Re: SoniFight v1.0 now available

2020-01-31 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: SoniFight v1.0 now available Oh... MMM... ya... thanks.That was . very ... embarrassing URL: https://forum.audiogames.net/post/497460/#p497460 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: SoniFight v1.0 now available

2020-01-30 Thread AudioGames . net Forum — New releases room : Aron Leppik via Audiogames-reflector
Re: SoniFight v1.0 now available @firefly82:you have to run the x86 bat file to get the other configurations to appear URL: https://forum.audiogames.net/post/497317/#p497317 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoniFight v1.0 now available

2020-01-29 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector
Re: SoniFight v1.0 now available Hi.i think tthey are on the site where you got it from as well, it has been quite some time till I played with it.did the KI scripts get any sort of update? I'm getting back into the game, so a working script would be a nice thing to have.Greetings Moritz

Re: SoniFight v1.0 now available

2020-01-28 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: SoniFight v1.0 now available I have downloaded the newest build of sonifight 1.4. But there is only the config file for killerinstinct. Do i have to download the other scripts from another place? URL: https://forum.audiogames.net/post/496795/#p496795 -- Audiogames-reflector

Re: SoniFight v1.0 now available

2019-02-02 Thread AudioGames . net Forum — New releases room : Tensoon the Kandra via Audiogames-reflector
Re: SoniFight v1.0 now available In short, unfortunately not.  Sonifight does not allow you to change/reset  values, all it does is notify you when a number reaches or crosses a certain value.  For example, when your health goes below 20% it will let you know your health is low.  In theory

Re: SoniFight v1.0 now available

2019-02-02 Thread AudioGames . net Forum — New releases room : mr . brunete via Audiogames-reflector
Re: SoniFight v1.0 now available hi everyone,I don't know the actual status of sonifight, but i'd like to ask something.actually, i'm playing resident evil 2 remake on pc, with nvda's ocr, it is ... not accessible, but doable with patience, the only problem i have, is the cammera.the game

Re: SoniFight v1.0 now available

2018-03-10 Thread AudioGames . net Forum — New releases room : Tensoon the Kandra via Audiogames-reflector
Re: SoniFight v1.0 now available @SLJ There is no need to be rude.  I was just trying to help.  You said that you can't find menu items when searching for the strings.  I was just clarifying that there are other ways of doing it.  Something I assumed you would have known had you watched

Re: SoniFight v1.0 now available

2018-03-09 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: SoniFight v1.0 now available Tensoon the Kandra wrote:Menus are not necessarily in string values.  It depends on the game.  Just watch R3dux's tutorial videos.  He does show how some games' menus work with numbers.  So you have to just increase and decrease numbers as you move

Re: SoniFight v1.0 now available

2018-03-08 Thread AudioGames . net Forum — New releases room : Tensoon the Kandra via Audiogames-reflector
Re: SoniFight v1.0 now available Menus are not necessarily in string values.  It depends on the game.  Just watch R3dux's tutorial videos.  He does show how some games' menus work with numbers.  So you have to just increase and decrease numbers as you move the cursor up and down. URL

Re: SoniFight v1.0 now available

2018-03-07 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector
Re: SoniFight v1.0 now available so you mean, i need to find the option start game, then enter it and find the option new game press back and find start game again? but here's the problem, when i change it to string, it can't find  any values, empty URL: http://forum.audiogames.net

Re: SoniFight v1.0 now available

2018-03-06 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available it depends on the game but for menus the best way is to know what one of the items says, do a text search for it then scan for a changed value and move to another menu item then scan again. this should bring your results rite down. after that though you

Re: SoniFight v1.0 now available

2018-03-06 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector
Re: SoniFight v1.0 now available hello, i need some help first, i wanna make some games accessible, i could find the values for weapons ammos,  and..., but,   2 questions i have, how can i find values for menues? what do i need to type?   and the other question, how can i find the value

