Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-07-28 Thread AudioGames . net Forum — General Game Discussion : ebering via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup @death Currently there is no way to turn off the map, that is one of the longer-term access development goals. Adding this option to your init.txt file messages_at_top = true clear_messages = true

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-07-26 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup @ebering, you're welcome.I hope more amazing accessibility changes are made.Would it be possible to write an updater for crall? I think it might make things easier, we could run the updater and all the sounds all

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-07-26 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Whoa, glad to finally see a crawl dev popping on here! It sure is better!I just saw a recent change by pleasingfungus, something about zot clock...there are features in 0.26 that kinda make it a concern for me

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-07-25 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I just move the virtual curser over it, rather than let the screen reader read through everything.@100 A command that describes all adjacent squares on the compass would be very much appreciated for a situation like

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-07-25 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I just move the virtual curser over it, rather than let the screen reader read through everything. URL: https://forum.audiogames.net/post/555622/#p555622 -- Audiogames-reflector mailing list Audiogames

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-07-25 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Welcome Ebering!Can someone tell me if it's possible to turn off the ascii? It's slightly spammy. If not, how are people playing this without being overwhelmed by all the art? URL: https://forum.audiogames.net/post

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-07-25 Thread AudioGames . net Forum — General Game Discussion : ebering via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup @KenshiraTheTrinityYou can disable the low health warning by setting "autofight_stop = 0" in your init.txt. This is not recommended because the automations try not to lead you to your doom.Presently, the o

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-07-25 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hey, and welcome!Thanks a ton for working to implement accessibility features to dcss. I like all of those last things intended to minimize the need to review the map. Sounds super handy. From my playing the other

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-07-25 Thread AudioGames . net Forum — General Game Discussion : ebering via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hello crawlers! I'm one of the DCSS developers and I implemented many of the 0.25 accessibility changes (thanks to @Xvordan and @arnold18 for many of the suggestions). I'm glad to see the excitement generated

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Guide updated with the link, for easy reference: https://drive.google.com/file/d/1dQ4ajz … sp=sharing URL: https://forum.audiogames.net/post/541107/#p541107 -- Audiogames-reflector mailing list Audiogames

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I can reproduce the error back then again, the one where coordinates aren't shown. I downloaded clean zip of crawl, extracted, replaced init and copied se over...no coordinate is hsown. I have no idea why. Trying

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I edited my init.txt with this new options. But now i cant review the screen at all.Did I do anything wrong? URL: https://forum.audiogames.net/post/541093/#p541093 -- Audiogames-reflector mailing list

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I still use it, but I'll impliment the recommended changes in the innit file on here and see how things go.One thing I did was turn off the sound for blinking, specifically the one that triggers when you've got

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup yes I would mind to update the link with the latest patch? URL: https://forum.audiogames.net/post/541050/#p541050 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Would anyone use the preconfigured package anymore which is downloadable from my google drive? Should I update it to 0.25 stable? Regarding the killer bees, it really depends on your build. Casters. AOE

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : Xvordan via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup From the file for the 0.25 official release:7-  Recommended Options for Blind Players.==The following settings are recommended to facilitate using crawl in consolewith

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-06-08 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I'm in love with this game.  I have a question, how on earth did you guys make casters work before the latest accessibility options came to be?  it must have been a nightmare, whereas now it is perfectly doable

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-06-08 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I'm in love with this game.  I have a question, how on earth did you guys make cacsters work before the latest accessibility options came to be?  it must have been a nightmare, whereas now it is perfectly doable

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-29 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hey hey!The official version 25 will be released on 5.june.I got a little question.Any idea how to defeat a pretty big bunch of killerbees? URL: https://forum.audiogames.net/post/534519/#p534519 -- Audiogames

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-29 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I wonder what went wrong there... How did you fix it? URL: https://forum.audiogames.net/post/534508/#p534508 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-28 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I fixed my coordinates problem woo!Now time to work out how stealth works. I never get a chance to learn how to play that. URL: https://forum.audiogames.net/post/534392/#p534392 -- Audiogames-reflector mailing

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-28 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup also in terms of your coordinates, imagine you as 0-0.  everything is relative to where you're standing, regardless of where that is.  I wonder if other forks of crawl will add this as well?  I feel like a few

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup It's easy to battle unreachable mobs if you have means of attacking from a far. They may be in places you can't go to at that moment, like across deep water and such. Use range weapons, range magic, throw stones

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Stair dancing and door dancing are only possible if you see one near yourself, sadly we can not see the whole map at a glance and determine where's the nearest staircase. The excluded travel areas are a pain. Since

