Re: Help with a do loop

2014-11-15 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector
Re: Help with a do loop You never actually gave a condition for the loop to keep running. It would go just before the final right brace in your code. The condition looks liekwhile(condition);basically the do loop will continue running while that condition evaluates to true

Re: Help with a do loop

2014-11-15 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Help with a do loop NVDA will not tell you about mismatches. NVDA will announce changes in indentation. The trick is that you always know what level youre at, not that you suddenly get an auto-matcher out of it. If the level isnt back to 0 at the end of a function, for example

Re: Help with a do loop

2014-11-15 Thread AudioGames . net Forum — Developers room : stewie via Audiogames-reflector
Re: Help with a do loop Also.when you run the do loop, you dont actually call the menu for each loop iteration. so if you chose a result say 0, that do loop would execute forever and bog down your system. URL: http://forum.audiogames.net/viewtopic.php?pid=194944#p194944

Re: Help with a do loop

2014-11-15 Thread AudioGames . net Forum — Developers room : stewie via Audiogames-reflector
Re: Help with a do loop Also.when you run the do loop, you dont actually call the menu for each loop iteration. so if you chose a result say 0 or -1 after hitting escape, that do loop would execute forever and bog down your system. URL: http://forum.audiogames.net/viewtopic.php?pid=194944