Re: slay the spire now accessible!

2021-02-06 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector
Re: slay the spire now accessible! oh right.  That's a good idea. Thanks! URL: https://forum.audiogames.net/post/613298/#p613298 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: slay the spire now accessible!

2021-02-05 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: slay the spire now accessible! You might wanna put up an issue on the github tracker just in case. URL: https://forum.audiogames.net/post/613189/#p613189 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: slay the spire now accessible!

2021-02-04 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector
Re: slay the spire now accessible! @Wensber:  I'm not sure if you're still watching tihs thread but downfall has received a few major updates in the last month or two with a couple new characters (The Champ and Automaton.)I haven't played around with champ yet, but automaton isn't playable

Re: slay the spire now accessible!

2020-12-22 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! This sort of problem happened another time, and I think updating mod the spire was what fixed it. I'm using 3.18.0 right now. I tried toggling all the mods on and  off again, but the communication mod doesn't toggle like the others. Is the latest mod

Re: slay the spire now accessible!

2020-12-22 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! This sort of problem happened another time, and I think updating mod the spire was what fixed it. I'm using 3.18.0 right now. I tried toggling all the mods on and  off again, but the communication mod doesn't toggle like the others. Is the latest mod

Re: slay the spire now accessible!

2020-12-22 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! This sort of problem happened another time, and I think updating mod the spire was what fixed it. I'm using 3.18.0 right now. I tried toggling all the mods on and  off again, but the communication mod doesn't toggle like the others. Is the latest mod

Re: slay the spire now accessible!

2020-12-22 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! This sort of problem happened another time, and I think updating mod the spire was what fixed it. I'm using 3.18.0 right now. I tried toggling all the mods on and  off again, but the communication mod doesn't toggle like the others. Is the latest mod

Re: slay the spire now accessible!

2020-12-22 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! This sort of problem happened another time, and I think updating mod the spire was what fixed it. I'm using 3.18.0 right now. I tried toggling all the mods on and  off again, but the communication mod doesn't toggle like the others. URL: https

Re: slay the spire now accessible!

2020-12-22 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @keyIsFullI don't think there is anything wrong with the communication mod. I suggest you try using the select all button and see if you can select it that way. URL: https://forum.audiogames.net/post/601151/#p601151 -- Audiogames-reflector mailing

Re: slay the spire now accessible!

2020-12-22 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! hey, is there something wrong with communication mod? I'm using version 1.0.4, but in the mod the spire window, the option for it is unable to be checked no matter what I do. I checked the github page and 1.0.4 is indeed the latest version. URL: https

Re: slay the spire now accessible!

2020-12-14 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @necrozmaRuns auto save often, usually at the start of each floor. Even if the game crashes your progress is saved. Do note that as a roguelike losing a run is permanent and you will need to start a new one. URL: https://forum.audiogames.net/post/598431

Re: slay the spire now accessible!

2020-12-13 Thread AudioGames . net Forum — General Game Discussion : necrozma via Audiogames-reflector
Re: slay the spire now accessible! ah I found it. thanks for reply. then, is there anyway to save my game? URL: https://forum.audiogames.net/post/598403/#p598403 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: slay the spire now accessible!

2020-12-13 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @necrozmaYes. I misremembered which window Custom mode uses for its options. There should be a Custom window that appeared with the options. I also realized that the help for custom mode is missing. I'll add it back in. URL: https://forum.audiogames.net

Re: slay the spire now accessible!

2020-12-13 Thread AudioGames . net Forum — General Game Discussion : necrozma via Audiogames-reflector
Re: slay the spire now accessible! thanks. I can only find embark option in the choice window in custom mode. is it normal? URL: https://forum.audiogames.net/post/598051/#p598051 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: slay the spire now accessible!

2020-12-12 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @necrozmaCustom mode is supported. After unlocking it in game, you can find custom mode in the play menu. Custom mode options and how to toggle them should appear in the Event and Choices windows. URL: https://forum.audiogames.net/post/598039/#p598039

Re: slay the spire now accessible!

