Re: Fed II Community Edition [chill out MU*]
@Nocturnus2020, if you're using NVDA have you tried pressing NVDA plus 5 for report dynamic changes?
URL: https://forum.audiogames.net/post/505654/#p505654
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: Fed II Community Edition [chill out MU*]
@45, try comm hellow. Does not work quite like in other space base muds. You are not told what you send. Here is the online guide for the mud if you want to read through it. As for the com unit it self, try this.
URL: https
Re: Fed II Community Edition [chill out MU*]
I can't use the com unit. It just buzzes and that's it. How do I get a permit for the ship?
URL: https://forum.audiogames.net/post/505240/#p505240
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https
Re: Fed II Community Edition [chill out MU*]
I am Jackson on there. I am pretty sure I chose male while setting up, but that is not what I got. LOL. Anyone know where I can go to change that? Now to see about one or two things...
URL: https://forum.audiogames.net/post/504120/#p504120
Re: Fed II Community Edition [chill out MU*]
Andit's back up now!
URL: https://forum.audiogames.net/post/43/#p43
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames
Re: Fed II Community Edition [chill out MU*]
@Shane: Cosmo did say they were rebooting for bug fixes. That may be my bad, I pointed out something got messed up with my profile on there@Dark: It's not hard to get past the cargo stage, before they went to reboot things, I had just got
Re: Fed II Community Edition [chill out MU*]
The game scemes to be down as far as I can tell.I hope it comes back soon
URL: https://forum.audiogames.net/post/499988/#p499988
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin
Re: Fed II Community Edition [chill out MU*]
Actually, I'm afraid what happened, is that after briefly trying fed,I wanted to try cosmic rage again . It wasn't so much I was board with the game, more I was lacking features that exist in cr, such as ability to show exits and that handy x
Re: Fed II Community Edition [chill out MU*]
Now there's exit lists as well. Which as of writing this post, can't be toggled
URL: https://forum.audiogames.net/post/499924/#p499924
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin
Re: Fed II Community Edition [chill out MU*]
I just received an Email on the Federation II Community Google Group. Apparently they'd been having problems with the game crashing and losing player data, so now they're saving most if not all data to a database in realtime.
URL: https
Re: Fed II Community Edition [chill out MU*]
Having looked at the guide, againmerchanting isn't hard. Futures isn't that hard apparently, and nor is planet running. Long as you take it super slw@Dark: If you want to come back and try merchanting, I can help you out with it. I got
Re: Fed II Community Edition [chill out MU*]
I i love hwo peope are friendly and helpfull on there and as formyself i diddent even no it was athing till 3 days ago? lol
URL: https://forum.audiogames.net/post/499228/#p499228
--
Audiogames-reflector mailing list
Audiogames-reflector
Re: Fed II Community Edition [chill out MU*]
I was on the old ibgames version as well.Okay, holy whatSold 75t of tquarks for 63kMan I need a better ship than my crappy little Harrier starter shipbut I'm really digging the trading. You gotta know what a planet needs and what it has too
Re: Fed II Community Edition [chill out MU*]
I remember playing this a few years ago. It was my first or next to my first space base mud I played. May had been beaten by slipgate, but do not recall which I played first. I do remember it being one of my first tastes of muds. Reading all
Re: Fed II Community Edition [chill out MU*]
I remember playing this a few years ago. It was my first or next to my first space base mud I play. May had been beating by slipgate, but do not recall. I do remember it being one of my first tastes of muds. Reading all the comments on it makes
Re: Fed II Community Edition [chill out MU*]
So having dipped my toes into merchanting. It's not as confusing as it sounds, really. I'm still learning, but you buy low, sell high
URL: https://forum.audiogames.net/post/499169/#p499169
--
Audiogames-reflector mailing list
Audiogames
Re: Fed II Community Edition [chill out MU*]
To jump, get to the link in Sol (west of Titan a few moves0 and type jumpOnce you get to a new cartel or system, don't forget to check the work board and do whereis for finding where planets are.Also hey only 450 creds to go before you hit
Re: Fed II Community Edition [chill out MU*]
