Re: death match project alpha update public beta

2017-07-09 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector
Re: death match project alpha update public beta Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 3096, in checkmuffleAttributeError: 'int' object has no

Re: death match project alpha update public beta

2017-07-09 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector
Re: death match project alpha update public beta Hi this is the error that i get when I try to connect to the death match mode, It says downloading map, but after a bit, I get this error:Exception in thread Thread-1:Traceback (most recent call last):  File "threading.py"

Re: death match project alpha update public beta

2017-07-09 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: death match project alpha update public beta @sljI understand what you are saying, but it is my choice to make, not yours, and besides, the problem has gone beyond what screen reader I use, the program locks up even when JAWS isn't running. URL: http://forum.audiogames.net

Re: death match project alpha update public beta

2017-07-09 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector
Re: death match project alpha update public beta iff u want jaws lisence i can  give it to u for gme use URL: http://forum.audiogames.net/viewtopic.php?pid=318623#p318623 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: death match project alpha update public beta

2017-07-09 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta @DracoSelene89:who shot your ship?oh if your ship shoted so who am i?never mined.on my end i have tryed to run dmpa with jaws, but on startup jaws is hanging, i try to run with nvda after loging i try again with jaws so i could play

Re: death match project alpha update public beta

2017-07-09 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta @DracoSelene89:who shot your ship?oh if your ship shoted so who am i?never mined.on my end i have tryed to run dmpa with jaws, but on startup jaws is hanging, i try to run with nvda after loging i try again with jaws so i could play

Re: death match project alpha update public beta

2017-07-09 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta Hi.I have a comment for Orko and then a comment for Danny.@Orko:I'm both a Jaws user and a NVDA user, simply because I need to. Jaws is good for some tasks, and NVDA is good for other tasks. Getting Jaws to work with audiogames has always

Re: death match project alpha update public beta

2017-07-09 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta I'm gonna throw this out there.it's something I was discusssing with a few people I was on another game with and figured it'd work well here.It's quite a radical change,but hear me outit means that more credits are gonna get spent

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: death match project alpha update public beta DannyI tried completely removing the DMPA folder that was inside the Program Files directory and recreated it from the zip file into my hard drive's root directory. Unloaded JAWS and started the game. I got the short start up noise

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: death match project alpha update public beta Danny, I just thought, where is the best place to put the game's folder, I currently have it in my Program Files folder with all the restrictions UAC adds to that folder. I'm also wondering if something could have gotten corrupted in my

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta today some one bosterd has shot my ship at 003 near nova, so why? URL: http://forum.audiogames.net/viewtopic.php?pid=318548#p318548 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @orco i'll be honest, i'm not a jaws user but i'm not fanaticly devoted to nvda. Jaws has its uses, and I swair plenty of times at nvda, which is my primary screen reader. I'll see about installing the demo of jaws and trying to work

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: death match project alpha update public beta @vlad25The only response to your remark that I will make is to quote what Joe Steincamp on the Blind Bargains podcast said and that was that making disparaging remarks about other peoples choice for a screen reader doesn't do anybody any

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta well, i'm just saying orko, you might wanna switch to nvda being a better screen reader than jaws. it's just a piece of crap that's even expensive and it's becoming worthless. URL: http://forum.audiogames.net/viewtopic.php?pid=318511

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: death match project alpha update public beta @dannyWhoa! In your message you suggested exiting my screen reader and in the past that's been a common response to JAWS users by some developers who didn't feel inclined to correct conflicts with JAWS. Most of them used NVDA which didn't

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: death match project alpha update public beta I got this error after I pressed enter on my character.Exception in thread Thread-1:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File &quo

