Re: The Spider Simulator - Communication thread
I've made 3 slightly different movement demos, download here: http://www.mediafire.com/file/r427kuuec … s.zip/fileCheck the included Read Me text file for details.@Honk Movement demo 2 is the closest I can get to what you detailed
Re: The Spider Simulator - Communication thread
17NoNo, you will probably do a far better job than me so keep it up
URL: https://forum.audiogames.net/post/588920/#p588920
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Re: The Spider Simulator - Communication thread
@Honk, I didn't take it that way, just thought if someone else was more able to do a better job I'd be happy to hand over the reigns. Equally, your suggestion of an alternative spin on this sounds good too.
URL: https://forum.audiogames.net
Re: The Spider Simulator - Communication thread
@Graeme:That was in no way a suggestion for you to leave the project!! You're doing amazing stuff and I love it!I was just thinking this could be a sort of micro game jam where we have a general idea and different approaches. If anyone wants
Re: The Spider Simulator - Communication thread
@Omer If you want to code this please do, I don't mind stepping aside for anyone who wants to have a go at it.
URL: https://forum.audiogames.net/post/588872/#p588872
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Re: The Spider Simulator - Communication thread
sadly like defender, i'M good with the sound, music is out of my skills
URL: https://forum.audiogames.net/post/588752/#p588752
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Re: The Spider Simulator - Communication thread
@Omer:Cool, thanks for your interest! We could probably still use your sound expertise. Do you know how to rudimentarily work with digital audio work stations? We would need a couple custom music tracks for this game. Nothing long, fancy
Re: The Spider Simulator - Communication thread
@Omer:Cool, thanks for your interest! We could probably still use your sound expertise. Do you know how to rudimentarily work with digital audio work stations? We would need a couple custom music tracks for this game. Nothing long, fancy
Re: The Spider Simulator - Communication thread
@Omer:Cool, thanks for your interest! We could probably still use your sound expertise. Do you know how to rudimentarily work with digital audio work stations? We would need a couple custom music tracks for this game. Nothing long, fancy
Re: The Spider Simulator - Communication thread
rofl i was going to code this myself, but i'M glad someone else is doing else insteadI can happyly help with the sounds if no one doeseditoh my bad I've only read the first post and posted after, i'M so happy defender is working
Re: The Spider Simulator - Communication thread
rofl i was going to code this myself, but i'M glad someone else is doing else insteadI ca hapyly help with the sounds if no one does
URL: https://forum.audiogames.net/post/588741/#p588741
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Re: The Spider Simulator - Communication thread
Pretty specific, but also very helpful. I was thinking the same thing for the step sounds actually... and also for the slurping.Keep in mind though, I know nothing about music, so I can't really do instruments unless they are presampled
Re: The Spider Simulator - Communication thread
Ok, two things:First I've set up a Discord server and sent the first couple invites at Defender and Graeme. Check your PMs for the link.Second I promised a more detailed wall of text about the desired controls:The premise should be easy
Re: The Spider Simulator - Communication thread
As we now have a wonderful person as sound designer here I also will put down some ideas I had about that:1. Spider steps:As said before those are the most important part in sound design. If they don't signpost well enough the controls get
Re: The Spider Simulator - Communication thread
@CAE_Jones, Gaki_shonen and Defender regarding the game play suggestions:Thanks for the ideas. It is always helpful to think about that to spark some imagination.But we are to early in the process to stray to far from the core game. First I
Re: The Spider Simulator - Communication thread
@CAE_Jones, Gaki_shonen and Defender regarding the game play suggestions:Thanks for the ideas. It is always helpful to think about that to spark some imagination.But we are to early in the process to stray to far from the core game. First I
Re: The Spider Simulator - Communication thread
I think that zipping the sounds would be the best option yeah. Feel free to email me at:superfr...@gmail.comThanks!
