Re: What do you do when...

2019-07-31 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: What do you do when... It might also be coding stile: if you can't find the cause of a crash and looking at your code is hard, maybe the design is not entirely optimal for this project. This is also why the bgt manual focuses so heavyly on proper design in the example games, if you

Re: What do you do when...

2019-07-30 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector
Re: What do you do when... I don't think map games re one of my interests right now, but if I get back into the spirit I will ask around. This forum has provided a lot of help and resources, so I know if I rally wanted to I could get it done URL: https://forum.audiogames.net/post/452134

Re: What do you do when...

2019-07-30 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: What do you do when... Hi,@13: so you have problem with handling the actual game run? I mean, items, enemies, and other stuffs which are generated dynamically on the map are just records in memory, where their position, state and other things are saved, and it's on algorithms to do

Re: What do you do when...

2019-07-30 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
Re: What do you do when... Maps are one of the few things I am ok with, so I could probably help you get a map system working and usable.What I do when designing a map system is use arrays containing a list of tiles, (dictionaries=eek) and I make function calls that return the current tile

Re: What do you do when...

2019-07-30 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector
Re: What do you do when... @9 I know how to do maps, I used mason's zombie war code, turned the map into 3d, and can build my own maps. What I meant was map games: i.e enemies, weapons, items, jumping, etc. The map themselves are easy yes, it's the stuff that goes on the maps that I

Re: What do you do when...

2019-07-29 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: What do you do when... yeah you did it with a condescending little chip on your shoulder as usual. URL: https://forum.audiogames.net/post/452032/#p452032 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: What do you do when...

2019-07-29 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: What do you do when... @10: I'm not bashing anyone, I've just asked him what he had problem with, assured him that what he wants to achieve is most likely much easier than he actually thinks and offered him my help. I don't see anything bad on it. But 100 people 100 opinions.Best

Re: What do you do when...

2019-07-29 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: What do you do when... @10: I'm not bashing anyone, I've just asked him what he had problem with, assured him that what he wants to achieve is most likely much easier than he actually thinks and offered him my help. I don't see anything bad on it, but 100 people 100 opinions.Best

Re: What do you do when...

2019-07-29 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: What do you do when... @9 Didn't think the title of this thread was, "Let's shit on people who know less than I do". Please take your seat in the peanut gallery and stay silent if you're gonna just bash people for lack of knowledge. URL: https://forum.audiogames.net/p

Re: What do you do when...

2019-07-29 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: What do you do when... Hi,I know it's bit ot here, but @8: where did you get stuck on maps? Maps aren't hard to make at all, of course, you must know classes and arrays first, work with files is good too. But the rest is quite simple until you want some extra wild shapes.Only problems

Re: What do you do when...

2019-07-27 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector
Re: What do you do when... This post is going to be extremely long, and takes forever to get to the theme, but if you can read all of it, thanks for taking the time.A year ago I wouldn't have any rights to write on this page, but in this one year I have finally turned my failures

Re: What do you do when...

2019-07-27 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector
Re: What do you do when... This post is going to be extremely long, and takes forever to get to the theme, but if you can read all of it, thanks for taking the time.A year ago I wouldn't have any rights to write on this page, but in this one year I have finally turned my failures

Re: What do you do when...

2019-07-27 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector
Re: What do you do when... This post is going to be extremely long, and takes forever to get to the theme of the stories, but if you can read all of it, thanks for taking the time.A year ago I wouldn't have any rights to write on this page, but in this one year I have finally turned my

Re: What do you do when...

2019-07-27 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector
Re: What do you do when... This post is going to be extremely long, and takes forever to get to the theme of the stories, but if you can read all of it, thanks for taking the time.A year ago I wouldn't have any rights to write on this page, but in this one year I have finally turned my

Re: What do you do when...

2019-07-25 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: What do you do when... I have the same exact problem. I thought I could've created something useful, but when I'm facing a serious difficulty I just sometimes abandon, sometimes even delete the project. But I found out that the better I am at programming, this is happening less

Re: What do you do when...

2019-07-20 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: What do you do when... @1: Be happy that you reached the alpha stage. But seriously, this happens to me too with such a frequency that I'm sometimes thinking if it isn't only stage in which my projects end.On my computer, I have a big Development folder, which is divided to subfolders

Re: What do you do when...

2019-07-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: What do you do when... Oh boy, has this happened to me quite a lot. Let's see what projects I have archived on my computer thus far:The FreeOS project (mainly because of some virtualization issues and the fact that only two people -- Ironcross32 and I -- are even working on the thing

Re: What do you do when...

2019-07-17 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: What do you do when... Hi.I've also (alongside maybe every dev in the world) experienced this. I've experienced this so many times. I'll be keeping an eye on this topic, since I'm also looking for a solution.Sitenote: If you get other people involved in your project, you better make

Re: What do you do when...

2019-07-16 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: What do you do when... hi,these happens to me as well!. I will be demotivated and I don't know why. (maybe I'm not so serious about my projects)? URL: https://forum.audiogames.net/post/449372/#p449372 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: What do you do when...

2019-07-16 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: What do you do when... For me, the trick is to get more people involved in the project. Like ask a friend of yours to write the story, a second one to design the sounds and a third to create music for your project, gather graphics or something else. As soon as multiple people

What do you do when...

2019-07-16 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
What do you do when... You've got a great project in the works. Everything is going perfect. Your alpha testers love it. The mechanics work. Aand then comes the dreaded crash.You all know it, where you, for one reason or another, completely lose interest in the project, and scrolling