Re: extended_menu - screen reader
what to use in this case? I want to do that in my game it was a nice menu with sounds.
URL: http://forum.audiogames.net/viewtopic.php?pid=07#p07
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Re: extended_menu - screen reader
m_pro, menu_x, aarons dynamic_menu_enhanced, or just write your own callback
URL: http://forum.audiogames.net/viewtopic.php?pid=19#p19
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Re: extended_menu - screen reader
Lukas, could you give me extended menu where there is already the ability to work with screen_reader?
URL: http://forum.audiogames.net/viewtopic.php?pid=222038#p222038
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Re: extended_menu - screen reader
whats this extended menu
URL: http://forum.audiogames.net/viewtopic.php?pid=222106#p222106
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Re: extended_menu - screen reader
dont use that thing. Its really old.
URL: http://forum.audiogames.net/viewtopic.php?pid=222127#p222127
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extended_menu - screen reader
hi all. I had such question when using the class extendedmenu.bgt. Prompt please how to establish for use of screen reader? I long looked for as to make it, but found nothing. In standard dynamic_menu.bgt there is set_speech_mode, and here isnt present.
URL
Re: extended_menu - screen reader
I apologize for the English. I use the translator to write.
URL: http://forum.audiogames.net/viewtopic.php?pid=215213#p215213
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Re: extended_menu - screen reader
Why not just copy the set_speech_mode method directly from the dynamic_menu include class?All it does is that it takesone argument, an integer. It checks if that integer is less than5 because there are only 4 supported screen readers and 0 is Sapi. So