Re: SoniFight v1.0 now available

2018-01-25 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available @r3dux: thanks that script works a treet now.still playing with pointers but i'll let you know how I get on. if you want to talk about your idea for doing some kind of remote connection or something, pm me your Skype info or I can send you mine and we can

Re: SoniFight v1.0 now available

2018-01-24 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @SirBadger - That alt+tilda doesn't work?! Here's a version I've just modified to use alt and the plus slash equals key. So along the top row of numbers (not the keypad), it goes 7 8 9 0 minus plus. THAT plus key is the one you want to hold alt and push

Re: SoniFight v1.0 now available

2018-01-24 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @SirBadger - That alt+tilda doesn't work?! Here's a version I've just modified to use alt and the plus slash equals key. So along the top row of numbers (not the keypad), it goes 7 8 9 0 minus plus. THAT plus key is the one you want to hold alt and push

Re: SoniFight v1.0 now available

2018-01-15 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available tried the script you uploaded. looks the same as the one I'd made copying from the cheat engine forum. don't work though. dunno why. it's in the rite place and everything. wonder if it's because UK keyboards have the ~ key in a different place and you have

Re: SoniFight v1.0 now available

2018-01-15 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector
Re: SoniFight v1.0 now available yeah i tried that too URL: http://forum.audiogames.net/viewtopic.php?pid=347711#p347711 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: SoniFight v1.0 now available

2018-01-15 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @arturminyazev - The SF4 config works by matching the subtext (i.e. smaller text describing each menu option). Could you perhaps get sighted assistance to confirm that on the very top level menu, when you have "Arcade" selected the first 33

Re: SoniFight v1.0 now available

2018-01-15 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @arturminyazev - The SF4 config works by matching the subtext (i.e. smaller text describing each menu option). Could you perhaps get sighted assistance to confirm that on the very top level menu, when you have "Arcade" selected the first 33

Re: SoniFight v1.0 now available

2018-01-15 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @arturminyazev - The SF4 config works by matching the subtext (i.e. smaller text describing each menu option). Could you perhaps get sighted assistance to confirm that on the very top level menu, when you have "Arcade" selected the first 33

Re: SoniFight v1.0 now available

2018-01-14 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available actually I can't get that code to work. saved it as a .LUA file but doesn't seem to do anything. can you chuck it in drop box and send me a link if you have it working? I guess I buggered something up.and @181, I have the same issue with sf4. we think it's

Re: SoniFight v1.0 now available

2018-01-14 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available actually I can't get that code to work. saved it as a .LUA file but doesn't seem to do anything. can you chuck it in drop box and send me a link if you have it working? I guess I buggered something up. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: SoniFight v1.0 now available

2018-01-14 Thread AudioGames . net Forum — New releases room : arturminyazev via Audiogames-reflector
Re: SoniFight v1.0 now available hello, i have a problem. When i launch sony fight, and then run the config, after i run USF4 it reads only the names of the characters.i know, that i have an english version of ultra street fighterplease help URL: http://forum.audiogames.net/viewtopic.php

Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector
Re: SoniFight v1.0 now available i have win 10 X64 fall creators URL: http://forum.audiogames.net/viewtopic.php?pid=347486#p347486 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : Tensoon the Kandra via Audiogames-reflector
Re: SoniFight v1.0 now available @arturminyazev  Besides that fact that piracy is illegal and you should not ever get games from torrent trackers, even if you did they will most likely not work with Sonifight.  Most pirated games are not the latest versions available and they use cracks

Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : arturminyazev via Audiogames-reflector
Re: SoniFight v1.0 now available can't you download games from torrent trackers?r3dux URL: http://forum.audiogames.net/viewtopic.php?pid=347469#p347469 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : Game Man via Audiogames-reflector
Re: SoniFight v1.0 now available It possible to uncheck the box in the installer with a screen reader. You just have to use something like object nav and/or OCR in NVDA to get at it. You're right though, it can be a pain. URL: http://forum.audiogames.net/viewtopic.php?pid=347466#p347466

Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available interestingly as well, although I doubt they'll bother changing it, the installer for cheat engine 6.7 doesn't let you tab to the checkbox for the bloteware it tries to install. I tried it with jaws and nvda and couldn't uncheck it. had to use windows

Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available cool. i'll try it. and weirdly, I'm using windows 7 64 bit as well and my mortal kombat works fine. it's just the sf4 that doesn't read menus which is why I'm trying to see if I can fix the pointers.strange my mk works though and somebody elses doesn't when

Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @AlirezaNosrati - Hmm. Are you using Windows 7 or Windows 8/8.1 by any chance? It certainly works with Windows 10.@arturminyazev - 1.) To change the game language in steam you need to right-click on the game and bring up the Properties window

Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available @r3dux thanks for that let's hope they come up with something. somebody already posted a reply with some code to try but I'm dubious about trying it out because I don't quite understand it. URL: http://forum.audiogames.net/viewtopic.php?pid=347433#p347433

Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : arturminyazev via Audiogames-reflector
Re: SoniFight v1.0 now available hello.i have some questions1: how change language in the ultra street fighter?2: can i make that all things screan reader voiced?3: can you do, that configs worked without steam game version? URL: http://forum.audiogames.net/viewtopic.php?pid=347364

Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector
Re: SoniFight v1.0 now available it's the same version. URL: http://forum.audiogames.net/viewtopic.php?pid=347325#p347325 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: SoniFight v1.0 now available

2018-01-12 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @SirBadger - You're absolutely right - that's a nuisance. I tried finding software to cycle subwindows but without much success, so I've raised an issue on the Cheat Engine github page about it. Hopefully it's something that can be remedied. GitHub issue

Re: SoniFight v1.0 now available

2018-01-12 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector
Re: SoniFight v1.0 now available problem is, i  start the app,   launch mkke,     start config, but  i can't heare screenreader or something to make the game accessible.my windows is 64 bit and i'm using 32 bit version URL: http://forum.audiogames.net/viewtopic.php?pid=347200#p347200

Re: SoniFight v1.0 now available

2018-01-12 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available nope, alt tab won't take me to the main cheat engine window and if I minimize the pointer window I can't get back to it. URL: http://forum.audiogames.net/viewtopic.php?pid=347185#p347185 ___ Audiogames

Re: SoniFight v1.0 now available

2018-01-12 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @Lirin - To flush an object in DoTT bring up the inventory (when using a mouse that can be done by clicking the middle mouse button), then right click on the object you want and select 'Use', then click on either 'Chron-O-John' or 'Toilet' (either will work

Re: SoniFight v1.0 now available

2018-01-03 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available I've got a problem with cheat engine. when I scan for pointers, I can't switch back to the main window without closing the pointer screen which is making life rather complicated trying to find changed addresses with the same pointers. does anybody know

Re: SoniFight v1.0 now available

2018-01-03 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector
Re: SoniFight v1.0 now available Question for people who played Day of the tentacle:How to use items on objects around? I need to flush back to the professor but no idea how to access and use my inventory to use item on something. URL: http://forum.audiogames.net/viewtopic.php?pid=345430

Re: SoniFight v1.0 now available

2018-01-02 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector
Re: SoniFight v1.0 now available hello, sorry for being late,i did what you said to get the log.txt, but when i ran the game from command prompt, it said no configs in config directory. and i editted sonifightx86.bat like thiscd .\bin\x86.\SoniFight_x86.exe > log.txtand my log f

Re: SoniFight v1.0 now available

2018-01-02 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available interestingly, the string variables seem to stay the same without having to track down pointers. now I just need to figure how to use them. lol. getting there though. URL: http://forum.audiogames.net/viewtopic.php?pid=345376#p345376

