Re: Prometheus: The Eternal Wars

2014-11-22 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!A few nice changes weve made:*Friendly starship has been added into the list of alerts you can toggle. Also, hopefully, the messsages of something being detected in the sector are now grammatically correct.*From now on, NAVI uses the sublight

Re: Prometheus: The Eternal Wars

2014-11-22 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars The very few times I think Im angry with the game, I can honestly look back and admit that No, Im not so angry with the game as much as myself for not having thought about a thing or two that are actually common sense, or perhaps because I took a risk

Re: Prometheus: The Eternal Wars

2014-11-22 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!This has been suggested before, and now it is truth!Pet tracking is now possible with informational computers. Just go to Pilot/tracking and choose option 2.Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=195405#p195405

Re: Prometheus: The Eternal Wars

2014-11-21 Thread AudioGames . net Forum — New releases room : csm120 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hey all. I must say Im loving this game! I have a little problem though. I tried one of the missions and my lasers arent able to hit the ships. This is the second mission. I cannot jump out of the system, so I finally used the escape pod. The problem

Re: Prometheus: The Eternal Wars

2014-11-21 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!We appologize to any of you who might have gotten the website displayed as raw HTML.The handlers of HTML requests have been corrected, and the website should now load correctly. URL: http://forum.audiogames.net/viewtopic.php?pid=195286#p195286

Re: Prometheus: The Eternal Wars

2014-11-21 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!who maleandwho femaleare now used to show the active players of a certain gender.Happy gaming! URL: http://forum.audiogames.net/viewtopic.php?pid=195302#p195302 ___ Audiogames-reflector mailing list

Re: Prometheus: The Eternal Wars

2014-11-19 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello everybody!A new command for starship builders:change-exitshas been implemanted!With this one you can change the exits leading to other rooms.For instance, if there is a weapons room to the north but youd like to change it to be to the south instead

Re: Prometheus: The Eternal Wars

2014-11-19 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The official Prometheus website is online! Just point your web browser tohttp://server.inner-visions.org:/Enjoy!P.S. We would like to get feedback about the website. Whether or not things are well-arranged, and stuff like that. URL: http

Re: Prometheus: The Eternal Wars

2014-11-18 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!For those who can see, a much more visual starmap is now in place, and is automatically activated once the blind mode is off.Also, some messages with the exits, such as You cant go that way, have been given colors.Enjoy! URL: http

Re: Prometheus: The Eternal Wars

2014-11-18 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector
Re: Prometheus: The Eternal Wars hey PrometheusMOO,In regards to your game in general, I think one of the features that makes it stand up in the croud is, ship customization.I suggest putting that feature in focus in your first post, and in your advertising in general.TBH Thats pretty much

Re: Prometheus: The Eternal Wars

2014-11-18 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars Wee! This thing is just, awesome! that is all. URL: http://forum.audiogames.net/viewtopic.php?pid=195117#p195117 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Prometheus: The Eternal Wars

2014-11-18 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Bringing to you...construction facility upgrades!The shop is located at Station Alpha17 in sector 37, north, north and northeast of the landing platform.Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=195151#p195151

Re: Prometheus: The Eternal Wars

2014-11-17 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!We have added combat ship fleets to each planet. These fleets have 40 vessles each, and three diferent vessle types, and they will be used to help pilots defend the galaxy. URL: http://forum.audiogames.net/viewtopic.php?pid=195068#p195068

Re: Prometheus: The Eternal Wars

2014-11-17 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Now you can donate Prometheus cash to permanently increase the number of the fleet combat ships of the chosen planet. The command isfleet-donate URL: http://forum.audiogames.net/viewtopic.php?pid=195074#p195074

Re: Prometheus: The Eternal Wars

2014-11-17 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars while some of the building is rather straight forward, how precisely do the finer aspects work? for instance, how does one go about determining the strength of their ships shields? Is that based on status, or based on how many shield modules you buy

Re: Prometheus: The Eternal Wars

2014-11-17 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!@nocturnus: The amount of shield units is based on your starships charge. Because shields are pure energy, the charge for them is taken from your starships batteries. When installing shield modules, the game will ask how many units you would like

