Re: freesound licensing sounds question

2020-04-25 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector
Re: freesound licensing sounds question Have you read the FAQ/help?  I believe there is one, and it should answer most of those questions. URL: https://forum.audiogames.net/post/522660/#p522660 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

freesound licensing sounds question

2020-04-25 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector
freesound licensing sounds question Hi all,So. I just uploaded sounds to freesound, however I think I might want to change the license type. As of now, the license I chose was, that my sounds can be used for noncommercial use, but I need to be credited. However, I want to add the license

Re: Sounds question

2019-12-18 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: Sounds question O I see. I will try to play more with irrklang instead to copy the bgt soundpool class. I thinc I will obtain best results . Thanks for the explanations URL: https://forum.audiogames.net/post/486571/#p486571 -- Audiogames-reflector mailing list Audiogames

Re: Sounds question

2019-12-18 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Sounds question Correction: you can play a stereo sound in 3D. It will utterly destroy the 3D experience though because the engine will attempt to use 3D effects on a two-channel sound and it can't control both channels simultaneously (though that could probably be done but it wou

Re: Sounds question

2019-12-18 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Sounds question Correction: you can play a stereo sound in 3D. It will utterly destroy the 3D experience though because the engine will attempt to use 3D effects on a two-channel sound and it can't control both channels simultaneously (though that could probably be done but it wou

Re: Sounds question

2019-12-18 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: Sounds question O I see. Wll I will try to play more with irrklang instead to copy the bgt soundpool class. I thinc I will obtain best results . Thanks for the explanations URL: https://forum.audiogames.net/post/486571/#p486571 -- Audiogames-reflector mailing list Audiogames

Re: Sounds question

2019-12-18 Thread AudioGames . net Forum — Developers room : gonzalez via Audiogames-reflector
Re: Sounds question There's this little trick that sound pool uses that is, check if player is in a specified boundaries and center the sound, otherwise position the sound at the edge of the boundary related to the player's position. You could have eg, only a stream sound with t

Re: Sounds question

2019-12-18 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Sounds question Well, for the answer to that you'd have to ask the respective developers themselves. But, if I had to guess, in the case of a large door opening, and for this i'm assuming a double door, it could play two mono sounds positioned on the left and right in 3D spac

Re: Sounds question

2019-12-17 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: Sounds question O I see. But well then, how people do like in AHC, wen they have a big door opening sound and they sound in stereo? Or for the ambient rooms, like in rtr, wen player moves throug rooms the ambiences fades in and out? All these sounds are playing in stereo URL: https

Re: Sounds question

2019-12-16 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Sounds question I believe your misunderstanding 3D positional audio. Positional audio works by taking a mono source and offsetting it with stereo positioning, when a sound source moves from left to right in a 3D space, its not actually moving, the engine is manipulating its stereo

Sounds question

2019-12-16 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Sounds question Hi. Im trying to do some adaptation of the soundpool in c#. Is betther use the sound pool? Or im just use Irrklang has my default engine. Im askin this because I want to get some stereo sounds played, and irrklan converts the 3d sounds in stereo to mono, so theres no way to