Re: SoniFight v1.0 now available

2018-01-02 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available I'm having a play with the pointer chains for sf4 for windows 7 because I'm running that as well. can't promis anything but now I got the hang of pointers, or kind of, I should be able to do something with it. URL: http://forum.audiogames.net/viewtopic.php

Re: SoniFight v1.0 now available

2017-12-12 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @SirBadger - That's exactly what's happening! Each time the game loads the current state of your PC's memory is slightly different, and there are also other aspects that affect the memory layout - so essentially every time you load the game the memory

Re: SoniFight v1.0 now available

2017-12-09 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available hadn't thought of that. I'm running windows 7 as well. wonder if it's just people with 7 having problems with sf4? URL: http://forum.audiogames.net/viewtopic.php?pid=341591#p341591 ___ Audiogames-reflector

Re: SoniFight v1.0 now available

2017-12-09 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector
Re: SoniFight v1.0 now available hi,a friend has windows 7 and sonifight doesnt work with sf4 i turn steam on english but nothing.maybe the problem is windows 7? URL: http://forum.audiogames.net/viewtopic.php?pid=341552#p341552

Re: SoniFight v1.0 now available

2017-12-07 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available I noticed a while ago that when I use cheat engine and find the addresses and values I want, everything works fine. but if I save my cht file, when I close cheat engine and the game then launch them both the cht file doesn't find the same values and I have

Re: SoniFight v1.0 now available

2017-12-06 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @Stewie - Unfortunately nothing highlights in-game when you mouse over the VCR buttons. As you say, they're all in a straight line and from left to right are: Eject, Rewind, Play, Fast-Forward, Record, and finally Stop. Just to the right of the Stop button

Re: SoniFight v1.0 now available

2017-12-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: SoniFight v1.0 now available I tried the new config. The play mode switch works, however I still can't complete the puzzle without having the others labeled. They seem to be all in  a straight line, but no combination for me is working. URL: http://forum.audiogames.net/viewtopic.php

Re: SoniFight v1.0 now available

2017-11-30 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @Stewie, when you talk to people it should say speech option x, where x is a value between 0 and 3. If there's only one speech option then obviously only speech option 0 will be available.I've just added an updated DoTT config which add a trigger

Re: SoniFight v1.0 now available

2017-11-30 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: SoniFight v1.0 now available Day of the Tentacle SpoilersBernard inputs the combination himself after he sees it. I'm busy right now but I can look at the config later.End Spoilers URL: http://forum.audiogames.net/viewtopic.php?pid=340506#p340506

Re: SoniFight v1.0 now available

2017-11-30 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector
Re: SoniFight v1.0 now available @r3dux is there a way to contact you off the forum? Is sending a mail to your forum mail fine? URL: http://forum.audiogames.net/viewtopic.php?pid=340483#p340483 ___ Audiogames-reflector mailing list

Re: SoniFight v1.0 now available

2017-11-29 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector
Re: SoniFight v1.0 now available ok i turn the language to english and it works but not in german hm but for sf its okthanks for the good work URL: http://forum.audiogames.net/viewtopic.php?pid=340342#p340342 ___ Audiogames-reflector

Re: SoniFight v1.0 now available

2017-11-29 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector
Re: SoniFight v1.0 now available hi i downloaded both test exe files and tryed it but the game isnt speaking. i use german language. URL: http://forum.audiogames.net/viewtopic.php?pid=340340#p340340 ___ Audiogames-reflector mailing list

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: SoniFight v1.0 now available So I'm relatively far through Day of the Tentacle, as of now though you currently can't complete it due to one puzzle having a configuration issue.SpoilersWhen you access the VCR to try to view the combination, the VCR buttons don't speak when you move over

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available mine's reading when I move over objects and some other stuff but I don't know enough about the game to know what it isn't reading. I know on the intro now it says opened a lot when it's changing scenes and things and I can examine and walk about a bit. URL

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: SoniFight v1.0 now available Day of the Tentacle Remastered (on steam) does not seem to be speaking for me. I'm using 64 bit Windows 10. When I start it I hear "speech option 0" but moving through the menu reads nothing.(edit)In game it reads when I mouse over an object.(/

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: SoniFight v1.0 now available Day of the Tentacle Remastered (on steam) does not seem to be speaking for me. I'm using 64 bit Windows 10. When I start it I hear "speech option 0" but moving through the menu reads nothing. URL: http://forum.audiogames.net/viewtopic.php?

