Re: java and audiogames?

2018-12-18 Thread AudioGames . net Forum — Developers room : Hrvoje via Audiogames-reflector
Re: java and audiogames? Yes, but only some. Whatever, I am still against Oracle's decision to kill 32-bit support. It's still too early for that. URL: http://forum.audiogames.net/post/399443/#p399443 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: java and audiogames?

2018-12-16 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: java and audiogames? and @Hrvoje, Java has some of those features in the new Java 11 (or is it12 already). URL: http://forum.audiogames.net/post/399018/#p399018 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: java and audiogames?

2018-12-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: java and audiogames? Yeah, NVDA should work if its a 64-bit build. URL: http://forum.audiogames.net/post/398979/#p398979 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: java and audiogames?

2018-12-15 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector
Re: java and audiogames? I'm not sure if even that NVDA has an exclusive version for 64-bit, the access bridge would work. At home and in my course I'm using the jdk 7 32-bit, and even with new versions of java and the jaws 64 bit, it does not read anything when I took the test. URL: http

Re: java and audiogames?

2018-12-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: java and audiogames? @23, no, it wasn't a "horrible mistake" at all. The fact is, its NVDA and NVAccess's fault; if they actually would release 64-bit builds of NVDA instead of sticking to 32-bit for "portability reasons" (which is no excuse since they can relea

Re: java and audiogames?

2018-12-15 Thread AudioGames . net Forum — Developers room : Hrvoje via Audiogames-reflector
Re: java and audiogames? Oracle did great mistake when they decided to get rid of 32-bit builds since Java9. There are still lots of people on 32-bit systems. That's also the reason why Java Access Bridge isn't working properly with NVDA in 32-bit JVMs.P.s., I'm using Java currently

Re: java and audiogames?

2018-12-14 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Re: java and audiogames? I do believe Tolk does have a java version. I just checked the zip I have of Tolk, and it indeed does have a java version. You'll need the files in the src/java folder, and the tolk.jar file. Maybe something else as well, I don't remember. URL: http

Re: java and audiogames?

2018-12-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: java and audiogames? The java access bridge no longer functions properly with NVDA, and it won't until NVDA decides to get off of their lazy asses and begin releasing 64-bit builds. URL: http://forum.audiogames.net/post/398766/#p398766 -- Audiogames-reflector mailing list

Re: java and audiogames?

2018-12-14 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector
Re: java and audiogames? Hello guys! How would I do so that screen readers speak the content displayed? Those who wanted to use would have to enable the java access bridge, or ha some other way? URL: http://forum.audiogames.net/post/398733/#p398733 -- Audiogames-reflector mailing

Re: java and audiogames?

2018-12-11 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: java and audiogames? Well, you can obfuscate the code creating *which is actually really good( and since java 9, you have been able to strip the jvm down so much from the normal 250 ish mb to around 10/15mb for the smallest jvm.The reason why I'm not (and wouldn't recommend) Java

Re: java and audiogames?

2018-12-11 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: java and audiogames? Well, you can obfuscate the code creating *which is actually really good( and since java 9, you have been able to strip the jvm down so much from the normal 250 ish mb to around 10/15mb for the smallest jvm. URL: http://forum.audiogames.net/post/398003/#p398003

Re: java and audiogames?

2018-12-11 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector
Re: java and audiogames? What I said about outdated is bgt, for example.The problem with java, as stated above, is that there is no way to run the game without the java runtime enviromment, the inability to create .exe files, and easy decompilation of the code. URL: http

Re: java and audiogames?

2018-12-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: java and audiogames? Java isn't out-of-date at all. If your going to use C# your definitely going to need visual studio with the C# workload as well as the latest .NET runtime and libraries. URL: http://forum.audiogames.net/post/397887/#p397887 -- Audiogames-reflector mailing

Re: java and audiogames?

