Re: Sonus GDE 2.3.1

2020-05-23 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector
Re: Sonus GDE 2.3.1 @32, I don't hate it. I just have to think rally hard if i want to try and impliment something that's not done pretty quickly, or rather, not easily doable.  SHRUGIEs, URL: https://forum.audiogames.net/post/532811/#p532811 -- Audiogames-reflector mailing list

Re: Sonus GDE 2.3.1

2020-05-23 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: Sonus GDE 2.3.1 I don't hate it but it is certainly very heavy and running it on a small hand held game console will be pricy, it uses a lot of external DLL's and uses the dot net framework. I have nothing against the dot net framework and actually quite like it but it is heavy. URL

Re: Sonus GDE 2.3.1

2020-05-23 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector
Re: Sonus GDE 2.3.1 I actually hate this thing, its so limmiting! URL: https://forum.audiogames.net/post/532728/#p532728 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Sonus GDE 2.3.1

2020-05-23 Thread AudioGames . net Forum — Developers room : pitermach via Audiogames-reflector
Re: Sonus GDE 2.3.1 I think so. I sent him an Email and got a response very quickly. For anyone else wondering how the loops work here's what Aaron said:For loops have 3 modes. Game object mode. Local variable mode and global variable mode.For the mode parameter. Input 0 for game object

Re: Sonus GDE 2.3.1

2020-05-23 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector
Re: Sonus GDE 2.3.1 Welh, I wonder if the developer is still developing it or something URL: https://forum.audiogames.net/post/532655/#p532655 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Sonus GDE 2.3.1

2020-05-22 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: Sonus GDE 2.3.1 That is odd. I'll look into how GDEScript works with that and come back here. URL: https://forum.audiogames.net/post/532386/#p532386 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Sonus GDE 2.3.1

2020-05-22 Thread AudioGames . net Forum — Developers room : pitermach via Audiogames-reflector
Re: Sonus GDE 2.3.1 @ty Yeah, that's exactly what I want to do and can't find. The for loop action takes 2 parameters, a mode and a variable. I don't see a place to put in a maximum value it should reach URL: https://forum.audiogames.net/post/532372/#p532372 -- Audiogames-reflector

Re: Sonus GDE 2.3.1

2020-05-22 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: Sonus GDE 2.3.1 Haven't messed with the GDE in quite some time, but if the For loop is anything like PureBasic / Autoit or VisualBasic, maybe try For I = 1 To ItemNumberBlahNext URL: https://forum.audiogames.net/post/532345/#p532345 -- Audiogames-reflector mailing list Audiogames

Re: Sonus GDE 2.3.1

2020-05-22 Thread AudioGames . net Forum — Developers room : pitermach via Audiogames-reflector
Re: Sonus GDE 2.3.1 Hopefully noone's going to shoot me for resurrecting... I just figured the topic has a higher likelyhood of being noticed by the developer or someone who might know what they're doing.I've been experimenting with Sonus again in advance of an upcoming Livestream, and I

Re: Sonus GDE 2.3.1

2019-12-02 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector
Re: Sonus GDE 2.3.1 1, it's not playing positionaly. 2, it is not collecting, even after if(player x=item x) and the rest of the code, including destroy. The only thing I managed to make was a map and a wall, I don't get the hang of panning, having things move and stuff. I will just

Re: Sonus GDE 2.3.1

2019-12-02 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE 2.3.1 Hey moaddye.What do you mean by it didn't even collect? Have you used a create object action to make the game object during runtime? If you are saying it doesnt event collect maybe that's the issue?Is any audio playing at all? Is it silent or just not playing

Re: Sonus GDE 2.3.1

2019-12-02 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector
Re: Sonus GDE 2.3.1 hey @6, I just tried to create an item.dat object, with little success. I had it constantly spawning and with the sound looping, however. no panning. I tried doing everything, and It's mono. set listener to player, play audio positionaly to the object. It didn't even

Re: Sonus GDE 2.3.1

2019-12-02 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE 2.3.1 Hi Francipvb.Well, games are limited to the GDE's capabilities but that's getting new features all the time.There are 9 buttons. So it's less that a keyboard. But buttons can be combined.At the moment their are only 16 audio channels but that is because it was built

Re: Sonus GDE 2.3.1

2019-12-02 Thread AudioGames . net Forum — Developers room : francipvb via Audiogames-reflector
Re: Sonus GDE 2.3.1 Hello @Aaronlp,What are the limitations, imposed by design, of the console?Cheers, URL: https://forum.audiogames.net/post/482007/#p482007 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Sonus GDE 2.3.1

2019-11-30 Thread AudioGames . net Forum — Developers room : francipvb via Audiogames-reflector
Re: Sonus GDE 2.3.1 Hello #15,Yes, you're right. I will definitely use this approach in future responses on the forum.Cheers, URL: https://forum.audiogames.net/post/481674/#p481674 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Sonus GDE 2.3.1

