Re: Modern-Day Mud: The Night

2017-07-16 Thread AudioGames . net Forum — New releases room : Dgleks via Audiogames-reflector
Re: Modern-Day Mud: The Night @JLove most if not all of the administrators on the game don't do much at all in terms of development. The newest thing that's even somewhat big in the years I've been playing is the helicopter system they introduced a few months ago. URL: http

Re: Modern-Day Mud: The Night

2017-07-16 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector
Re: Modern-Day Mud: The Night I tried this mud a couple of years ago.  The modern setting and real-life aspects appealed very much to me.  However, the player base is so dead that it's just not worth it.  That's a real shame, because I saw potential there, especially with some good admins

Re: Modern-Day Mud: The Night

2017-07-15 Thread AudioGames . net Forum — New releases room : Dgleks via Audiogames-reflector
Re: Modern-Day Mud: The Night Alright, sounds good. I'll PM the both of you with my Skype name and we can get started. If either of you don't have a Skype account, reply back to me in PM and we'll set up something else.-Dgleks URL: http://forum.audiogames.net/viewtopic.php?pid=319592

Re: Modern-Day Mud: The Night

2017-07-15 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Modern-Day Mud: The Night same, I'd be willing to help, I'm used to building and the like, and I have been wanting something of the type for a while now. URL: http://forum.audiogames.net/viewtopic.php?pid=319565#p319565 ___ Audiogames

Re: Modern-Day Mud: The Night

2017-07-15 Thread AudioGames . net Forum — New releases room : annellin via Audiogames-reflector
Re: Modern-Day Mud: The Night sure, I'd like it. pm me? I have a idea, but im not sure how will it go and I don't want to go off topic here. URL: http://forum.audiogames.net/viewtopic.php?pid=319440#p319440 ___ Audiogames-reflector mailing

Re: Modern-Day Mud: The Night

2017-07-13 Thread AudioGames . net Forum — New releases room : Dgleks via Audiogames-reflector
Re: Modern-Day Mud: The Night @Annellin, I have some good ideas about doing that actually, with possible multiple branching themes off of the modern day portion of the game. I don't know if I ever would do so because I'd require more assistance from builders and the like, but if I decided

Re: Modern-Day Mud: The Night

2017-07-08 Thread AudioGames . net Forum — New releases room : annellin via Audiogames-reflector
Re: Modern-Day Mud: The Night I honestly want a modern moo, mud wathever, with cars, jobs, families, marriage, shops, clothes etc. If someone is up to it, I can give ideas, I can help with testing etc. regarding the night... it can be good. This is all I have to say. URL: http

Re: Modern-Day Mud: The Night

2017-04-06 Thread AudioGames . net Forum — New releases room : Dgleks via Audiogames-reflector
Re: Modern-Day Mud: The Night Hello!Pretty much what Alec said. Really minimal, relies heavily on players' emotes and actions to generate any type of roleplaying setting. Other than that, all you can really do is get drunk, make drinks here and there, have kids which don't even do anything

Re: Modern-Day Mud: The Night

2017-03-25 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector
Re: Modern-Day Mud: The Night @alec Things changed there, man.. The playerbase has increased and the gms there are more active.. Code is being developped.. I enjoy the game, itsvery realistic, which is, for me, always something good. All in all, its, for me, a wonderfull game. URL: http

Re: Modern-Day Mud: The Night

2017-03-25 Thread AudioGames . net Forum — New releases room : alec via Audiogames-reflector
Re: Modern-Day Mud: The Night This game has in deed been around for ages, and I was into it for a while just because I would have fun roleplaying with my friends. Beyond that though, there's nothing to it at all. I don't know whether the admins, or guides as they call themselves, just

Re: Modern-Day Mud: The Night

2017-03-25 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector
Re: Modern-Day Mud: The Night That's too bad, because it seems like a concept that could really take off, if it had either 1. a thorough help file system, or 2) players or NPCs that could guide you into the game a bit better. URL: http://forum.audiogames.net/viewtopic.php?pid=303982

Re: Modern-Day Mud: The Night

2017-03-25 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: Modern-Day Mud: The Night Tried it years ago here and I actually know a few people who played it in my contacts but from what I keep being told, not a lot goes on and nobody bothers with it any more.Shame since it had some decent concepts butpoor execution.TL:DR Don't bother

