Re: null access point - help with some code?

2018-02-25 Thread AudioGames . net Forum — Developers room : LordLundin via Audiogames-reflector
Re: null access point - help with some code? Hi.@jotes I wanted to be more clean with the code as I wasn't sure how the file ... well I knew you could do that, it just seemed messy to me.@Cae_Jones thanks, I'll try that. I actually attempted something similar but mine was inefficient

Re: null access point - help with some code?

2018-02-25 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: null access point - help with some code? I would guess that coinrun starts out with the array full of nulls, rather than creating all the coins and their handles when you resize it, so you need to create coins before you try to modify them. So at the top of the for loop that sets

Re: null access point - help with some code?

2018-02-25 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: null access point - help with some code? what are the errors that you are getting?and why did you open the file, if you aren't writing nothing to it?you could do this though.lol.open("output.txt", "w");for(int heh=0; heh<feck.length()-1; heh++){lol.write(hunt+&

null access point - help with some code?

2018-02-25 Thread AudioGames . net Forum — Developers room : LordLundin via Audiogames-reflector
null access point - help with some code? I'm not gonna be apologizing for using bgt heh, although I'm supposed to get around to learning something else. But after not having used it for years I figured I'd rewrite one of my favourite games - super deecout.I could've used simpler code but I