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : 7ro via Audiogames-reflector
Re: death match project alpha update public beta Yeah, it would be a great idea. URL: http://forum.audiogames.net/viewtopic.php?pid=318486#p318486 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 698 You need to update to the latest version. URL: http://forum.audiogames.net/viewtopic.php?pid=318487#p318487 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta hey danny. i'm just curious. can you make so we can hear someone opening the doors of our ships and stuff like that? URL: http://forum.audiogames.net/viewtopic.php?pid=318483#p318483

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 695 OK, first off, you are not being singled out for using jaws, so you can knock that off right now. Second off. I indicated in my last post that I had not tested with jaws very much, keyword, very much. That indicates I had tested

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: death match project alpha update public beta BGT and JAWS have a conflict with keyboard hooking and putting JAWS into suspend mode clears the conflict. So if there's a conflict here with JAWS, it's not the keyboard hook.And just as another developer is asking English players to pay

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Wait, what? ow'd you figure that out, was somebody stupid enough to capture Earth? I'm sorry but that's just hilarious...somebody tried to capture stuff in Sol. [[wow]]. Just [[wow]]. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 690 I haven't tested jaws much with the game, putting it into sleep mode simply stops it from reading anything in the game. I have no idea if their is such thing as a keyhook for python that'll let jaws be used in games but won't cause

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: death match project alpha update public beta I hope this game will be translated later URL: http://forum.audiogames.net/viewtopic.php?pid=318451#p318451 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta @Danny: This is more a reminder for you since I appear to be good at that one rofl1. HQA is in the build list on planet but needs finishing off, I'm assuming it's next on the list2. For manual pilot I would honestly like a key for launching

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: death match project alpha update public beta I use JAWS and already thought of that, so I configured JAWS to go into suspend mode when the game runs so it wouldn't interfere with the game. Made no difference. URL: http://forum.audiogames.net/viewtopic.php?pid=318442#p318442

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : 7ro via Audiogames-reflector
Re: death match project alpha update public beta OK, I understood. URL: http://forum.audiogames.net/viewtopic.php?pid=318430#p318430 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : 7ro via Audiogames-reflector
Re: death match project alpha update public beta Well, I've connected there, but I don't know what to do. I didn't see any shipyard, I only can walk on the planet. URL: http://forum.audiogames.net/viewtopic.php?pid=318420#p318420

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 686 No, death match mode doesn't work that way. When you log onto it, its basicly like rtr, you run around and kill each other. URL: http://forum.audiogames.net/viewtopic.php?pid=318428#p318428

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 683 that means the current screen reader you are using is unable to be used or is unsupported, disabling it before you start the game will enable sapi support. That high pitched ping noise is the sound of moving in the menus. URL

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : 7ro via Audiogames-reflector
Re: death match project alpha update public beta Well, I've connected there, but I don't know what to do. I didn't see any shipyard, I only can to walk on the planet. URL: http://forum.audiogames.net/viewtopic.php?pid=318420#p318420

Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net Forum — New releases room : 7ro via Audiogames-reflector
Re: death match project alpha update public beta Hello Danny, I'll try to connect to  deat match server. Thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=318419#p318419 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta hi danny. i've sent you a pm. i would appreciate if you could check it. thank you. URL: http://forum.audiogames.net/viewtopic.php?pid=318410#p318410 ___ Audiogames-reflector mailing list

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: death match project alpha update public beta This game isn't working. I get the intro music and sounds, then instead of a menu, I get nothing. When I press the arrow keys I get a short high pitched ping, and that's it. I hit Alt+F4 to exit, then Windows pops up a message that says dmpa

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector
Re: death match project alpha update public beta hey danny! plese have a look on offline storry error after using battory in the dowr  when i enterd in to second dowr wair is security computer and save station is there ? actually i  wanted to save the game i press e on  save station

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector
Re: death match project alpha update public beta wen I try to conect in deatmach mode the game crashes URL: http://forum.audiogames.net/viewtopic.php?pid=318377#p318377 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Sorry I acksadently killed the universe server while in the middle of testing death match mode. Anyways, its back up, and for those who are intrested, their is a death match mode server up at ip 45.56.74.115 port 1240. Its