2019-11-28 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Sonus GDE 2.3.1 Such as this. On the creation event of the Main menu Loader.Load all audio pertaining to the menu. then create all objects for the menu.On the audio finished event.if selection equals 0"for new game"put a destroy all objects actionThen put a create action

Re: Sonus GDE 2.3.1

2019-11-28 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE 2.3.1 #17 what I do is have a loader object for each area. And in the project the objects go each area are in separate folders.On the loaders it just runs the clear all objects action making a clean slate for all the new objects the loader object creates URL: https

Re: Sonus GDE 2.3.1

2019-11-28 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Re: Sonus GDE 2.3.1 You know, I'm curious, do we have a way of seperating out scenes? Like a scene for a menu, and a scene for each game level? URL: https://forum.audiogames.net/post/480929/#p480929 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector
Re: Sonus GDE 2.3.1 yesyesyesyesyesyesyesyesyes! let's start sonusing! URL: https://forum.audiogames.net/post/480774/#p480774 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Sonus GDE 2.3.1 @francipvbThis is just a friendly tip that if you are going to quote, you may want to put it at the bottom of your post because it takes much longer for us to get to the meat of your post with a screen reader if you put the quote first.  That's why I tend to use

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sonus GDE 2.3.1 An update:We've installed open al. I created a project, quit, and then tried to load the project back into the app. The result? The app doesn't load the project at all, the game objects treeview stays blank. Ideas? URL: https://forum.audiogames.net/post/480718/#p480718

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sonus GDE 2.3.1 So I just tried to download this and mess around with it. The problem is that when it offers to install open Al for me, the installer is not accessible.  Ideas and/or suggestions? URL: https://forum.audiogames.net/post/480717/#p480717 -- Audiogames-reflector

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net Forum — Developers room : francipvb via Audiogames-reflector
Re: Sonus GDE 2.3.1 Aaronlp wrote:Hi francepvb.Thanks for the compliment on the interface. I definitly agree that the more of .net can be optimised but unfortunately the main task of the GDE is to develop games for the Sonus Console. So these features wouldn't be used.The GDE and PCP

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE 2.3.1 Hi francepvb.Thanks for the compliment on the interface. I definitly agree that the more of .net can be optimised but unfortunately the main task of the GDE is to develop games for the Sonus Console. So these features wouldn't be used.The GDE and PCP simulate

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector
Re: Sonus GDE 2.3.1 i have one question about the GDE. if the answer is yes, then I will definitely be using it. Can you create multiple instances of an object? URL: https://forum.audiogames.net/post/480645/#p480645 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Re: Sonus GDE 2.3.1 Thank you very much for the update. I will have to go ahead and see what I can do with it. URL: https://forum.audiogames.net/post/480635/#p480635 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net Forum — Developers room : francipvb via Audiogames-reflector
Re: Sonus GDE 2.3.1 Aaronlp wrote:Hi guys. I just wanted to drop a quick message to let people know the next version of the GDE is available. It fixes a few bugs so I would suggest updating if you use the GDE. It also adds features to alter the maximum distance of objects sounds and also

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Sonus GDE 2.3.1 Just sayin, it's a bit sad that literally no one said thank you for the update and just asked for more features instead.  I guess the interest is good though... URL: https://forum.audiogames.net/post/480626/#p480626 -- Audiogames-reflector mailing list Audiogames

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE 2.3.1 You certainly can Moadeye. I think the tutorials need a bit if an overhaul anyway.  And will hopefully get some attention soon. URL: https://forum.audiogames.net/post/480611/#p480611 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector
Re: Sonus GDE 2.3.1 may I request you add in typed guides for the runner game and stuff? Youtube videos are fine but I just like typing better as it allows me to get on my own pace. Thanks URL: https://forum.audiogames.net/post/480594/#p480594 -- Audiogames-reflector mailing list

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE 2.3.1 Hi Moaddye.To make a sound 3D.Simply set one object as the listener using the set listener action on the object you want to be your listener (most likely the player). And  use the play audio positional action on an other object. Then move that object around

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector
Re: Sonus GDE 2.3.1 also maybe a stop sound option that stops one sound only URL: https://forum.audiogames.net/post/480504/#p480504 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector
Re: Sonus GDE 2.3.1 maybe add an automatic panning system that sets up everything for you? I couldn't make a sound pan. like when you move around URL: https://forum.audiogames.net/post/480503/#p480503 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE 2.3.1 Hi Omer. This is achievable with variable. Simply set a variable using the set rand variable action.The check that variable with a condition.For example.Set global variable rand to between 1 and 2.If rand equals 1. Play sound 1.If rand equals 1. Play sound 2.If you feel

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net Forum — Developers room : omer via Audiogames-reflector
Re: Sonus GDE 2.3.1 can you add the ability of play random sounds? i tryed doing that with variables bu tit didnt worked URL: https://forum.audiogames.net/post/480480/#p480480 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Sonus GDE 2.3.1 Hi guys. I just wanted to drop a quick message to let people know the next version of the GDE is available. It fixes a few bugs so I would suggest updating if you use the GDE. It also adds features to alter the maximum distance of objects sounds and also it adds the ability