Re: Prometheus: The Eternal Wars

2014-11-16 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector
Re: Prometheus: The Eternal Wars Im liking all the changes, although commet harvesting leaves a little to be desired at the moment. Currently your ship takes damage at a staggeringly high rate, which wouldnt be so bad if repairing everything didnt take upwards of 5 minutes even

Re: Prometheus: The Eternal Wars

2014-11-16 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Thanks for the feedback!We realized that harvesting comets does, indeed, damage your ship too much, and have decreased the damage rates.Also, we have decreased the point rewards for missions. A diff is a diff, yes, but its not an overpowered diff

Re: Prometheus: The Eternal Wars

2014-11-15 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Just to let the community know, we have started the work on more activities which will include comets in them, for instance:*ice scraping*gass harvesting with a vehicleThe two above will be able to be done with the same vehicle.We ask you

Re: Prometheus: The Eternal Wars

2014-11-15 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The general shopping program and the shopcommand have been updated to match the upgrade search program on the info comps. When using the normal shopping program on the info computers, or the shop command with arguments, the results now show

Re: Prometheus: The Eternal Wars

2014-11-15 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!We would like to let you all know that we have disabled the alternative ports for Prometheus to lower the risk of attacks.So the only port through which you can connect is now2223We have also enhanced the servers protection. URL: http

Re: Prometheus: The Eternal Wars

2014-11-14 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The change below is pretty helpful when using the upgrade shopping program, found in your info computers shopping menu.The upgrade shopping program in the info computers now shows the needed status for all the found upgrades.Enjoy, all! URL: http

Re: Prometheus: The Eternal Wars

2014-11-14 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector
Re: Prometheus: The Eternal Wars JJust a thought. Do you guys accept donations? It may be time to switch to a dedocated server. It seems Most of the time I try connecting now the moo is down. Maybe look into mudmagic or something similar? I used them once and their prices are quite

Re: Prometheus: The Eternal Wars

2014-11-14 Thread AudioGames . net Forum — New releases room : csm120 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Anyone know if there is an auto-targeting system for enemies? Just as I find the coordinates the enemy moves on me. Yeah, and Id love a sound pack also! URL: http://forum.audiogames.net/viewtopic.php?pid=194820#p194820

Re: Prometheus: The Eternal Wars

2014-11-14 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The MOO going down recently has been due to attacks, not because of the server being unable to handle the game. URL: http://forum.audiogames.net/viewtopic.php?pid=194822#p194822 ___ Audiogames

Re: Prometheus: The Eternal Wars

2014-11-14 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars Its easier to type aim name of enemy rather than typing aim coords. URL: http://forum.audiogames.net/viewtopic.php?pid=194843#p194843 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Prometheus: The Eternal Wars

2014-11-13 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The first level of our new group of activities is here. prometheus proudly presents:Comet Harvesting!The procedure is similar to asteroid harvesting, with a few exceptions. Please, read the comet harvesting help file for more information.This

Re: Prometheus: The Eternal Wars

2014-11-13 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Two new options has been added under misc options.These will toggle whether or not the change logs and help file lists are multi-paged. URL: http://forum.audiogames.net/viewtopic.php?pid=194744#p194744

Re: Prometheus: The Eternal Wars

2014-11-13 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector
Re: Prometheus: The Eternal Wars Does someone have a link to the vipmud soundpack? Thanks URL: http://forum.audiogames.net/viewtopic.php?pid=194751#p194751 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Prometheus: The Eternal Wars

2014-11-13 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Well I was gonna eat dinner and go to bed, but it looks like thats not gonna happen since I refuse to wait until morning to check out the new activity, that sounds totally awesome. First things first though, dinner! URL: http://forum.audiogames.net

Re: Prometheus: The Eternal Wars

2014-11-12 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!We appologize for the recent airlock issues!We are constantly looking at the problem, and discovered that you had bought the vessle before the fix. Therefore, we fixed your vessle for ya. URL: http://forum.audiogames.net/viewtopic.php?pid=194653

Re: Prometheus: The Eternal Wars

2014-11-12 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Manual pilot has undergone a few changes.*the +5 and -5 have been replaced with + and -, respectively. These new commands also work as navi directions. URL: http://forum.audiogames.net/viewtopic.php?pid=194667#p194667