2020-12-12 Thread AudioGames . net Forum — General Game Discussion : necrozma via Audiogames-reflector
Re: slay the spire now accessible! by the way, is there anyway to play slay the spire custom mode? URL: https://forum.audiogames.net/post/598035/#p598035 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: slay the spire now accessible!

2020-12-12 Thread AudioGames . net Forum — General Game Discussion : Jabberwocky via Audiogames-reflector
Re: slay the spire now accessible! Both communication mod and text the spire are fixed to work with the latest version of the game. URL: https://forum.audiogames.net/post/598013/#p598013 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: slay the spire now accessible!

2020-12-12 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: slay the spire now accessible! hmm, shoulda check it out then, i heard that communication mod's broken or what, not sure exactly. URL: https://forum.audiogames.net/post/598005/#p598005 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: slay the spire now accessible!

2020-12-12 Thread AudioGames . net Forum — General Game Discussion : necrozma via Audiogames-reflector
Re: slay the spire now accessible! maybe no, because I played the game about 20 minutes ago with text the spire. URL: https://forum.audiogames.net/post/598002/#p598002 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: slay the spire now accessible!

2020-12-12 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: slay the spire now accessible! okay, so get it clear. Can we play the game with text the spire anymore? Because i heard that game became broken or something... URL: https://forum.audiogames.net/post/597855/#p597855 -- Audiogames-reflector mailing list Audiogames-reflector

Re: slay the spire now accessible!

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector
Re: slay the spire now accessible! hi stewieI found the problem problem was with the controler and i solved it now I have a question about the mod I start playing and everything goes well around until I approach the bass then I can no longer put on a defense card can only pull it off

Re: slay the spire now accessible!

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector
Re: slay the spire now accessible! @toto Unfortunately I don't really know what the problem could be in that case. URL: https://forum.audiogames.net/post/596139/#p596139 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: slay the spire now accessible!

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector
Re: slay the spire now accessible! Hi.Thank you for fixing the bugs.I was using the blademaster/bladedancer mod when that error popped up. I'll check witht the base game.Thanks. URL: https://forum.audiogames.net/post/596113/#p596113 -- Audiogames-reflector mailing list Audiogames

Re: slay the spire now accessible!

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! The death and victory screen crash should be fixed now. I was not able to reproduce the abandon run crash. I know it exists as multiple people have told me of it but I don't know if its been fixed already or if its caused by certain mods. I've only test

Re: slay the spire now accessible!

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector
Re: slay the spire now accessible! hi stewiemy computer requirements are as follows      CPU Type                                          QuadCore Intel Core i7-6700HQ, 3500 MHz (35 x 100)      System Memory                                     7986 MB  (DDR4-2133 DDR4 SDRAM)      Video

Re: slay the spire now accessible!

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector
Re: slay the spire now accessible! The analogue stick doesn't move the mouse directly as such. Just to clarify, you didn't map the stick to the mouse directly with some kind of controller emulator software right? The game has its own controller mapping which will work much better in theory

Re: slay the spire now accessible!

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector
Re: slay the spire now accessible! hi allI have a question how do you play with the controler? I'm struggling because when I push the mouse with an analogue, I leave the game outside URL: https://forum.audiogames.net/post/595866/#p595866 -- Audiogames-reflector mailing list

Re: slay the spire now accessible!

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : necrozma via Audiogames-reflector
Re: slay the spire now accessible! hi. i successfully installed slay the spire and mods but when i launch the read the spire program it says java is not installed. but i already installed java. what happened? URL: https://forum.audiogames.net/post/595863/#p595863 -- Audiogames

Re: slay the spire now accessible!

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : matt1211 via Audiogames-reflector
Re: slay the spire now accessible! Hi,I'm just wondering if anybody else has had this problem? When I use read the spire, it only works once after I unzip it. I've added the folder I'm unzipping it into to windows defender, but that hasn't seemed to help. I suppose I could just keep

Re: slay the spire now accessible!

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector
Re: slay the spire now accessible! Hi.Yeah, I get the same error when dying to enemies. I've also gotten that while dying to the heart.Thanks. URL: https://forum.audiogames.net/post/595799/#p595799 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: slay the spire now accessible!

