Re: SoundRTS, a real-time strategy audio game

2021-02-01 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Found a bug.After pressing alt+d to control idle farmers, the big keyboard numbers 2 3 4 5 cannot be used for idle farmers. URL: https://forum.audiogames.net/post/612055/#p612055 -- Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS, a real-time strategy audio game

2020-12-26 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game It seems that ramdom_choice end_choice #end_ramdom_choice is not available.I plan to add resources randomly, but they are not available. URL: https://forum.audiogames.net/post/602025/#p602025 -- Audiogames-reflector mailing list

Re: SoundRTS, a real-time strategy audio game

2020-12-11 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game The sight_range parameter hopes to be restored and enhanced.For example, sight_range 12 means that the unit can see things within 12 meters in diameter.Sight_range 24 can see things within 24 meters in diameter, which is the adjacent

Re: SoundRTS, a real-time strategy audio game

2020-12-10 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Me also. Want to support spanish in my case. URL: https://forum.audiogames.net/post/597249/#p597249 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: SoundRTS, a real-time strategy audio game

2020-12-10 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Can I input more languages when chatting? Currently, I can only chat in English.I want to be able to support Chinese. URL: https://forum.audiogames.net/post/597177/#p597177 -- Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS, a real-time strategy audio game

2020-09-05 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game yep, the default one is horrible URL: https://forum.audiogames.net/post/567269/#p567269 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: SoundRTS, a real-time strategy audio game

2020-09-04 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game for me the third option is fine for me. URL: https://forum.audiogames.net/post/567233/#p567233 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: SoundRTS, a real-time strategy audio game

2020-09-03 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Please revert the way unit information was displayed to the old behavior. When pressing control e now, it says something to the tune of "You control 10 peasants exploit woods and 5 peasants exploit gold mine". Either revert th

Re: SoundRTS, a real-time strategy audio game

2020-08-25 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game It's ok.But what do you think of my hit rate and dodge ideas? Is it possible to achieve it, because this will increase a lot of uncertainty.SoundMUD wrote:I read all the messages and think about them. I don't reply systematically though. URL

Re: SoundRTS, a real-time strategy audio game

2020-08-25 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I read all the messages and think about them. I don't reply systematically though. URL: https://forum.audiogames.net/post/564426/#p564426 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS, a real-time strategy audio game

2020-08-23 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I believe he saw it.firence wrote:maybe you should try to email him? URL: https://forum.audiogames.net/post/563848/#p563848 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS, a real-time strategy audio game

2020-08-23 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game maybe you should try to email him? URL: https://forum.audiogames.net/post/563828/#p563828 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: SoundRTS, a real-time strategy audio game

2020-08-23 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Let's distinguish between the sounds of attacking buildings, attacking mechanical units, and attacking living units.ep:def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else

Re: SoundRTS, a real-time strategy audio game

2020-08-23 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Let's distinguish between the sounds of attacking buildings, attacking mechanical units, and attacking living units.ep:def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else

Re: SoundRTS, a real-time strategy audio game

2020-08-23 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Let's distinguish between the sounds of attacking buildings, attacking mechanical units, and attacking living units.ep:def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else

Re: SoundRTS, a real-time strategy audio game

2020-08-23 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Let's distinguish between the sounds of attacking buildings, attacking mechanical units, and attacking living units.ep:def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else

Re: SoundRTS, a real-time strategy audio game

2020-08-23 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else if_mechanical 1040 else 1039 10401This should not be difficult to achieve URL: https://forum.audiogames.net/post/563806/#p563806

Re: SoundRTS, a real-time strategy audio game

2020-08-22 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I really hope to add hit and dodge attributes to the rule file, because it is impossible for every unit to be a sharpshooter.Melee units can also have hit and dodge attributes. URL: https://forum.audiogames.net/post/563577/#p563577

Re: SoundRTS, a real-time strategy audio game

2020-08-22 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Is there a way to distinguish the sound of attacking people, attacking machinery, and attacking buildings.It would be great if it could be realized.In addition, the hit and dodge attributes really hope to be defined by rules. URL: https

