtually all muds fall into eventually, the staff become power drunk and completely ruin the game. It used to be good, went to shit around new year when the game was being "redone." I'm having serio

Re: Prometheus: The Eternal Wars

2016-06-03 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I logged into the game to see the following announcements. Most of these don't seem to be major, but there may be one or two that may be of importance to some.Number of new announcements since last visit: 12.Fri May 27 10:14:15 2016 EDT, UTF Fiv

Re: Prometheus: The Eternal Wars

2016-05-28 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: Prometheus: The Eternal Wars hi so any news on the new game? URL: http://forum.audiogames.net/viewtopic.php?pid=262170#p262170 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Prometheus: The Eternal Wars

2016-05-28 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello, all!To clear out some confusion:1. I do care what my hosts do. The problem lays in hearing about ten different versions of each thing they have/have not done, and digging out the truth from those things can be hard as is.Reading logs from all the

Re: Prometheus: The Eternal Wars

2016-05-23 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: Prometheus: The Eternal Wars seems to be down again this morning. URL: http://forum.audiogames.net/viewtopic.php?pid=261377#p261377 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Prometheus: The Eternal Wars

2016-05-22 Thread AudioGames . net Forum — New releases room : Luciana via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello! I can't say I've red all postes, it would be a big lie   So I don't know most of the stuff which are on a descussion here. But just my mind... I liked that one game!  I'm not a good player in this kind of genre, how ever, for m

Re: Prometheus: The Eternal Wars

2016-05-22 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Okay, it seemed to work this morning. I'd actually be interested to know the status of the game sinse the website calls it "classic" is it not being updated or similar? URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Prometheus: The Eternal Wars

2016-05-22 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I think it is up this morning. URL: http://forum.audiogames.net/viewtopic.php?pid=261284#p261284 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Prometheus: The Eternal Wars

2016-05-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hmmm, I've had a question about promethius on the audeasy list sinse someone is having trouble connecting, and when I tried with Vipmud I saw the same thing. I tried prometheus-enterprises.com  on both ports 2223 and 5551 as the website said but no

Re: Prometheus: The Eternal Wars

2016-05-20 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars LOL. I did wonder if this was a good mud to play, and it did look good for awhile. LOL. The thing is, I haven't really found a good space base mud that I really truely like. Ashame. If they are still doing the host voting, I might should try to vote ou

Re: Prometheus: The Eternal Wars

2016-05-20 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: Prometheus: The Eternal Wars nothing to say but... well, just nods to some of your post, guys URL: http://forum.audiogames.net/viewtopic.php?pid=261068#p261068 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Prometheus: The Eternal Wars

2016-05-19 Thread AudioGames . net Forum — New releases room : the player via Audiogames-reflector
Re: Prometheus: The Eternal Wars @cw: The problem is, that Jack doesn't care what his hosts do. And after all I have heart yesterday, I have to fight the urge to write a file, that would constantly ping the server of that game. If someone donates money to the game, only to get kicke

Re: Prometheus: The Eternal Wars

2016-05-19 Thread AudioGames . net Forum — New releases room : Exodus via Audiogames-reflector
Re: Prometheus: The Eternal Wars I stopped playing roughly... a munth ago? Yeah. Roughly Give or take a week or so. after my friend was kicked off the hosting team for reasons that seem to change every single week since afore mentioned crap happened. That friend was one of the few

Re: Prometheus: The Eternal Wars

2016-05-19 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I know that there was or is optional PVP. I know that I haven't logged in sents tuesday here, but I do wonder if they think that it would turned into enforced PVP. If they think that, they could make it clearer. I do know this though, RP has been and

Re: Prometheus: The Eternal Wars

2016-05-19 Thread AudioGames . net Forum — New releases room : abdullah_mohammad via Audiogames-reflector
Re: Prometheus: The Eternal Wars you know? i am boered from waiting for the developer to make the creation of a new characters avalable again, so i'll leave this game, thanks URL: http://forum.audiogames.net/viewtopic.php?pid=260960#p2

Re: Prometheus: The Eternal Wars

2016-05-18 Thread AudioGames . net Forum — New releases room : the player via Audiogames-reflector
Re: Prometheus: The Eternal Wars I stopped playing exactly at that day, when the hosts kicked out my friend and deleted her character. She was a host there too, and they killed her host-character, and her usual game character. And that only, because she didn't log in for one and a

Re: Prometheus: The Eternal Wars

2016-05-18 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Prometheus: The Eternal Wars Let some crime happen man. This is just getting boring. WE get spaceships, do some activites, then they become boring after a while. We need osmething dynamic. We need some action. And no, missions have no taste at all simply because you can make your

Re: Prometheus: The Eternal Wars

2016-05-18 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: Prometheus: The Eternal Wars I stopt playing quite a while ago so I wouldn't know, but I believe torchering, having a sniper weapon etc count as violant rp. URL: http://forum.audiogames.net/viewtopic.php?pid=260883#p2

