Re: loading sounds from memory bgt

2015-03-24 Thread AudioGames . net Forum — Developers room : asffix via Audiogames-reflector
Re: loading sounds from memory bgt CAE_Jones, thank you very much. but you couldnt explain how to make vector 3d space by means of bgt? examples of its use: rtr, swump, shades of doom... the character can turn on parts of the world on degrees. we will allow, I have a field 50 on 50 cages

Re: loading sounds from memory bgt

2015-03-24 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: loading sounds from memory bgt Eh, its hard to explain. I dont know how Shades and RTR, etc do this. Swamp uses tiles, though.I think I have examples, but not on this computer.You have three issues;Represent the mapmaneuver the actorsget collisions between the actors and the map.The

Re: loading sounds from memory bgt

2015-03-24 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: loading sounds from memory bgt The example in the manual does seem a bit complicated.I wonder if loading all the filenames into an array, then doing a for loop to load the sounds would work?For example:string[] files=find_files(sounds/*.*); sound snd; for(uint i=0; ifiles.length(); i

Re: loading sounds from memory bgt

2015-03-24 Thread AudioGames . net Forum — Developers room : asffix via Audiogames-reflector
Re: loading sounds from memory bgt CAE_Jones, mmm, сложно для понимания, но большое спасибо за информацию. я попробую реализовать всё это на практике. и у меня последний вопрос, если я вам ещё не надоел D... можете подсказать, как сделать 3D позиционирование звука в bgt? то есть, чтобы

Re: loading sounds from memory bgt

2015-03-24 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: loading sounds from memory bgt You could try this:http://www.blastbay.com/forum/viewtopic.php?id=1663 URL: http://forum.audiogames.net/viewtopic.php?pid=209704#p209704 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

loading sounds from memory bgt

2015-03-24 Thread AudioGames . net Forum — Developers room : asffix via Audiogames-reflector
loading sounds from memory bgt hi all!I have a question: how to make all the sounds of my game loaded at the beginning of the script, so as not to refer to them whenever I need them. I want to do is to speed up the game, remove the excess load on the processor, but the textbook bgt