Re: Prometheus: The Eternal Wars

2014-11-12 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!We have added a new option under the misc options category.This one allows you to toggle whether or not you are notified when somebody raises their status. URL: http://forum.audiogames.net/viewtopic.php?pid=194670#p194670

Re: Prometheus: The Eternal Wars

2014-11-12 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!A new option has been created under Misc Options.This one lets you set the number of items per page in multi-page menus.And our first-ever multi-page menu are our change logs.Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=194678

Re: Prometheus: The Eternal Wars

2014-11-11 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Gretings!The following comes from our latest change log entry:LRLs are now installed separately into rooms instead of being a shipwide weapon. This also means that the recharge times and firing times are also set in a room by room basis.Yes, thats correct

Re: Prometheus: The Eternal Wars

2014-11-11 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings, everybody!A few movement-related changes. There is now a new option in ship options which allows you toggle whether or not the destination list shows the coordinates as well when typing move without arguments. The course command has been updated

Re: Prometheus: The Eternal Wars

2014-11-11 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi,Can someone get on with fixing ships being un-enterable? I have a friend that has a transporter that he cant enter, and I have a Roid Finder Roiders Anonimus that also is unenterable, suffering from this airlock bug. For these issues, can we please have

Re: Prometheus: The Eternal Wars

2014-11-11 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi,Can someone get on with fixing ships being un-enterable? I have a friend that has a transporter that he cant enter, and I have a Roid Finder Roiders Anonimus that also is unenterable, suffering from this airlock bug. For these issues, can we please have

Re: Prometheus: The Eternal Wars

2014-11-11 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Ok Orin I can understand why you posted a suggestion to hav an airlock fix command, I just really wish your question wouldve been a little nicer. Saying Can someone get on with fixing this stuff sounds a bit nasty in my opinion. Your right Jack is Basically

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Totally missed the post about the gun safes, will have to check them out. Im also liking the Mush client soundpack for the game, though I do wish their was a sound when harvesting asteroids and, the power up sounds for the harvesting equipment like

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Prometheus: The Eternal Wars I probably should post here about the mushclient soundpack.I adapted the content from the vip soundpack to mush, converting a number of sounds to ogg and reducing the soundpack size to a twelfth of its original value. The soundpack has the same triggers

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars The airlocks command can now be used to both add and remove the destinations of the airlocks. Thats right, one airlock can now have multiple inner hatches! URL: http://forum.audiogames.net/viewtopic.php?pid=194458#p194458

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Prometheus: The Eternal Wars well in between salvage runs, one of which I lost out on due to exiting the ship too quickly, I tried out the sim again to get used to movement.However, when trying to lock onto a ship, the coords dont update. I posted about this yesterday but I dont think

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Ah yes, the ship locks onto the target, however, it does not automatically change the lock as the target moves. URL: http://forum.audiogames.net/viewtopic.php?pid=194478#p194478 ___ Audiogames

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Prometheus: The Eternal Wars so just to clarify, I can focus to find out the location, target the ship in question, then when it moves, target those specific coords?only I tried re-establishing a lock when it had moved after focusing again, and no luck. URL: http

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Prometheus: The Eternal Wars oh and also, thanks stewie for the mush pack. URL: http://forum.audiogames.net/viewtopic.php?pid=194480#p194480 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!No. As the first post states, our address isserver.inner-visions.orgport either22231234or4113 URL: http://forum.audiogames.net/viewtopic.php?pid=194508#p194508 ___ Audiogames-reflector mailing list

Re: Prometheus: The Eternal Wars

2014-11-09 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Prometheus proudly presents...Weapon safes!These small-, medium-, and high-capacity weapon safes ensure that your guns are stored in a secure manner. For this reason, when opened for the very first time, the safe asks you for an access code. The code can

Re: Prometheus: The Eternal Wars

2014-11-09 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The control command now lets you change the location where the airlock opens to the room where you are currently standing. This works in ships you are building. So, for instance, if you want the airlock to open into the docking bay, no problem

Re: Prometheus: The Eternal Wars

2014-11-09 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Ship builders can now add multiple airlocks in their vessles, and if there are more than one airlocks, the vessle will ask which one to enter when entering the ship.Also, the command code has been added to airlocks. This airlock-dependant code

