Re: ZombieMud

2020-01-14 Thread AudioGames . net Forum — New releases room : moaddye via Audiogames-reflector
Re: ZombieMud you could always make aliases, but yeh I do agree the commands are long URL: https://forum.audiogames.net/post/492785/#p492785 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: ZombieMud

2020-01-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: ZombieMud Okay I confess I've been trying this one, but I'm not really sure. For a start, the command syntax is really annoying and doesn't accept abbreviations, for example instead of kick target, it's kick at target. Instead of beast speech being automatic, you need to type use beast

Re: ZombieMud

2020-01-11 Thread AudioGames . net Forum — New releases room : moaddye via Audiogames-reflector
Re: ZombieMud there is a help file refrencing castles.You can customize your prompt. type prompt. It will tell you how to set it up URL: https://forum.audiogames.net/post/492040/#p492040 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: ZombieMud

2020-01-11 Thread AudioGames . net Forum — New releases room : fredd via Audiogames-reflector
Re: ZombieMud is their any helpfile on castles? URL: https://forum.audiogames.net/post/492013/#p492013 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: ZombieMud

2020-01-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: ZombieMud Any specific screen reader adaptations with this one? IN particular, I notice that a lot of the race info pages list colours and coloured auras. I also presume there's a way to customise the prompt to show important stuff. URL: https://forum.audiogames.net/post/492005

Re: ZombieMud

2020-01-09 Thread AudioGames . net Forum — New releases room : moaddye via Audiogames-reflector
Re: ZombieMud You don't lose anything if you log out while your eq in the castle.there are storage lockers in the town but you can only hve 20 items and it is bought. URL: https://forum.audiogames.net/post/491543/#p491543 -- Audiogames-reflector mailing list Audiogames-reflector

Re: ZombieMud

2020-01-09 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector
Re: ZombieMud Keep list ftw for eq drop.Also on navigation, it's easy to figure out where to go long as you learn it and take notes. URL: https://forum.audiogames.net/post/491509/#p491509 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: ZombieMud

2020-01-09 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector
Re: ZombieMud This sounds so cool, but the eq drop on logout. *cry*I may try it anyway.I love the idea of building a castle!How does that work though? Is everything inside your castle saved on logout? URL: https://forum.audiogames.net/post/491492/#p491492 -- Audiogames-reflector

Re: ZombieMud

2020-01-08 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector
Re: ZombieMud when a sound pack comes out, let me know URL: https://forum.audiogames.net/post/491458/#p491458 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: ZombieMud

2020-01-08 Thread AudioGames . net Forum — New releases room : moaddye via Audiogames-reflector
Re: ZombieMud you can't actually. The one thing though that will help is exploration and players on the newbie channel, so you still have a livving map. :sort of D. URL: https://forum.audiogames.net/post/491369/#p491369 -- Audiogames-reflector mailing list Audiogames-reflector

Re: ZombieMud

2020-01-08 Thread AudioGames . net Forum — New releases room : Redvelvitchoclete via Audiogames-reflector
Re: ZombieMud Hi, I would like to try this game. Before I start a character, I need to know what commands are helpful for screen readers. I also need to know what commands are used to navigate diffrent areas. I assume I can't use the map, so what commands can I use to get directions? URL

Re: ZombieMud

2020-01-07 Thread AudioGames . net Forum — New releases room : goran via Audiogames-reflector
Re: ZombieMud Regarding the select problem, I usually make an alias with slct or something like that, typing select %1 in the 'send' box and sending it to world of course, that works. URL: https://forum.audiogames.net/post/491196/#p491196 -- Audiogames-reflector mailing list

Re: ZombieMud

2020-01-07 Thread AudioGames . net Forum — New releases room : goran via Audiogames-reflector
Re: ZombieMud Regarding the alias problem, I usually make an alias with slct or something like that, typing select %1 in the 'send' box and sending it to world of course, that works. URL: https://forum.audiogames.net/post/491196/#p491196 -- Audiogames-reflector mailing list

Re: ZombieMud

2020-01-07 Thread AudioGames . net Forum — New releases room : bradp via Audiogames-reflector
Re: ZombieMud I think you can still use the cat and stuff, but you won't be as proficient as say someone with the beastmaster path. I think no matter what path you choose, you keep all your skills you just won't get the bonuses to the skills associated with the pathway you choose. URL