Re: SoundRTS, a real-time strategy audio game

2020-08-21 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @soundmudThis is a complete Chinese translation and a slightly modified soundpachttp://www.fileconvoy.com/dfl.php?id=gb … 4b010b3976 URL: https://forum.audiogames.net/post/563491/#p563491 -- Audiogames-reflector mailing list Audiogames

Re: SoundRTS, a real-time strategy audio game

2020-08-21 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game after testing.In the 1.2c12 version, the speed will not slow down when playing against multiple computers.But starting from 1.3.0, the speed will slow down during the game. URL: https://forum.audiogames.net/post/563329/#p563329

Re: SoundRTS, a real-time strategy audio game

2020-08-21 Thread AudioGames . net Forum — New releases room : Juliantheaudiogamer via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hi everyone,Is there a recent guide available for this game? The ones I found are either very old or not available anymore (the links on the DB page return a 404 error). URL: https://forum.audiogames.net/post/563227/#p563227 -- Audiogames

Re: SoundRTS, a real-time strategy audio game

2020-08-19 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game SoundRTS 1.3.5 is available at: http://jlpo.free.fr/soundrtsFor multiplayer games, this version requires:- client: 1.3.5 or later- server: 1.2-c12 or laterChanges from 1.3.4:- bug fixed: couldn't save a game with terrain- fixed: the hit sound

Re: SoundRTS, a real-time strategy audio game

2020-08-19 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game 拓海 wrote:Can we add an alt+arrow key in the f8 mode, so that we can browse the map with precision to every meter.I don't know if this idea can be realized.This could be possible, and the reverse: selecting bigger zones, including the whole map

Re: SoundRTS, a real-time strategy audio game

2020-08-19 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I do not mean that i make this units by the modding original game. I would like to developer add this units in to game, add differend research which give bonuses to units and to make campaign with using this units. URL: https

Re: SoundRTS, a real-time strategy audio game

2020-08-19 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game still have a question.After the archer has upgraded the range of the bow and arrow, the effective range is 5 meters.However, our most detailed can only divide the map into 4 meters of nine square grids, which cannot be accurate to every

Re: SoundRTS, a real-time strategy audio game

2020-08-19 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game It doesn't matter whether it is a programmer or not, because he only needs to read the mod production manual.PatrykK wrote:but maybe he is not a programmer? URL: https://forum.audiogames.net/post/562678/#p562678 -- Audiogames-reflector

Re: SoundRTS, a real-time strategy audio game

2020-08-18 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game but maybe he is not a programmer? URL: https://forum.audiogames.net/post/562516/#p562516 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: SoundRTS, a real-time strategy audio game

2020-08-18 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game milos wrote:Hmm maybe i have another suggestion, better player experience will be if in game have more units with advantages and disandvatages. Insted of footman, as a infantry units to be a light infantry, heavy infantry pikeman, spearman

Re: SoundRTS, a real-time strategy audio game

2020-08-18 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hmm maybe i have another suggestion, better player experience will be if in game have more units with advantages and disandvatages. Insted of footman, as a infantry units to be a light infantry, heavy infantry pikeman, spearman, mounted units

Re: SoundRTS, a real-time strategy audio game

2020-08-18 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Have an idea.Such as archers shooting arrowsIncluding the process of the arrow flying and then hitting the target.Catapult throwing stonesIncluding ten pieces of flight and the process of hitting the target.The current mechanism

Re: SoundRTS, a real-time strategy audio game

2020-08-16 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @milosAt the moment the rules are:- one tower per sub-square (meadow or not)- one non-tower per meadowI may replace it later with a simpler rule: one building (tower or not) in each sub-square, unless there is an obstacle in the sub-square

Re: SoundRTS, a real-time strategy audio game

2020-08-15 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hmm i'm confused with version 1.3.4 I add in to game a modern mod, and when i try to build watchtowers on meadow for some reason i can build there. On every meadow i try but for unknow reason i can not build. URL: https://forum.audiogames.net