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: death match project alpha update public beta Ah! A learn as you go thing. That works for me. Thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=318354#p318354 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : MasterJake via Audiogames-reflector
Re: death match project alpha update public beta Hi Danny, so, when i try logging into my character, my game horrific errors, and I get this error. Seems to be something with the play sound code when looking at it. This also happens when I try and log into a character I've just created

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : MasterJake via Audiogames-reflector
Re: death match project alpha update public beta Orko wrote:Is there any documentation on this game? I realize the game isn't finished, but anything would be better than nothing.Well, not really, but the basics are simple, and once you're in the game you can press F1 for help. It[ll tell

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: death match project alpha update public beta Is there any documentation on this game? I realize the game isn't finished, but anything would be better than nothing. URL: http://forum.audiogames.net/viewtopic.php?pid=318337#p318337

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : MasterJake via Audiogames-reflector
Re: death match project alpha update public beta Seems to have been cut off. Not sure how I can get it not to but I'll try again.Exception in thread Thread-15: Traceback (most recent call last): File "threading.py", line 801, in __bootstrap_inner File "threading.py&quo

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : MasterJake via Audiogames-reflector
Re: death match project alpha update public beta Hi Danny,So, whenever I try to log into my character, I get a horrific error. Checking the error log has brought me this traceback, looking at it it seems to be something with the play sound code.Exception in thread Thread-15:Traceback (most

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector
Re: death match project alpha update public beta hii cant connect too URL: http://forum.audiogames.net/viewtopic.php?pid=318323#p318323 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : cuddley via Audiogames-reflector
Re: death match project alpha update public beta i got the new update, and i went to connect to the server, and it didn't connect within about a minute. either it's won a world record for the laggiest server, or it's down URL: http://forum.audiogames.net/viewtopic.php?pid=318321#p318321

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Okay I'm a bit confused on the buildings once they are in, I got a 10 planet system and none of them have buildings on, am iI doing something wrong with that, or do I just not have any near my landing site? I'm a litttle confused here since

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: death match project alpha update public beta hiEvery time I exit the game, All of the following happensDmpa.exe has stopped workingWindows can check the solution to this problem online.Problem signature:Problem event name: APPCRASHApplication Name: dmpa.exeApplication version

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @vlad Yes. Again, as I said before, it needs a new map. @everyone else for those of you who tried to buy a ship and found it erroring, areas for new ship classes wern't updated to the new format so the game was having problems trying

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta hi. i'm just saying though. if you added a server list option and to enter ip address and stuff like that aren't you planning to release the server program? URL: http://forum.audiogames.net/viewtopic.php?pid=318277#p318277

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : potterspotter13 via Audiogames-reflector
Re: death match project alpha update public beta love this game. don't have time to play it as much as i'd like to. I would like to see more industrias activities though, such as asteroid mining/hauling, salvaging, ans something slightly more oritinal, probe reclaming. basicly, the idea

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. This update is being released sooner than I anticipated, oeing to the fact I changed up the map loading code from pickle to yaml and thus rendered logins useless with the old version. This update fixes a number of bugs

Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta take thisException in thread Thread-1:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 539, in eventloop 

Re: death match project alpha update public beta

2017-07-06 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector
Re: death match project alpha update public beta o farhad  it good u understood fusion drive it was me to teach u man URL: http://forum.audiogames.net/viewtopic.php?pid=318226#p318226 ___ Audiogames-reflector mailing list Audiogames

Re: death match project alpha update public beta

2017-07-06 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta hello to all!i understood about fusion drive now !very thanks to DracoSelene89.and very sorry to only raven and jace both.i only mentioned your names for understanding not other.sorry i wrote very bad for raven and jace.for others i didint