2018-12-10 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector
Re: java and audiogames? Hello guys! I'm still looking for some language for personal work. In the class I use java, but given that the ddesenvolvimento of audiogames for pc has some problems as pointed out above, I exclude this possibility. An idea that I could try is the c# language

Re: java and audiogames?

2018-12-10 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Re: java and audiogames? Well, what are you wanting to do specifically. What platforms do you want to work for? What languages do you have experience with? That sort of thing. Just first you need to figure out what you're expecting out of the language. URL: http://forum.audiogames.net

Re: java and audiogames?

2018-12-10 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector
Re: java and audiogames? Hello guys!Thanks for the sugestion.Which one do I use? URL: http://forum.audiogames.net/post/397767/#p397767 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: java and audiogames?

2018-12-09 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Re: java and audiogames? Indeed. Java does shine best with android. At least as far as common devices used for games go, anyways. As for languages that don't have indenting, you could try anything in the c family. That being C, C++, or C#. Actually, if you want something that's java-like

Re: java and audiogames?

2018-12-09 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: java and audiogames? i didn't say it is bad since it is for android, i've said if you want to use java, use it for development on android. URL: http://forum.audiogames.net/post/397702/#p397702 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: java and audiogames?

2018-12-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: java and audiogames? You have to live with it. And java isn't bad; just because its majorly used by Android in no way means its a bad language for developing games. Just wanted to clear that misconception up. URL: http://forum.audiogames.net/post/397681/#p397681 -- Audiogames

Re: java and audiogames?

2018-12-09 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector
Re: java and audiogames? Hello guys!I was thinking about these issues also, and maybe I really don't develope audiogames for the pc using java. The problem of python, for me, the indentation. I hate indentation! URL: http://forum.audiogames.net/post/397678/#p397678 -- Audiogames

Re: java and audiogames?

2018-12-09 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: java and audiogames? hi,i don't recommend it as well.regardless of things being said, java is used extensively on android, not on windows.if you want to write audio games, python is your choice (even you can use .net runtime on it). URL: http://forum.audiogames.net/post/397632

Re: java and audiogames?

2018-12-09 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: java and audiogames? God. No java, Please! Specially if that's going to be packed in .jar files because first, As C A E Jones said not everyone has the requirements to run those, second, Java can be decompiled seriously easy. I don't know if there's a way to encrypt it to decrease

Re: java and audiogames?

2018-12-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: java and audiogames? Its not slow, per see, though it is a memory hog. URL: http://forum.audiogames.net/post/397531/#p397531 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: java and audiogames?

2018-12-08 Thread AudioGames . net Forum — Developers room : oussamabengatrane via Audiogames-reflector
Re: java and audiogames? Personally  I agree with post 4, also i see java is  some  how slow and complicated. URL: http://forum.audiogames.net/post/397522/#p397522 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: java and audiogames?

2018-12-08 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: java and audiogames? Well. Capital Letters is almost a requirement in java anyway... URL: http://forum.audiogames.net/post/397478/#p397478 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: java and audiogames?

2018-12-08 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: java and audiogames? Things that convinced me to stop developing games in Java:- Redistribution. Windows seems to randomly decide to change the capitalization in filenames inside jar files, or something like that. IIRC, at least 1/3 of people couldn't get my java games to launch

Re: java and audiogames?

2018-12-07 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Re: java and audiogames? That question is...Well, a bit...Well, complicated. You're not likely to find a dedicated audiogame library per say, though a good game library would be helpful. Allegro or something like that. Also, if the audio section of whatever game library you pick isn't up

Re: java and audiogames?

2018-12-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: java and audiogames? I... honestly don't know. I don't know of any "kits" for audio games in Java. Though you could make one, if so inclined. URL: http://forum.audiogames.net/post/397349/#p397349 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-guc

java and audiogames?

2018-12-07 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector
java and audiogames? Hello guys! Java is a good language for creating audiogams? URL: http://forum.audiogames.net/post/397347/#p397347 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo