Re: The bothering mystery:

2019-03-19 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: The bothering mystery: @6:Ah, I see what you're getting at. Yes, such a system would also work. I'd only use raytracing for larger distances, though. It seems overly complex in this case. But if you ever want to extend your game it might be worth the effort. URL: https

Re: The bothering mystery:

2019-03-18 Thread AudioGames . net Forum — Developers room : Origine via Audiogames-reflector
Re: The bothering mystery: The difference is that you don't scan per say, instead of moving only your character, you move 5 characters: your character and four pointers, one for each direction, at a certain distance. Because when you move left, you don't need to rescan tiles you already

Re: The bothering mystery:

2019-03-18 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: The bothering mystery: @4,  how is that different from what post 3 described with creating a function that scans to the left, the right, ahead, or behind you?  Can you please elaborate? Of course, I over complicate it again. Looks like I will never learn that complex is better than

Re: The bothering mystery:

2019-03-18 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector
Re: The bothering mystery: helloWhat you are looking for, is something called raycastingBasically, you have 4 ray scans. 1 to y in front, 1 to y behind, 1 to left, 1 to rightcheck for walls and play wall sounds accordingly, whenever the character moves.Imagine it like a shadow following

Re: The bothering mystery:

2019-03-18 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: The bothering mystery: Without more information about your code it will be harder to give very detailed info, but I can think of two ways of representing a map:1. Have a 2d array, for each coordinate have a value indicating what tile it is / any other properties2. Have a list

Re: The bothering mystery:

2019-03-17 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: The bothering mystery: It will always depend on how the whole map structure is designed and programmed. I most of the time will use a 2D array (or nested lists as in python) to represent a map, each entry will be a tile you can step on. That of course is only cool as long as the maps

The bothering mystery:

2019-03-17 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
The bothering mystery: So if anybody played Manamon or Paladin of the sky, they'd be familiar with this concept. For anybody who hasn't, here's a brief rundown.When moving around, you'd hear tones in relationship to your character. Those tones represent walls, and made it hell of a lot

The bothering mystery:

2019-03-17 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
The bothering mystery: So if anybody played Manamon or Paladin of the sky, they'd be familiar with this concept. For anybody who hasn't, here's a brief rundown.When moving around, you'd hear tones in relationship to your character. Those tones represent walls, and made it hell of a lot

The bothering mystery:

2019-03-17 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
The bothering mystery: So if anybody played Manamon or Paladin of the sky, they'd be familiar with this concept. For anybody who hasn't, here's a brief rundown.When moving around, you'd hear tones in relationship to your character. Those tones represent walls, and made it hell of a lot