Re: Prometheus: The Eternal Wars

2016-05-18 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars I guess it all depends on what the meaning of is is. LOL. As far as I can recall, I still have my sniper weapon. One thing that was brought up was that event that lasted all day where a few was tortured by the lores. Of cource one or two was also jailed. I

Re: Prometheus: The Eternal Wars

2016-05-18 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: Prometheus: The Eternal Wars Just wundering, but wouldn't space combat, pluss the ground weapons if their still their count as violant rp? URL: http://forum.audiogames.net/viewtopic.php?pid=260858#p260858 ___ Audiogames-refl

Re: Prometheus: The Eternal Wars

2016-05-17 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Ok. I logged in today to see the following announcements.Tue May 17 00:46:41 2016 EDT, UTF FleetGeneral Travis Baker: just as a side note to everyone who owns houses. In order to keep people from wandering around in your home, please remember to not only

Re: Prometheus: The Eternal Wars

2016-05-01 Thread AudioGames . net Forum — New releases room : chpross via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi,my chracter in prometheus classic is telon and i post this report:hi, i can not start the creation of my character... when i log in, it came this error: Confunc failed: Invalid indirection... called from #0:user_connected, line 24(End of traceback)I

Re: Prometheus: The Eternal Wars

2016-05-01 Thread AudioGames . net Forum — New releases room : chpross via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi,my chracter in prometheus classic is telon and i post this report:hi, i can not start the creation of my character... when i log in, it came this error: Confunc failed: Invalid indirection... called from #0:user_connected, line 24(End of traceback)I

Re: Prometheus: The Eternal Wars

2016-04-29 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi Karoniee.Thank you for the post but it doesn't go here post a topic about this game in the new releases room.Hth. URL: http://forum.audiogames.net/viewtopic.php?pid=258711#p258711 ___ Audiogames-refl

Re: Prometheus: The Eternal Wars

2016-04-29 Thread AudioGames . net Forum — New releases room : karoniee via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi,guys a ninja game Ultimate Ninja is now on iOS store.welcome to download and share it.ios store:https://itunes.apple.com/us/app/ultimate-ninja-hokage/id1092367952 URL: http://forum.audiogames.net/viewtopic.php?pid=258573#p258573

Re: Prometheus: The Eternal Wars

2016-04-29 Thread AudioGames . net Forum — New releases room : abdullah_mohammad via Audiogames-reflector
Re: Prometheus: The Eternal Wars how can i create a player there to play> URL: http://forum.audiogames.net/viewtopic.php?pid=258569#p258569 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: Prometheus: The Eternal Wars

2016-04-28 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars You know, I am wondering some of the background history of the world of Prometheus. For example, where did we get all of the space ships and the like. How did teleporters come about? Why are there laser based weapons? Where did libraries and the like go? I

Re: Prometheus: The Eternal Wars

2016-04-18 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: Prometheus: The Eternal Wars so what can we expect in the new game then? is there a post about the new game where we can read up on what to expect? URL: http://forum.audiogames.net/viewtopic.php?pid=257413#p257413 ___ Audiogames

Re: Prometheus: The Eternal Wars

2016-04-17 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!The option for the timers has been given the prefix 'Default', because you can now set the timer for all doors individually. If it's not set, it'll use your default time when creating the door.To set the timer for a door

Re: Prometheus: The Eternal Wars

2016-04-16 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!Yes, you can create characters for the classic version, since it's its own game, in a way.@dzsoker: Had you been inactive for a long time? Are you sure your character was propertly configured?We've added in-ship doors to the game. The

Re: Prometheus: The Eternal Wars

2016-04-14 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: Prometheus: The Eternal Wars so can we create new chars for this game as it is? even if we can is it worth doing at this time or is it worth while waiting for the new game? URL: http://forum.audiogames.net/viewtopic.php?pid=257103#p257103

Re: Prometheus: The Eternal Wars

2016-04-14 Thread AudioGames . net Forum — New releases room : dzsoker via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hey all! I have a question for the staff. My account, dengar is deleted. I asked it in e-mail, but i do it again here why do you deleted my char? URL: http://forum.audiogames.net/viewtopic.php?pid=257102#p257102

Re: Prometheus: The Eternal Wars

2016-04-13 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi, that wasn't the one I sent it to. The character's name is Kellen Midnight Blue Designation. URL: http://forum.audiogames.net/viewtopic.php?pid=257041#p257041 ___ Audiogames-reflector ma

Re: Prometheus: The Eternal Wars

2016-04-13 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Some changes for the classic version:* You can now construct armor piercing shell reloads! The command to reload the shell banks, is, you guessed it, reload-shell.* The shell reloading center now lets you fill your ship with up to 10 spare shell banks