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : khomus via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi. Started playing this more seriously, and I have a few questions.I think I've got finding items down, but just to check.  1. When it says you see an item, hit ctrl-x.  2. Pick the item letter, and hit enter

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi.I was reading ultraviolent4's guides and he always mentions stuff about stair dancing and door dancing, as ell as fleeing. I was just wondering how we as vi players do that? I'm assuming that the autotravel

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I only use manual mode now and focus the main one or two skills I need, and turn on a couple others max.By the way, the find features are incredible.  I know it's a quality of life thing, but it's super appreciated

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-25 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I've been thinking of writing a skill training guide for quite a while. Arnold got time to explain to me how it works and I offered to be the one writing about it so he can add to dcss setup article. URL: https

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-25 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi. How does training skills work? I press m and * but it doesn't seem to be doing anything.Thanks. URL: https://forum.audiogames.net/post/533420/#p533420 -- Audiogames-reflector mailing list Audiogames

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-25 Thread AudioGames . net Forum — General Game Discussion : Xvordan via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup My recommended settings:# Keep the map centered on screen at all times, automatically scroll X and Y.view_lock = truecenter_on_scroll = true# Remove unnecessary animation delaysview_delay = 0travel_delay = -1# Place

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-25 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi.I think I changed it by replacing the text strings. hopefully I didn't break anything. Also, how do you pray at altars when you find them? Thanks. URL: https://forum.audiogames.net/post/533376/#p533376

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-25 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Oh, that one.  For me that sound is nightmare. That is in the zin folder called lowHP.wav. I just got used to it. URL: https://forum.audiogames.net/post/533369/#p533369 -- Audiogames-reflector mailing list

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-25 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi.I'm not sure how to fix this but when playing on crawl and using the sound pack, a strange sound plays when you reach the low hitpoint warning, as well as when my character dies. It sounnds like some guy

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-25 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup It's also more supplementary than essential.  What I mean is unlike say the one for alter aeon, this is, at least in my opinion something very nice to have, but not something you can rely on.  Correct me if I'm

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-25 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi.Ah ok; I thought it was his. URL: https://forum.audiogames.net/post/533251/#p533251 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-25 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup It's not his soundpack and it's not made with external script, so adding something like that is impossible. It's just a function crawl lets players do, and the pack doesn't have something as advance as that, just

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-24 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi.@arnold18, could you add the NVDA dll to the accessibility pack and make it so it reads out the end of the line where the words we need are? The problem is that with potions and things like that, the line isn't

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-24 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup There is a site here which lets you play online, though it requires you use Telnet, or did last I checked. It worked quite well, though obviously you miss the sound pack and such. URL: https://forum.audiogames.net

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-24 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Is there any way at all to play this online?  I'd love to get involved with the community.  Just joined the reddit. URL: https://forum.audiogames.net/post/533053/#p533053 -- Audiogames-reflector mailing list

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-24 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I think, foodsteps would be good to know if moving is working during a fight and so on. Fumbeling arround with the map screen is a little bit ugly and not realy intuitive or fast.Yes, i know the problem is based

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-24 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Auditive footsteps are not really doable as far as i'm concerned, at least not soundpack side. I consider adding some improvements for example shout sound for stabbers, but not yet, and if I decide to add

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-24 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup OK, thats realy strange!Another improvement i realy would like to have is auditive footsteps. URL: https://forum.audiogames.net/post/532873/#p532873 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-24 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I already know that line, and I did exactly tat...but it still didn't work no matter what. I'm not sure what's wrong with mine. Even the fully configured crawl pack didn't help, and I seem to be the only one having

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-24 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hey Mata:The exact line which you have to put in your init.txt is:monster_item_view_coordinates = true URL: https://forum.audiogames.net/post/532844/#p532844 -- Audiogames-reflector mailing list Audiogames

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi.Is it normal not to find a shop on floor 1 or floor 2? URL: https://forum.audiogames.net/post/532825/#p532825 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup X, tab, enter. Or if you used a scroll of mapping then you can do sift+x, tab, enter. URL: https://forum.audiogames.net/post/532801/#p532801 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi.can someone explain how to target shops and altars again?Do I need to pres x then tab then enter, for shops or just x then tab? URL: https://forum.audiogames.net/post/532796/#p532796 -- Audiogames-reflector

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup hi.I wonder if the devs will see my post.It's a great game. URL: https://forum.audiogames.net/post/532783/#p532783 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Am I the only one having trouble getting coordinates to work? I did everything from doing init myself to using arnold's prepackaged crawl, nothing helped. It still doesn't show coordinates no matter what. And it's

