Re: mud: the eternal wars

2014-10-27 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars Agreed with post 147. This topic should be scrapped entirely and a new topic started with all important content regarding the game located in the first post. Not that this topic hasnt provided a load of useful information mind you, and I myself have written here

Re: mud: the eternal wars

2014-10-26 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector
Re: mud: the eternal wars Dgleks wrote:Hey, why dont you guys just buy your own server? I mean I think itd be easier and shit.-Dgleks-DglexsoftMaybe you should have read his previous post carefully.he said:We say look for a host because our financial situation does not provide us

Re: mud: the eternal wars

2014-10-26 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector
Re: mud: the eternal wars @PrometheusMOOBefore answering your questions i have an idea regarding this topicI suggest that you talk to admins of the forums to remove this topic, So you could create your own thread. With the write name and a proper description.You will have some advantages

Re: mud: the eternal wars

2014-10-24 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We will be adding PVP arenas to Prometheus shortly. Yes, player versus player arenas!There will be three types: small with 10, medium with 20, and large with 30 rooms. Players will be able to type arena on any landing pad to enter, and likewise arena

Re: mud: the eternal wars

2014-10-24 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: mud: the eternal wars [[wow]], real cool. keep this up. URL: http://forum.audiogames.net/viewtopic.php?pid=192894#p192894 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: mud: the eternal wars

2014-10-24 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: mud: the eternal wars [[wow]] this game gets better and better every day. URL: http://forum.audiogames.net/viewtopic.php?pid=192907#p192907 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: mud: the eternal wars

2014-10-23 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Communicator link transfer is now possible with the two new communicator commands, linkinsert and linkprint. The argument of these is your communicator name or part of it, and linkprint prints out a chip of all your links, so be sure not to give the chip

Re: mud: the eternal wars

2014-10-22 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We have added a social editor, with which you can customize any provided social! This is done by typing@social-edit socialso for instance@social-edit grinwould let you customize the grin social. URL: http://forum.audiogames.net/viewtopic.php?pid=192731

Re: mud: the eternal wars

2014-10-22 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector
Re: mud: the eternal wars the game is down. Can you fix this please? URL: http://forum.audiogames.net/viewtopic.php?pid=192734#p192734 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: mud: the eternal wars

2014-10-22 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Um, it is not. Are you using a wrong host address? The current one isvrstudios.net URL: http://forum.audiogames.net/viewtopic.php?pid=192761#p192761 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: mud: the eternal wars

2014-10-20 Thread AudioGames . net Forum — New releases room : Dgleks via Audiogames-reflector
Re: mud: the eternal wars Hey, why dont you guys just buy your own server? I mean I think itd be easier and shit.-Dgleks-Dglexsoft URL: http://forum.audiogames.net/viewtopic.php?pid=192595#p192595 ___ Audiogames-reflector mailing list

Re: mud: the eternal wars

2014-10-20 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Weve had that server as our own for almost two years, that can be considered as buying an own server. URL: http://forum.audiogames.net/viewtopic.php?pid=192601#p192601 ___ Audiogames-reflector mailing list

Re: mud: the eternal wars

2014-10-19 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We would like to bring a third race in the mud, and we need your help on this.If you have any ideas, considering the abilities, disadvantages, name ETC of the new race, we are more than willing to hear your suggestions. URL: http://forum.audiogames.net

Re: mud: the eternal wars

2014-10-19 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: mud: the eternal wars Hi, I have a couple of points. I might be in the minority, but I would love the training vessels for example to give some kind of flight or come back to tutorial to help get started. This is mainly because I would like a better idea of what Im doing in action

Re: mud: the eternal wars

2014-10-19 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We have bad news for the community this time. Due to a failure in our servers systems, we are forced to look for a new host. We say look for a host because our financial situation does not provide us with the option of buying a new server.We have

Re: mud: the eternal wars

2014-10-19 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Were happy to report that we have successfully moved to another server! The new hostname isvrstudios.netbut the ports are the same, 2223 being default. URL: http://forum.audiogames.net/viewtopic.php?pid=192566#p192566

Re: mud: the eternal wars

2014-10-18 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!As an answer to the question asked by Pelantas, youre more than welcome to post a review of us anywhere youd like.Thank you for all the positive feedback! URL: http://forum.audiogames.net/viewtopic.php?pid=192371#p192371

Re: mud: the eternal wars

2014-10-18 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!To clarify some stuff related to soundpacks: the pack is not for Mush at the moment, its for VipMud. For those who are wondering whether or not a Mush pack will be available, all we can currently say is that we do not have the time to create one

Re: mud: the eternal wars

2014-10-18 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: mud: the eternal wars I can honestly say that I think Im going to love this mud. have to remember to keep track of the time I leave VIP open for though as to not have to disconnect at a critical point. URL: http://forum.audiogames.net/viewtopic.php?pid=192425#p192425

Re: mud: the eternal wars

2014-10-18 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Its that time again! With the players best in mind, we would like to ask the community for opinions. We have set up a few questions which you could wonder and reply to, or then just throw in your ideas.1. What should we do differently?2. What should we

Re: mud: the eternal wars

2014-10-17 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: mud: the eternal wars Hi, I have heard that there was going to be a starship making system added. Are you working on that, or did you give up? URL: http://forum.audiogames.net/viewtopic.php?pid=192280#p192280 ___ Audiogames-reflector

Re: mud: the eternal wars

2014-10-17 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars Building your own starships has been possible since quite awhile back, but an expensive undertaking. From my understanding of the system, you can even choose to publicise or privatize your models, so that people can use them in the former, or only you have access

Re: mud: the eternal wars

2014-10-17 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: mud: the eternal wars hi everyone,this is a warning for everyone who is planning on to start playing Prometheus eternal war. everything, from the activities, the status leveling system to the community. youll get addicted. my girlfriend and i are at least.not to mansion the staff

Re: mud: the eternal wars

2014-10-17 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: mud: the eternal wars Hey, the new bt sync does not have a folder secret box. So it directly asoomed that I wanted to create a new folder called eternal wars soundpack. How do I enter a secret in new sync? URL: http://forum.audiogames.net/viewtopic.php?pid=192339#p192339

Re: mud: the eternal wars

2014-10-17 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: mud: the eternal wars I cant wait to get started on this. just hope mush wants to work with the pack as itll make things a tonne easier. URL: http://forum.audiogames.net/viewtopic.php?pid=192345#p192345 ___ Audiogames-reflector mailing

Re: mud: the eternal wars

2014-10-16 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars And now, Prometheus presents... Something you all have been waiting for! Our Shopping Program on the informational computers just got upgrated! We say upgraded, because the new feature categorizes shopping to two categories. We now have a program for general

Re: mud: the eternal wars

2014-10-16 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: mud: the eternal wars Im definitely planning on giving this one a good shot.it sounds like you guys have done some fantastic work.normally, with muds Im perfectly fine working without sound, however this is not the case with something like miriani. If I could get an invite

Re: mud: the eternal wars

2014-10-16 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars @Dan_c: You have been invited. URL: http://forum.audiogames.net/viewtopic.php?pid=192246#p192246 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: mud: the eternal wars

2014-10-14 Thread AudioGames . net Forum — New releases room : MSlion via Audiogames-reflector
Re: mud: the eternal wars hello,could you please send me the login details?I tried loging in with spacwworlds.co.uk at port 2223 but that did not work. URL: http://forum.audiogames.net/viewtopic.php?pid=192012#p192012 ___ Audiogames

Re: mud: the eternal wars

2014-10-14 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Ah thats an ancient server.Were up at:host: tagmanpro.comport: one of the following: 2223, 4113, 1950 or 2950 URL: http://forum.audiogames.net/viewtopic.php?pid=192014#p192014 ___ Audiogames-reflector

Re: mud: the eternal wars

2014-10-14 Thread AudioGames . net Forum — New releases room : MSlion via Audiogames-reflector
Re: mud: the eternal wars ok thanks could you please explain how to login? I created a username and password but after that it just says usage connect existing playername pasword URL: http://forum.audiogames.net/viewtopic.php?pid=192027#p192027

Re: mud: the eternal wars

2014-10-14 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Naah, you choose N for new player, type in a username, type in password, password again for confirmation, it should say:*** Registered as username ***If it does not, tell us more about the problem. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: mud: the eternal wars

2014-10-14 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Once more, usernames cannot have spaces. Please bare this in mind. URL: http://forum.audiogames.net/viewtopic.php?pid=192029#p192029 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: mud: the eternal wars