Re: SoundRTS, a real-time strategy audio game

2020-08-15 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game If you invite 3 aggressive computers play can3.There seems to be a problem with this version URL: https://forum.audiogames.net/post/561642/#p561642 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS, a real-time strategy audio game

2020-08-10 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hi.A friend of mine got the game to work on his Mac long time ago. I have given up on getting it to work on my Mac. It's too complex for me. URL: https://forum.audiogames.net/post/560334/#p560334 -- Audiogames-reflector mailing list

Re: SoundRTS, a real-time strategy audio game

2020-08-10 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hi can any post here link for maps which do not have in to game? URL: https://forum.audiogames.net/post/560214/#p560214 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2020-08-10 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game soundmud.I am not sure, because this map is downloaded on other players' servers. URL: https://forum.audiogames.net/post/560138/#p560138 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS, a real-time strategy audio game

2020-08-10 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @拓海In your map, there is a bridge to the central lake. Is it voluntary? URL: https://forum.audiogames.net/post/560104/#p560104 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS, a real-time strategy audio game

2020-08-10 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game 拓海 wrote:It seems that a map with complex terrain cannot save game records.Thanks for the report. It will help. URL: https://forum.audiogames.net/post/560089/#p560089 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS, a real-time strategy audio game

2020-08-10 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game mattymc2 wrote:Hey guys, has anyone been able to build a Mac version of this? cheersI don't know what has been tried exactly, but here is what could be tried:1. Download the source archive of the latest release from https://github.com/soundmud

Re: SoundRTS, a real-time strategy audio game

2020-08-09 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game It seems that a map with complex terrain cannot save game records.maps:title 5015 5006 5017 3001objective 145 88square_width 12nb_columns 11nb_lines 11nb_players_min 2nb_players_max 8starting_squares a1 a6 a11 f1 f11 k1 k6 k11starting_units

Re: SoundRTS, a real-time strategy audio game

2020-08-08 Thread AudioGames . net Forum — New releases room : mattymc2 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hey guys, has anyone been able to build a Mac version of this? cheers URL: https://forum.audiogames.net/post/559354/#p559354 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS, a real-time strategy audio game

2020-08-07 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Suggest:Units entering the dense forest are automatically invisible.In other words, dense forests can help units hide themselves. URL: https://forum.audiogames.net/post/559326/#p559326 -- Audiogames-reflector mailing list Audiogames

Re: SoundRTS, a real-time strategy audio game

2020-08-07 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game oh man you are crazy this game is stil growing URL: https://forum.audiogames.net/post/559258/#p559258 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: SoundRTS, a real-time strategy audio game

2020-08-07 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game SoundRTS 1.3.4 is available at: http://jlpo.free.fr/soundrtsFor multiplayer games, this version requires:- client: 1.3.4 or later- server: 1.2-c12 or laterChanges from 1.3.3:- probably fixed speech in a few more cases (please report if you

Re: SoundRTS, a real-time strategy audio game

2020-08-07 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Maybe the sound processing needs to be strengthened, because two sounds cannot be played at the same time.For example, when two units are fighting, in the end they can only play the sound of death, not the sound of hit and death at the same

Re: SoundRTS, a real-time strategy audio game

2020-08-07 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game If the game has graphics, does the sighted person have an advantage against the blind?I quite hope that more people will participate in the game, be it people with normal vision or blind people. URL: https://forum.audiogames.net/post/559080

Re: SoundRTS, a real-time strategy audio game

2020-08-02 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game hi soundmud, can you restore the wireless cheating function of aggressive computer2?It is too powerful and very enjoyable. URL: https://forum.audiogames.net/post/557561/#p557561 -- Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS, a real-time strategy audio game

2020-08-01 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Thanks a lot for all your work! URL: https://forum.audiogames.net/post/557394/#p557394 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: SoundRTS, a real-time strategy audio game