Re: Prometheus: The Eternal Wars

2014-11-09 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Just when I think this thing cant get any better, it does. URL: http://forum.audiogames.net/viewtopic.php?pid=194406#p194406 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Prometheus: The Eternal Wars

2014-11-09 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars At the rate youre pumping out features, Ill be 90 before I ever get to try them all out. URL: http://forum.audiogames.net/viewtopic.php?pid=194412#p194412 ___ Audiogames-reflector mailing list Audiogames

Re: Prometheus: The Eternal Wars

2014-11-09 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Prometheus: The Eternal Wars same! now if only salvaging were quicker... URL: http://forum.audiogames.net/viewtopic.php?pid=194417#p194417 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Prometheus: The Eternal Wars

2014-11-09 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars Itll be worth all the salvaging and roid hauling you end up doing to reach level 8, at which point you should see things move along more quickly. URL: http://forum.audiogames.net/viewtopic.php?pid=194430#p194430

Re: Prometheus: The Eternal Wars

2014-11-08 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Prometheus: The Eternal Wars [[wow]]! Im sure gonna try that! URL: http://forum.audiogames.net/viewtopic.php?pid=194251#p194251 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Prometheus: The Eternal Wars

2014-11-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings, everybody!This post is not intended to be a throw in the drama flames. This post is intended to be an informative post of what has been happening behind the scenes lately, of what has become a really serious and annoying threat.Approximately nine

Re: Prometheus: The Eternal Wars

2014-11-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings, everybody!This post is not intended to be a throw in the drama flames. This post is intended to be an informative post of what has been happening behind the scenes lately, of what has become a really serious and annoying threat.Approximately nine

Re: Prometheus: The Eternal Wars

2014-11-08 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: Prometheus: The Eternal Wars Blocking entire tor proxies or vpn servers seem extreme; youre probably much better off implementing anti-spam/abuse detection code for a more sustainable long-term solution. URL: http://forum.audiogames.net/viewtopic.php?pid=194264#p194264

Re: Prometheus: The Eternal Wars

2014-11-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Yes, but nobody else has used those certain VPNs to connect. If they do, well make an exception for them. We are not! tolerating attacks like this. URL: http://forum.audiogames.net/viewtopic.php?pid=194265#p194265

Re: Prometheus: The Eternal Wars

2014-11-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Yes, but nobody else has used those certain VPNs to connect. If they do, well make an exception for them. We are not! tolerating attacks like this.To clarify things up, we blocked only the servers of the person in question, not the whole providers. URL

Re: Prometheus: The Eternal Wars

2014-11-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!As some of you may already have noticed, questionaires are in place. These are a new type of getting your opinion, dear players, more accurately than just having either yes or no answers. Now you can select from five choices.The command to answer

Re: Prometheus: The Eternal Wars

2014-11-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The exit editor is now usable in the starships you are building! To begin, type edit-exits in the room the exits of which you want to edit. This editor is used to edit the arrival and leaving messages of.Also, the editor can be used in those

Re: Prometheus: The Eternal Wars

2014-11-07 Thread AudioGames . net Forum — New releases room : Exodus via Audiogames-reflector
Re: Prometheus: The Eternal Wars ah. Sorry to hear about the attack. I wanted to redo my descriptions anyway so Ill go and get stuck back in. URL: http://forum.audiogames.net/viewtopic.php?pid=194169#p194169 ___ Audiogames-reflector mailing

Re: Prometheus: The Eternal Wars

2014-11-07 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Prometheus: The Eternal Wars So for some reason, my number pad isnt working for movement in vipmud. Im pretty sure it used to, so Im not sure what to do about this. Also, any tips for combat? Ive tried scanning the ship to know where to aim, but each time I do that now, it just aims

Re: Prometheus: The Eternal Wars

2014-11-07 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Focus, or f, would probably be the command youre looking for.Also, ships can be aimed at by typing aim shipname as well, it does not have to be coordinates. URL: http://forum.audiogames.net/viewtopic.php?pid=194220#p194220

Re: Prometheus: The Eternal Wars

2014-11-07 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Prometheus: The Eternal Wars Im so glad you got rid of the aim at coord system. makes combat a lot more fun and far less of a chore.at least, thats what Im hoping. time to get me some more points by salvaging and whatever else I can do. URL: http://forum.audiogames.net/viewtopic.php

