Re: Two questions about bgt
still do not understand!Here we have the variables:player_x, player_y, how do we determine where he play? or if I also want the arrow to the left to the right not to go, and to turn, how to do it?
URL: http://forum.audiogames.net/viewtopic.php?pid=209547
Re: Two questions about bgt
In the mathematical sense, vectors describe a magnitude and a direction. This can be used to represent position, as well as velocity, force, etc.In BGT, vectors contain member variables x, y, and optionally z.Most of the more complicated features come into play
Re: Two questions about bgt
If CAE Jones don't know what is a ispolzvoanie vector, I give up!
URL: http://forum.audiogames.net/viewtopic.php?pid=209516#p209516
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Re: Two questions about bgt
...
URL: http://forum.audiogames.net/viewtopic.php?pid=209442#p209442
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Re: Two questions about bgt
Well, what about the vector?
URL: http://forum.audiogames.net/viewtopic.php?pid=209307#p209307
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Re: Two questions about bgt
There are lots of ways to make 3D maps. I've tried at least 4, that I can remember quickly.As for reading from files, a basic example:file datafile;
datafile.open("data.dat", "r");
string data=""
datafile.close();
// Assu
Re: Two questions about bgt
Hi,Can you please stop using Google translate? It cannot interpret your language properly and does not put your sentences together properly, causing them to not make very much sense. Can you attempt, to your greatest extent, to put all of your words in english
Two questions about bgt
Hello!;Interested in questions such as:1. how to make 3d games on bgt? ;that is, I have a 3d map on which objects are placed. ;how do I play them in 3d? ;let's say I do shooter, I'll voice enemies? ;heard that you need ispolzvoanie vector, but about it