Re: Sloth Mud

2015-03-22 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Sloth Mud I tried this game for a bit. If you play your cards right its quite easy to get to level 8-9 or so. Then you hit a brick wall.The pawns on the chessboard drop 400 gold apiece, so levelling isnt too bad if you farm the living hell out of them. There are also a lot more quests

Re: Sloth Mud

2015-03-22 Thread AudioGames . net Forum — New releases room : Dentin via Audiogames-reflector
Re: Sloth Mud Actually, Alter Aeon isnt based at all on rom, diku, LPC, or any other codebase - its all original, and was written from scratch. URL: http://forum.audiogames.net/viewtopic.php?pid=209378#p209378 ___ Audiogames-reflector

Re: Sloth Mud

2015-03-15 Thread AudioGames . net Forum — New releases room : parnooson1234 via Audiogames-reflector
Re: Sloth Mud how to Set color off and turn mxp off? URL: http://forum.audiogames.net/viewtopic.php?pid=208604#p208604 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: [Audiogames-reflector] Sloth Mud

2014-02-15 Thread AudioGames.net Forum — New releases room: stirlock
Re: Sloth Mud Yeah, Ive gotten to the point where I basically wont touch most things that are remotely diku based. If you want a worthwhile codebase, LP is where its at, either that or custom, which is kinda rare.URL: http://forum.audiogames.net/viewtopic.php?pid=165573#p165573

Re: [Audiogames-reflector] Sloth Mud

2014-02-15 Thread AudioGames.net Forum — New releases room: camlorn
Re: Sloth Mud The idea of gold to level isnt so absurd as all that in terms of realism: youre getting better, you have to get better somehow, and so pay for someone to teach you with money. Sort of. I mean, on Alter Aeon, we might as well picture it as beams of light coming down from heaven

Re: [Audiogames-reflector] Sloth Mud

2014-02-15 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Sloth Mud The way I understand it is that new releases is for both actual new releases and new discoveries. So basically if it hasnt been posted about, its ok to throw up a topic here.On the diku subject, that is not true at all. There are a few good diku muds out there. Yes a lot of them

Re: [Audiogames-reflector] Sloth Mud

2014-02-15 Thread AudioGames.net Forum — New releases room: camlorn
Re: Sloth Mud Im completely agreeing. I am simply stating that the feature makes sense, not that Sloth mud does a good job with it (and its been too long for me to say if they do or not). Realism in muds-well, once you introduce dragons, spaceships, or dragons on spaceships, you need

[Audiogames-reflector] Sloth Mud

2014-02-14 Thread AudioGames.net Forum — New releases room: Victorious
Sloth Mud This has been on my radar for a while now and I just got to trying it. Sloth mud has a multiclass system where you can level 8 classes - bard, cleric, druid, mage, monk, necromancer, thief, and warrior. The order that you gain levels in the classes does matter - you cant choose

Re: [Audiogames-reflector] Sloth Mud

2014-02-14 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Sloth Mud I am utterly stunned that you like this mud, especially since its one of the ones where rent is charged for keeping your equipment, and not just a one time fee but a daily one. Its possible to log even as soon as a month later and be missing all of your equipment. Unless I missed

Re: [Audiogames-reflector] Sloth Mud

2014-02-14 Thread AudioGames.net Forum — New releases room: camlorn
Re: Sloth Mud Its okay. Its got some unique stuff, but the insane rate at which one loses movement got to me; you cant explore quickly, and that was the death of my enjoyment. I think that the idea of movement point needs to be killed, but Sloths cost was way too high. Other than that, its all

Re: [Audiogames-reflector] Sloth Mud

2014-02-14 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: Sloth Mud Im not a fan of the rent system. Im also not cool with the excruciating long length of time it takes to learn spells from books and manuals. Also, theres no convenient way to return to where you started, unless you shell out gold on recall scrolls. Speaking of which, the gold I

Re: [Audiogames-reflector] Sloth Mud

2014-02-14 Thread AudioGames.net Forum — New releases room: Victorious
Re: Sloth Mud The mv thing did get to me, and some mobs do give a fair amount of gold like the adventurers at the newbie school. I dont like the rent system, but I forgot to mention that you can not pay anything by just losing link, itll log you out after a while with your eq.The length

Re: [Audiogames-reflector] Sloth Mud

2014-02-14 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: Sloth Mud if demand is high, I might work on a soundpack for it too.URL: http://forum.audiogames.net/viewtopic.php?pid=165533#p165533 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin