Re: my dev rant

2015-08-20 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: my dev rant What you should do is just get something that demonstrates kind of what your game is going to be out first, then add on to it as time progresses. URL: http://forum.audiogames.net/viewtopic.php?pid=228657#p228657

Re: my dev rant

2015-08-16 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: my dev rant Well, here is my view point on this, as the developer of the game S Quad Racing. The biggest challenges for me are for one, not wanting my game to be boring because I get some mechanic(s) of race cars wrong, -- even though Ive convinced myself that I should just do

Re: my dev rant

2015-08-13 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: my dev rant Whenever a mainstream developer does something like this as a one-person project, and the quality is competitive, people are amazed.Of course, hiring people who know what theyre doing to help is usually more expensive than any of us can handle, and breaking out of the Niche

my dev rant

2015-08-13 Thread AudioGames . net Forum — Developers room : harrylst via Audiogames-reflector
my dev rant Hello,So although this is not strictly dev related (in the most literal sense of the word), I think it is ok to post it here.When you are developing a game, like something you think you can sell and mmake money from, do you ever feel overloaded? I mean, for one person trying