Re: Modern-Day Mud: The Night

2017-03-25 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Modern-Day Mud: The Night @Guitarman, moo and mud are pretty blurred distinctions these days, even if the codbases were different. Mud tends to be the catch all so yes, I'd count this as a mud. Also yes, we do have new topics in new releases if it's new to us. For people looking

Re: Modern-Day Mud: The Night

2017-03-25 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Modern-Day Mud: The Night @Guitarman, moo and mud are pretty blurred distinctions these days, even if the codbases were different. Mud tends to be the catch all so yes, I'd count this as a mud. Also yes, we do have new topics in new releases if it's new to us. For people looking

Re: Modern-Day Mud: The Night

2017-03-24 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector
Re: Modern-Day Mud: The Night I haven't looked but I seriously doubt the night has a sound pack. If this was a well-known mud like alter-aeon it probably would have gotten a soundpack years ago. Since it seems the night is new to some people on this forum I would take a guess and say

Re: Modern-Day Mud: The Night

2017-03-24 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector
Re: Modern-Day Mud: The Night is there a sound pack? pvp? URL: http://forum.audiogames.net/viewtopic.php?pid=303945#p303945 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Modern-Day Mud: The Night

2017-03-24 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Modern-Day Mud: The Night @9 yes but its new as far as the prospective of being new to the forums here which is why it is in new releases. @10 100% my feelings as well URL: http://forum.audiogames.net/viewtopic.php?pid=303943#p303943

Re: Modern-Day Mud: The Night

2017-03-24 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector
Re: Modern-Day Mud: The Night I gave this a shot and here's what I think.1. Annoying. I feel like all I did was type: En doo, AKA, enter door. This really annoys me.2. Friendly, not. There's practicly no help files, the players give you an answer that leaves you scratching you're head

Re: Modern-Day Mud: The Night

2017-03-24 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector
Re: Modern-Day Mud: The Night this topic should be moved... lol this is nowhere near a new release, it's been around for years URL: http://forum.audiogames.net/viewtopic.php?pid=303930#p303930 ___ Audiogames-reflector mailing list

Re: Modern-Day Mud: The Night

2017-03-24 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector
Re: Modern-Day Mud: The Night Yeah, well their both text-based, they run in a mud client, the only difference is what code-base they use. So a post like that is really unnecessary. URL: http://forum.audiogames.net/viewtopic.php?pid=303909#p303909

Re: Modern-Day Mud: The Night

2017-03-24 Thread AudioGames . net Forum — New releases room : Draq via Audiogames-reflector
Re: Modern-Day Mud: The Night Just to clarify, it's a MOO, not a MUD. URL: http://forum.audiogames.net/viewtopic.php?pid=303901#p303901 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Modern-Day Mud: The Night

2017-03-24 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector
Re: Modern-Day Mud: The Night Hi.This sounds awesome I didn't know there were muds like this. Thanks mirage for posting about this! I can't wait to try it, I've been tired of sci-fi and fantasy themed muds for a while but I didn't think there was anything else. Can someone recommend some

Re: Modern-Day Mud: The Night

2017-03-24 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector
Re: Modern-Day Mud: The Night hmmm, sounds interesting, i will check it URL: http://forum.audiogames.net/viewtopic.php?pid=303876#p303876 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Modern-Day Mud: The Night

2017-03-24 Thread AudioGames . net Forum — New releases room : SilverMoon via Audiogames-reflector
Re: Modern-Day Mud: The Night yes, I have played that mud.The thing is though, it's a pretty dead mud, so finding any role play is rather difficult.Also, their emoting system is a bit difficult at best, especially if you want to do a floating emote, where your name comes in the middle

Re: Modern-Day Mud: The Night

2017-03-24 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector
Re: Modern-Day Mud: The Night Hello there and thanks for posting about this mud.It does sound good and anything that's different from the usual is welcome as far as I am concerned. But when you say RP enforced, is it like one of those RP intensive muds where there are hardly any mechanics

Re: Modern-Day Mud: The Night

2017-03-24 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Modern-Day Mud: The Night I've tried this one and its out there on the fringes. The thing is, nobody can seem to tell me just what the hell you're supposed to be doing. It's weird, they just say pan for gold or something which I did for a while. I like openness and nonlinearity