Re: new mud; require admins and also, more importantly players!
What do you guys think of the MUD so far?
URL: http://forum.audiogames.net/viewtopic.php?pid=210808#p210808
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Re: new mud; require admins and also, more importantly players!
the mud is gonna be down for a bit while we look into switching hosting providers. sorry for the inconvenience.
URL: http://forum.audiogames.net/viewtopic.php?pid=210825#p210825
Re: new mud; require admins and also, more importantly players!
Greetings all.Still finding my feet. I wont be on much at least until after tomorrow as I have an exam I need to revise for. Ive made a few minor changes to the mud; changed some generic descriptions and increaced the money
Re: new mud; require admins and also, more importantly players!
I read back over this thread, but I cant find . . what is the name of this Mud?Sorry if its there and I just missed it.
URL: http://forum.audiogames.net/viewtopic.php?pid=210457#p210457
Re: new mud; require admins and also, more importantly players!
understandable. here is our mud.leogravion or the realm of leogravion is a mud, based heavily in magic and crafting, based on the coffee mud engine.storyline: thousands of years ago, an immortal race of beings, known
Re: new mud; require admins and also, more importantly players!
understandable. here is our mud.leogravion or the realm of leogravion is a mud, based heavily in magic and crafting, based on the coffee mud engine.storyline: thousands of years ago, an immortal race of beings, known
Re: new mud; require admins and also, more importantly players!
not much. a couple of new commands, a different race, we are making new spells and have plans to recode the entire remort system, but give this mud time, weve only been around for a couple of weeks, and we do not intend
Re: new mud; require admins and also, more importantly players!
Hi,My only question would be what things, other than areas, does it have compared to stock coffee mud? to my knowledge, the java codebase to edit to add new features was quite hard to do.
URL: http://forum.audiogames.net
Re: new mud; require admins and also, more importantly players!
As I am the head programmer, Ill be accepting ideas as well. Please, please try not to flood me with ideas. The more ideas I get at once, the less willing I will be to implement the features you requested because I wouldnt
Re: new mud; require admins and also, more importantly players!
As I am the head programmer, Ill be accepting ideas as well. Please, please try not to flood me with ideas. The more ideas I get at once, the less willing I will be to implement the features you requested because I wouldnt
Re: new mud; require admins and also, more importantly players!
As I am the head programmer, Ill be accepting ideas as well. Please, please try not to flood me with ideas. The more ideas I get at once, the less willing I will be to implement the features you requested because I wouldnt
Re: new mud; require admins and also, more importantly players!
Hi guys,Hope you havent forgotten about us! Im currently in the process of setting up a web site for the MUD. Ill post it here, so keep checking back!
URL: http://forum.audiogames.net/viewtopic.php?pid=210350#p210350
Re: new mud; require admins and also, more importantly players!
Greetings speeder. Im trying right now to create a player and I recommend that there should be 2 ways of roling the stats. One is the reroling the stats and another could be if you choose what stats to enhance manually. Out
Re: new mud; require admins and also, more importantly players!
Moderation! A mud is a game, and indeed as its a new mud a newly released game so this belongs in new releases, as the offtopic room is intended for anything not! about games, hopefully that way more people will also
Re: new mud; require admins and also, more importantly players!
there is one, please contact us ingame for help
URL: http://forum.audiogames.net/viewtopic.php?pid=210271#p210271
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Re: new mud; require admins and also, more importantly players!
Helo,On the one hand, I think a soundpack would be great, but, also, remember these guys are just starting out and I think for now want to focus on coding the mud. I think for the future though a soundpackc could be fun
Re: new mud; require admins and also, more importantly players!
We want a soundpack, too.
URL: http://forum.audiogames.net/viewtopic.php?pid=210267#p210267
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Re: new mud; require admins and also, more importantly players!
We want a soundpack, too.
URL: http://forum.audiogames.net/viewtopic.php?pid=210267#p210267
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Re: new mud; require admins and also, more importantly players!
Helo,On the one hand, I think a soundpack would be great, but, also, remember these guys are just starting out and I think for now want to focus on coding the mud. I think for the future though a soundpackc could be fun
Re: new mud; require admins and also, more importantly players!
there is one, please contact us ingame for help
URL: http://forum.audiogames.net/viewtopic.php?pid=210271#p210271
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Re: new mud; require admins and also, more importantly players!
Hi,It, generally, is a mixture of everything. There is no theme as you say.As for sounds, we have an MSP soundpack, but not an actual soundpack like alter aeon has. As I am not skilled in designing such a system, someone else
Re: new mud; require admins and also, more importantly players!
speeder here, also known as head builder and arbiter of law and magic, lord of chaos, his lordship morgus elderdragon III, and representative to the eternal creation on leogravion. I would like to say that this mud is a sort
Re: new mud; require admins and also, more importantly players!
Hi,I am the official developer of our MUD, and I will attempt to include your ideas. I will take your ideas into consideration, and thank you for your suggestions.
URL: http://forum.audiogames.net/viewtopic.php?pid=210248
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