2014-10-14 Thread AudioGames . net Forum — New releases room : MSlion via Audiogames-reflector
Re: mud: the eternal wars eihhI tink that I didometng wrong could you pleas delete the account I ncreated with my ip so ca doit again? URL: http://forum.audiogames.net/viewtopic.php?pid=192045#p192045 ___ Audiogames-reflector mailing list

Re: mud: the eternal wars

2014-10-14 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We would like to know what account username you used when creating so that we can find out if said account still exists. It could be that our automated cleanup system wiped it out due to it being empty of data. URL: http://forum.audiogames.net

Re: mud: the eternal wars

2014-10-13 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Jus to bump up some excitement, we are working on comets. Yes, comets, to float in space, you could use a special vehicle to harvest gasses from their coma and nuclious sections, and thered be two other sections which you could harvest gasses from

Re: mud: the eternal wars

2014-10-13 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: mud: the eternal wars Awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=191960#p191960 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: mud: the eternal wars

2014-10-13 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars And this, my friends, is precisely why Im still playing. I have a set of complaints with the system, a couple of things that annoy me, but the feature list is such that I can just look the other way for the most part. Today, I had my engines shot out from under me

Re: mud: the eternal wars

2014-10-13 Thread AudioGames . net Forum — New releases room : moore2it via Audiogames-reflector
Re: mud: the eternal wars Im curious; will ships themselves eventually have descriptions, or do they already? For example, if I were to glance at a fighter from the outside. I think it would be cool to actually know what a fighter looks like rather than just simply seing its paint job

Re: mud: the eternal wars

2014-10-13 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!I do think we have some misunderstandings here.We dont have painting, although our starships can be engraved. Advantages of engraving:1. It doesnt go away.2. You dont need any special objects to engrave, its an upgrade.3. We have two levels, standard

Re: mud: the eternal wars

2014-10-12 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We have added a new upgrade called starship engravings. Here is part of the announcement:These engravings come in two types: standard and advanced. The standard one has only text, you have to select its color and sizes from a menu of choices, and also

Re: mud: the eternal wars

2014-10-12 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We have received a few e-mails from various people trying to create characters and getting confused by our system. Here is how the procedure goes, just so you all know.First, choose N when it asks you to choose a user group.Then itll ask you to enter

Re: mud: the eternal wars

2014-10-12 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars After choosing an alliance, the actual character creation procedure shall begin. So what you did with the user group selection ETC was actually account, not character creation. URL: http://forum.audiogames.net/viewtopic.php?pid=191890#p191890

Re: mud: the eternal wars

2014-10-11 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!@nocturnus: Yes, the banking error with withdrawing cash indeed was a bug. We appologize, we have fixed it and a couple of other bank-related ones.@pelantas: Youre welcome! URL: http://forum.audiogames.net/viewtopic.php?pid=191733#p191733

Re: mud: the eternal wars

2014-10-11 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: mud: the eternal wars hiis the non-pvp mode already implemented? and if yes what command should i type in to activate this mode?i have salvaged this morning and the game is pretty impressive as is the soundpack.congrats on making such a game Prometheus.greetz mike URL: http

Re: mud: the eternal wars

2014-10-11 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: mud: the eternal wars hiis the non-pvp mode already implemented? and if yes what command should i type in to activate this mode? and is there a way to discover wich sectors are capable for salvaging? i really have no idea wich sectors are around utf. is there a way to see what sectors

Re: mud: the eternal wars

2014-10-11 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars PVP is disabled by default. IN addition to this, you are protected by a newby status for a fair amount of time, giving you the ability to make money and points without anyone interfering. If someone does, let someone know and chances are youll have the rest

Re: mud: the eternal wars

2014-10-10 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: mud: the eternal wars hi[[wow]], this sounds awsome. finally a moo what is completely different from the standars miriani and sc. of course these also do have differences between them, but i will give this moo another try. this sounds very fantastic.could you please add me

Re: mud: the eternal wars

2014-10-10 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: mud: the eternal wars hi Prometheus,i lost my account information and cant connect. and i cant recreate a new account cause my ip adres is already known in your database. i guess my username was pelantas.can you please open up the account creation for me again, cause i am so eager

Re: mud: the eternal wars

2014-10-10 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!I do believe you already have an account and a character on our database, Pelantas. We shall send you an email regarding the credentials. URL: http://forum.audiogames.net/viewtopic.php?pid=191687#p191687