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector
Re: slay the spire now accessible! Just to add some more noise to the error reporting, I received this error dying to the heart, though looking at the error it probably happens whenever the defeat screen is meant to pop up.Exception in thread "LWJGL Applic

Re: slay the spire now accessible!

2020-12-05 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector
Re: slay the spire now accessible! Hi.I got this error when trying to confirm that I wanted to abandon a run. Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchFieldError: abandonPopup    at com.badlogic.gdx.backends.lwjgl.LwjglA

Re: slay the spire now accessible!

2020-12-01 Thread AudioGames . net Forum — General Game Discussion : Berenion via Audiogames-reflector
Re: slay the spire now accessible! I've shared my log file in the say the spire topic and it turns out the problem is caused by the communication mod. URL: https://forum.audiogames.net/post/594532/#p594532 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: slay the spire now accessible!

2020-12-01 Thread AudioGames . net Forum — General Game Discussion : Berenion via Audiogames-reflector
Re: slay the spire now accessible! Same thing happened after a victory. Although I was using say the spire, but the problem seams to be present in both mods then. URL: https://forum.audiogames.net/post/594506/#p594506 -- Audiogames-reflector mailing list Audiogames-reflector

Re: slay the spire now accessible!

2020-12-01 Thread AudioGames . net Forum — General Game Discussion : Jonnyboy1991 via Audiogames-reflector
Re: slay the spire now accessible! Hello there all. Anyone noticed with the latest update of both the mod and slay the Spire, when you die, game like crashes? Not sure if there is a fix for this or not but just pointing this out. This happens after a monster kills you and the game just

Re: slay the spire now accessible!

2020-11-30 Thread AudioGames . net Forum — General Game Discussion : gamer95440 via Audiogames-reflector
Re: slay the spire now accessible! For now, if I understand well, the mod doesn't work because there is an update. URL: https://forum.audiogames.net/post/594158/#p594158 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: slay the spire now accessible!

2020-11-30 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @gamer95440On the Mod the Spire window you need to subscribe to all the mods. You might need to activate the Java access bridge first. You should be able to find a select all option even if you can't find the individual mods. Once you do that and start

Re: slay the spire now accessible!

2020-11-30 Thread AudioGames . net Forum — General Game Discussion : gamer95440 via Audiogames-reflector
Re: slay the spire now accessible! Hi, sory for my bad English.I just  bought Slay the Spire on steam, and took on the workshop the MOD SlaytheSpire (I clicked subscribe) in the workshop page.I also took the other two mods (BaseMod) and the other Mod that must be taken (by clicking

Re: slay the spire now accessible!

2020-11-29 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! Just a heads up that Slay the Spire is getting an update. https://steamcommunity.com/games/646570 … 1913519365If this breaks anything in Text the Spire let me know. URL: https://forum.audiogames.net/post/594025/#p594025 -- Audiogames-reflector

Re: slay the spire now accessible!

2020-11-21 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @darkblade 98The Animator mod is not currently supported and is one of the more complicated ones. I can take a look at Hololive but a quick glance tells me that it is likely complicated as well. I'm not saying I'll never try to add support for them, just

Re: slay the spire now accessible!

2020-11-20 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector
Re: slay the spire now accessible! Hi.A couple things. is it possible to add support for the hololive mod? here's the link. https://steamcommunity.com/sharedfiles/ … earchtext= My sighted friends tell me it's fun. Also does the animator mod work as well? Thanks. URL: https

Re: slay the spire now accessible!

2020-10-25 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @keyIsFullYesterday's update supported the Thorton mod. I didn't find much that didn't work out of the box so there were minor changes. Business Cards, Investments, and Run are displayed in Player. Card text removed theThorton tags. I did a glance over

Re: slay the spire now accessible!