URL: https://forum.audiogames.net/post/588277/#p588277
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Re: The Spider Simulator - Communication thread
@Gaki_shonen: Running away too could definitely work. We'd need to decide from what. Are there safe zones? Is there any way to escape or turn the tables on the pursuer?@defender: I don't use unpacked sounds - to get the engine to do
Re: The Spider Simulator - Communication thread
@Gaki_shonen: Running away too could definitely work. We'd need to decide from what. Are there safe zones? Is there any way to escape or turn the tables on the pursuer?@defender: I don't use unpacked sounds - to get the engine to do
Re: The Spider Simulator - Communication thread
@Gaki_shonen: Running away too could definitely work. We'd need to decide from what. Are there safe zones? Is there any way to escape or turn the tables on the pursuer?@defender: I don't use unpacked sounds - to get the engine to do
Re: The Spider Simulator - Communication thread
Wait, what did I miss? Does this have its own thread, or did it pop up in the ideas thread, or que?But this sounds wonderful, and there are lots and lots of things you could try to add eventually (just look at Tierzoo's spider tier list
Re: The Spider Simulator - Communication thread
I'm gonna need access to the sounds if we're to mod them. I'll be using free ones so Graeme if your engine allows for an unpacked sounds folder that would make things allot easier for me.I think an easy way to add some challenge would
Re: The Spider Simulator - Communication thread
I'm gonna need access to the sounds if we're to mod them. I'll be using free ones so Graeme if your engine allows for an unpacked sounds folder that would make things allot easier for me.
URL: https://forum.audiogames.net/post/588222
Re: The Spider Simulator - Communication thread
This could also be a game mode, where the spider has to run away from something if the thing catches the spider, it gets eaten. I don’t know what spiders do, so, yeah.
URL: https://forum.audiogames.net/post/588208/#p588208
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Re: The Spider Simulator - Communication thread
@3 Since this is a separate thread and we're not clogging anything else up, this works for me. I don't really use discord but if Honk or anyone else feels it would be better we could move to it. At least here anyone else who stumbles upon
Re: The Spider Simulator - Communication thread
@3 Since this is a separate thread and we're not clogging anything else up, this works for me. I don't really use discord but if Honk or anyone else feels it would be better we could move to it. At least here anyone else who stumbles upon
Re: The Spider Simulator - Communication thread
@3 Since this is a separate thread and we're not clogging anything else up, this works for me. I don't really use discord but if Honk or anyone else feels it would be better we could move to it. At least here anyone else who stumbles upon
Re: The Spider Simulator - Communication thread
why don't you guys make a discord or something to communicate more efficiently than here? Just a suggestion
URL: https://forum.audiogames.net/post/588152/#p588152
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The Spider Simulator - Communication thread
So there is this stupid idea I had about a silly little audio game concept... And people are actually taking it seriously!Because it clutters another very legitimate forum thread with non-related stuff I'd thought we might open this thread
Re: The Spider Simulator - Communication thread
About the concept demo... This little thing already turned out to be surprisingly fun so I actually believe we're up to something here.The initial control scheme is a bit unintuitive I think. What I was feeling while playing was:the index
Re: The Spider Simulator - Communication thread
About the concept demo... This little thing already turned out to be surprisingly fun so I actually believe we're up to something here.The initial control scheme is a bit unintuitive I think. What I was feeling while playing was:the index
Re: The Spider Simulator - Communication thread
About the concept demo... This little thing already turned out to be surprisingly fun so I actually believe we're up to something here.The initial control scheme is a bit unintuitive I think. What I was feeling while playing was:the index
Re: The Spider Simulator - Communication thread
About the concept demo... This little thing already turned out to be surprisingly fun so I actually believe we're up to something here.The initial control scheme is a bit unintuitive I think. What I was feeling while playing was:the first
The Spider Simulator - Communication thread
So there is this stupid idea I had about a silly little audio game concept... And people are actually taking it seriously!Because it clutters another very legitimate forum thread with non-related stuff I'd thought we might open this thread
Re: The Spider Simulator - Communication thread
About the concept demo... This little thing already turned out to be surprisingly fun so I actually believe we're up to something here.The initial control scheme is a bit unintuitive I think. What I was feeling while playing was:the first
The Spider Simulator - Communication thread
So there is this stupid idea I had about a silly little audio game concept... And people are actually taking it seriously!Because it clutters another very legitimate forum thread with non-related stuff I'd thought we might open this thread
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