Re: Games for Linux

2019-12-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Games for Linux @24, aha! I understand now! And that does sound very nice. I thought app images were some kind of format that required external tooling to run (like snaps do, at least to initially install properly). I wasn't picking nerd fights either, BTW. But I understand now and I

Re: Games for Linux

2019-12-17 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Games for Linux @23 Sorry, not trying to pick nerd fights, but my point is that it *has* to support AppImages without extra tooling because an AppImage is just an executable. Now, you can *get* extra tooling to support things like automatic updates, but your AppImage will work fine

Re: Games for Linux

2019-12-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Games for Linux @22. AppImage isn't universal on all distros... I have Arch installed on my main machine and I don't think it supports any other "packaging formats" without external tooling. The only one I know it supports of out of the box are Arch Linux packages and AUR

Re: Games for Linux

2019-12-16 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Games for Linux AppImage is about as universal as .tar.gz but with a few more features. Further, I can't install snaps on Fedora without additional tooling, nor can I install .debs, nor can a Debian/Ubuntu user install RPMs.Ultimately, publishers should do what they want

Re: Games for Linux

2019-12-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Games for Linux @20, the appimage/snaps/whatever is mainly personal preference. Neither is better than the other IMOI like package managers -- neatly integrated, always there (at least 99 percent of the time anyway) and the updates for the game come as a part of your regular system

Re: Games for Linux

2019-12-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Games for Linux @20, the appimage/snaps/whatever is mainly personal preference. Neither is better than the other IMO URL: https://forum.audiogames.net/post/486072/#p486072 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Games for Linux

2019-12-16 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Games for Linux For Linux packaging, I'd use AppImage. AppImages are basically executables that bundle the app's root into a single downloadable file. Download, chmod +x, run, and get both desktop integration and command line use. The package files are just executables, and while you

Re: Games for Linux

2019-12-16 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Games for Linux That's what I was afraid of. it is not impossible, though. Flite from CMU is pretty lightweight and the newer Clustergen voices are of reasonable quality. I'll think about it, for sure.Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/486033/#p486033

Re: Games for Linux

2019-12-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Games for Linux @17, the only way I can see for this is to embed speech synths directly in your application. I don't think Speech dispatcher allows you to do this. Perhaps it is time for a next-generation equivalent? URL: https://forum.audiogames.net/post/485978/#p485978

Re: Games for Linux

2019-12-16 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Games for Linux The only thing I have not figured out yet is the speech synthesis part. I need to send the audio to a memory buffer, not just play it through the default method that the particular speech engine happens to provide. I have this working on Windows and I found some sources

Re: Games for Linux

2019-12-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Games for Linux @15, aha. Understandable. Then my recommendation would be to start with Ubuntu and Ubuntu/Debian-based derivatives and provide .tgz files on your website so that other methods of installing the package (eg. snaps or AUR packages) can be created on your behalf

Re: Games for Linux

2019-12-16 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Games for Linux @13 The project I am working on at the moment is not an open source library, it is something very different and will be closed source. My making an open source game in the future is not out of the question, but is not in the pipeline as of yet.Kind regards,Philip

Re: Games for Linux

2019-12-16 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: Games for Linux @13, cool, thanks for the info. URL: https://forum.audiogames.net/post/485906/#p485906 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Games for Linux

2019-12-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Games for Linux @9, that could be a good starting point - focus on Ubuntuand Ubuntu/Debian-based derivatives. I'd be happy to (try) to make an AUR package for it (assuming, mind, that it's open source, though knowing your most recent projects, I doubt that'll be a problem).@10, yes

Re: Games for Linux

2019-12-16 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: Games for Linux hey @pauliyobospeech dispatcher or more specifically espeak are supported on linux via Lucia. URL: https://forum.audiogames.net/post/485868/#p485868 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Games for Linux

2019-12-16 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector
Re: Games for Linux have you guys heard of snapcraft? They probably have. a standarized update mechanism.Anyway, beatstar simply doesn't have Linux support because I have no one to test it. There was a guy who said was interesting in testing beatstar linux support, but he couldn't figure

Re: Games for Linux

2019-12-16 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: Games for Linux My reason is that I don't have a linux system to test the games on, and still have to find a solution for speech in linux. Speechdispatcher may work but I am not sure if it supports python3. URL: https://forum.audiogames.net/post/485850/#p485850 -- Audiogames

Re: Games for Linux

2019-12-16 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Games for Linux It looks like an interesting framework, though I have already spent a fair bit of time building up my own from scratch to suit my specific needs, so I think I will continue down that road for now. But I have no doubt this would be very useful for someone who wants

Re: Games for Linux

2019-12-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Games for Linux I don't think we do. Telemetry is a touchy thing (considering how many companies and projects turn it on by default and make it an "opt-out" feature instead of an "opt-in and opt-out" feature); getting that would require consent from all involved,

Re: Games for Linux

2019-12-16 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Games for Linux In my current framework, building for Linux is a no-brainer since I wrote it with cross platform support in mind from the start. Do we have any statistics on how many blind people use Linux as their primary OS?Kind regards,Philip Bennefall URL: https

Re: Games for Linux

2019-12-16 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Games for Linux In my current framework, building for Linux is a no-brainer since I built it with cross platform support in mind from the start. Do we have any statistics on how many blind people use Linux as their primary OS?Kind regards,Philip Bennefall URL: https

Re: Games for Linux

2019-12-15 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Games for Linux There's actually quite a lot of new and current linux releases, it just kind of depends on where you look. Steam made a push for developers to build for linux with the now defunct SteamOS, and itch.io also has a large category of linux games, same with GOG. Each

Re: Games for Linux

2019-12-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Games for Linux And you could, but integrating all package managers in the world will not be easy (especially considering that you'd need sudo permissions). You'd be better off exploiting the fact that you have a package manager and, if you don't find one, falling back to downloading

Re: Games for Linux

2019-12-15 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: Games for Linux @Ethin I would love to have linux support in JustUpdate URL: https://forum.audiogames.net/post/485777/#p485777 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Games for Linux

2019-12-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Games for Linux There are standardized ways on Linux too (eg the package managers). However, you can also just require that users do not install the game through the package manager and instead install it in their home directory, then use a service to distribute updates. Alternatively

Re: Games for Linux

2019-12-15 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: Games for Linux I can only speak from my own point of view.For my games, that's because the update procedure (ie how I would update my game on linux) are non-existing.Both on Windows and on Mac, you have standardized methods of installing updates (exe's on Windows and pkg's on MacOS