Re: pure basic - classes idea!
aha! now it only takes 1 ms
URL: https://forum.audiogames.net/post/473279/#p473279
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Re: pure basic - classes idea!
@19, I don't know, you haven't submitted any code. If you did, I might be able to help you out.
URL: https://forum.audiogames.net/post/472902/#p472902
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Re: pure basic - classes idea!
@20, I don't know, you haven't submitted any code. If you did, I might be able to help you out.
URL: https://forum.audiogames.net/post/472902/#p472902
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Re: pure basic - classes idea!
then why is it taking so long? it's just a few for loops for the players and some random integers
URL: https://forum.audiogames.net/post/472895/#p472895
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Re: pure basic - classes idea!
@16, your game loop should not be overly complicated. Your game loop should run as fast as possible; it should run in under 60ms. You can calculate how long your loop should execute per iteration by dividing the number of FPS by 1000 (since 1 second is 1000ms
Re: pure basic - classes idea!
@16, your game loop should not be overly complicated. Your game loop should run as fast as possible; it should run in under 60 MS (16 FPS) or 16.6 MS (60 FPS).
URL: https://forum.audiogames.net/post/472881/#p472881
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Re: pure basic - classes idea!
And what has that to do with the code sample? Maybe it's the language problem, but I don't understand what you mean.
URL: https://forum.audiogames.net/post/472850/#p472850
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Re: pure basic - classes idea!
yep, I've been making a little private simulated multiplayer thing again, because that's the best I can do and most fun to play for me. if anyone dares release it as their own, I'll be VERY irritated and also with some updates I've reduced the loop down
Re: pure basic - classes idea!
@14, mind actually posting some code?
URL: https://forum.audiogames.net/post/472693/#p472693
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Re: pure basic - classes idea!
Well, for fast-paced games, fuck no, this emulation isn’t going to work. But for text-based games that do not require too much CPU and don’t include many timed events, it works just fine. I mean, the loop I have takes like 400ms to go through, but that’s
Re: pure basic - classes idea!
I am waiting ffor the code anyway... @Ethin, I agree with you, but for some situations it is just better ffor one to venture, do their thing and go back when they will understand their mistake
URL: https://forum.audiogames.net/post/472618/#p472618
Re: pure basic - classes idea!
Just because something works does in no way mean that its safe or correct. If I reprogram a car and end up disabling various safety features but it still drives, I can just say "well, it still works". Does that mean that what I've done is rig
Re: pure basic - classes idea!
But the emulation works
URL: https://forum.audiogames.net/post/472598/#p472598
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Re: pure basic - classes idea!
Because you can't just emulate it in PB. If it were possible, it would have been done -- likely in a more efficient way -- but it's not. PB is what you're comfortable with, not your best bet at becoming a programmer. Programmer implies being a professional
Re: pure basic - classes idea!
but why learn a new language when I can just emulate it and purebasic is my best bet at becoming a good programmer?
URL: https://forum.audiogames.net/post/472456/#p472456
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Re: pure basic - classes idea!
@7, yep, was going to say that but wanted code first. PB is not an OOP language in any way. (And no, structs do *not* qualify as an "object".) If you want object oriented languages, go with a language that allows such things. Don't try and emulate
Re: pure basic - classes idea!
Pb has support for structs. Why not just use those? This would be extremely hacky indeed and I don't recommend people do that because it would never work or be advisable in the long term. If you want classes, just use a language that is object-oriented
Re: pure basic - classes idea!
Same, @5
URL: https://forum.audiogames.net/post/472194/#p472194
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Re: pure basic - classes idea!
I never grasped PB because I don't like Basic-style languages. I'm not really sure what this is trying to do but it looks reeally hacky, awaiting example.
URL: https://forum.audiogames.net/post/472193/#p472193
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Re: pure basic - classes idea!
IDK why, i've never been able to grasp pb.
URL: https://forum.audiogames.net/post/472136/#p472136
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Re: pure basic - classes idea!
thanks for the quick feedback! I’ll work on an example as soon as I am able and it should be available by around 9 a.m. AEST tomorrowc
URL: https://forum.audiogames.net/post/471841/#p471841
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Re: pure basic - classes idea!
I am not a fan of pv, just because it doesn't have classes, that's why I struggle with c# nowadays.I don't really understand theory without code, so a little example would be apreciated.
URL: https://forum.audiogames.net/post/471794/#p471794
pure basic - classes idea!
hey guys! I just realized something!If you were to open a window and then hide and put a list icon gadget on it, you could use that gadget just like a class, with strings and then the val() functions for ints, doubles, etc. It's not perfect, but it's certainly
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