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I didn't even notice that.  literally my first autoexplore found them and I was like how did you guys get here?  URL: https://forum.audiogames.net/post/532752/#p532752 -- Audiogames-reflector mailing list

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup That was a vault, they're not supposed to come after you URL: https://forum.audiogames.net/post/532746/#p532746 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup well I can tell I'm playing a development version, a ghoul, draconian and dwarf all just appeared on level one of this latest run in the same room.  They definitely aren't supposed to be fought yet... luckily

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup one thing I've taken to doing is autoexploring mostly until I need to move about in combat.  Even sighted players recommend doing this, as the difference is minimal.  then press control + x to see what's around me

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup You can interact with items when you see it or when there's that item there, not when you find it. You can target stairs by pressing x and cycle between < and >. You can target altars with the underli

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi.I made a post on github about the accessibility of the consoul version of the game, check it out here: https://github.com/crawl/crawl/issues/1422If you want to add to it; feel free. I've probably missed something

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi.@arnold18, thanks!If I find a stone staircase going down, why can't i use greater than to go down  it? it says you can't go down here.I've been using auto explore a lot, is it worth using the movement keys? URL

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Money is used for buying things in shops. If you find a door autoexplore opens it automaticaly and goes through it. On a similar note, autoexplore is the best way since you can't memorize huge maps and autoexplore

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi.I read the guide and think it could do with a bit of cleaning up but through reading shortcuts I'm getting this game slowly.I wish sapi or something would speak instead of us having to use the NVDA commands

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup it only fights when you're in the range that can hit it. otherwise it'll move you to where your enemy is. URL: https://forum.audiogames.net/post/532516/#p532516 -- Audiogames-reflector mailing list Audiogames

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : khomus via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup So I fired up the game, hit o to auto-explore. I'd get messages that enemies appeared, but tab didn't do anything. Does tabbing automatically fight, or do I have to tab and then hit some other key? I was a bit

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I'm curious, if this could be made equally playable on mac and Linux, especially with sound? It wouldn't be super important for most folks, but I do spend most of my time on Mac and would love another game I could

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup New tip: Do not underestimate orc mines! 7 orc priests, 2 orc high priests can demolish a character in like 10 turns. Though i could use brothers in arms but still, ouch. I did orc mines 1, it felt rather okay

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I just love the amount of crazy things that can happen.  For instance, I just died due to having no real choice other than to read unidentified scrolls, imolating the creatures around me and being finished off

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Okay, guide's up. https://forum.audiogames.net/post/532435/#p532435 Sorry for the unclear structure, tried to do headings properly but i didn't use html before and all that i did just made the thing worse so i just

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup also in terms of resources, I highly recommend ultraviolent4.comit's full of guides and such.  there's also a hilarious crawl text playthrough on the let's play archive for those who are interested.  URL: https

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi,@Mata take all the time you need.  While I'm fairly new to the game, if there is anything I can help with, let me know.So there's a link a few posts in with a sound pack in it.  click that.  Then, when a new

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi.There's just one slight problem.I don't think my laptop has numlock on or off. also how do you read the information that comes with the race or class?also is the new command available in the latest version

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup The guide is being worked on, as we previously said. It's almost done guys. Stay tuned. I was just being a lazy ass and didn't get to complete my part until tonight (it's night for me now, or early morning if you

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I think he means numlock off.  you need the review cursor to read information, and navigate the main menu with arrows.  so enter for main game, down one for tutorial, etc.  It'll be slow at the beginning, but once

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi.do you know what that command is in laptop keyboard layout? I press NVDA plus 7 and it says "focus moves navigator object off" but it doesn't seem to make a difference.Thanks and sorry for me being

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Use nvda+numpad 7-9 with numlock turned off. You need to read everything using that. For the starting screen, count the menu. If main game is your first option, count as one. Play with specific seed is the second

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi.I've tried but I can't seem to get past the starting screen.When I try to click on an option using the NVDA review curser it doesn't do anything. I've been using the mouse commands like NVDA shift m and NVDA

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup The text setup guide is being worked on by me and may need finishing touch from Arnold who's more experienced. It doesn't cover how to play though as that's the work of crawl wiki that already exists. It only covers

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-21 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi.I think I'll wait for the article. URL: https://forum.audiogames.net/post/532171/#p532171 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-21 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Darkblade, you download the console one. Brad, the written article on crawl is in the works. Till it is released, i recommend you skim through the manual. URL: https://forum.audiogames.net/post/532148/#p532148

