Re: loading sounds from memory bgt
CAE_Jones, thank you very much. but you couldnt explain how to make vector 3d space by means of bgt? examples of its use: rtr, swump, shades of doom... the character can turn on parts of the world on degrees. we will allow, I have a field 50 on 50 cages
Re: loading sounds from memory bgt
Eh, its hard to explain. I dont know how Shades and RTR, etc do this. Swamp uses tiles, though.I think I have examples, but not on this computer.You have three issues;Represent the mapmaneuver the actorsget collisions between the actors and the map.The
Re: loading sounds from memory bgt
The example in the manual does seem a bit complicated.I wonder if loading all the filenames into an array, then doing a for loop to load the sounds would work?For example:string[] files=find_files(sounds/*.*);
sound snd;
for(uint i=0; ifiles.length(); i
Re: loading sounds from memory bgt
CAE_Jones, mmm, сложно для понимания, но большое спасибо за информацию. я попробую реализовать всё это на практике. и у меня последний вопрос, если я вам ещё не надоел D... можете подсказать, как сделать 3D позиционирование звука в bgt? то есть, чтобы
Re: loading sounds from memory bgt
You could try this:http://www.blastbay.com/forum/viewtopic.php?id=1663
URL: http://forum.audiogames.net/viewtopic.php?pid=209704#p209704
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loading sounds from memory bgt
hi all!I have a question: how to make all the sounds of my game loaded at the beginning of the script, so as not to refer to them whenever I need them. I want to do is to speed up the game, remove the excess load on the processor, but the textbook bgt