2020-10-22 Thread AudioGames . net Forum — General Game Discussion : Jonnyboy1991 via Audiogames-reflector
Re: slay the spire now accessible! Hello, as stated before, when running the launcher, I cannot use object nav at all with NVDA. access bridge is enabled, and it was working just fine a few days ago. I don't know what else I can try. I've tried uninstalling and reinstalling java

Re: slay the spire now accessible!

2020-10-21 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @Jonnyboy1991Selected mods should be remembered from last time so unless you want to change which mods to use you can just hit enter.If you do want to use mods, worst case scenario you could just subscribe and unsubscribe, and use check all which should

Re: slay the spire now accessible!

2020-10-21 Thread AudioGames . net Forum — General Game Discussion : Jonnyboy1991 via Audiogames-reflector
Re: slay the spire now accessible! Hello there, I recently got hooked on this game and I love it! Now I've ran into a problem. When I got everything working a few days ago, I was able to navigate the mod launcher just fine with NVDA and object nav, now I can't even do that any more. I've

Re: slay the spire now accessible!

2020-10-21 Thread AudioGames . net Forum — General Game Discussion : Jonnyboy1991 via Audiogames-reflector
Re: slay the spire now accessible! Hello there, I recently got hooked on this game and I love it! Now I've ran into a problem. When I got everything working a few days ago, I was able to navigate the mod launcher just fine with NVDA and object nav, now I can't even do that any more. I've

Re: slay the spire now accessible!

2020-10-20 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Re: slay the spire now accessible! hey is it possible you can make the Thorton mod accessible? Specifically the run mechanic which you can only read via OCR right now.https://steamcommunity.com/sharedfiles/ … irelogin=1 URL: https://forum.audiogames.net/post/581690/#p581690

Re: slay the spire now accessible!

2020-10-19 Thread AudioGames . net Forum — General Game Discussion : amir tajik via Audiogames-reflector
Re: slay the spire now accessible! hi, guys, the gog  link gives a 404 error URL: https://forum.audiogames.net/post/581381/#p581381 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: slay the spire now accessible!

2020-10-19 Thread AudioGames . net Forum — General Game Discussion : amir tajik via Audiogames-reflector
Re: slay the spire now accessible! hi, guys, the gog  link gives a 404 eror URL: https://forum.audiogames.net/post/581381/#p581381 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: slay the spire now accessible!

2020-10-19 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @wlomasSee if you can get a screenshot of the error so I can take a look. URL: https://forum.audiogames.net/post/581373/#p581373 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: slay the spire now accessible!

2020-10-19 Thread AudioGames . net Forum — General Game Discussion : wlomas via Audiogames-reflector
Re: slay the spire now accessible! Thank you for the last two posters comments. When I click subscribe, no errors are appearing, except as has been stated if I select the wrong model first. It’s so baffling! I go onto the page for mod the Spire, but when I click subscribe no errors

Re: slay the spire now accessible!

2020-10-19 Thread AudioGames . net Forum — General Game Discussion : Berenion via Audiogames-reflector
Re: slay the spire now accessible! You should have an option to continue regardless of any other required mods. URL: https://forum.audiogames.net/post/581328/#p581328 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: slay the spire now accessible!

2020-10-19 Thread AudioGames . net Forum — General Game Discussion : wlomas via Audiogames-reflector
Re: slay the spire now accessible! Thank you for the last two posters comments. When I click subscribe, no errors are appearing, except as has been stated if I select the wrong model first. It’s so baffling! I go onto the page for mod the Spire, but when I click subscribe no errors

Re: slay the spire now accessible!

2020-10-19 Thread AudioGames . net Forum — General Game Discussion : thetasigma via Audiogames-reflector
Re: slay the spire now accessible! @wlomas when you click the subscribe link and if nothing happens check the very bottom of the page for a possible error message. It is possible that such a message appears but since the accessibility on that page is not perfect your screen reader does

Re: slay the spire now accessible!

2020-10-19 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @wlomasThe steam client auto downloads mods so you will not get a popup. The download is just Workshop Content which covers all mods. The Subscribe button will change to Subscribed which is what you click to unsubscribe. URL: https://forum.audiogames.net

Re: slay the spire now accessible!

