Re: Working on a Little Project Using the Sonus GDE

2019-11-22 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE Sorry, I don’t do release dates. I don’t like being pressured by deadlines; it puts a lot of unnecessary stress on me. It’ll come out when it comes out. URL: https://forum.audiogames.net/post/479056/#p479056 -- Audiogames-reflector

Re: Working on a Little Project Using the Sonus GDE

2019-11-22 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE hmm. When's it gonna be released? URL: https://forum.audiogames.net/post/479042/#p479042 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Working on a Little Project Using the Sonus GDE

2019-11-21 Thread AudioGames . net Forum — Developers room : omer via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE oh ok, the script was fine, but it seems the sound should be in a mono file rather then stereo one no matter whatthe sound was stereo but it had 2 channelsthanks anyway i fixed it URL: https://forum.audiogames.net/post/478691/#p478691

Re: Working on a Little Project Using the Sonus GDE

2019-11-20 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE Where actually is the panning code omer? In what event. You only need to set the listener and audio properties once really. Normally in a  creation event.When you say it doesnt work do you mean  it is silent? Or just playing straight

Re: Working on a Little Project Using the Sonus GDE

2019-11-20 Thread AudioGames . net Forum — Developers room : omer via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE so i have written this and it still doesnt workthere is a player, moves left and right, and changes the x coordinate depending what you have pressed and here is the panning code for it.setlistenersetrefdist "1"

Re: Working on a Little Project Using the Sonus GDE

2019-11-20 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE Hi Omar. Audio can play on a game objects positions if you use the play positional audio action.So moving the object past the listener (which you set with the set listener action. Any object this action is used on becomes the games ears

Re: Working on a Little Project Using the Sonus GDE

2019-11-20 Thread AudioGames . net Forum — Developers room : omer via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE how does panning works with sonus, i tryed but it didnt worked, if someone can give an example, it would be great URL: https://forum.audiogames.net/post/478418/#p478418 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE Whenever you see this, I sent you the email. Hopefully we can fix these little glitches. I couldn't imagine how much harder full-on programming must be. URL: https://forum.audiogames.net/post/477575/#p477575 -- Audiogames-reflector

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE Sure, I can send you the project. I’ll send it to you in a few minutes, need to get a drink first. URL: https://forum.audiogames.net/post/477509/#p477509 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE Perhaps it could be easier for me to actually see the project.I would be happy to take a look at the project if you email me the folder.Although it may have to be tomorrow night until I get to it. Its 8:30pm my time. URL: https

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE Correct, it’s not destroying itself. As for my GDE version, I’m using version 2.2.1. URL: https://forum.audiogames.net/post/477503/#p477503 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE So we have a youstepsound object that plays the walking on a loop I assume.And when we release a direction button the youstepsound should be destroying itself with a destroy action. Applied to itself?But this isnt happening?Do I

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE On an unrelated note, I'm going to have to make it impossible to fire your gun if a bullet is already on the field. The GDE seems to have an issue calculating multiples of the same object on the field. If I fire more than once strange

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE Unfortunately that didn't seem to fix anything, it still has that little glitch. URL: https://forum.audiogames.net/post/477473/#p477473 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE Thank Dan. That's a great amount of information to help me. And the code is no mess. You seem to that you are doing.I'm not sure why the destroy isnt taking effect on the stepsoundobject. As the code is exactly the same as the right

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE The you object is the main player itself. When you move, it doesn't actually update your x coordinate, it updates the youx variable.You Object, Periodical Event: (0.01) setx "youx"As you can see, it sets the You object'

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE I'm assuming this periodical event is on the step sound objects you make?It would look like the youx variable isnt getting below or equal to 0. What it the objects delay setting? The periodical only fires if its above 0.Also where

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE I have a separate object for the players step sound. I made a periodical event to check the players coordinates. Here it is.if "G" "youx" "<=" "C" "0"stopadestroyendifif "G

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE Hey Dan. I would probably have to see the code to diagnose the issue with this.There is a feature in the GDE for people who would rather write out the actions (more like an actual programming langauge) rather than select them. It's called

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE OK, update. Hopefully someone can help me out with this. I told the game that when an enemy spawns, it's supposed to spawn at a random coordinate between 0 and 100. It does this, but then the enemy teleports back to 0. I have searched

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE like the game. Not that robot though, seems strong for a guy, and certainly not the panning, but eah, nothing guess.I'm just wondering if you have to buy a console to play it, or just use the play program? I can't buy anything, so I'm

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE Thanks Aaronlp! I got the pan fixed.BTW guys, before I post the link to the pan demo, can anyone give me name suggestions? Right now the temporary name for the game is Project Huntdown, but if I'm being honest I don't particularly like

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE I love this, keep it up! URL: https://forum.audiogames.net/post/477351/#p477351 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE Hi guys. This sounds cool. I wonder if I can help. What exactly do we mean by a sharp pan? You  might find the sounds transitions more naturally if the sound is just one coordinate in front of the player rather than on the same Z axis.You

Re: Working on a Little Project Using the Sonus GDE

2019-11-16 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE Speaking of things I don’t like, I’m not particularly a fan of the way the sound of the following bombs play. They’re 10 squares wide, but the sound is only one square wide. URL: https://forum.audiogames.net/post/477248/#p477248

Re: Working on a Little Project Using the Sonus GDE

2019-11-16 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE I like it, but yeah I don't like the sharp pan either, but I don't think you can do anything about that with the GDE. URL: https://forum.audiogames.net/post/477240/#p477240 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Working on a Little Project Using the Sonus GDE

2019-11-16 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE No I don’t think I can do anything about that unless there’s a feature to fix it within the program. I’m not sure specifically what reference distance and Roloff factor mean. I’ve tried experimenting with them but it doesn’t seem to do

Re: Working on a Little Project Using the Sonus GDE

2019-11-16 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE I think it's pretty interesting. No, seriously, I do. My complaint is the rather sharp pan, but I don't think you can do anything about that. Keep working on it, man. URL: https://forum.audiogames.net/post/477212/#p477212

Working on a Little Project Using the Sonus GDE

2019-11-16 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector
Working on a Little Project Using the Sonus GDE Hello.Please let me know if I'm putting this in the wrong room. After I had my little moment of realization a few months ago where I found out that I can't force myself to work on a project that is way out of my knowledge scope, I decided