Re: 3d audio in python
Soloud does not support hrtf officially. I mean you might be able to get it via the openal Backend but you really don't want to use that specific backend as it's laggy and just doesn't worth it. Go with that miniaudio thing or another one that works on mac too, you
Re: 3d audio in python
@7, SoLoud supports 3d, but as 10 said, you can't roll your own effects on other languages like for example python. because it's a wrapper around it's generated code.you only can write effects for it in c++.
URL: https://forum.audiogames.net/post/511265/#p511265
Re: 3d audio in python
The examples by themselves can only handle wav format, yes. Though I have posted an example of loading vorbis files with PyOgg into an openal buffer [here], post 11.
URL: https://forum.audiogames.net/post/511259/#p511259
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Re: 3d audio in python
SoLoud does have 3D audio support. It doesn't have much FX though, and any language bindings do not allow you to write new FX.
URL: https://forum.audiogames.net/post/511253/#p511253
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Re: 3d audio in python
Loading files, I thought the examples supported wave only. Not an issue, I just wanted to provide a clear picture. I am pretty sure you have posted a link to an already made encoder earlier, too. I may have to give the examples another spin, then. Glad it wasn’t my
Re: 3d audio in python
Encoder? Are you referring to recording audio, or loading various file formats? As for volume drop off, I do recall you had an issue with that. Running some tests with the 3D Audio example and changing the rolloff factor to 0.5 seems to mute the sound, but I do hear
Re: 3d audio in python
@magurp, doesn't it require to write your own encoder, though? I also remember me having issues where I could hear sources extremely far away, no matter what I did with the rolloff and max_distance factors. The stupid sound just refused to stop playing.There
Re: 3d audio in python
@magurp, doesn't it require to write your own encoder, though? I also remember me having issues where I could hear sources extremely far away, no matter what I did with the rolloff and max_distance factors. The stupid sound just refused to stop playing.There
Re: 3d audio in python
Try my [OpenAL PyLite v1.2] wrapper, comes with various examples, uses OpenAL Soft, and handles most functions like HRTF, EFX, recording, etc. Just finished cleaning up a few little bugs in it so it should be fine with Python 3.
URL: https://forum.audiogames.net
Re: 3d audio in python
Try my [OpenAL PyLite v1.2] wrapper, comes with various examples, uses OpenAL Soft, and handles most functions like HRTF, EFX, recording, etc. Just finished cleaning up a few little bugs in it so it should be fine with Python 3.
URL: https://forum.audiogames.net
Re: 3d audio in python
Try my [OpenAL Pylite wrapper], comes with various examples and uses OpenAL Soft and handles most functions like HRTF, EFX, etc. Might be a few bugs in there I need to fix but nothing major, mostly python 2 to 3 stuff. Might take the time to look through some
Re: 3d audio in python
@4, ot built-in, no. You can use SteamAudio for HRTF though.
URL: https://forum.audiogames.net/post/511205/#p511205
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Re: 3d audio in python
@3Does FMod do proper aHRTF? As far as I know it's just a lowpass filter for sounds behind the listener.
URL: https://forum.audiogames.net/post/511200/#p511200
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Re: 3d audio in python
There's FMOD, but...
URL: https://forum.audiogames.net/post/511190/#p511190
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Re: 3d audio in python
To my knowledge this doesn't exist unless you want to fight OpenALSoft into working.There's a reason I'm putting the effort in.
URL: https://forum.audiogames.net/post/511189/#p511189
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