2020-10-19 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @wlomasThe steam client auto downloads mods so you will not get a popup. The download is just Steam Workshop which covers all mods. The Subscribe button will change to Subscribed which is what you click to unsubscribe. URL: https://forum.audiogames.net

Re: slay the spire now accessible!

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : wlomas via Audiogames-reflector
Re: slay the spire now accessible! When I select subscribe though, even with the steam client open, it is not showing me a download progress for any mod, nor am I able to see an unsubscribe option, even if it has worked. will just wait a while for eachmod but thought the mods were small

Re: slay the spire now accessible!

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @wlomasI have experienced sometimes that subscribed mods only downloaded when the steam client is open, not just logged in. It also takes some time. If that doesn't work, try unsubbing and resubbing. URL: https://forum.audiogames.net/post/581261/#p581261

Re: slay the spire now accessible!

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: slay the spire now accessible! Nothing. Press subscribe, and if the mod isn't subscribed once you click it a message pops up below the subscribe link that says that you may need to restart the game for it to take effect.  From their, launch mod the spire and check the boxes. URL

Re: slay the spire now accessible!

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : wlomas via Audiogames-reflector
Re: slay the spire now accessible! hi, ok, so none of  mods, have downloaded! so, when I am on the page for any of the mods, and I select the "subscribe" link, what do I do to initiate the download of that mod to the workshop folder, as you, and the readme describe?

Re: slay the spire now accessible!

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @wlomasIf you haven't already, check out the readme for Read the Spire. https://github.com/pitermach/ReadTheSpireIf it can't find the directly on its own, point it at the main Slay the Spire directory. URL: https://forum.audiogames.net/post/581187

Re: slay the spire now accessible!

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : wlomas via Audiogames-reflector
Re: slay the spire now accessible! hi ok, when have checked the mods, if they all there, how do I set the location for RTS to find the mods directory thank you all for help. URL: https://forum.audiogames.net/post/581167/#p581167 -- Audiogames-reflector mailing list Audiogames

Re: slay the spire now accessible!

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : wlomas via Audiogames-reflector
Re: slay the spire now accessible! Hi Wenspire, Thank you so much for this, how do I turn on the java access bridge? Need to first of all, just see if the mods have actually downloaded, since on the pages for them I just see "subscribe" not "subscribed" to the

Re: slay the spire now accessible!

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @wlomasFound the comment. This is after turning on the java access bridge.If you have rts.exe installed, open it, then shift tab once to the list, then use your NVDA numpad 2 to go into the list, then press that keystroke again to find the checkbox, use

Re: slay the spire now accessible!

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @wlomasFrom your steam location, if you are on windows its likely in Program Files (x86), the jar files are in Steam\steamapps\workshop\contentFrom there the folders are named based on their workshop number. This level the numbers are for games. Slay

Re: slay the spire now accessible!

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : wlomas via Audiogames-reflector
Re: slay the spire now accessible! hi all, so, when I am subscribing to the mods what do I do? I am signed in to steam and I hit subscribe on say, bass mod, but where is the actual JAR file? URL: https://forum.audiogames.net/post/581118/#p581118 -- Audiogames-reflector mailing list

Re: slay the spire now accessible!

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector
Re: slay the spire now accessible! Thank you for your continuous work on this, Wensber. I am still playing, and honestly I have a lot of fun with this mod. Haven't yet managed to beat the entire spire, though... guess need more time and better luck.Grryf URL: https://forum.audiogames.net

Re: slay the spire now accessible!

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! Hey guys. For today's update I had cleaned up the help function a bit and moved it and the tutorial to a json file and set it up so potential translations would be possible. My plan right now is to just translate the text connected to the base game, help

Re: slay the spire now accessible!

2020-10-14 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @simbaThere is a Mac version of the mod. I do not have a mac so I cannot confirm that it works. https://steamcommunity.com/sharedfiles/ … 2254164037 URL: https://forum.audiogames.net/post/580167/#p580167 -- Audiogames-reflector mailing list

Re: slay the spire now accessible!