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector
Re: SoniFight v1.0 now available Hey,What do i have to do exactly? ? I've never  used a hex editor.Does it allow me to rename the cheatengine.exe process in the memory? URL: http://forum.audiogames.net/viewtopic.php?pid=340256#p340256

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available ok tested latest 2 exe files and still doesn't read menus in sf4. only reads carictor selection screen and some output during game: low health etc.day of the tentacle is reading stuff now though.steam actually have full throttle remastered up there as well

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available ok tested latest 2 exe files and still doesn't read menus in sf4. only reads carictor selection screen and some output during game: low health etc. URL: http://forum.audiogames.net/viewtopic.php?pid=340257#p340257

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector
Re: SoniFight v1.0 now available Hey,What's the exact process that i will have to do? I've never  used a hex editor.Does it allow me to rename the cheatengine.exe process in the memory? URL: http://forum.audiogames.net/viewtopic.php?pid=340256#p340256

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @hadi.gsf - Have you tried "discoengine"? i.e. Use a hex editor to replace all occurances of "cheat" with another 5 letter word in the "cheatengine" exe?Also, SFV exits immediately if you start it with CE running. I didn't t

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @hadi.gsf - Have you tried "discoengine"? i.e. Use a hex edittor to replace all occurances of "cheat" with another 5 letter word in the "cheatengine" exe? URL: http://forum.audiogames.net/vi

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector
Re: SoniFight v1.0 now available lol, now i see why everyone hates Denuvo's guts.So injustice 2 will not run with cheat engine. even if you launch it midway it'll give you an error and the game exits.I fear lots of new games are going to have this issue. The only fix is when  crackers

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector
Re: SoniFight v1.0 now available lol, now i see why everyone hate Denuvo's guts.So injustice 2 will not run with cheat engine. even if you launch it midway it'll give you an error and the game exits.I fear lots of new games are going to have this issue. The only fix is when  crackers

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available Hi Lirin,Well, I'm certainly hoping the config for the Steam version of DoTT works for other people, but just like you I'd like some feedback about it. There's been issues previously where things like the SF4 config haven't worked properly on peoples

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector
Re: SoniFight v1.0 now available Okay, I can confirm the steam version is fully working with the config.It's actually 66% off on Steam.Thank you for making this! really, I am huge fan of classic point and click adventure games and I am appreciating this a lot! URL: http

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector
Re: SoniFight v1.0 now available Also, I have a question: I don't know  day of the tentacle. In many adventure games like Broken sword there are mini games based on visual where you need to turn / flip things etc to run some kind of mechanics and so on. Is it the same about DOTT? URL

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector
Re: SoniFight v1.0 now available Someone tested it with DOTT steam version? there's huge discount so I am thinking to get it or not.That will be cool if broken sword series could be playable or the broken age. URL: http://forum.audiogames.net/viewtopic.php?pid=340184#p340184

Re: SoniFight v1.0 now available

2017-11-25 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @RTT - without having played it I can't say for sure sorry. I've played prevous tell-tale games like the Sam and Max series, but haven't tried to make configs for them. It's possible that multiple QTEs use the same addresses, but without digging into it I

Re: SoniFight v1.0 now available

2017-11-24 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available @r3dux haven't tried the latest thing posted but I thought I had posted about my tests with the things you put out last week. one was able to read chars for sf4 but still not the menus. but sill nothing with day of the tentacle. i'll give those new fixes

