Re: bgt, sound pool, refering to individual sounds?
Yes, great move CAE. It is a good idea to track it either way, but occasionally I use the folowing method. I never got this at first, but there is an array in the sound_pool of course you know, and you may access items like this, say
Re: bgt, sound pool, refering to individual sounds?
When you play a sound through the sound pool, it gives you a way to manage the sound through a slot ID. You need to keep this ID around if you want to do other things to that particular sound in the future. Just remember that by default
Re: bgt, sound pool, refering to individual sounds?
Victorious is correct.The sound pool helps with fire-and-forget sounds, it helps position sounds and move the listener with minimal effort, and it cleans up after itself.There are two ways to access individual sounds in the sound pool