Re: coding in auto it3?

2019-08-20 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: coding in auto it3? No one is up to the challenge? I am truely impressed. Come on guys, it can't be that hard, right? URL: https://forum.audiogames.net/post/456831/#p456831 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: coding in auto it3?

2019-08-19 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: coding in auto it3? I think that we deviated from the original purpose of this topic quite allot, right?With this ockasion, I would once again request of the moderators to move the recent posts that aren't related to autoit, calling dll functions and so forth, in the topic about

Re: coding in auto it3?

2019-08-18 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: coding in auto it3? @22, I thought so. Even in C++ you can only truly do type checking with classes with proper headers and good documentation. Really, the C++ side of things is really C; and with C, you have unreliable type casts. Its easy to mistype a paramter type and C will allow

Re: coding in auto it3?

2019-08-18 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: coding in auto it3? Python as well doesn't do type checking behind the ctypes interface, its just type checking the values you enter from the Python side. Just like in AutoIT3, BGT and all others, you tell Python the signature of the function you're going to call, using t

Re: coding in auto it3?

2019-08-18 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: coding in auto it3? @20, I would need to look at the code. I have no doubt that its a complicated mess though. URL: https://forum.audiogames.net/post/456378/#p456378 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: coding in auto it3?

2019-08-17 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: coding in auto it3? Yes, but what follows after GetProcAddress that results in the function  being actually  called?I searched for ond google  and,though there must be a standardised method of doing it, I could not find anything, so I could say that I found the mistery of the day

Re: coding in auto it3?

2019-08-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: coding in auto it3? @18, I don't know how AutoIt and BGT did it. As for Python... I honestly don't know. I haven't looked at the code to figure that out. What I do know is that when a DLL is loaded and you either use subscript notation or dotted notation (foo.ba

Re: coding in auto it3?

2019-08-17 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: coding in auto it3? Ok, but how the hell did au3, bgt, or even python's ctypes handle the funtion calling and passing of parameters? Is there a winapi function to do it? URL: https://forum.audiogames.net/post/456260/#p456260 -- Audiogames-reflector mailing list Audio

Re: coding in auto it3?

2019-08-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: coding in auto it3? @16, that's not going to work. You can't possibly handle every data type out there, and if you want this interface to be comfortable to use and not hackish then your going to need to return native types and allow the passing of native types. This is ju

Re: coding in auto it3?

2019-08-17 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: coding in auto it3? I should really move those three or so posts that talk about dll calling and the bgt remake in the thread that was made for this purpose but I don't know how. Moderators?The dll calling makanism will be built around a function that uses a format string like p

Re: coding in auto it3?

2019-08-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: coding in auto it3? @14, you could, but it would be way overcomplicated and not worth it. And disassembling it and finding the function signature? That's not exactly practical, now is it? That's what C headers, reference manuals and documentation are for. Disassembly is a dra

Re: coding in auto it3?

2019-08-17 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: coding in auto it3? I think that we stumbled upon a verry nasty problem, calling a function from a dll.As you sead, calling dll functions is dangerous because one can find the functions but not their signature. But what could stop me from disassembling the function and figuring out

Re: coding in auto it3?

2019-08-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: coding in auto it3? @12, you can't. Pure and simple. Its closed source.Also, calling functions from DLLs without C headers or language bindings is hard to get right. There is no type or parameter checking, no safety nets, no safety checks, no length validation, etc. You can c

Re: coding in auto it3?

2019-08-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: coding in auto it3? @12, you can't. Pure and simple. Its closed source.Also, calling functions from DLLs without C headers or language bindings is hard to get right. There is no type or parameter checking, no safety nets, no safety checks, no length validation, etc. You can c

Re: coding in auto it3?

2019-08-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: coding in auto it3? @12, you can't. Pure and simple. Its closed source.Also, calling functions from DLLs without C headers or language bindings is hard to get right. There is no type or parameter checking, no safety nets, no safety checks, no length validation, etc. You can c

Re: coding in auto it3?

2019-08-17 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: coding in auto it3? It mat interests me because I want to implement it in my new bgt URL: https://forum.audiogames.net/post/456185/#p456185 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: coding in auto it3?

2019-08-17 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: coding in auto it3? It doesn't, you simply tell the struct which datatypes are stored within and it will simply reconstruct it and create the corresponding pointers if necessary. Why is it important how AutoIT3 handles its structs internally? It shouldn't bother you actu

Re: coding in auto it3?

2019-08-17 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: coding in auto it3? The only thing that is interesting about au3 is how does the DllStruct works, can anyone take a guess? Does it integrate a C compiler? URL: https://forum.audiogames.net/post/456174/#p456174 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: coding in auto it3?

2019-07-18 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector
Re: coding in auto it3? Hijacker wrote:Oh AutoIt3... thats what I actually started with over 10 years ago.There should still be a TTS binding somewhere online which I added in years ago, supporting all major Screen Readers, but on the german forums I guess. At least I never posted them to

Re: coding in auto it3?

2019-07-18 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: coding in auto it3? Oh AutoIt3... thats what I actually started with over 10 years ago.There should still be a TTS binding somewhere online which I added in years ago, supporting all major Screen Readers, but on the german forums I guess. At least I never posted them to the english

Re: coding in auto it3?

2019-07-17 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: coding in auto it3? If it helps, I've dug around and there are various threads with examples using TTS [here], [here], [here], and [here].The documentation on sound playing is [here]. A lot of this is fairly dated, so grain of salt and all that. URL: https://forum.audiogames.net

Re: coding in auto it3?

2019-07-17 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: coding in auto it3? OOP is short hand for Object Oriented Programming, basically classes. If its not OOP, then it would be more like C, but this is not related to your original question.I've dug around and there are various threads with examples using TTS [here], [here], [here]

Re: coding in auto it3?

2019-07-17 Thread AudioGames . net Forum — Developers room : hamad_alqasar via Audiogames-reflector
Re: coding in auto it3? we have  a lot of programs with auto it. I know my friend coded an easy audio player with it. i think python more better if you wanna learn. URL: https://forum.audiogames.net/post/449542/#p449542 -- Audiogames-reflector mailing list Audiogames-reflector

Re: coding in auto it3?

2019-07-17 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector
Re: coding in auto it3? Well i saw a few nice gui programs in autoit. URL: https://forum.audiogames.net/post/449455/#p449455 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: coding in auto it3?

2019-07-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: coding in auto it3? OOP is object-oriented programming and is a way of organizing data and methods of utilizing, creating, modifying and destroying that data.Personally I wouldn't recommend AU3; while its nice, don't go making GUIs with it (its GUI handler is shit).

Re: coding in auto it3?

2019-07-17 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector
Re: coding in auto it3? Hi.I am unfortunately not good to learn from manuals, so i was looking for example code. But when we are at it, what is an oop? URL: https://forum.audiogames.net/post/449440/#p449440 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: coding in auto it3?

2019-07-17 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: coding in auto it3? hi,checkout it's manual.I'm not it's fan, and as far as i know, it doesn't have support for oop which makes it hard for you to code and organize your code. URL: https://forum.audiogames.net/post/449436/#p449436 -- Audiogames-reflector mai

coding in auto it3?

2019-07-17 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector
coding in auto it3? Hi. I want to start coding programs in auto it 3. How can i get started in there? I saw a few open source games originaly made by w4u, but they stated in the readme that code is messy so it should not be used for learning. URL: https://forum.audiogames.net/post/449434