Re: frameworks to develop audiogames

2014-11-06 Thread AudioGames . net Forum — Developers room : Lex via Audiogames-reflector
Re: frameworks to develop audiogames camlorn wrote:Actually, Cython is a horrible thing for a certain type of application. If youre using it only for speed and not to bind C code youre fine. Otherwise, you *have* to use VS 2008 or VS 2010, which means that you cant use all the latest

Re: frameworks to develop audiogames

2014-11-06 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: frameworks to develop audiogames If youre wrapping C++ code without intermediate C layers, then you know what youre doing already and my comments are not aimed at you. Youre also building a library that will be basically useless in any other language that needs a C API, but hey-your

Re: frameworks to develop audiogames

2014-10-29 Thread AudioGames . net Forum — Developers room : Lex via Audiogames-reflector
Re: frameworks to develop audiogames I also would like to add a couple of words in support of python. You have access to every C library through ctypes, and there are high-level wrappers as well (like pygame). pretty much every popular gaming library has python bindings. In case of high

Re: frameworks to develop audiogames

2014-10-29 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: frameworks to develop audiogames Actually, Cython is a horrible thing for a certain type of application. If youre using it only for speed and not to bind C code youre fine. Otherwise, you *have* to use VS 2008 or VS 2010, which means that you cant use all the latest features. CFFI also

Re: frameworks to develop audiogames

2014-10-28 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: frameworks to develop audiogames what is the advantage of C# vs python for audio games?In this vain, how does Ruby or Perl compare? URL: http://forum.audiogames.net/viewtopic.php?pid=193225#p193225 ___ Audiogames-reflector mailing list

Re: frameworks to develop audiogames

2014-10-28 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: frameworks to develop audiogames Ruby is something I could never figure out how to distribute. Perl is something that everyone I know universally hates; I personally gave up in disgust in about an hour and Python does all the same things.The only big advantage of C

Re: frameworks to develop audiogames

2014-10-27 Thread AudioGames . net Forum — Developers room : felipevr via Audiogames-reflector
Re: frameworks to develop audiogames Uou!first of all, thank you so much. I really didnt expected so any answers.You all gave me a lot of things to think and try.I agree about java. I tried to do something but tthe sounds api are horribles.Ill give a look to all this frameworks. Many

Re: frameworks to develop audiogames

2014-10-19 Thread AudioGames . net Forum — Developers room : tward via Audiogames-reflector
Re: frameworks to develop audiogames Visualstudio, that is true, but in the end I think the choice of weather or not to use a language like C# .NET verses C++ comes down to ease of use more than any consideration of installing any necessary dependencies for most developers.First, .NET

Re: frameworks to develop audiogames

2014-10-19 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: frameworks to develop audiogames ok, but i have to say:.net is very easy to use and everybody i think have installed itand mono is another port of it for linux and mac and it also has a port for windowsand i also have to mention, sometimes in .net, you dont need to write code, you can

Re: frameworks to develop audiogames

2014-10-18 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: frameworks to develop audiogames in my idea, instead of using java, use C#but for C#, your users must install .net framework URL: http://forum.audiogames.net/viewtopic.php?pid=192381#p192381 ___ Audiogames-reflector mailing list

Re: frameworks to develop audiogames

2014-10-18 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: frameworks to develop audiogames tward, ive like your idea about C#, but the best thing for creating audio game is C++ with a good librarywindows has .net framework 3.0 but if your application uses 3.5 or any later version of .net framework, the user must install itand, with .net

Re: frameworks to develop audiogames

2014-10-18 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: frameworks to develop audiogames C# is a better choice, though. Almost everyone has the .net frameworks nowadays. It even runs on Linux and Mac, if you try hard enough. Also, C# has a much, much more sane FFI than Java. Java requires 15 line C++ functions for every C function you want

Re: frameworks to develop audiogames

2014-10-17 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: frameworks to develop audiogames actually, java is very very easy to learnbecause of this, some of the developers use javabut for games, java isnt recommended URL: http://forum.audiogames.net/viewtopic.php?pid=192254#p192254

Re: frameworks to develop audiogames

2014-10-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: frameworks to develop audiogames java is an odd thing.Firstly, Android is a special case in all ways. When you build your platform from the ground up in Java, Java becomes easy to use on it. Windows is interesting in that there are different editions of the runtime and, when last I

Re: frameworks to develop audiogames

2014-10-16 Thread AudioGames . net Forum — Developers room : tward via Audiogames-reflector
Re: frameworks to develop audiogames Yes, I agree totally about Java. Not only will someone have to download a large runtime environment, but games will probably require several extra non-standard components as well such as Jinput for input, Joal for OpenAL support, and any other third

Re: frameworks to develop audiogames

2014-10-16 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: frameworks to develop audiogames Yeah. I ported my java games to BGT just so they would work fine on multiple *windows* computers.Java is cross platform in the same sense as just about any other language, which is to say, not really. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: frameworks to develop audiogames