2020-10-14 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: slay the spire now accessible! Hi.At Vensber na wait, I wasn't talking about the iOs version of the game, I meant the Mac version of the game and if the mod could be made for it as well so we can playy it with VoiceOverGreetings Moritz. URL: https://forum.audiogames.net/post/580134

Re: slay the spire now accessible!

2020-10-13 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: slay the spire now accessible! I love how the first two comments on that mod are can I play this at work, and, I am so playing this at work. URL: https://forum.audiogames.net/post/580087/#p580087 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: slay the spire now accessible!

2020-10-12 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @wlomas@simbaI don't think Mod The Spire even works on mobile so you won't be able to mod Slay the Spire at all. Not to mention the way Text the Spire uses multiple windows it would unreasonable on mobile. The mod would have no be made specifically

Re: slay the spire now accessible!

2020-10-12 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @wlomas@simbaI don't think Mod The Spire even works on mobile so you won't be able to mod Slay the Spire at all. Not to mention the way Text the Spire uses multiple windows it would unreasonable on mobile. The mod would have no be made specifically

Re: slay the spire now accessible!

2020-10-12 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: slay the spire now accessible! Hi.At Wensber well if the mod could be made useable with the native app for Mac OS as well, that would be seriously awesome, at least for me.Greetings Moritz. URL: https://forum.audiogames.net/post/579689/#p579689 -- Audiogames-reflector mailing

Re: slay the spire now accessible!

2020-10-12 Thread AudioGames . net Forum — General Game Discussion : wlomas via Audiogames-reflector
Re: slay the spire now accessible! Hi all, I have just seen this title is also available on iOS, I assume Android is well. Is it more accessible on these platforms?The developers were given from what I understand link to access ability development tools, so if it’s not accessible

Re: slay the spire now accessible!

2020-10-11 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! So it turns out there is a gamebraking issue where if you are not running Downfall the mod won't load. I reverted back to the last version for now. URL: https://forum.audiogames.net/post/579268/#p579268 -- Audiogames-reflector mailing list

Re: slay the spire now accessible!

2020-10-10 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! Hey guys.Today's update fixed some of the issues with the Downfall mod. If you encounter anymore let me know.I am also experimenting with supporting different OS, win 32 bit, mac, and linux. I figured out how to package the mod into different versions

Re: slay the spire now accessible!

2020-10-10 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @khomusThere are 3 save slots and you can input "slot" on the main menu to return to the save slot screen. The new command lets you create another save and the open command lets you switch saves. URL: https://forum.audiogames.net/post/57910

Re: slay the spire now accessible!

2020-10-10 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @khomusThere are 3 save slots and you can input "slot" to return to the save slot screen. The new command lets you create another save and the open command lets you switch saves. URL: https://forum.audiogames.net/post/579100/#p579100 --

Re: slay the spire now accessible!

2020-10-10 Thread AudioGames . net Forum — General Game Discussion : spay via Audiogames-reflector
Re: slay the spire now accessible! I bought this game with pleasure and do not regret it. I am glad that it is also in Russian. and the ability to add mods will extend the gameplay for an even longer period of time. URL: https://forum.audiogames.net/post/579008/#p579008 -- Audiogames

Re: slay the spire now accessible!

2020-10-09 Thread AudioGames . net Forum — General Game Discussion : khomus via Audiogames-reflector
Re: slay the spire now accessible! So when you start, there are I think four save slots you can pick from. i set one up. Can i use another one if I want to have somebody else try the game? If so, how do I do that? I don't readily see a way to pick another slot. Oh and of course, if you can

Re: slay the spire now accessible!

2020-10-06 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: slay the spire now accessible! @WensberOops, sounds sad. I just didn't know that could be that problematic to do. Well, so I guess He needs to wait till say the spire will get keyboard support. URL: https://forum.audiogames.net/post/577741/#p577741 -- Audiogames-reflector mailing

Re: slay the spire now accessible!

2020-10-06 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @LirinI have not been able to work on it yet and it likely will not have a simple solution. URL: https://forum.audiogames.net/post/577736/#p577736 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: slay the spire now accessible!