2020-08-01 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game SoundRTS 1.3.3 is available at: http://jlpo.free.fr/soundrtsFor multiplayer games, this version requires:-    client: 1.3.3 or later (if compatible)-    server: 1.2-c12, 1.3.0, 1.3.1, 1.3.2, 1.3.3 or later (if compatible)Changes from 1.3.2

Re: SoundRTS, a real-time strategy audio game

2020-07-29 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game It is recommended that the sound of death is different in different terrain situations.This refers to the sound of a dead body falling to the ground.For example, add keywords like this:death_on_grass if_me xxx else xxxIn this way, the unique

Re: SoundRTS, a real-time strategy audio game

2020-07-28 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I'm talking about soundmud, which is a role-playing game.Maybe it can become mmortssanslash332 wrote:@拓海no definitely no.Dont convert the engine in a MMORTS. The formula of classic rts games starcraft, age of empires, warcraft, etc

Re: SoundRTS, a real-time strategy audio game

2020-07-28 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @拓海no definitely no.Dont convert the engine in a MMORTS. The formula of classic rts games starcraft, age of empires, warcraft, etc, is perfect. For now, soundmud is going through the best way Continue with that, is awesome with these new

Re: SoundRTS, a real-time strategy audio game

2020-07-28 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game oh, sorry.Maybe soundmud can be designed as mmorts.There are more things to operate, such as business, agriculture, population, trade, etc., to make a large-scale online strategy game.SoundMUD wrote:@拓海mojsior was talking about SoundMUD:http

Re: SoundRTS, a real-time strategy audio game

2020-07-28 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game oh, sorry.SoundMUD wrote:@拓海mojsior was talking about SoundMUD:http://jlpo.free.fr/soundmud/manual-0.14.htmlhttp://jlpo.free.fr/soundmud/soundmud-0.14-windows.zip URL: https://forum.audiogames.net/post/556250/#p556250 -- Audiogames

Re: SoundRTS, a real-time strategy audio game

2020-07-28 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game yeah that one sounds cool honestly, happy to hear if you would like to continue the development. URL: https://forum.audiogames.net/post/556239/#p556239 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2020-07-28 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @拓海mojsior was talking about SoundMUD:http://jlpo.free.fr/soundmud/manual-0.14.htmlhttp://jlpo.free.fr/soundmud/soundmud-0.14-windows.zip URL: https://forum.audiogames.net/post/556237/#p556237 -- Audiogames-reflector mailing list

Re: SoundRTS, a real-time strategy audio game

2020-07-27 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game This is a good game.But not a popular game.But I like it very much. If you can add some elements, it might become popular, such as heroes, monarchs and the like.The key is that there is no sense of accomplishment after a game, because no matter

Re: SoundRTS, a real-time strategy audio game

2020-07-27 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game oh nice to hear this I am waiting for more new from you about this project. URL: https://forum.audiogames.net/post/556113/#p556113 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS, a real-time strategy audio game

2020-07-27 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @mojsioryes URL: https://forum.audiogames.net/post/556074/#p556074 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: SoundRTS, a real-time strategy audio game

2020-07-27 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game It is nice that you are working on this for many years and you are doing this for free.I have a question Are you planning to continue your work on sound mud.This game wasnt good but it has a great concept so it will be nice to see it updated

Re: SoundRTS, a real-time strategy audio game

2020-07-27 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hey hey Soundmud! It is so absolutely great that you are still working on this! URL: https://forum.audiogames.net/post/555989/#p555989 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS, a real-time strategy audio game

2020-07-27 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game SoundRTS 1.3.2 is available at: http://jlpo.free.fr/soundrtsChanges from 1.3.1:Main changes:-    the "choose a server" menu will include any server with a compatible server version (not only the same version) so the servers

Re: SoundRTS, a real-time strategy audio game

2020-07-26 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hi sound mud.Are you going to add more capaigns in the future.It is a strategy game but playing a new missions can be interesting. URL: https://forum.audiogames.net/post/555832/#p555832 -- Audiogames-reflector mailing list Audiogames

