Re: Why Bullet Speed?

2020-07-07 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Why Bullet Speed? OK, but that's single player games. You can get away with stretching the hardware to its limitations. On multiplayer games, if you do that, it'll have a negative impact for everyone. URL: https://forum.audiogames.net/post/549761/#p549761 -- Audiogames-reflector

Re: Why Bullet Speed?

2020-07-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Why Bullet Speed? @Ironcross, Screen  distance depended on the game and the bullets in question. In  Street fighter 2 for example, chun li's kikoken would disappear if it got to the ends of the screen, this meant when she flung one, you could often evade by backing up. all other

Re: Why Bullet Speed?

2020-07-07 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Why Bullet Speed? @2 While your argument holds water, one thing about it is that the range of the fireballs or bullets in question would end when they went off the screen. After that, they would no longer be objects in the game world. Also, let's say I have a weapon that I can fire

Re: Why Bullet Speed?

2020-07-07 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector
Re: Why Bullet Speed? One word... RTR. Now that was a game that actually did the bullet thing right... and also ran really, really smoothly possibly partly because of it. I'm curious about the same thing, actually. Most of the audio shooters implement this bullets actually traveling thing

Re: Why Bullet Speed?

2020-07-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Why Bullet Speed? @ironcross, dodgeable projectiles have been a staple of gaming from the atari days onwards. Lasers in berserk, fireballs and bullet bills in Marioo brothers, right up to quake and the early first person shooters.The idea is not realism, but to create a more difficult

Why Bullet Speed?

2020-07-07 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Why Bullet Speed? I'm struggling to understand a concept that is pervasive in online audio games. The concept of bullet speed. To me, this seems rather silly for many reasons.The first of which is realism. This isn't realistic at all, you can't outrun bullets, they are often fired