Re: mud: the eternal wars

2014-10-10 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: mud: the eternal wars Has the bt sync key been posted in this thread? If so I cant find it, if anyone could send it to me with a private message or something it would be appreciated. URL: http://forum.audiogames.net/viewtopic.php?pid=191689#p191689

Re: mud: the eternal wars

2014-10-10 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Oh, the BtSync soundpack key is:BKIGY254S7BXLPLBSFI2CJXDTJ65HHWIU URL: http://forum.audiogames.net/viewtopic.php?pid=191693#p191693 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: mud: the eternal wars

2014-10-10 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: mud: the eternal wars Hi, the last time I have joined the folder, t had 17 or so files and didnt seem to sync no more. I left it because of that. URL: http://forum.audiogames.net/viewtopic.php?pid=191695#p191695 ___ Audiogames-reflector

Re: mud: the eternal wars

2014-10-10 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!@burak: Well, it does sync now. URL: http://forum.audiogames.net/viewtopic.php?pid=191703#p191703 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: mud: the eternal wars

2014-10-10 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars Confirmed. The above key is working for anyone who uses BTSync. Because I had the time and nothing better to do I tested it on myself. URL: http://forum.audiogames.net/viewtopic.php?pid=191709#p191709 ___ Audiogames

Re: mud: the eternal wars

2014-10-10 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars For what its worth to anyone just getting started out, I would advise not throwing a ton of cash into your bank account. I just lost millions of credits while trying to withdraw, probably owing to a bug of some sort, or maybe I did something horrible in someones

Re: mud: the eternal wars

2014-10-10 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: mud: the eternal wars hi,i received the email and succeeded to login. i think i will try out this game this day, and the day after this one and after that one ...thanks in advance.btw, also thanks for adding me to the dropbox folder.greetz mike URL: http://forum.audiogames.net

Re: mud: the eternal wars

2014-10-09 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We have added blankets which you can wrap around your shoulders. Also, shoulders are now a wear location. This means that whenever you look at a player, or type inventory, you will see what, if anything, the player is or you are wearing around your

Re: mud: the eternal wars

2014-10-08 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars Alright, Ive been sitting out on the sidelines for far too long and would like an invite to the soundpack. salemnig...@aol.com if you please, and as soon as I get it, Ill join enthusiastically. URL: http://forum.audiogames.net/viewtopic.php?pid=191519#p191519

Re: mud: the eternal wars

2014-10-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Invited. URL: http://forum.audiogames.net/viewtopic.php?pid=191520#p191520 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: mud: the eternal wars

2014-10-08 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars Thoughts:The general atmosphere and people are certainly more welcoming than those found on other space oriented muds. I was able to get up and running within half an hour and had no real questions other than trying to figure out the differences between

Re: mud: the eternal wars

2014-10-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Thanks for the feedback!@nocturnus: That bug with cargo has already been fixed. Also, we sincerely appologize for this, but unfortunately the map command we cannot add since our exit system does not currently allow it, but we will add signs, for instance

Re: mud: the eternal wars

2014-10-08 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars suggestion for the soundpack if and when you get the chance; it would be nice to use alt with letters to move in various directions, IE, I for north, l for east, possibly k or comma for south and j for west, and so o... No, not necessary, but nice.. :d URL: http

Re: mud: the eternal wars

2014-10-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!I do believe that currently such an exit-like movement can be done with the num pad numbers when using the soundpack, but because not everybody has those numbers, thats a great suggestion. Lets just say consider it done for the next update! URL: http

Re: mud: the eternal wars

2014-10-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!I am happy to report that the ALT+a key movement comboes have been added in the soundpack, and the update should upload very shortly to dropbox and BtSync alike! ! The keys to use with ALT are as follows:i: northk: southj: westl: eastu: northwesto

Re: mud: the eternal wars

2014-10-08 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: mud: the eternal wars I am so gonna check out the relics thing today. This will be so cool. URL: http://forum.audiogames.net/viewtopic.php?pid=191553#p191553 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: mud: the eternal wars

2014-10-07 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Ok, so here is our new idea: a trading system.I know, I know, it sounds like Miriani, but heres the deal:*wed have NPCs telling you whats valuable where.*there would be a daily change in the rate thatd be added to the cash of your sold item as extra

Re: mud: the eternal wars

2014-10-07 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Alright, another to add to your box of ideas, if you wil. Relics! I know Miriani never completed those even thou there is a help file about them. That is exactly why we decided to make those true on prometheus. We promise you that on Friday relics