Re: Prometheus: The Eternal Wars

2016-04-13 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!That very much depends on which email address you've been contacting us with.The current one issupp...@prometheus-enterprises.comHowever, if you remember your character's name, we can look it out for you and make a password reset so t

Re: Prometheus: The Eternal Wars

2016-04-01 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi, I'm trying to recover my information, the user name, which I forgot, I probably know the password, but my attempts to contact yall have been ignored, so what can I do, can I get it recovered or am I screwed, I get I haven't been on and unders

Re: Prometheus: The Eternal Wars

2016-03-25 Thread AudioGames . net Forum — New releases room : saiteja via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi all,I cannot login to the classic version of Prometheus: The Eternal Wars using my existing username and password. I was able to login till yesterday, but I can't login now. Even though I entered the correct username and password, the game infor

Re: Prometheus: The Eternal Wars

2016-03-16 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!I'd say don't expect the new version to be opened in the next month or so. We'll notify you about the additions, though, and hasten the process as much as is possible without preventing the staff from doing other thi

Re: Prometheus: The Eternal Wars

2016-03-15 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Prometheus: The Eternal Wars OK, so there have been many updates, but is there a target release date for the new game. I feel like playing the old version is pointless with all these new things on the horizon. URL: http://forum.audiogames.net/viewtopic.php?pid=254023#p254023

Re: Prometheus: The Eternal Wars

2016-03-15 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars That, very much depends on how actively the staff will be able to finish their work upon improvements.Speaking of improvements...Added a system where the starship destructions are logged. Also, you have the option to turn on a listen-only channel where the

Re: Prometheus: The Eternal Wars

2016-03-14 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: Prometheus: The Eternal Wars How long do you intend on having character creation turned off? URL: http://forum.audiogames.net/viewtopic.php?pid=253914#p253914 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Prometheus: The Eternal Wars

2016-03-14 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!The point is to give you an alternative. The hyperrouting in the classic game is nowhere near the one in the new, which includes:*hyperdrive as a component*more randomization (including damage, or total destruction of the drive if you're very un

Re: Prometheus: The Eternal Wars

2016-03-14 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: Prometheus: The Eternal Wars What's the point in adding Hyperrouting to the classic game? I see you have added it from Twitter and it's like... okay then, will there be any point to playing the new version? I'm waiting for the new version myself, I hope it comes out in 2

Re: Prometheus: The Eternal Wars

2016-03-13 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!It does tell you the reason. The main game is being worked upon, the classic version is up at port 5551. URL: http://forum.audiogames.net/viewtopic.php?pid=253812#p253812 ___ Audiogames-reflector

Re: Prometheus: The Eternal Wars

2016-03-12 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector
Re: Prometheus: The Eternal Wars hi?that game why won't let create character? it's being paid or no?what's going on URL: http://forum.audiogames.net/viewtopic.php?pid=253640#p253640 ___ Audiogames-reflector mailing list Audio

Re: Prometheus: The Eternal Wars

2016-03-11 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!Yes, there most likely will be new systems that don't currently exist.As for space combat, it will be changed at least codewise.A few new changes to the old game:Replaced missile and torpedo boxes with a new (and better?) system. Now, when you

Re: Prometheus: The Eternal Wars

2016-03-08 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: Prometheus: The Eternal Wars Is Space Combat changing a lot vs. the old version?Also, will there be completely new systems that are on the new game that won't exist entirely on the old version? URL: http://forum.audiogames.net/viewtopic.php?pid=253136#p2

Re: Prometheus: The Eternal Wars

2016-03-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Some of them are naturally part of the new systems, and some will come to the new one but by default, so to speak. This means that, for instance, the way hyperspace works in the new one wil be completely diferent from the old one. URL: http

Re: Prometheus: The Eternal Wars

2016-03-07 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: Prometheus: The Eternal Wars How is the new Prometheus coming? Are all of these changes coming to the new game? URL: http://forum.audiogames.net/viewtopic.php?pid=253009#p253009 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Prometheus: The Eternal Wars

2016-03-07 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!The autostop and alerts command now accept arguments such as*on*offand an object name such as asteroid.IN the autostop's case, this command toggles what makes the ship stop automatically upon sector entrance.Added an anti-spammer system for cha

Re: Prometheus: The Eternal Wars

2016-03-05 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!Added the games category to info computers, and the first game thereof, Guess the number. Suggestions of new games, etc welcome!Added the 'check' command to portable ovens so you can monitor their recharging progress.-Jack

Re: Prometheus: The Eternal Wars

2016-03-01 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Nice! I know that by the time you are done with the new version, it will be nice. As for the hyperspace routing overall, I am trying to figure out in my head on how not to rip the manual pilot system right from SC's rift drive thing. The last thing n

Re: Prometheus: The Eternal Wars

2016-03-01 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Addentum to the routing, we have also added hypergates for the new game. These are kind of beacons, except that your hypergate drive (that's waht the ship front-end is called) has a certain range. For instance, you take the hypergate from sec

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