Re: making espeak voices?
@4, I took a look at the folder I have with the DECTalk 4.3 speak window. I couldn't find any dll file. Where can I find the dll?
URL: https://forum.audiogames.net/post/450258/#p450258
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Re: making espeak voices?
@post #12, no, believe me, you do not want that voice. it makes your screen reader very very very slow, and it crashes so much it is not worth it.
URL: https://forum.audiogames.net/post/449964/#p449964
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Re: making espeak voices?
@post #10, he recorded a bunch of sentences with a buggy memory-hogging unstable synthesizer called circumReality. and he used keynote gold on an old brailleNote to record them. It kind of only half worked and is not worth using.
URL: https://forum.audiogames.net
Re: making espeak voices?
I want that voice...
URL: https://forum.audiogames.net/post/449719/#p449719
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Re: making espeak voices?
Most likely he used the Circum Reality version, which uses a pretty buggy SAPI5 implementation of the Festival Speech Synthesis System. There was a Keynote Gold voice done by datajake a while back, where he recorded several sentences from an actual BrailleNote (to
Re: making espeak voices?
o, to bad no make a modern version of keynote gold. but, a long long long time ago, mason uploaded a clip on anyaudio ware he used keynote gold as sapi5. how did he do that?
URL: https://forum.audiogames.net/post/449683/#p449683
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Re: making espeak voices?
yes mixing them would not go well. I was just thinking of not mixing, but bolting them on as their own extra options. example, if decTalk and softVoice were added into ESpeak, all it would do is load their dll's and use them as voices, there would be no tra
Re: making espeak voices?
keynote gold, it won't work, it requires stuff that was available in windows3.1 and windows95 but is no longer available and no longer works anyway. eloquence? codeFactory sells it. as far as I am aware, the old decTalk and softVoice willowpond tts are abando
Re: making espeak voices?
keynote gold, it won't work, it requires stuff that was available in windows3.1 and windows95 but is no longer available and no longer works anyway. eloquence? codeFactory sells it. as far as I am aware, the old decTalk and softVoice willowpond tts are abando
Re: making espeak voices?
I significantly doubt this could be achievable. Mixing two synthesizers has never been done, to my knowledge, and I doubt it would end well.
URL: https://forum.audiogames.net/post/449531/#p449531
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Re: making espeak voices?
Wow (what a programming knowledge)! Compyling multiple speech synths in just one program? Heck that could add intonation paterns, why not Eloquence or Keynote Gold or TruVoice?
URL: https://forum.audiogames.net/post/449457/#p449457
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Re: making espeak voices?
also, here is a list of correct pitches for the decTalk NVDA addon for the various decTalk voices. Hi Josh and others interested,Here’s a list of the pitches, that you’ll need to set the DECtalk in NVDA to, if you want the right sound. Some of my calculations
Re: making espeak voices?
bringing back this topic because I just had a great idea that I wonder if someone on this forum could implement, such as datajake who made those NVDA addons? Anyway, ESpeak has a good and stable sapi5 interface which does not crash. and its very responsive... So
Re: making espeak voices?
You have to have the know-how to use that manual listed above though, or... well, get lucky I guess.
URL: http://forum.audiogames.net/viewtopic.php?pid=222066#p222066
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Re: making espeak voices?
http://espeak.sourceforge.net/voices.html
URL: http://forum.audiogames.net/viewtopic.php?pid=222028#p222028
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Re: making espeak voices?
espeak.sourceforge.net/voices.html
URL: http://forum.audiogames.net/viewtopic.php?pid=222028#p222028
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making espeak voices?
Anybody here have the knowhow or a good manual on making fully functional espeak voices, such as ones for NVDA?
URL: http://forum.audiogames.net/viewtopic.php?pid=222023#p222023
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