Re: death match project alpha update public beta

2017-07-06 Thread AudioGames . net Forum — New releases room : 7ro via Audiogames-reflector
Re: death match project alpha update public beta Hello! Someone that has chinese characters at his username wanted to translate the game, perhaps in chinese. As Vlad said, the game can't be translated at this time and it wasn't translated in any language.I have a suggestion: I'd suggest

Re: death match project alpha update public beta

2017-07-06 Thread AudioGames . net Forum — New releases room : 7ro via Audiogames-reflector
Re: death match project alpha update public beta OK Danny, I'm waiting your answer. Thank you for your support. URL: http://forum.audiogames.net/viewtopic.php?pid=318196#p318196 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: death match project alpha update public beta

2017-07-06 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @7ro Oh, my bad. I don't check my private messages very offten, i'll get to it as soon as i'm done with this post. @everyone else, factions are now implemented. You can form them and disband them, currently i'm working on the ability

Re: death match project alpha update public beta

2017-07-06 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Alright, since you seem to lack a basic understanding of a forumanyone can reply to anyone else. That's sort of how forums work.Anyhow:1. It's beeen explained how the fusion drive works multiple, multiple times.2. Actually, you are rong

Re: death match project alpha update public beta

2017-07-06 Thread AudioGames . net Forum — New releases room : 7ro via Audiogames-reflector
Re: death match project alpha update public beta Hello! Someone that has chinese character at its username wanted to translate the game, perhaps in chinese. As Vlad said, the game can't be translated at this time and it wasn't translated in any language.I have a suggestion: I'd suggest

Re: death match project alpha update public beta

2017-07-06 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector
Re: death match project alpha update public beta hello farhad first  u dont have a wride to tell every ones fake  second  fusion worcks minus five to plus five  that meens  press left and write wrrows  for example u dont here beekens  then  go to ither five or minus five or aftr

Re: death match project alpha update public beta

2017-07-06 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Farhad:1. It's been explained multiple times to you how to use the fusion jump. It is extremely simple to use. You initiate the jump, then you go toward the sound using left and right arrows. Once you hit the beacons, the jump nds. What

Re: death match project alpha update public beta

2017-07-06 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta hello danny please change the use of fusion drive because it is ununderstandable and unuseful.every person is asking how to use? only some players justlike you the founder of this game and jace kattalakis and also he has second fake player

Re: death match project alpha update public beta

2017-07-06 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta there is no way to translate it yet. URL: http://forum.audiogames.net/viewtopic.php?pid=318143#p318143 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: death match project alpha update public beta

2017-07-06 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: death match project alpha update public beta I want to translate this game, what should I do? URL: http://forum.audiogames.net/viewtopic.php?pid=318141#p318141 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: death match project alpha update public beta

2017-07-06 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. The view crew list in security is now fixt. URL: http://forum.audiogames.net/viewtopic.php?pid=318140#p318140 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: death match project alpha update public beta

2017-07-05 Thread AudioGames . net Forum — New releases room : Bozepfer via Audiogames-reflector
Re: death match project alpha update public beta Working in the medicines service instead of Municipality Vigour Responsibility Partnership CIC, requires us to be enduring quick access to up-to-date tidings notwithstanding medicines. Many people also rip off medicines to authority over

Re: death match project alpha update public beta

2017-07-05 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta hi.i'm proud to say that i'm opening a new page of this topic. ok, so due to changelog that is not updated since a long time ago, i really wonder what is the currently status of what's going on. and i have a suggestion too. i remember back

Re: death match project alpha update public beta

2017-07-05 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta Hi.I'm so glad to hear that the lag is gone. I'm a bit busy those days, but I look forward to play without any lag. URL: http://forum.audiogames.net/viewtopic.php?pid=318029#p318029

Re: death match project alpha update public beta

2017-07-04 Thread AudioGames . net Forum — New releases room : cuddley via Audiogames-reflector
Re: death match project alpha update public beta and what, is sundog URL: http://forum.audiogames.net/viewtopic.php?pid=317968#p317968 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: death match project alpha update public beta

