Re: extended_menu - screen reader

2015-07-01 Thread AudioGames . net Forum — Developers room : asffix via Audiogames-reflector
Re: extended_menu - screen reader what to use in this case? I want to do that in my game it was a nice menu with sounds. URL: http://forum.audiogames.net/viewtopic.php?pid=07#p07 ___ Audiogames-reflector mailing list Audiogames

Re: extended_menu - screen reader

2015-07-01 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: extended_menu - screen reader m_pro, menu_x, aarons dynamic_menu_enhanced, or just write your own callback URL: http://forum.audiogames.net/viewtopic.php?pid=19#p19 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: extended_menu - screen reader

2015-06-30 Thread AudioGames . net Forum — Developers room : asffix via Audiogames-reflector
Re: extended_menu - screen reader Lukas, could you give me extended menu where there is already the ability to work with screen_reader? URL: http://forum.audiogames.net/viewtopic.php?pid=222038#p222038 ___ Audiogames-reflector mailing list

Re: extended_menu - screen reader

2015-06-30 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: extended_menu - screen reader whats this extended menu URL: http://forum.audiogames.net/viewtopic.php?pid=222106#p222106 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: extended_menu - screen reader

2015-06-30 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector
Re: extended_menu - screen reader dont use that thing. Its really old. URL: http://forum.audiogames.net/viewtopic.php?pid=222127#p222127 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

extended_menu - screen reader

2015-05-07 Thread AudioGames . net Forum — Developers room : asffix via Audiogames-reflector
extended_menu - screen reader hi all. I had such question when using the class extendedmenu.bgt. Prompt please how to establish for use of screen reader? I long looked for as to make it, but found nothing. In standard dynamic_menu.bgt there is set_speech_mode, and here isnt present. URL

Re: extended_menu - screen reader

2015-05-07 Thread AudioGames . net Forum — Developers room : asffix via Audiogames-reflector
Re: extended_menu - screen reader I apologize for the English. I use the translator to write. URL: http://forum.audiogames.net/viewtopic.php?pid=215213#p215213 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: extended_menu - screen reader

2015-05-07 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: extended_menu - screen reader Why not just copy the set_speech_mode method directly from the dynamic_menu include class?All it does is that it takesone argument, an integer. It checks if that integer is less than5 because there are only 4 supported screen readers and 0 is Sapi. So