Re: SoniFight v1.0 now available

2017-11-24 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: SoniFight v1.0 now available I'm curious, would it be possible to make a Star Traders: Frontiers config for this thing? It's on early access on Steam. URL: http://forum.audiogames.net/viewtopic.php?pid=339754#p339754 ___ Audiogames

Re: SoniFight v1.0 now available

2017-11-22 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @SirBadger - if you can't give me a yay or nay on the refined versions I can't help any further.@death - I may actually just say sorry, because while it was 9 dollars cheaper for you to get the GoG version (which is perfectly understandable), if the memory

Re: SoniFight v1.0 now available

2017-11-20 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector
Re: SoniFight v1.0 now available Yeah I get something about speach0 and then it stops speaking completely. Only reason I got it from gog was because it was about 9 dollars cheaper. If you can figure it out I'd appreciate it, but if you can't no worries. URL: http://forum.audiogames.net

Re: SoniFight v1.0 now available

2017-11-19 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available Hi all,If any of you were experiencing issues with the SF4 config when your system isn't in English, I've uploaded a zip archive with two test versions of SoniFight which now force InvariantCulture string comparisons (these refine the previous test versions

Re: SoniFight v1.0 now available

2017-11-19 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @Game Man - I'll look into this now and get back to you. I didn't actually know you could use a controller and that it would snap to objects, that's pretty cool!Okay, an update - when you start off with Hogie you'll be next to the chronojohns, and there's

Re: SoniFight v1.0 now available

2017-11-19 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @Game Man - I'll look into this now and get back to you. I didn't actually know you could use a controller and that it would snap to objects, that's pretty cool!@death - have you tried it to see if it already does works with the non-steam version? Because

Re: SoniFight v1.0 now available

2017-11-19 Thread AudioGames . net Forum — New releases room : Game Man via Audiogames-reflector
Re: SoniFight v1.0 now available @r3dux Not sure if it's a SoniFight issue or something else but when I'm playing as Hoagie and trying to go to the house, I can't seem to find the door to go in and the mailbox. the only thing SoniFight reads is Inn and fields. I'm using a controller

Re: SoniFight v1.0 now available

2017-11-19 Thread AudioGames . net Forum — New releases room : Game Man via Audiogames-reflector
Re: SoniFight v1.0 now available @r3dux when a new game load, NVDA says some random stuff and I get an windows error sound. Looks like it works fine now after that cut scene finishes. Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=339154#p339154

Re: SoniFight v1.0 now available

2017-11-19 Thread AudioGames . net Forum — New releases room : ashleygrobler04 via Audiogames-reflector
Re: SoniFight v1.0 now available Hi, this sounds dam amazing, i like the idea. i want to know, is the mortal combat config only for steam releases? URL: http://forum.audiogames.net/viewtopic.php?pid=339093#p339093 ___ Audiogames-reflector

Re: SoniFight v1.0 now available

2017-11-19 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @GameMan - SoniFight crashes when you start a new game of DoTT? Is there a MessageBox that pops up saying what the error is? I've just restarted a new game of DoTT with SoniFight running and apart from some non-sensical stuff when the intro was running

Re: SoniFight v1.0 now available

2017-11-18 Thread AudioGames . net Forum — New releases room : Game Man via Audiogames-reflector
Re: SoniFight v1.0 now available I just bought DOTT and Sonifight reads the main menu but errors out when a new game is loaded.Any help with this is appreciated. URL: http://forum.audiogames.net/viewtopic.php?pid=338997#p338997

Re: SoniFight v1.0 now available

2017-11-16 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @firefly82 - SoniFight works with processes, and it doesn't care if that process is a game, an emulator or a spreadsheet program! So yeah, it will work with emulators - but because emulators are commonly updated quite often, it may mean that any configs

Re: SoniFight v1.0 now available

2017-11-15 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: SoniFight v1.0 now available @r3dux: So sonifight is able now to work with emulators? Or is ScumVM different? What about dosbox? URL: http://forum.audiogames.net/viewtopic.php?pid=338515#p338515 ___ Audiogames-reflector mailing list

Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available talking about steam though, I just reinstalled it because I'd been messing about with my video drivers and things. downloaded all my games again and for some reason grand theft auto 3, which worked fine before is saying I don't have enough video ram to play

Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available steam is pretty useable with jaws as well. if you go to properties on your steam shortcut and change the target jaws cursor works pretty well on it. best to have steam not automatically launch with windows though as it won't pick up on that change.here's

Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @GameMan - So that's how the NVDA OCR works! Thanks so much for the clarification - at least that means that Steam can be made somewhat usable!@SirBadger - Well, at least that's progress and we've narrowed down that the InvariantCulture option helps. Now I

Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available I was wondering about games like simon the sauceror as well. I have a copy of that remastered I got off gog. if it could take the input from the thing at the bottom that changes to say what things are when you arrow over them and read it out, could

Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector
Re: SoniFight v1.0 now available Have always wanted to play the Monkey island games myself. URL: http://forum.audiogames.net/viewtopic.php?pid=338386#p338386 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available I've had a quick play and using the second test on sf is speaking more than it was but still not reading most of the menu options. dott still not reading anything but i'll play with it some more. URL: http://forum.audiogames.net/viewtopic.php?pid=338377

Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : Game Man via Audiogames-reflector
Re: SoniFight v1.0 now available Steam is still not all that accessible but NVDA OCR works pretty well with it. When you OCR each screen by pressing NVDA-r and you want to interact with an item, navigate, use normal navigation keys e.g. control-left arrow/right arrow to move by word

Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : Game Man via Audiogames-reflector
Re: SoniFight v1.0 now available Steam is still not all that accessible but NVDA OCR works pretty well with it. When you OCR each screen by pressing NVDA-r and you want to interact with an item, navigate, use normal navigation keys e.g. control-left arrow/right arrow to move by word

Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : Game Man via Audiogames-reflector
Re: SoniFight v1.0 now available Steam is still not all that accessible but NVDA OCR works pretty well with it. When you OCR each screen by pressing NVDA-r and you want to interact with an item, navigate, use normal navigation keys e.g. control-left arrow/right arrow to move by word

Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: SoniFight v1.0 now available Hi r3dux!Maybe you could create a configuration for a game on gog? URL: http://forum.audiogames.net/viewtopic.php?pid=338342#p338342 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available Sorry to hear it's not working - but I might possibly know why... I've created some modified versions of the SoniFight_x86 executable to test the theory that it's down to me not fixing the SF thread culture. There's a couple of steps to this, so only have

Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available Sorry to hear it's not working - but I might possibly know why... I've created some modified versions of the SoniFight_x86 executable to test the theory that it's down to me not fixing the SF thread culture. There's a couple of steps to this, so only have

Re: SoniFight v1.0 now available

2017-11-13 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available ok tried new config and still no joy. I'm baffled. also, just to make life even more complicated, I just bought and installed day of the tentickle remastered and that one isn't reading anything either. no idea what's going on. the only one that reads

Re: SoniFight v1.0 now available

2017-11-13 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: SoniFight v1.0 now available I haven't tried the new config properly yet but with the main sf config, I tried making a log file and all the stuff that should have been there was. stranger and stranger. I am wondering if mine is an international version though because when I check

Re: SoniFight v1.0 now available

2017-11-12 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @SirBadger - I've added a new config called "SirBadger_USFIVAE_Numerical_Menu_Test" to the SoniFightConfigs repo. As the title suggests, it uses a different series of watches to try to numerically identify which menu screen we're on and pr

Re: SoniFight v1.0 now available

2017-11-12 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: SoniFight v1.0 now available I think Dark souls would be way to complex to even think about making a config for this. How would you do navigation first of all? URL: http://forum.audiogames.net/viewtopic.php?pid=338157#p338157

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