Re: mud: the eternal wars

2014-10-07 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!You can stop waiting for relics, since they are already here! I got a coding spree and spent almost four hours coding non-stop, resulting their successful testing and adding in.A help file about relics shall be added shortly. URL: http

Re: mud: the eternal wars

2014-10-06 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings everyone!We would like to bring to your attention a new system for buying foods and drinks.From now on, bars on the ground and those in the ships which have them will be based on a menu system with categories, something we like to call interactive menues

Re: mud: the eternal wars

2014-10-06 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: mud: the eternal wars [[wow]] this sounds so awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=191411#p191411 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: mud: the eternal wars

2014-10-04 Thread AudioGames . net Forum — New releases room : troopanum via Audiogames-reflector
Re: mud: the eternal wars question. because I did get deleted. at one point, do I choose new player, or new user, I did forget my account info if I do still have one under my gmail address I gave you wich was used for my dropbox invite.in that case, what do I do URL: http

Re: mud: the eternal wars

2014-10-04 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!You may try choosing N, if it fails well look into this a bit more. URL: http://forum.audiogames.net/viewtopic.php?pid=191204#p191204 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: mud: the eternal wars

2014-09-15 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector
Re: mud: the eternal wars Hey Troopanun, did you try to access through the site instead of your email manager client? It sometimes do the trick for me.Best regards, Haramir. URL: http://forum.audiogames.net/viewtopic.php?pid=189286#p189286

Re: mud: the eternal wars

2014-09-15 Thread AudioGames . net Forum — New releases room : troopanum via Audiogames-reflector
Re: mud: the eternal wars yes. I did try that. and I dont have any pending invitations when I checked the dropbox site URL: http://forum.audiogames.net/viewtopic.php?pid=189301#p189301 ___ Audiogames-reflector mailing list Audiogames

Re: mud: the eternal wars

2014-09-15 Thread AudioGames . net Forum — New releases room : troopanum via Audiogames-reflector
Re: mud: the eternal wars oh hang on. I see a thing that shows all of my removed folders, and for this soundpack, I do see a rejoin thing. should I jjust click on that? URL: http://forum.audiogames.net/viewtopic.php?pid=189302#p189302

Re: mud: the eternal wars

2014-09-15 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars The most probably. URL: http://forum.audiogames.net/viewtopic.php?pid=189303#p189303 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: mud: the eternal wars

2014-09-15 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: mud: the eternal wars Prometheus I just want to say I think you are doing a good job on this mud. One of the things I like is the fact that you can now set an option to allow PVP or non PVP. This makes it possible for someone like me to have it so other people cant attack me, but also

Re: mud: the eternal wars

2014-09-14 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We have added PVP mode as a toggle in the options. This, if disabled, prevents you from aiming your weapons at other players, and prevents them from aiming their weapons at you. URL: http://forum.audiogames.net/viewtopic.php?pid=189228#p189228

Re: mud: the eternal wars

2014-09-14 Thread AudioGames . net Forum — New releases room : troopanum via Audiogames-reflector
Re: mud: the eternal wars cool, by the way the dropbox thing still didnt go through URL: http://forum.audiogames.net/viewtopic.php?pid=189229#p189229 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: mud: the eternal wars

2014-09-14 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: mud: the eternal wars Im stil having trouble connecting. Here is what Im doing. I hit enter on eternal wars, I am using VIP mud, then I hit the letter p for player then I enter my username and password. At that point, it says type create, connect etc. So I type connect then hit space

Re: mud: the eternal wars

2014-09-14 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars @wp85: You type n, type in a username without spaces, then enter, a password without spaces, then enter. URL: http://forum.audiogames.net/viewtopic.php?pid=189256#p189256 ___ Audiogames-reflector mailing list

Re: mud: the eternal wars

2014-09-14 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars @troopanum: The dropbox folder says I cant re-invite you when I try inviting. URL: http://forum.audiogames.net/viewtopic.php?pid=189265#p189265 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: mud: the eternal wars

2014-09-14 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: mud: the eternal wars Prometheus I am happy to report that I have joined the game and look forward to playing. Thanks for all your help. URL: http://forum.audiogames.net/viewtopic.php?pid=189267#p189267 ___ Audiogames-reflector mailing

