Re: Let's share some useful Python code

2019-05-13 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Let's share some useful Python code No, but it's not very hard.I'll put some up on the web page now.Edit: I put up 2 commented examples on =here URL: https://forum.audiogames.net/post/433417/#p433417 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Let's share some useful Python code

2019-05-13 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Let's share some useful Python code No, but it's not very hard.I'll put some up on the web page now. URL: https://forum.audiogames.net/post/433417/#p433417 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Let's share some useful Python code

2019-05-11 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Let's share some useful Python code Are there examples? URL: https://forum.audiogames.net/post/432784/#p432784 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Let's share some useful Python code

2019-05-09 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Let's share some useful Python code Hi guys,I updated the pack file, with an experimental function to load .pyc files from inside the pack its self, and another function, 'get_bytes()', which returns the decrypted decompressed bytes of a given file inside the pack.I also updated

Re: Let's share some useful Python code

2019-04-25 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Let's share some useful Python code HiThat was a handler error.It looks fixed now.I plan to cythonize the extension, that could take a day or two though because I don't have a computer with the compiler here now. URL: https://forum.audiogames.net/post/429251/#p429251

Re: Let's share some useful Python code

2019-04-19 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Let's share some useful Python code I don't want to bring up old postas but i can't download the file, chrome tells me there is a server problem URL: https://forum.audiogames.net/post/427784/#p427784 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Let's share some useful Python code

2019-04-12 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Let's share some useful Python code I believe so URL: https://forum.audiogames.net/post/426473/#p426473 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Let's share some useful Python code

2019-04-11 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Let's share some useful Python code Oh, by the way, I was thinking of coming up with a wrapper or something for networking, and I found stockings on Git Hub.It says it can send and receive complete messages, which sounds super nice, given what the how to on sockets says.Am I

Re: Let's share some useful Python code

2019-04-10 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Let's share some useful Python code I was thinking, scatter bytes of a key through a file, and return a string or bytes that contains information on how to retrieve the key to the user.Then, the user passes back this string, which is used to retrieve the key from the data.Another idea

Re: Let's share some useful Python code

2019-04-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code Your points are very reasonable ones."2, They just *might* be able to capture packets if they were determined enough. It might be possible to decrypt them, and then they have a key." Not necessarily true. Given that AWS requires taht you

Re: Let's share some useful Python code

2019-04-10 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Let's share some useful Python code Hi and thanks for that example.I don't think it is really worth making this online compatible for two reasons.1 Even if I do all that work, it all comes back to nothing if the user has no internet access. Then it might just throw an exception

Re: Let's share some useful Python code

2019-04-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code keithwipf1 wrote:If I do add code to auto generate a key, as long as it's not anything more than user convenience, how would I make sure the right person is decrypting the key?Internet access, just, isn't reliable. You may have none, or you may be so

Re: Let's share some useful Python code

2019-04-09 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Let's share some useful Python code Hi,Thanks for once again helping.Line 9. That's not actually used anywhere, I figured it would maybe fool a newbie who is just looking for easy sounds into thinking they've got the nonce, Line 11. Oops, easy fix.In generate, that code is trying

Re: Let's share some useful Python code

2019-04-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code Update: the above advice works. Avoid storing your keys in your app and all that. But it has one major drawback: you need to be on the internet!So, what if you want your app to be used in an offline setting? Well, that's generally what most apps let

Re: Let's share some useful Python code

2019-04-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code Update: the above advice works. Avoid storing your keys in your app and all that. But it has one major drawback: you need to be on the internet!So, what if you want your app to be used in an offline setting? Well, that's generally what most apps let

Re: Let's share some useful Python code

2019-04-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code Update: the above advice works. Avoid storing your keys in your app and all that. But it has one major drawback: you need to be on the internet!So, what if you want your app to be used in an offline setting? Well, that's generally what most apps let

Re: Let's share some useful Python code

2019-04-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code Update: the above advice works. Avoid storing your keys in your app and all that. But it has one major drawback: you need to be on the internet!So, what if you want your app to be used in an offline setting? Well, that's generally what most apps let

Re: Let's share some useful Python code

2019-04-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code Your nonce is still hardcoded. Line 9.Line 11: change this to self.level = level, so that the alteration of the level changes.I'm not sure what your doing in generate(), with the following lines of code: requiredlength=range(len(data), len(data)+16

Re: Let's share some useful Python code

2019-04-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code Your nonce is still hardcoded. Line 9.Line 11: change this to self.level = level, so that the alteration of the level changes.I'm not sure what your doing in generate(), with the following lines of code: requiredlength=range(len(data), len(data)+16

Re: Let's share some useful Python code

2019-04-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code Your nonce is still hardcoded. Line 9.Line 11: change this to self.level = level, so that the alteration of the level changes.I'm not sure what your doing in generate(), with the following lines of code: requiredlength=range(len(data), len(data)+16

Re: Let's share some useful Python code

2019-04-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code Your nonce is still hardcoded. Line 9.Line 11: change this to self.level = level, so that the alteration of the level changes.I'm not sure what your doing in generate(), with the following lines of code: requiredlength=range(len(data), len(data)+16

Re: Let's share some useful Python code

2019-04-09 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Let's share some useful Python code Hi,Thanks for that, , and sorry it's a bit of a mess.First, the reason I hashed the key was so that you can use a key of any length.Pickle is used to store data that tells the pack file how to retrieve files that are stored in the pack.The key

Re: Let's share some useful Python code

2019-04-09 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Let's share some useful Python code Hi,Thanks for that, , and sorry it's a bit of a mess.First, the reason I hashed the key was so that you can use a key of any length.Pickle is used to store data that tells the pack file how to retrieve files that are stored in the pack.The key

Re: Let's share some useful Python code

2019-04-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code @2, if your not going through an intermediary like this library, pretty much every crypto library offers a way to decrypt encrypted data streams into RAM without dumping stuff on the disk. It won't stop someone from freezing the execution

Re: Let's share some useful Python code

2019-04-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code @2, if your not going through an intermediary like this library, pretty much every crypto library offers a way to decrypt encrypted data streams into RAM without dumping stuff on the disk. It won't stop someone from freezing the execution

Re: Let's share some useful Python code

2019-04-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code @2, if your not going through an intermediary like this library, pretty much every crypto library offers a way to decrypt encrypted data streams into RAM without dumping stuff on the disk. It won't stop someone from freezing the execution

Re: Let's share some useful Python code

2019-04-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code @2, if your not going through an intermediary like this library, pretty much every crypto library offers a way to decrypt encrypted data streams into RAM without dumping stuff on the disk. It won't stop someone from freezing the execution

Re: Let's share some useful Python code

2019-04-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code @2, if your not going through an intermediary like this library, pretty much every crypto library offers a way to decrypt encrypted data streams into RAM without dumping stuff on the disk. It won't stop someone from freezing the execution

Re: Let's share some useful Python code

2019-04-08 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Let's share some useful Python code See, that is something I don’t understand. If I encrypt my sounds, how can I play them without extracting them to a file directory?  If I can just access the folder, why can’t the normal user not do that? URL: https://forum.audiogames.net/post