2020-10-06 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: slay the spire now accessible! @Wensber any luck with this 32-bit swt? URL: https://forum.audiogames.net/post/577660/#p577660 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: slay the spire now accessible!

2020-10-06 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector
Re: slay the spire now accessible! I'm too terrible at the game to beat downfall mode on a standard run, but I'll make a stupidly overpowered custom game and see what issues I find later tomorrow. URL: https://forum.audiogames.net/post/577644/#p577644 -- Audiogames-reflector mailing

Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! After some digging around, I got a list of known issues with the Downfall support.Choice display and commands aren't working in the merchant fight.The 3 heads event has an option to fight them and get all 3 options. The options appear the combat reward

Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net Forum — General Game Discussion : khomus via Audiogames-reflector
Re: slay the spire now accessible! Thanks! It doesn't show in choices, not that I can tell anyway. I don't know what I did before because I don't think I've ever typed that in. I'm just happy I got it mostly working, I fought with it for a chunk of last night and a chunk of today

Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @khomusAfter you select a character you input "embark" to start a run. It should list that as a command in Choices. If it doesn't then the display isn't working right but the command should still work. URL: https://forum.audiogames.net/p

Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net Forum — General Game Discussion : khomus via Audiogames-reflector
Re: slay the spire now accessible! man, Slay The Spire is fun, but setting it up makes me feel pretty dumb.So here's a question. When I run Text The Spire and everything loads, I get choices. People say to enter start charname in the prompt, but that does nothing for me. So I type play. I

Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: slay the spire now accessible! I see. Well, thank you for your support and everything you are doing! I will appreciate that a lot! (Or well, my friend will much more aha as I am not using say the spire mostly)Thanks again and let me know! URL: https://forum.audiogames.net/post/577432

Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @LirinThe problem is that my mod bundles the library in the mod. I will have to either find a way to make ModTheSpire let us place the library in the mod folder to load alongside the mod or a way to bundle multiple versions of a library and to use

Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: slay the spire now accessible! Is it just not about replacing SWT to get it to work? Sorry, my knowledge is just not that huge so this is why I am asking. Maybe it is just something simpel I can do to help him. URL: https://forum.audiogames.net/post/577423/#p577423 -- Audiogames

Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: slay the spire now accessible! Well, if you can do that or if I can (if it is not that hard) that will be super great! I can test it here on my another 32-bit machine and of course my friend can do. URL: https://forum.audiogames.net/post/577421/#p577421 -- Audiogames-reflector

Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @LirinThere are different versions of SWT. I can look into making different versions of the mod but it would be harder to test as I wouldn't be able to run them myself. I also noticed there was a Mac version so in theory we could get this to run on Mac

Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @LirinThere are different versions of SWT. I can look into making different versions of the mod but it would be harder to test as I wouldn't be able to run them myself. URL: https://forum.audiogames.net/post/577412/#p577412 -- Audiogames-reflector

Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: slay the spire now accessible! @Wensber well, he is using 32-bit system so is it not possible to play the game? The main game is working fine. Any tips? Suggestions? URL: https://forum.audiogames.net/post/577408/#p577408 -- Audiogames-reflector mailing list Audiogames-reflector

Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @aaron77So in the base game events do not have cancel or confirm buttons. I looked at the Serpent_Evil event in downfall and I didn't see a major difference between it and normal events. I will have to encounter it before knowing the issue. If you find

Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector
Re: slay the spire now accessible! @LirinIt is possible to display a card's text by inspecting it. From hand it is h [index]. From the master deck it is deck [index]. From a choice it is c [index].As for the crash, the main error is this:Cannot load 64-bit SWT libraries on 32-bit JVMThis

Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: slay the spire now accessible! OK, so my friend is having a problem running the game. I helped him with everything so He installed everything regarding the mods and the main game is launching without any problems but with the mods it is just closing wiithout even launching.Below I am

Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: slay the spire now accessible! So, I just played with Say the spire and I have a question: Is it possible to gather informations like knowing what curse is doing exactly usiing text the spire? As far as I know you don;t have any context info about cards or well, curses, relics etc

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