2017-07-04 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta these are all taken from the old Atari ST game Sundog (or Sundog: Frozen Legacy or Resurrection in some areas) 1. A ground vehicle for exploring planets. In Sundog you had the Pod that fit into the back of the ship and was deployed

Re: death match project alpha update public beta

2017-07-04 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings. Now that uncharted systems are implemented and fully exploreable, i've now blocked off combat in the sol system for those who don't want their ships to be destroyed. You can however fight it out in every other system, no rules

Re: death match project alpha update public beta

2017-07-04 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Ships are now properly working again, no slowness and acceleration restored. Go nuts. Now that the lag is gone, I can turn my attention to other areas. URL: http://forum.audiogames.net/viewtopic.php?pid=317930#p317930

Re: death match project alpha update public beta

2017-07-04 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings. It would appear that the lag has gone away after I disabled the asteroid loop responsible for destroying asteroids once they had 0 contents. Thus, asteroids will now stay if you have 0 contents on them. Ships are a bit slower now

Re: death match project alpha update public beta

2017-07-04 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Well, guys, since I've been on, the lag appears to have been slain.Anyone care to verify?Also, server's a hell of a lot smoother now@Farhad: This isn't DMNB though, this is DMPA and the range right now is 100. There's a rreason

Re: death match project alpha update public beta

2017-07-04 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta fusion drive with range of 100?so sad and very bad!in old dm we were traveled thousands of coordinates, and here is only 100?is it useful?if range of 100 other mean so please explain.i understood 100 mean if we are at coordinates 000 so we

Re: death match project alpha update public beta

2017-07-04 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta fusion drive with range of 100?so sad and very bad!in old dm we were traveled thousands of coordinates, and here is only 100? URL: http://forum.audiogames.net/viewtopic.php?pid=317920#p317920

Re: death match project alpha update public beta

2017-07-03 Thread AudioGames . net Forum — New releases room : bigdog via Audiogames-reflector
Re: death match project alpha update public beta i get an error when picking up the battery in the second room on the top level on story mode. Also i got all kinds of errors when i tried to play online.Exception in thread Thread-4:Traceback (most recent call last):  File "threadi

Re: death match project alpha update public beta

2017-07-03 Thread AudioGames . net Forum — New releases room : taljazz24 via Audiogames-reflector
Re: death match project alpha update public beta Greetings. I received lots of errors in attempting to connect and play on the server in universe mode. The error log will follow.Exception in thread Thread-1:Traceback (most recent call last):  File URL: http://forum.audiogames.net

Re: death match project alpha update public beta

2017-07-03 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta hi. i got an error when i took the laser cutter.here it is.Exception in thread Thread-6:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File

Re: death match project alpha update public beta

2017-07-03 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta hi.it looks like almost no one can play the game. something happens because it lags pretty bad, that i can barelly connect. URL: http://forum.audiogames.net/viewtopic.php?pid=317873#p317873

Re: death match project alpha update public beta

2017-07-03 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta i'm excited to see that done. URL: http://forum.audiogames.net/viewtopic.php?pid=317815#p317815 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: death match project alpha update public beta

2017-07-03 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 631 The game is setup like a conventional first person game, so W, A, S, and D will cause you to walk. E will interact with objects. Left and right aeros will turn you about the games world. @632 The f1 key only works in the online

Re: death match project alpha update public beta

2017-07-03 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: death match project alpha update public beta hello from where i can download latest version? URL: http://forum.audiogames.net/viewtopic.php?pid=317799#p317799 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: death match project alpha update public beta

2017-07-02 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta TheGreatCarver wrote:Hi. What are the movement keys in this game? How do I play? Are there any instructions?Press f1 and read the instructions. URL: http://forum.audiogames.net/viewtopic.php?pid=317789#p317789