2014-10-16 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: frameworks to develop audiogames java isnt good for audio games, because every persen who wants to run your audio game requires to install the JDK runtime witch i dont recommendpython is good for starting point, but if you want to create better games, you must use C++ with a game

Re: frameworks to develop audiogames

2014-10-16 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: frameworks to develop audiogames What functionality do I gain by going to C++ that I cant get in Python or just about any other interpreted language with a C FFI? Python and just about everything else I can think of can access SDL directly, so I fail to understand what is gained

Re: frameworks to develop audiogames

2014-10-16 Thread AudioGames . net Forum — Developers room : Manu via Audiogames-reflector
Re: frameworks to develop audiogames It is true I didnt an action game in Java, but a simple dice simulator with sounds, background sounds worked fine on all three platforms. I didnt an entire game in Java, even I thought some time ago to port there my Backgammon game, but I use Java now

Re: frameworks to develop audiogames

2014-10-16 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: frameworks to develop audiogames Java is good for business applications, but games not so much.The Java Sound API is terrible. Youd need something like JOAL or FMODEX. Never mind that Windows appears to hate the concept of case-sensitive filenames. URL: http://forum.audiogames.net

Re: frameworks to develop audiogames

2014-10-15 Thread AudioGames . net Forum — Developers room : Manu via Audiogames-reflector
Re: frameworks to develop audiogames Speaking only about an Audio Game, I think Java is one of the best choices, you really can do a single final file which will run on Windows, Linux and Mac without any changes. I think the awesome thing is that you can download the same file for all

Re: frameworks to develop audiogames

2014-10-15 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: frameworks to develop audiogames or, you can implement your libraries from scrachhow?use other libraries and implement your own URL: http://forum.audiogames.net/viewtopic.php?pid=192146#p192146 ___ Audiogames-reflector mailing list

Re: frameworks to develop audiogames

2014-10-15 Thread AudioGames . net Forum — Developers room : tward via Audiogames-reflector
Re: frameworks to develop audiogames Manu, as someone who has tried to actually develop a cross-platform audio game in Java Ill just say that Java doesnt work as advertised. What I mean by that is while I could make a decent game in Java Id have all kinds of problems getting it to work

Re: frameworks to develop audiogames

2014-10-15 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: frameworks to develop audiogames I can also speak against Java. I know that CAE had similar experiences to Tward. Youre also talking about requiring end users to download and install a 200 MB runtime which isnt so popular nowadays. Especially among the blind wherein swing is typically

Re: frameworks to develop audiogames

2014-10-05 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: frameworks to develop audiogames you can use SFML, windows API, directX, OpenAL, libsndfile, SDL, allegro, audiere, ClanLib, eNet, flac, plib, poco, QuantLib, zigyou can get them from my dropbox folder:https://www.dropbox.com/sh/tn52rmvdmcwn … B9AWa?dl=0 URL: http

Re: frameworks to develop audiogames

2014-10-05 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: frameworks to develop audiogames you can use SFML, windows API, directX, OpenAL, libsndfile, SDL, allegro, audiere, ClanLib, eNet, flac, plib, poco, QuantLib, zigyou can get them from my dropbox folder:https://www.dropbox.com/sh/tn52rmvdmcwn … B9AWa?dl=0please note, these are for C

Re: frameworks to develop audiogames

2014-10-05 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: frameworks to develop audiogames Use the windows API to develop a game? Not in my book. A simple 3d window would take at least 450-500 lines of code. So a full, complete audio game would probably be around 25000 to 10 lines of code if you only used the windows API and DirectX.SFML

Re: frameworks to develop audiogames

2014-10-05 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: frameworks to develop audiogames C/C++ will outdo Purebasic for execution speed, simply because they benefit from over 30 years of research into optimizing compilers and at least a million dollars of invested money. Given the architecture of the modern microprocessor, C/C++ compilers

frameworks to develop audiogames

2014-10-03 Thread AudioGames . net Forum — Developers room : felipevr via Audiogames-reflector
frameworks to develop audiogames Hello all,Im going to start to work with audiogames at the college but before, I need to know:You know any framework or api used to develop audiogames, but the bgt language?Any language will be welcome.Thank you all! URL: http://forum.audiogames.net

Re: frameworks to develop audiogames

2014-10-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: frameworks to develop audiogames In Python, Pyglet or Pygame are your options. It looks like Pyglet has easier sound. Dedicated frameworks are pretty uncommon, and I believe that BGT is the only one. Options in other languages: SlimDX (maybe misremembering the name, C#), XNA (C#), SDL

Re: frameworks to develop audiogames

2014-10-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: frameworks to develop audiogames PureBASIC is a really good programming language for developing games. DMPA and SR are developed in PB, and I find it very usable. Dont want to declare MessageBox(), just use the macro MessageBox_() instead. PB gives you full access to the windows API