Re: Racing Game turning system

2016-06-25 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: Racing Game turning system Being an audio only game, I'm sure the 360 degree system would do a lot better than Km2000's did. What you wanna make sure of is that the keys are way less sensitive than in the km2000 game. Even real cars don't turn quite as fast. As long as that's taken

Re: Racing Game turning system

2016-06-25 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Racing Game turning system @Scorp yeah, I didn't like the 90 degree thing either. But I wanted a 360 degree. And actually what I was thinking was putting a beacon for when players had to turn, that would turn off when they were facing the right direction. Plus adding something which

Re: Racing Game turning system

2016-06-25 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector
Re: Racing Game turning system Helo,A 360  would be very very good, if you know how to do it that would be very good indeed.aproch URL: http://forum.audiogames.net/viewtopic.php?pid=265766#p265766 ___ Audiogames-reflector mailing list

Re: Racing Game turning system

2016-06-25 Thread AudioGames . net Forum — General Game Discussion : darth scorp via Audiogames-reflector
Re: Racing Game turning system well, if you'll do it like an open world and code a real turning, that will be my favourite game of all times. i don't like the fast 90 degrees turn idea, it isn't realistic at all. that's cool if you have to prepair for a turn, move closer to an edge

Racing Game turning system

2016-06-25 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Racing Game turning system Hi all,I am re coding S Quad Racing in Python. I know this has been tried before, but I was wondering if I should include the 360 degree, fps like car turning system. Isn't this what is in mainstream games?  The way I would do that, was to make the track like