Re: Prometheus: The Eternal Wars

2014-11-06 Thread AudioGames . net Forum — New releases room : Exodus via Audiogames-reflector
Re: Prometheus: The Eternal Wars uh. I had an account the other day and had just started playing. My internet went down so I assume I got disconnected. Im trying to log back in today and it says that my user name doesnt exist. Bummer URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Prometheus: The Eternal Wars

2014-11-06 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Well, if you did not complete character creation, your username surely doesnt exist.If you disconnected during creation, the game cleans half-created accounts, so to speak. URL: http://forum.audiogames.net/viewtopic.php?pid=194128#p194128

Re: Prometheus: The Eternal Wars

2014-11-06 Thread AudioGames . net Forum — New releases room : Exodus via Audiogames-reflector
Re: Prometheus: The Eternal Wars Oh. I didnt explain that very well I guess. I got through creation, salavaged a bit of debris, did a bit of flight training, wend and bought clothes and a gun and ammo. Id walked back to my ship and bam... disconnect. I Tried to log in earlyer and the game

Re: Prometheus: The Eternal Wars

2014-11-06 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Oh, yes, we got attacked, but we did not get hacked. However, we did have to restore the database some time back, maybe that is why.To those who got worried by this message, rest assured. Your account information was not stolen, and is secure

Re: Prometheus: The Eternal Wars

2014-11-05 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: Prometheus: The Eternal Wars How much content is there right now? As I understand it, the mud is in alpha/beta stages. URL: http://forum.audiogames.net/viewtopic.php?pid=194029#p194029 ___ Audiogames-reflector mailing list Audiogames

Re: Prometheus: The Eternal Wars

2014-11-05 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars How would you measure such a thing? If youre referring to the amount of features there are available and how they differ from, say, Miriani, Id say theres a fair amount of difference. While communicators, for instance, still function very similarly to those

Re: Prometheus: The Eternal Wars

2014-11-04 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The pilotting points scaling system has just been updated!From now on, status bonuses are added up to each debris, each shipwreck parts, ETC; instead of adding them up to the total value. URL: http://forum.audiogames.net/viewtopic.php?pid=193957

Re: Prometheus: The Eternal Wars

2014-11-04 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: Prometheus: The Eternal Wars Do you guys still have a website? Ive been to it before to check out game features, but Im curious what makes this game different from Miriani and others? The fact that it has Asteroid Halling Salvaging etc just makes me think Miriani. URL: http

Re: Prometheus: The Eternal Wars

2014-11-04 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Actually their are a few differences. First no stunning and stranding, Their is also a status system that Miriani doesnt have, PVP settings which allow you to enable-disable PVP, Relics which last time I checked, Miriani didnt have, Ship building, meaning

Re: Prometheus: The Eternal Wars

2014-11-04 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars As for the activities themselves, roid hauling doesnt actually require two people and extra equipment; simply buy a roid hauler or a roid finder once you have the credits and points for it. Roid haulers and finders differ in that one is faster than

Re: Prometheus: The Eternal Wars

2014-11-03 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Apartment security systems have just taken up a tonne of steps!We have added a new, unique apartment fingerprint scanner system to secure rooms with.Type fingerprints anywhere except the foyer to begin!P.S. The system secures the whole room

Re: Prometheus: The Eternal Wars

2014-11-03 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars The same fingerprints command is now available in private ships as well. URL: http://forum.audiogames.net/viewtopic.php?pid=193824#p193824 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Prometheus: The Eternal Wars

2014-11-02 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Wardrobes are now in as a choosable apartment room to hang your clothes in.Additionally, baby beds are now implemanted, put babyname on bedname is the syntax. URL: http://forum.audiogames.net/viewtopic.php?pid=193697#p193697

Re: Prometheus: The Eternal Wars

2014-11-02 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Just to let you know, floor color is now customizeable when building apartments. Furthermore, the lighting color and lighting type are now separated from each other in the building menu. URL: http://forum.audiogames.net/viewtopic.php?pid=193730

Re: Prometheus: The Eternal Wars

2014-11-01 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Prometheus 1 November updates:*A new command, shiplink, has been added to all vehicles in the game for you to master the linking of them.*Pyrian translator names have been replaced with his, her or your translator when a pyrian says something with say

