Re: Crimson Currents, Concept Demo, NEW!

2015-05-17 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector
Re: Crimson Currents, Concept Demo, NEW! hey it drop box link is not worcking in mobile web browser URL: http://forum.audiogames.net/viewtopic.php?pid=216744#p216744 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Crimson Currents, Concept Demo, NEW!

2015-05-07 Thread AudioGames . net Forum — New releases room : Ishan Dhami via Audiogames-reflector
Re: Crimson Currents, Concept Demo, NEW! Thanks for the game Mr sneak! and how to update the game the boat sound is loud. as far as the concern of the story mode I think it should be about the army and war. I think adding more weapon and other updation will be cool. multiplayer

Re: Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector
Re: Crimson Currents, Concept Demo, NEW! downloading the consept demo right now, will give it a shot after its finished and my thoughts are on the way after giving it a shot. URL: http://forum.audiogames.net/viewtopic.php?pid=214805#p214805

Re: Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector
Re: Crimson Currents, Concept Demo, NEW! after some random trying, I noticed something strange going on.when I press any of the status keys, my sapi or NVDA doesnt read anything.is it a bug? URL: http://forum.audiogames.net/viewtopic.php?pid=214806#p214806

Re: Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: Crimson Currents, Concept Demo, NEW! Yeah, I forgot to mention that, for some reason when it draws up the window the keys work, but the screen reader doesnt read anythingEasy fix thoughjust alt tab back into the window and everything should work fine. URL: http://forum.audiogames.net

Re: Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector
Re: Crimson Currents, Concept Demo, NEW! ok thanks for the tip, will try it now and hope it will work.anyway, how many targets that the game will generate?will you add story missions in the next version? URL: http://forum.audiogames.net/viewtopic.php?pid=214825#p214825

Re: Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: Crimson Currents, Concept Demo, NEW! Ive got a few more things I need to do in order to polish up the game. The next time this is released itll have its own mission system, a free for all mode, a shop to purchase different boats and weapons, and a campagne mode. Im currently writing up

Re: Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net Forum — New releases room : bcs993 via Audiogames-reflector
Re: Crimson Currents, Concept Demo, NEW! Hi. I played this for a bit and it seems like a really great concept! I know this is a long shot at this stage, but I can imagine this being absolutely brilliant as an online game. Im looking forward to the story mode; perhaps something pirate

Re: Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector
Re: Crimson Currents, Concept Demo, NEW! Really nice work, downloading it right now. URL: http://forum.audiogames.net/viewtopic.php?pid=214847#p214847 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: Crimson Currents, Concept Demo, NEW! small update, added in volume control, some people were saying it was hard to hear their screen reader so this should help. Also included a read-me. URL: http://forum.audiogames.net/viewtopic.php?pid=214853#p214853

Re: Crimson Currents

2015-05-02 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: Crimson Currents Hi guys, i try this game and content of game is excelend. But i have some ideas. The game neded diferent weapons, for example: pres 1 to select a mashingun, 2 to select granadoe launcher, 3 to select torpedoes etc... and diferent class of the ship, sound in game

Re: Crimson Currents

2015-05-02 Thread AudioGames . net Forum — New releases room : ross via Audiogames-reflector
Re: Crimson Currents Yo sneak.This is a pretty cool idea. Although, Im going to be blunnt haha. I know you, and I know that you will be able to make a sweet game out of this. With that being said, dont be like every other developer on this sight, save a few. But yeah, keep up the good work

Re: Crimson Currents

2015-05-02 Thread AudioGames . net Forum — New releases room : Spiraling Wyvern via Audiogames-reflector
Re: Crimson Currents ...I think the message this was a concept demo meant for movement and that there are no enemies on the map flew oer a lot of peoples heads. (considering it is all in the first post...cackle). Grante,d the game seems to run smoothly enough on my end and the navigation

Re: Crimson Currents

2015-05-01 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector
Re: Crimson Currents Hi. Shouldnt this be replaced to general games discussion? Just wandering since we dont have anything to play so far. URL: http://forum.audiogames.net/viewtopic.php?pid=214465#p214465 ___ Audiogames-reflector mailing

Re: Crimson Currents

2015-05-01 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector
Re: Crimson Currents HiIm really sorry to say, but I didnt see any enjoyment in this release, what can we fire for if theres nothing to shoot on? and just a sound of a boat has an accelerating and decelerating sounds which are very easy to program, Im very sorry to say that, Im

Re: Crimson Currents

2015-05-01 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Crimson Currents The sailing in assassins creed IV was awesome. That was really fun taking down other ships. But combat of todays ships would be cool too. Especially if they have the turrets and torps, and maybe carriers to launch recon planes or torpedo planes. URL: http

Re: Crimson Currents

2015-04-30 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Crimson Currents I think the chords you play on the piano is spelled C, H, O, R, D, S. *laugh*, and yes its coords for the abbreviation. URL: http://forum.audiogames.net/viewtopic.php?pid=214374#p214374 ___ Audiogames-reflector mailing

Re: Crimson Currents

2015-04-30 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: Crimson Currents Haha, yes dark. I wont be leaving those messages in, they were original alert boxes and then I was lazy and just took out a symbol and turned it into a tts message, and with my screen reader cords sounds the same as cords. Anyway, Im glad you enjoyed it! The aim

Re: Crimson Currents

2015-04-30 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Crimson Currents Hi. Look okay thus far, though when you said boat simulation I was rather hoping for something piratical with a sailing ship and a crew . Either way everything seems to be working as it should, and Ill be interested to see how you handle stuff to shoot or land

Re: Crimson Currents

2015-04-30 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Crimson Currents Yep ironcross, the musical chords have a c h, but as I said cords for coordinates was something Id never heard of and thought it might be an error. @Sneak I gathered that this is a game with small speedboats or whatever with machine guns, I just would rather like