Re: help programming a game...

2014-07-31 Thread AudioGames . net Forum — Development room : sunnyadam via Audiogames-reflector
Re: help programming a game... t all started with LOGO. If you dont remember making this little turtle crawl around and draw stuff, then your childhood wasnt complete. In fact, you should probably go back and do it now.Seymour Papert, a researcher at MIT, reasoned that children could learn

Re: help programming a game...

2014-07-31 Thread AudioGames . net Forum — Development room : keyIsFull via Audiogames-reflector
Re: help programming a game... Thats 1 odd spambot. It didnt have any links. The post was actually kidn of interesting. URL: http://forum.audiogames.net/viewtopic.php?pid=182930#p182930 ___ Audiogames-reflector mailing list Audiogames

Re: help programming a game...

2014-07-31 Thread AudioGames . net Forum — Development room : ammericandad2005 via Audiogames-reflector
Re: help programming a game... hes not a spambot, he was talking about his early exposure to programming. there needs to be a bgt remake of it. URL: http://forum.audiogames.net/viewtopic.php?pid=183003#p183003 ___ Audiogames-reflector

Re: help programming a game...

2014-07-28 Thread AudioGames . net Forum — Development room : keyIsFull via Audiogames-reflector
Re: help programming a game... Well, I see one obvious error in your code other than what the compile error said. After you show your first alert box you have a left brace just before the first dynamic_menu. Its the same function, so you dont need one. Fix that error in line 74 also. URL

Re: help programming a game...

2014-07-28 Thread AudioGames . net Forum — Development room : ammericandad2005 via Audiogames-reflector
Re: help programming a game... my brother told me that but I didnt listen. URL: http://forum.audiogames.net/viewtopic.php?pid=182461#p182461 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: help programming a game...

2014-07-28 Thread AudioGames . net Forum — Development room : ammericandad2005 via Audiogames-reflector
Re: help programming a game... here is the new compiler error. you will notice the error in line 74 is delt with.File: C:\dungeon quest\dungeon quest.bgtOn line: 103 (27)Line: wakeup.add_item_tts(I dont know);Error: Non-terminated string literal URL: http://forum.audiogames.net

Re: help programming a game...

2014-07-28 Thread AudioGames . net Forum — Development room : kyle12 via Audiogames-reflector
Re: help programming a game... Hi,From viewing that sourcecode, I can come to 2 conclusions.1. Whoever has done this obviously has a little programming knowledge.2. You are, unless you know where the function statements, etc should go, screwed. URL: http://forum.audiogames.net

Re: help programming a game...

2014-07-28 Thread AudioGames . net Forum — Development room : keyIsFull via Audiogames-reflector
Re: help programming a game... This error is actually sort of counterintuitive. The problem is the apostrophe, which BGT mistook for another quote. You need to escape it with the \ character so that BGT treats it as a normal apostrophe character, E.G.wakeup.add_item_tts(I don\t know); URL

Re: help programming a game...

2014-07-28 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: help programming a game... Thats not the problem. Generally if you use characters such as a double quote, characters of a different quote wont terminate the string.I dont think your screwed in any particular way. there isnt really much code here.Ill mention the errors I found:As

Re: help programming a game...

2014-07-28 Thread AudioGames . net Forum — Development room : ammericandad2005 via Audiogames-reflector
Re: help programming a game... the reason is that the game is supposed to be an adventure game (I know, not a whise choice for a first game). it was my brothers idea. (hes known as silverspadeace on this forum) I should maybe begin doing some more simple games first. URL: http

help programming a game...

2014-07-27 Thread AudioGames . net Forum — Development room : ammericandad2005 via Audiogames-reflector
help programming a game... hello,my brother and I are working on a game called dungeon quest. Unfortunatly, we hit a road block as blast buddy seams to have decided to destroy crucial parts of the source code, thus leading to some rather nasty compiler errors.I keep getting stuff about

Re: help programming a game...

2014-07-27 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: help programming a game... The fix can range from add in some missing braces to youre screwed. Since this was intentional, I can say with 99% certainty its the latter. Unless you are very familiar with the code, you will not be able to restore it if huge chunks go missing; it is very

Re: help programming a game...

2014-07-27 Thread AudioGames . net Forum — Development room : tward via Audiogames-reflector
Re: help programming a game... I have to agree with Camlorn on this subject. If someone intentionally destroyed or removed certain pieces of code it could be anything from a few missing braces to something more severe like missing functions. Its impossible to say without examining the code

Re: help programming a game...

2014-07-27 Thread AudioGames . net Forum — Development room : ammericandad2005 via Audiogames-reflector
Re: help programming a game... here is the source code:#include dynamic_menu.bgt#include form.bgttone_synth synth;void main(){synth.tempo=120;synth.waveform_type=2;synth.note(C4, 4);synth.note(E4, 4);synth.note_bend(G4, -12, 4, 1, 4);synth.waveform_type=3;synth.note(C5, 0.666);synth.rest