Re: death match project alpha update public beta

2017-07-02 Thread AudioGames . net Forum — New releases room : TheGreatCarver via Audiogames-reflector
Re: death match project alpha update public beta Hi. What are the movement keys in this game? How do I play? Are there any instructions? URL: http://forum.audiogames.net/viewtopic.php?pid=317729#p317729 ___ Audiogames-reflector mailing list

Re: death match project alpha update public beta

2017-07-02 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Forgot to post this earlier but i've fixt for the next update the glitch that was reported when you would try to load your ship and it'd sometimes give you an error. URL: http://forum.audiogames.net/viewtopic.php?pid=317657

Re: death match project alpha update public beta

2017-07-01 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @slj You can here other players moving around you, I had it implemented 2 days ago and the same with viewing them on the viewer. @crashmaster This is a request that has been made already, and the answer for fighters getting autopilot

Re: death match project alpha update public beta

2017-07-01 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector
Re: death match project alpha update public beta I had the issue when I tried to get the battery in the offline and got that there was an error though the battery did get picked up.This was in last update, another issue I had was when I tried ordering a fighter, the fighter spam on top

Re: death match project alpha update public beta

2017-07-01 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta Hi.1. It would be great if an update feature was in the client.2. It's so great to see all those new things. Is a changelog being made or do you remember to keep the instructions updated?3. Is there any news regarding the connection dropping

Re: death match project alpha update public beta

2017-07-01 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @kyle12 I do know of a bug that'll freeze the game when calling the playsound function that plays dynamic sounds and is used in stuff like when you pick up the battery, but haven't been able to find a fix for it because of no error

Re: death match project alpha update public beta

2017-07-01 Thread AudioGames . net Forum — New releases room : kingzombie via Audiogames-reflector
Re: death match project alpha update public beta ok, i think my post got cut off, this is the error again.Exception in thread Thread-1:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File

Re: death match project alpha update public beta

2017-07-01 Thread AudioGames . net Forum — New releases room : kingzombie via Audiogames-reflector
Re: death match project alpha update public beta Hi when i bought my ship i got this errorException in thread Thread-1:Traceback (most recent call last):  File URL: http://forum.audiogames.net/viewtopic.php?pid=317530#p317530 ___ Audiogames

Re: death match project alpha update public beta

2017-07-01 Thread AudioGames . net Forum — New releases room : kyle12 via Audiogames-reflector
Re: death match project alpha update public beta Just to report that when picking up the battery for the quest in single player mode the game crashes absolutely hardcore. URL: http://forum.audiogames.net/viewtopic.php?pid=317523#p317523

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. This patch fixes a bug that would cause lag during shooting with starship combat. Get it from, windows, http://45.56.74.115/dmpa.zip and for linux, http://45.56.74.115/dmpa-linux.7z URL: http://forum.audiogames.net

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net Forum — New releases room : sito via Audiogames-reflector
Re: death match project alpha update public beta ok, this game would be awesome if this turning system wasn't so retarded and when you use auto pilote you can hear your engines. i say, scrap this retarded system and make mouse turning instead, it fits much better to a game like this URL

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Walking away from the valhalla salvage mission via the turbocar that transports you to other decks on sol will now take you out of the mission. In addition, /clearmission will clear your mission from the chat. URL: http

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi guys, since the old domain I was using for map downloads apparently changed ips, i've released the update a little sooner than I would have liked, so you won't have access to the newer first portion of the story, only the stuff you

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector
Re: death match project alpha update public beta hey danny.  when i login and select chars name  game giveing me this error  Exception in thread Thread-3:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", li

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. I've got an early prototype of ship upgrades implemented. Their's one thing that needs to be worked out, but this upgrade system will let you select from the systems on the ship that you want to upgrade, and it'll also allow

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all! Have you ever had difficulty targetting and maneuvering at the same time... all because you had to soly rely on coordinates? No more. For both the new gunning minny game, and the manual pilotting minny game, if you press t

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