Re: Strange Volume Behavior with Jaws using accessible_output2 and pygame

2017-06-14 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Strange Volume Behavior with Jaws using accessible_output2 and pygame So, I did a Google search on disabling audio ducking on windows for an application, and this is what I found on a Microsoft site.It is C++ code. I do not know C++ very well, so I do not understand exactly what

Re: Strange Volume Behavior with Jaws using accessible_output2 and pygame

2017-06-14 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Strange Volume Behavior with Jaws using accessible_output2 and pygame So, it seems that NVDA is causing a similar problem, but NVDA just lowers the volume, rather than fluctuating it. It seems strange to me because other games don't have this problem, i just started learning BGT

Re: Strange Volume Behavior with Jaws using accessible_output2 and pygame

2017-06-14 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: Strange Volume Behavior with Jaws using accessible_output2 and pygame Hi,this seems to be one case of audio ducking. As far as I know Windows supports stuff like this, which should enable the user to concentrate onto one bigger stream of audio and reduce the volume of other sounds

Strange Volume Behavior with Jaws using accessible_output2 and pygame

2017-06-13 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector
Strange Volume Behavior with Jaws using accessible_output2 and pygame my apppoligies , I originally posted this about NVDA, I meant jaws.Hi, I have noticed this problem for a while, and I can't figure out why this is happening. When ever i have Jaws speak something using accessible_output2