Re: Questions about C#

2021-02-22 Thread AudioGames . net Forum — Developers room : BoundTo via Audiogames-reflector
Re: Questions about C# @28Thank you for the feedback, and I appreciate you sharing your experiences with MonoGame. There are a lot of things that are still new to me, so all information is appreciated no matter how trivial it seems. The explanation about the dlls was very helpful, and I'll

Re: Questions about C#

2021-02-21 Thread AudioGames . net Forum — Developers room : Ian Reed via Audiogames-reflector
Re: Questions about C# @BoundTo:The easiest thing is to put all the Tolk dlls in the same folder as your .exe file.If you don't like doing that, you can create a config file that sits by your .exe file and tells the .exe file where to find dlls.It must be named with the exact name

Re: Questions about C#

2021-02-21 Thread AudioGames . net Forum — Developers room : Ian Reed via Audiogames-reflector
Re: Questions about C# @BoundTo:The easiest thing is to put all the Tolk dlls in the same folder as your .exe file.If you don't like doing that, you can create a config file that sits by your .exe file and tells the .exe file where to find dlls.It must be named with the exact name

Re: Questions about C#

2021-02-21 Thread AudioGames . net Forum — Developers room : BoundTo via Audiogames-reflector
Re: Questions about C# So, I figured out how to get Tolk to actually work in my project, but not entirely. TolkDotNet.dll relies on Tolk.dll itself (if I understand what's actually happening(, but no matter where I put Tolk.dll in relation to TolkDotNet.dll, I always get an "Unable to

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# @25, yeah, that's pretty common among all GUI libraries that aren't immediate-mode ones. They all send and receive events to ensure that your program isn't gobbling up all the CPU. URL: https://forum.audiogames.net/post/616218/#p616218 -- Audiogames-reflector

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : haily_merry via Audiogames-reflector
Re: Questions about C# Yeah, that's pretty much the conclusion I'd already come to, was just curious if I had perhaps missed something obvious. I've worked with libraries such as pygame, tolk, etc in python before so I'm not all together unfamiliar with the process, I just wasn't quite

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# @23, I didn't say that. You can use a GUI library for games; Entombed does it perfectly fine and it does work. Its just not the best way because a non-immediate-mode GUI library wasn't intended for games. But you can certainly use them that way. Its just really

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# @23, I didn't say that. You can use a GUI library for games; Entombed does it perfectly fine and it does work. Its just not the best way because a non-immediate-mode GUI library wasn't intended for games. But you can certainly use them that way. Its just really

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# @23, I didn't say that. You can use a GUI library for games; Entombed does it perfectly fine and it does work. Its just not the best way because a non-immediate-mode GUI library wasn't intended for games. But you can certainly use them that way. URL: https

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# @21, your thinking in a more BGT-ish way of doing things. You need to get out of that mindset -- its not going to help you here.Windows forms (and every other kind of UI library) rely on events to convey information to you. There is no central "key_pressed"

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# @21, your thinking in a more BGT-ish way of doing things. You need to get out of that mindset -- its not going to help you here.Windows forms (and every other kind of UI library) rely on events to convey information to you. There is no central "key_pressed"

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector
Re: Questions about C# Yes, if you write a game you should use a library for a game. Do not use a full-fledged GUI for a game. Use OpenTK or SFML or monogame. If you want a Winforms example anyway wait a while, I will provide it URL: https://forum.audiogames.net/post/616173/#p616173

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# @21, your thinking in a more BGT-ish way of doing things. You need to get out of that mindset -- its not going to help you here.Windows forms (and every other kind of UI library) rely on events to convey information to you. There is no central "key_pressed"

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : haily_merry via Audiogames-reflector
Re: Questions about C# Hello,So, regarding keyboard input, I'm extremely confused. I've looked at the winforms docs for the different keyboard events, but I can't find any examples for, you know, actually checking for a specific event from a specific key. E.G, if(key_pressed(KEY_SPACE

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector
Re: Questions about C# TOLK is kinda broken. I update my SharpSpeech wrapper for UniversalSpeech to support .NET5. URL: https://forum.audiogames.net/post/616029/#p616029 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Questions about C#

2021-02-15 Thread AudioGames . net Forum — Developers room : Turret via Audiogames-reflector
Re: Questions about C# Yuh, you want the reference to TolkDotNet.dll, not Tolk.dll. URL: https://forum.audiogames.net/post/615999/#p615999 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Questions about C#

2021-02-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# It should be in your bin directory. You don't add the C DLL to the repository but you build the .NET DLL and then you add that reference. URL: https://forum.audiogames.net/post/615982/#p615982 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Questions about C#

2021-02-15 Thread AudioGames . net Forum — Developers room : BoundTo via Audiogames-reflector
Re: Questions about C# Is there something I'm missing when it comes to adding a reference to Tolk.dll in visual studio? Every time I seem to try, I get an error telling me that the reference is invalid/unsupported. Is the dll supposed to be somewhere specific inside of my project irectory

Re: Questions about C#

2021-02-15 Thread AudioGames . net Forum — Developers room : BoundTo via Audiogames-reflector
Re: Questions about C# Sorry for the double post, but does anyone know where I'm supposed to find the dll for Tolk? It doesn't appear to be in the repo. (The repo mentions a dll specific for dotnet that doesn't seem to exist either) URL: https://forum.audiogames.net/post/615832/#p615832

Re: Questions about C#

2021-02-14 Thread AudioGames . net Forum — Developers room : BoundTo via Audiogames-reflector
Re: Questions about C# @14Agreed. As someone who has spent a great amount of time branching away from BGt, so much of what I've learned has been about how things are actually done. I think it would be a lot more beneficial to stop bringing BGT habits into other languages and just learn

Re: Questions about C#

2021-02-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# I'm kinda confused on why we want sound pools and BGT idioms in every new programming language we adopt. Just learn how to use the libraries like everyone else. I hate to be a dick about it but this seems ridiculous. Okay, your used to it, but its ridiculous how BGT

Re: Questions about C#

2021-02-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# I'm kinda confused on why we want sound pools and BGT idioms in every new programming language we adopt. Just learn how to use the libraries like everyone else. I hate to be a dick about it but this seems ridiculous. Okay, your used to it, but its ridiculous how BGT

Re: Questions about C#

2021-02-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# I'm kinda confused on why we want sound pools and BGT idioms in every new programming language we adopt. Just learn how to use the libraries like everyone else. I hate to be a dick about it but this seems ridiculous. Okay, your used to it, but its ridiculous how BGT

Re: Questions about C#

2021-02-14 Thread AudioGames . net Forum — Developers room : haily_merry via Audiogames-reflector
Re: Questions about C# @11, rofl rofl I completely forgot about that.@12, have you considered releasing your dev tools? Just a sound pool and keyboard handling would be amazingly helpful for someone like me, or at least examples of how to properly do such manually in a game setting. URL

Re: Questions about C#

2021-02-14 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Questions about C# I vote for monogame with synthizer, once I manage to find a binding generator that doesn't just drool spageti code on my folders, as swig is quite a piece of shit tbh. URL: https://forum.audiogames.net/post/615636/#p615636 -- Audiogames-reflector mailing list

Re: Questions about C#

2021-02-13 Thread AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector
Re: Questions about C# you can port soundpool to bass just like i did and enjoy the exact same way of playing sounds like in bgt. At first i was scared of bass too, but eventually it turned out that it's really cool.As @11 said, there's OpenAL and synthizer for 3d, taking bass out

Re: Questions about C#

2021-02-13 Thread AudioGames . net Forum — Developers room : Turret via Audiogames-reflector
Re: Questions about C# @10, pun intended?And no, SPs won't work exactly the same, but BASS, OpenAl, etc all support full 3d Audio. There's no Synthizer binding for C# though yet, so I might write one.You can also use the System.Media namespace and play mono wav files that way. URL: https

Re: Questions about C#

2021-02-13 Thread AudioGames . net Forum — Developers room : haily_merry via Audiogames-reflector
Re: Questions about C# Is there anything even close to matching the sound pools out there for BGT / python for any of these sound libraries? Want to get into C# for audiogame development, but just getting sound to play nicely seems like such a minefield. URL: https://forum.audiogames.net

Re: Questions about C#

2021-02-13 Thread AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector
Re: Questions about C# Agree with  bass for audio. I used IrrKlang but eventually switched to bass. URL: https://forum.audiogames.net/post/615230/#p615230 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Questions about C#

2021-02-13 Thread AudioGames . net Forum — Developers room : Turret via Audiogames-reflector
Re: Questions about C# My vote is MonoGame and BASS. URL: https://forum.audiogames.net/post/615214/#p615214 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Questions about C#

2021-02-13 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector
Re: Questions about C# OpenTK has its own audio thing, I believe it uses Open AL behind the scenes but I'e never used it. URL: https://forum.audiogames.net/post/615125/#p615125 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Questions about C#

2021-02-13 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector
Re: Questions about C# I recommend you use either OpenTK or SFML.NET to handle windows and BASS for audio URL: https://forum.audiogames.net/post/615122/#p615122 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Questions about C#

2021-02-12 Thread AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector
Re: Questions about C# I mean, that for example with the standard windows forms key events, you won't be able to capture wether right or left ctrl key was pressed, or left/right shift/alt. You have Control/Shift/AltKey, which correspond to both left and right keys, but if you will try

Re: Questions about C#

2021-02-12 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Questions about C# When you say unreliable, what do you mean by this? What did you do to get around this issue? URL: https://forum.audiogames.net/post/615112/#p615112 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Questions about C#

2021-02-12 Thread AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector
Re: Questions about C# i succesfully use windows forms to catch keyboard input. And a form inherits from control, so you can just subscribe to it's KeyUp, KeyDown events. This may be a bit unreliable, so you maybe will need to improvise like i did. URL: https://forum.audiogames.net/post

Re: Questions about C#

2021-02-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# There's MonoGame, which works okay. If you want ot handle everything yourself, you can also use SDL2 in C# -- not sure what its called off the top of my head though. URL: https://forum.audiogames.net/post/615084/#p615084 -- Audiogames-reflector mailing list

Re: Questions about C++

2017-06-23 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: Questions about C++ jonikster,You ask all of these questions about can I do this or that in all of these different languages? The short answer is yes, unless you're talking about BGT. BGT has major limitations but, thats a post for a different topic. You can do everything you're asking

Re: Questions about C++

2017-06-22 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Questions about C++ About C ++, pointers and other complex topics I just need to understand. The question is whether C ++ is suitable my first post. URL: http://forum.audiogames.net/viewtopic.php?pid=316510#p316510 ___ Audiogames

Re: Questions about C++

2017-06-22 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Questions about C++ hello,i will try to answer your questions, maybe i will forget to answer some of themabout keyboard input and audio management, there are libraries exist which are cross-platformi recommend you to look at sdl for your input and low-level audio needs, and SoLoud