I started this yesterday! i like the game and the challenge people are friendly and helpfull the idiots guide on the websight is grate i just hit 50 hauling creds so how i can jump to player owned systems! woohoo! i got the navcom for my ship
Re: Fed II Community Edition [chill out MU*]
@Dark:ex does work for objects as of right now writing this. Yep I know about the other quest, not gonna go near that yet. I'm trying to finish up aketuri. No idea how I get into the cargon city control room mind and the Magellan quest line
Re: Fed II Community Edition [chill out MU*]
There's a second quest that probably becomes available when you become a trader, though I'm not sure. Just off the Traders' Guild is another room where there's a guy you can talk to. He gives you a quest involving a planet called Graveyard
Re: Fed II Community Edition [chill out MU*]
I looked at the guide and my head also spun, but I'm happy to try things out and see how far I can get. I like the community aspect, for sure.Thank you for the advice about flying manually versus using the slithy toad for a navcomp.How are you
Re: Fed II Community Edition [chill out MU*]
For the buggies, if you're doing cargo hauls, you don't need them. You just go AC office to AC office.secondly, if you get a slithy tove, and the navcomp (from the moon, go all the way down the gravshaft, and poke around), you can just goto
Re: Fed II Community Edition [chill out MU*]
For the buggies, if you're doing cargo hauls, you don't need them. You just go AC office to AC office.secondly, if you get a slithy tove, and the navcomp (from the moon, go all the way down the gravshaft, and poke around), you can just goto
Re: Fed II Community Edition [chill out MU*]
Okay I logged in and gave this a try. I must admit, I'm missing a few commands from other muds, EG x for examine, and the exits command, indeed I got very lost on Phobos simply because I was in the buggie park, the instructions told me to board
Re: Fed II Community Edition [chill out MU*]
Okay I logged in and gave this a try. I must admit, I'm missing a few commands from other muds, EG x for examine, and the exits command, indeed I got very lost on Phobos simply because I was in the buggie park, the instructions told me to board
Re: Fed II Community Edition [chill out MU*]
@Dark:I've been adventuring, and am currently totally and utterly lost tryiing to get somewhere. On the other hand I've seen people helping new folks out and an overall chilled out and community aspect to the game. No PVP, no griping about how
Re: Fed II Community Edition [chill out MU*]
@Dark:I've been adventuring, and am currently totally and utterly lost tryiing to get somewhere. On the other hand I've seen people helping new folks out and an overall chilled out and community aspect to the game. No PVP, no griping about how
Re: Fed II Community Edition [chill out MU*]
Ever since i actually got a working mud client in 2010, i've been tempted to try fed 2 because of the exploring. I'd start to read the manual and read up on activities, and thinkg "hay this is cool!" Then I'd get into futur
Re: Fed II Community Edition [chill out MU*]
Maybe I'll give it a go then
URL: https://forum.audiogames.net/post/498866/#p498866
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames
Re: Fed II Community Edition [chill out MU*]
Not everyone's scripting and programming savly, either... I wish I were, but I know I'm not. I'm working through Darter's python tutorials, but I know me, so if I don't learn a single freaking thing I can't blame it on him.Right now I&q
Re: Fed II Community Edition [chill out MU*]
I think what's being said is, don't limit yourself to sound pack and if you really want one... consider making it.Quite honestly I tried a sound pack and had to kill it, gave me some lag and it was like getting directions during a 3-alarm fire
Re: Fed II Community Edition [chill out MU*]
Text maps are here:https://federation2.com/guide/#sec-20.200For getting started, Earth one, keep going south, east, then find the GA office, elevator, bribe the hell outta the poor official, then back to the shipyard, buy yer ship, and get
Re: Fed II Community Edition [chill out MU*]
Okay one more possibly spammy thing. When you start and push the button. However, you can just ask on comms.I'll suggest you keep the guide open at federation2.com/guide and work through it at your own pace as well
URL: https
Re: Fed II Community Edition [chill out MU*]
Because you were willing to describe it as such, I'll willingly try it. I hope it is as you say and if I come across anything else that is an issue, I sincerely hope I am given a fair hearing on this topic.