Re: Prometheus: The Eternal Wars

2014-11-01 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!A set of communicator-related updates.*tr link personname now works galaxy-wide, meaning you can ask for links from anywhere!*unblock and block personname on commname make you able to unblock and block people so that they cannot or can link

Re: Prometheus: The Eternal Wars

2014-10-29 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Gretings!The 4-day Prometheus Halloween event is here! have fun being randomized as walking dead, or type htitle and specify your own Halloween title!We shall have ground enemy shooting missions, enemy spaceships that are turned into pumpkins, ETC.Hope

Re: Prometheus: The Eternal Wars

2014-10-29 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Something you all have been waiting for! Combat vehicle training is alive!Type vehicle on any landing pad to begin, and give-up in the training vehicle to end!We also added a help file about this.Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Prometheus: The Eternal Wars

2014-10-29 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Oh [[wow]] I cant wait to try this! URL: http://forum.audiogames.net/viewtopic.php?pid=193335#p193335 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Prometheus: The Eternal Wars

2014-10-29 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars methinks Ill skip out on the Halloween havoc, as it were, but this game just keeps getting better and better all the time. URL: http://forum.audiogames.net/viewtopic.php?pid=193339#p193339 ___ Audiogames

Re: Prometheus: The Eternal Wars

2014-10-28 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Thanks for the feedback! We have adjusted the price and point rewards of delivering. URL: http://forum.audiogames.net/viewtopic.php?pid=193191#p193191 ___ Audiogames-reflector mailing list

Re: Prometheus: The Eternal Wars

2014-10-28 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Human teleportation has been added! Just type teleport on any landing pad to begin. Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=193200#p193200 ___ Audiogames-reflector mailing list

Re: Prometheus: The Eternal Wars

2014-10-28 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello everybody!We have added ship-to-ship teleportation upgrade for humans. If installed, this enables the teleport command in starship control rooms.We hope you enjoy the game! URL: http://forum.audiogames.net/viewtopic.php?pid=193201#p193201

Re: Prometheus: The Eternal Wars

2014-10-28 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Prometheus: The Eternal Wars You guys just keep impressing me with all the stuff you continually add and change up. Hopefully ill get more time to play this weekend. URL: http://forum.audiogames.net/viewtopic.php?pid=193205#p193205

Re: Prometheus: The Eternal Wars

2014-10-28 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Prometheus: The Eternal Wars I love this game so much. The community is friendly, the staff is willing to listen to suggestions, and all around its just a fun place to be. So I want to say, Thank You to Prometheus for all the time and effort he has put into creating such a game. URL

Re: Prometheus: The Eternal Wars

2014-10-28 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Ship builders can now link rooms to have more than one exit to an existing one! This is a long-awaited feature!To do this, you type roomlink roomname in the room which youd like to link with another one.Enjoy! URL: http://forum.audiogames.net

Re: Prometheus: The Eternal Wars

2014-10-27 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars We have added containers that can follow you around as a requestable Happy Days item, the next of which shall be held around Halloween.We hope to see you there! URL: http://forum.audiogames.net/viewtopic.php?pid=193142#p193142

Re: Prometheus: The Eternal Wars

2014-10-27 Thread AudioGames . net Forum — New releases room : Spiraling Wyvern via Audiogames-reflector
Re: Prometheus: The Eternal Wars h So u, I think the payout for intra planetary packages and the point payout should be lowered severely. 9+ mill credits and 20+ points per box that takes about 5 seconds to deliver is a bit much, even when other easy activities like passenger transports

Prometheus: The Eternal Wars

2014-10-26 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Prometheus: The Eternal Wars Prometheus: The eternal warsThe year is 2364. The galaxy of humans has undergone civil wars, revolutions and alien attacks, but never anything powerful enough to be comparable to what it now has against it. The race which has been given the name of the X

Prometheus: The Eternal Wars

2014-10-26 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Prometheus: The Eternal Wars Prometheus: The eternal warsThe year is 2364. The galaxy of humans has undergone civil wars, revolutions and alien attacks, but never anything powerful enough to be comparable to what it now has against it. The race which has been given the name of the X

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