Re: Vipmud2 with MOO
I think David broke pasting things when he made it click instead of just putting greater than symbols automatically while parsing is turned off.
URL: http://forum.audiogames.net/viewtopic.php?pid=320428#p320428
Vipmud2 with MOO
So, with VIP Mud 2, the same pass through exists to be able to type semicolons as normal as in VIP Mud 1. However, whenever I copy a MOO program into VIP Mud, the semicolons don't get copied. Does anyone know how to fix this?
URL: http://forum.audiogames.net/viewtopi