URL: https://forum.audiogames.net
Re: Fed II Community Edition [chill out MU*]
@Nocturnus: I disagree in this specific case.For Fed 2, you do not need to speed read. Okay, some MUD you do. But not this one because it is a slower pace. Ther's no spammy combat, there's no billion lines of spam when you do an action. You can
Re: Fed II Community Edition [chill out MU*]
So, here's the story... I'm as old as some of you and I didn't really have my own PC until I was 21; that was o9. Everything I'd played up until that point came across a console, had graphics, and, yes, dare I say it, sound. Even 8bit sound
Re: Fed II Community Edition [chill out MU*]
It's easy once you grab the text map Cosmo has put up, I forget exactly where it is, but he's apparently happy to give out toads if you ask and explain why. I just asked om com for a toad to get navcomp and he gave me one no problems.I actually
Re: Fed II Community Edition [chill out MU*]
I always feel like such a cranky old lady yelling at people to get off of her lawn when people say that they won't play a mud without a soundpack.Back in my day...I had to walk up muds both ways with telnet and not realizing that I could have
Re: Fed II Community Edition [chill out MU*]
Eeek, trading and futures contracts sound insanely complicated. I'm still working off my loan. 50k to go or thereabouts from 99k. Sorta halfway there then
URL: https://forum.audiogames.net/post/498758/#p498758
--
Audiogames-reflector
Re: Fed II Community Edition [chill out MU*]
I've had a weird but interesting experience with muds. The first mud I played was miriani, with an excellent. I played sc, also with a soundpack, I played cr and alter also, both with their packs. Then I fell in love with fantasy muds, and found
Re: Fed II Community Edition [chill out MU*]
@Brad:Same Sol as ever, though I just got the navcomp software andno it's the community edition so your old char probably isn't there. I'm currently a commander paying off that loan and working my way up to 500 hauler credits. Then the fun
Re: Fed II Community Edition [chill out MU*]
a soundpack isnt evrything i agree with the others here
URL: https://forum.audiogames.net/post/498712/#p498712
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin
Re: Fed II Community Edition [chill out MU*]
ahh fed2, I wonder if my char is still around? I remember I went into a sun and my ship went bye bye, was still fun though. How is navigating space and stuff>? haven't played in years.
URL: https://forum.audiogames.net/post/498693/#p498
Re: Fed II Community Edition [chill out MU*]
LOL. I think the younger generation of people will always want sounds and stuff with their mud gaming. It's more us older players who are fine playing muds without sounds, because we had to play that way for a long time, and so got used to using
Re: Fed II Community Edition [chill out MU*]
By not having an imagination. Spoiled kids.
URL: https://forum.audiogames.net/post/498682/#p498682
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman
Re: Fed II Community Edition [chill out MU*]
How am I missing out?The soundpack makes it more exciting
URL: https://forum.audiogames.net/post/498673/#p498673
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin
Re: Fed II Community Edition [chill out MU*]
You're missing out on a crap ton of awesome content then.
URL: https://forum.audiogames.net/post/498672/#p498672
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin
Re: Fed II Community Edition [chill out MU*]
Unfortunately, I don't think I'll be playing this one.I can't play a MUD that has no soundpack. That's boring to me
URL: https://forum.audiogames.net/post/498667/#p498667
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin
Re: Fed II Community Edition [chill out MU*]
Yes, and now the community took it ove rand have kept it going once ibgames shut down.I'm currently spectacularlly lost, but loving the game so far. Now if I could get a slithy tove I'd get the autopilot and make money. The thing I wanna know
Re: Fed II Community Edition [chill out MU*]
Man. Didn't this thing start life as a bbs game back in the 80s? Good stuff.
URL: https://forum.audiogames.net/post/498554/#p498554
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin
50 matches
Mail list logo