Re: ZombieMud

2020-01-07 Thread AudioGames . net Forum — New releases room : moaddye via Audiogames-reflector
Re: ZombieMud From what I read, you can be 2 guilds at  once.You can also get some gold by reading help newbie areas and looting the weapons from the goblins/eq monsters and selling them. usually, this gives from 150 to 1000. URL: https://forum.audiogames.net/post/491174/#p491174

Re: ZombieMud

2020-01-07 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector
Re: ZombieMud So...is there a preferred weapon type for the ranger guild?And is it bettr to get the 600 gold for Mad Hettie's stuff vs the weapon shop stuff or...? I'm not sure which I should go for...but my next plan is to train swords to match my bows and have both on meEDIT: Also, yeah

Re: ZombieMud

2020-01-07 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector
Re: ZombieMud So...is there a preferred weapon type for the ranger guild?And is it bettr to get the 600 gold for Mad Hettie's stuff vs the weapon shop stuff or...? I'm not sure which I should go for...but my next plan is to train swords to match my bows and have both on me URL: https

Re: ZombieMud

2020-01-07 Thread AudioGames . net Forum — New releases room : moaddye via Audiogames-reflector
Re: ZombieMud Umm, You could reincarnate easily  if you are still level 8, 15 or so URL: https://forum.audiogames.net/post/491146/#p491146 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: ZombieMud

2020-01-07 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector
Re: ZombieMud Hmm...should I reincarnate and try something else? I got weapon skill bow trained up as far as I can. Thinking about doing adventurer as my pathway for a ranger reallythough I'm a little meh about eq dropping on logout URL: https://forum.audiogames.net/post/491129

Re: ZombieMud

2020-01-07 Thread AudioGames . net Forum — New releases room : bradp via Audiogames-reflector
Re: ZombieMud There is a skill called attack that may help. I haven't learned a weapon skill yet cause I am not sure what I want to go with, although I am a dwarf so I should probably go with axes. URL: https://forum.audiogames.net/post/491128/#p491128 -- Audiogames-reflector mailing

Re: ZombieMud

2020-01-07 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector
Re: ZombieMud I've got a level 12 or so ranger, but man I suck at weapons. Any advice on what to do for starting weapons? I can get the 200 or so gold for a starting weapon easily, and I can train my skills easy, but I keep stumbling and missing attacks. Did I miss a skill to deal

Re: ZombieMud

2020-01-07 Thread AudioGames . net Forum — New releases room : bradp via Audiogames-reflector
Re: ZombieMud Oh man, I played this a few years ago and hated the syntax, but then I played unofficial squaresoft and I am now like let's just alias the shit out of my attack skills and so on. I had a char that was lvl 8 ranger and I played for like 3 hours today and got 2 levels. One

Re: ZombieMud

2020-01-06 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: ZombieMud Select is an alias that is part of output functions I think? Try disabling that and using select again. If that fails it's unfortunately probably part of mushreader; in that case I don't know what to do. URL: https://forum.audiogames.net/post/490989/#p490989

Re: ZombieMud

2020-01-06 Thread AudioGames . net Forum — New releases room : moaddye via Audiogames-reflector
Re: ZombieMud ok. type prompt -That will set your prompt to -. the only time it will be displayd is when you are injured or waist your spellpoints URL: https://forum.audiogames.net/post/490962/#p490962 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: ZombieMud

2020-01-06 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector
Re: ZombieMud Still gotta figure out the prompt, too. I'd like to hide it honestly. URL: https://forum.audiogames.net/post/490961/#p490961 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: ZombieMud

2020-01-06 Thread AudioGames . net Forum — New releases room : moaddye via Audiogames-reflector
Re: ZombieMud I use vipmud. NOt sure.jace, I was a necromancer now I'm monk. sorry, can't help, but you could read the newbie tutorials, start with help newbie nd progress. If you want to just read how it works, type help ranger quickstart. If you read it, it will tell you to read help

Re: ZombieMud

2020-01-06 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector
Re: ZombieMud hi,i have the problem with mushclient when i type select elf it sais selection start how can i disable this function? URL: https://forum.audiogames.net/post/490945/#p490945 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: ZombieMud

2020-01-06 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector
Re: ZombieMud All I need is to turn off the prompt, and I'm good.Also not sure if I messed up the newbie thingy, skull won't tell me what to do past summoning and getting a cat to follow me URL: https://forum.audiogames.net/post/490944/#p490944 -- Audiogames-reflector mailing list