Re: audiogames, why they were good and now not good

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: audiogames, why they were good and now not good Most pygame windows seem to want to be 400x300, and I do not know why. I think most screens that aren't on phones or the smallest tablets can handle 800×600. If you just set it to be a full screen window, then you might have issues

Re: audiogames, why they were good and now not good

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : Alan via Audiogames-reflector
Re: audiogames, why they were good and now not good Hey there,@153 and others: in my experience, creating a graphical representation is not impossible (as a blind developer), but it's hard.You could use any game engine (monogame, even simpler tools like SFML, whatever), then, using your

Re: audiogames, why they were good and now not good

2018-11-06 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: audiogames, why they were good and now not good Once again. There are tons of free resources and people to pool who would be willing to design graphics for indie games. The creators of Shadow Line are a group of 3 or 4 who are blind or low vision... and the graphics apparently turned

Re: audiogames, why they were good and now not good

2018-11-06 Thread AudioGames . net Forum — General Game Discussion : JLove via Audiogames-reflector
Re: audiogames, why they were good and now not good To me, the hardest part of graphics wouldn't necessarily be the code.  It's the concept.  It's never having been able to see, and being asked to try to conceptualize something from a visual perspective.  That's the really hard part, I

Re: audiogames, why they were good and now not good

2018-11-04 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: audiogames, why they were good and now not good Just a thought, but I think code and anything relating to actually how to make graphics should be in the developer's room. lol Again, I'm curious why this discusion has mostly gone down the route of why graphics are so hard and why some

Re: audiogames, why they were good and now not good

2018-11-04 Thread AudioGames . net Forum — General Game Discussion : FEERtheGAME via Audiogames-reflector
Re: audiogames, why they were good and now not good as we did a game, which is fully accessible, so i´d like to share my opinion.The big market is in the hands of a few companies, on a few devices. For them it is interesting to bring gamers to Playstation, Nintendo, Steam, etc. And here

Re: audiogames, why they were good and now not good

2018-11-03 Thread AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: audiogames, why they were good and now not good 1. For YouTube or Twitch, the simplest graphics, for example text in boxes, would help viewers to understand what a specific audio game is about.2. Subtitles would also help because TTS is usually set at a very high speed.3. If the goal

Re: audiogames, why they were good and now not good

2018-11-03 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector
Re: audiogames, why they were good and now not good Do you mean audio surround? Yes it does. Both Echoes of Levia and A Blind Legend use it, and probably other games I haven't tried. URL: http://forum.audiogames.net/post/390441/#p390441 -- Audiogames-reflector mailing list Audiogames

Re: audiogames, why they were good and now not good

2018-11-02 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: audiogames, why they were good and now not good what a lot of people don't realize is, a lot of main stream games can be played by us with the right sound Ques, stereo  separation when things are on the left of you and the right, auto aiming if its a shooter, when we are near walls

Re: audiogames, why they were good and now not good

2018-11-02 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: audiogames, why they were good and now not good @141, the code I posted is old, s I had never factored that into considerations at the time; I was just attempting to get it work. URL: http://forum.audiogames.net/post/390312/#p390312 -- Audiogames-reflector mailing list Audiogames

Re: audiogames, why they were good and now not good

2018-11-01 Thread AudioGames . net Forum — General Game Discussion : JLove via Audiogames-reflector
Re: audiogames, why they were good and now not good It just saddens me, because there is talent in this community, and if that talent actually worked together, they could come up with something great.A note on programming:  Yeah, Aaron has programmed in BGT, but if I am not mistaken, he

Re: audiogames, why they were good and now not good

2018-11-01 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: audiogames, why they were good and now not good @116 the thing about all these devs is, to my knowledge each one of them prefers a different programming language to write their games in. Aprone uses vb, which is an aging language iirc. Galabo and Yukio both use hsp I think, and galaxy

Re: audiogames, why they were good and now not good

2018-10-31 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: audiogames, why they were good and now not good AHC was made by a team, fwiw.If someone wants to make a studio and have a bunch of devs in one place, that might help a bucket. But then we come back to money. URL: http://forum.audiogames.net/post/389920/#p389920 -- Audiogames

Re: audiogames, why they were good and now not good

2018-10-31 Thread AudioGames . net Forum — General Game Discussion : JLove via Audiogames-reflector
Re: audiogames, why they were good and now not good Ok, fine, I will do it this way, even though it seems to me that my point in and of itself should be understood, and the question itself should be able to be answered, but I'll get specific and see if that gets an actual answer.  AHC has

Re: audiogames, why they were good and now not good

2018-10-31 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: audiogames, why they were good and now not good @114, Oh, I see the advantages. One thing I think makes that problematic is that we may not reach a consensus on who's a "top Dev", or what idea we'd want to engineer. For instance, those who haven't really developed for this

Re: audiogames, why they were good and now not good

2018-10-31 Thread AudioGames . net Forum — General Game Discussion : musicalman via Audiogames-reflector
Re: audiogames, why they were good and now not good Well, I should've clarified my idea a bit more. The reason I said that we are more conforming is that every time someone shows me something that is a Japanese product eg. an anime, musical piece, performance etc. It just seems over

Re: audiogames, why they were good and now not good

2018-10-31 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: audiogames, why they were good and now not good At 110: think about it in context. URL: http://forum.audiogames.net/post/389816/#p389816 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: audiogames, why they were good and now not good

2018-06-27 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: audiogames, why they were good and now not good Rereading, it occurs to me that I really do not understand Jacek's points. Usually, when Jacek shows up in a thread, it's something I look forward to reading, and at first, in this one, it sounded like points I could either agree

Re: audiogames, why they were good and now not good

2018-05-16 Thread AudioGames . net Forum — General Game Discussion : musicalman via Audiogames-reflector
Re: audiogames, why they were good and now not good I have a few people to reply to it looks like...@29:Erick wrote:Someone's gotta teach these developers how to really sit down and come up with a game idea. Just think of my ideas for example...Good luck finding a developer who will listen