Re: SoundRTS, a real-time strategy audio game

2020-07-25 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game In addition to speed_on_terrain, I still hope to increase cover_on_terrain.In addition, I also hope to add dodge attributes to the unit. In addition to cover, it should also have dodge. URL: https://forum.audiogames.net/post/555613/#p555613

Re: SoundRTS, a real-time strategy audio game

2020-07-25 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @ChrisThis could actually be useful because recent servers automatically mask incompatible clients from each other. And a 1.2-c12 server is very close to a 1.3.0 server (the migration from Python 2 to Python 3 didn't change many things). I have

Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I've just updated my server to support the new 1.3.1 version. It's called slannon and can be found in the server list. Speaking of servers, I was able to connect to a prior version of the server with a newer game version by typing the domain

Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game It is also recommended to add attack speed attributes to units, which can be defined in rules.txt.E.g:def knightclass soldierhp_max 45speed 2.5attack speed 2cooldown 4damage 6Attack speed 2 and cooldown 4 mean that the knight can attack 3 times

Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game In fact, I can run soundrts written in python3.8.I am also a win7 system.But some people's win7 system cannot run.SoundMUD wrote:拓海 wrote:I have a friend who can't run the game. When he clicks on the main program of the game, nothing happens

Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : ankr098 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game yes good URL: https://forum.audiogames.net/post/555181/#p555181 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Now are, but 2 unreachable. URL: https://forum.audiogames.net/post/555155/#p555155 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game There aren't servers.:( URL: https://forum.audiogames.net/post/555147/#p555147 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game ankr098 wrote:I can not run this game os windows 71.3.1 uses Python 3.7 instead of 3.8 and it could solve your problem. Please tell me if it works. URL: https://forum.audiogames.net/post/555133/#p555133 -- Audiogames-reflector mailing

Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game 拓海 wrote:I have a friend who can't run the game. When he clicks on the main program of the game, nothing happens. What could be the reason?If your friend can't run 1.3.1, your friend should download 1.3.1 again. I have fixed a bug that could

Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @PatrykKhttp://jlpo.free.fr/soundrts/ URL: https://forum.audiogames.net/post/555108/#p555108 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game New version? How to get it? URL: https://forum.audiogames.net/post/555097/#p555097 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: SoundRTS, a real-time strategy audio game

2020-07-23 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game thank youfirefly82 wrote:Too late! HAHAChanges from 1.3.0:• probably fixed: the game wouldn't start on Windows 7 (ImportError: DLL load failed while importing _socket)• fixed: sometimes the game wouldn't start until the folder "g

Re: SoundRTS, a real-time strategy audio game

2020-07-23 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game HAHAHAHAHAHHA, JasonBlazing fireflies please, hahahahaha!Yeah, definitely nice to see it is still up! URL: https://forum.audiogames.net/post/554960/#p554960 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS, a real-time strategy audio game

2020-07-23 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game wt?*sends an army of soldiers to firefly*ahaha jk, thanks though it's nice to see this game still being updated URL: https://forum.audiogames.net/post/554953/#p554953 -- Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS, a real-time strategy audio game

2020-07-23 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game wait, I will URL: https://forum.audiogames.net/post/554946/#p554946 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: SoundRTS, a real-time strategy audio game

2020-07-23 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Too late! HAHAChanges from 1.3.0:• probably fixed: the game wouldn't start on Windows 7 (ImportError: DLL load failed while importing _socket)• fixed: sometimes the game wouldn't start until the folder "gen_py" in "app

Re: SoundRTS, a real-time strategy audio game

2020-07-23 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Can anyone post the 1.3.1 update log?It is too difficult to access foreign websites in China.Therefore I cannot visit the soundmud website. URL: https://forum.audiogames.net/post/554944/#p554944 -- Audiogames-reflector mailing list

Re: SoundRTS, a real-time strategy audio game

2020-07-22 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game In addition, it is recommended to distinguish between left and right ctrl, left and right alt, and left and right. shiftThis is very useful. For example, f can select your own infantry, right alt+f can select the enemy's infantry, and then use

Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I mean the same type of unit, when the number of units is greater than 30, the sound effect will not increase, when the number of units is less than 30, the sound effect will decrease.JasonBlaze wrote:yeah, I can see what you mean there, so

Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game yeah, I can see what you mean there, so if in a square there are like 30 unit of knights, it will play the 30 knights sound, not one by one. 30 sounds to play at the same time surely would slow down the game or make it heavier. now imagine

Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game hi soundmud.There is a way to improve the fluency of the game.There are limits to loading sound effects.For example, 30 knights will only load the sound effects of 30 knights. Then 100 knights will only load the sound effects of 30 knights

Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game hi soundmud.There is a way to improve the fluency of the game.There are limits to loading sound effects.For example, 30 knights will only load the sound effects of 30 knights. Then 100 knights will only load the sound effects of 30 knights

Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game hi soundmud.There is a way to improve the fluency of the game.There are limits to loading sound effects.For example, 30 knights will only load the sound effects of 30 knights. Then 100 knights will only load the sound effects of 30 knights

Re: SoundRTS, a real-time strategy audio game

2020-07-10 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Install him visual runtimes, maybe it will work.拓海 wrote:I have a friend who can't run the game. When he clicks on the main program of the game, nothing happens. What could be the reason? URL: https://forum.audiogames.net/post/550639/#p550639

Re: SoundRTS, a real-time strategy audio game

2020-07-10 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I have a friend who can't run the game. When he clicks on the main program of the game, nothing happens. What could be the reason? URL: https://forum.audiogames.net/post/550633/#p550633 -- Audiogames-reflector mailing list Audiogames

Re: SoundRTS, a real-time strategy audio game

2020-07-09 Thread AudioGames . net Forum — New releases room : taljazz24 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game now updated rather lols URL: https://forum.audiogames.net/post/550274/#p550274 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: SoundRTS, a real-time strategy audio game

2020-07-09 Thread AudioGames . net Forum — New releases room : taljazz24 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game That's awesome that it's not updated. I'm hoping there are improvements to the AI in which it can now spawn water units and other things. Nevertheless, I'll take a look. URL: https://forum.audiogames.net/post/550273/#p550273 -- Audiogames

Re: SoundRTS, a real-time strategy audio game

2020-07-09 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I totally forgot about this game.I will try what has changed.It isnt my kind of games bt this is nice that this game is still alive. URL: https://forum.audiogames.net/post/550257/#p550257 -- Audiogames-reflector mailing list Audiogames

Re: SoundRTS, a real-time strategy audio game

2020-07-08 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game The game crashes and sends me back to windows if i want to choose a server for a multiplayer game. URL: https://forum.audiogames.net/post/550133/#p550133 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2020-07-08 Thread AudioGames . net Forum — New releases room : ankr098 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I can not run this game os windows 7 URL: https://forum.audiogames.net/post/550126/#p550126 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: SoundRTS, a real-time strategy audio game

2020-07-08 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Try to copy the dll from the lib folder into the main folder. And thanks for making my idea reality. URL: https://forum.audiogames.net/post/550120/#p550120 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2020-07-08 Thread AudioGames . net Forum — New releases room : ankr098 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game ---cx_Freeze: Python error in main script---Traceback (most recent call last):  File "C:\Program Files (x86)\Python38-32\lib\site-packages\cx_Freeze\initscripts\__startup__.py", line

Re: SoundRTS, a real-time strategy audio game

2020-07-08 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game PatrykK wrote:I cant run new version.somethingy is missing vcruntime or something like that.Please try to copy VCRUNTIME140.dll from the "lib" folder to the main folder:- go to the "lib" folder- copy VCRUNTIME140.dll- go bac

Re: SoundRTS, a real-time strategy audio game

2020-07-08 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game But, I cant open new wersion, do you can help? URL: https://forum.audiogames.net/post/550061/#p550061 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: SoundRTS, a real-time strategy audio game

2020-07-08 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game patyk k, sound rts wasnt abandoned it is still in development dont be a lier URL: https://forum.audiogames.net/post/550057/#p550057 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

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