Re: mud: the eternal wars

2014-09-14 Thread AudioGames . net Forum — New releases room : troopanum via Audiogames-reflector
Re: mud: the eternal wars hmmm. thats odd. try removing me, and then, reinvitingdid you get the email correct? URL: http://forum.audiogames.net/viewtopic.php?pid=189278#p189278 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: mud: the eternal wars

2014-09-09 Thread AudioGames . net Forum — New releases room : troopanum via Audiogames-reflector
Re: mud: the eternal wars yep. I dont mean to be annoying. I just didnt tsee anything when you said it would show up soon.Ill take a look again, and let you know if it worked this timejust in case, here is the email again.michael.djcoo...@gmail.com URL: http://forum.audiogames.net

Re: mud: the eternal wars

2014-09-09 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: mud: the eternal wars Id like to be invited to the soundpack folder as well E mail is wpo...@hotmail.com Did you have a chance to look at my previous question? I believe it was post 25 URL: http://forum.audiogames.net/viewtopic.php?pid=188578#p188578

Re: mud: the eternal wars

2014-09-09 Thread AudioGames . net Forum — New releases room : troopanum via Audiogames-reflector
Re: mud: the eternal wars no luck. even checked my spam folder URL: http://forum.audiogames.net/viewtopic.php?pid=188579#p188579 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: mud: the eternal wars

2014-09-09 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars @wp85: What you type, first after connecting is N for a new player, after that the prompts should be quite self-explanatory. URL: http://forum.audiogames.net/viewtopic.php?pid=188584#p188584 ___ Audiogames-reflector

Re: mud: the eternal wars

2014-09-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Were working on a website as this is posted. It will have:*general information - What we are and what we provide*connection info*soundpack info*some audio teasers from the pack*alliance information - The relations between alliances*storyline - from

Re: mud: the eternal wars

2014-09-08 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: mud: the eternal wars Well now that stunning and stranding have been completely removed I will give this game ago. Some people might not understand why Im saying this, so Ill try to explain. As most of you know but some of you may not, in Miriani in my experience, I was stunned

Re: mud: the eternal wars

2014-09-08 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: mud: the eternal wars Ok I tried to connect but the site seems to be down will try again a little later. URL: http://forum.audiogames.net/viewtopic.php?pid=188435#p188435 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: mud: the eternal wars

2014-09-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!We are not down. TO clear up the mess, were re-coding the site altogether. The connection info is:host: tagmanpro.comport: 2223 URL: http://forum.audiogames.net/viewtopic.php?pid=188437#p188437

Re: mud: the eternal wars

2014-09-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars If port 2223 doesnt work for you, the alternative ones are: 1950, 2940 and 4113. URL: http://forum.audiogames.net/viewtopic.php?pid=188439#p188439 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: mud: the eternal wars

2014-09-08 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: mud: the eternal wars When I log in or when I created my account, it gave me a list of commands but Im not sure what to do do I type create? Also what is your website? URL: http://forum.audiogames.net/viewtopic.php?pid=188497#p188497

Re: mud: the eternal wars

2014-09-08 Thread AudioGames . net Forum — New releases room : troopanum via Audiogames-reflector
Re: mud: the eternal wars hmmm, have not received the invite yet to the soundpack cloud folder, so, not sure whats going on, if you did already send it. URL: http://forum.audiogames.net/viewtopic.php?pid=188518#p188518 ___ Audiogames

Re: mud: the eternal wars

2014-09-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars @wp85: It seems to me that you had chosen a username with spaces, thats why the game didnt let you to get into the actual creation. Try again with a username that doesnt have spaces. Just as a reminder to everybody, you cant have a username with spaces. When

Re: mud: the eternal wars

2014-09-08 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars So, am I to understand that weve veered away from the first name last name miriani style of relationships? [[wow]], this really is different! I can see it now, you notice Justice requesting landing clearance, or whatever the equivalent is on this one. URL: http

Re: mud: the eternal wars

2014-09-07 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!They are here! prometheus now has real weapons, and stunning has been completely cut off. We also added a help file considering the weapons and their commands.Feel free to drop by! URL: http://forum.audiogames.net/viewtopic.php?pid=188246#p188246

Re: mud: the eternal wars

2014-09-07 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars Perhaps this is asking a bit much, which is not my desire whatsoever, but I do believe it would be nice to have a dedicated website to the game and its resources. It neednt be anything overly classy, just a simple something that would allow for a quicker way

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