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-21 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi.I think a small getting started written tutorial with key guide would be nice, i didn't really get what was going on in that audio clip. URL: https://forum.audiogames.net/post/532132/#p532132 -- Audiogames

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-21 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi.I saw your walkthrough, which version do I download? I see multiple versions listed on the website. This is great! I've been meaning to play this game for a while now.Thanks. URL: https://forum.audiogames.net

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-21 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup It does. If you need help with anything, particular builds for example drop a post and i'll try to help. URL: https://forum.audiogames.net/post/532091/#p532091 -- Audiogames-reflector mailing list Audiogames

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-21 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup So this is the first time I've had a serious go, and I know arnold you've been playing for a while, but I honestly can't imagine playing without those coordinates.  They help emensely, especially for casters

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-21 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Audio recording is here, though do note that as I say at the end, i'm kind of unsure on what to mention and what's too obvious, i'm  playing dcss too long. Sorry for the volume problems, for some reason the game

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-21 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I'm glad this thing might get some VI improvements. I have trouble manageing it now when we are anywhere in a very tactical situation. I played the game when I could see and even then only got down to like L5

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-21 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi.@arnold18, sounds good. URL: https://forum.audiogames.net/post/531861/#p531861 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-20 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Can do it today after i finaly get to rest. I'm better at audio stuff than writing walkthroughs. URL: https://forum.audiogames.net/post/531845/#p531845 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-20 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi.This sounds like someone that could be interesting, I tried it but couldn't get into the game.Could someone make an audio walkthrough? Since maps are diffirent every time; we won't have the same experience but I

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-20 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I'm glad that it helps some people aside from myself. I could play the game without coordinates too, but they immensely help when you play a summoner for example, better positioning... Summoners are superhard

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-20 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I've noticed that now, it's super useful.  especially as it's in relation to where you are, so I'm using that in conjunction with the find command for items and stairs I miss URL: https://forum.audiogames.net/post

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-20 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup If you have questions about the game and want to have realtime chat, add me on skype. Skype name is aradiarnold. Waiting all your questions BTW, coordinates work in any mode, just press ctrl+x and in the list you

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-20 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup fantastic.  I'll do that when 25 goes live soon.  So a quick question, do the coordinates not work in the hints version of the game?  I press x and controll x, and it doesn't show me anything.  Update:  I just

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-20 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup fantastic.  I'll do that when 25 goes live soon.  So a quick question, do the coordinates not work in the hints version of the game?  I press x and controll x, and it doesn't show me anything. URL: https

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-20 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup fantastic.  I'll do that when 25 goes live soon.  URL: https://forum.audiogames.net/post/531723/#p531723 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : Xvordan via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I really wish JAWS worked better with PUTTY so I can play the online version of DCSS. JAWS always seems to miss the cursor position by just a bit, which is really frustrating. URL: https://forum.audiogames.net/post

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Just copy the init file annd the se folder in the new version and it works. URL: https://forum.audiogames.net/post/530825/#p530825 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Hi,thanks so much for the setup file.  when a new version comes out, can we just overwrite the existing one without issues and have the pack and such still work?  I'm guessing so, else redoing it every time would

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Use o key to autoexplore, and take each enemy or group of enemies as a little map, and use the x key to get into map mode and review the surrounding squares tile by tile with the arrow keys if you want to. URL

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup ah yeah, I see now, I have to use object review/screen review to read the text. I am just not sure how to check where am I currently, what is my surrounding, although yeah the ctrl+x key helps quite alot when moving

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Jason, the problem is that you need to use the nvda cursor to read the terminal. For some reason the newer versions of dcss don't autoread. As for the guide, i'll see what i can do, though i give no promises, sadly

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup It's been long enough since I played Crawl that I'd definitely appreciate a guide. I mostly played on Linux, which is very different. URL: https://forum.audiogames.net/post/530507/#p530507 -- Audiogames

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I am new in this kind of thing, is there anything I have to setup with my screen reader? I am useing NVDA and strangely it doesn't read anything on the terminal. URL: https://forum.audiogames.net/post/530466

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup Do you think you can make that guide? Not in a hurry for it, but it would be helpful for sure, and greatly appreciated. URL: https://forum.audiogames.net/post/530421/#p530421 -- Audiogames-reflector mailing

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup I love to help, Kenshira. Do note that i use manual training as default because i want to fiddle with what skills my character learns to better optimize my build. If it annoys you and you want to get back

  1   2   >