Re: python help.

2020-10-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: python help. Or throw input() at the end, and it won't shut down until you hit enter.But in general you need to be running programs from a command prompt anyway because that's the only way to see errors, at least unless you know enough to set up and use a logging framework

Re: python help.

2020-10-11 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: python help. make sure that you run the code in the command prompt, then it will say all the numbers... but a simple while loop should do the job URL: https://forum.audiogames.net/post/579432/#p579432 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

python help.

2020-10-11 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector
python help. So, this is not a help me to learn python thread. What I want to know is, if I make a simple program that counts to 10, is there a way I could run it in a way where it doesn't just like display a blank screen, do 1 10 and then shutdown sometimes without even speaking? I don't

Re: Python help!

2020-04-14 Thread AudioGames . net Forum — Developers room : Cerulean via Audiogames-reflector
Re: Python help! I see this is a very old post, but people often search the forums with questions like this. My friend over at nathantech.net has made a really nice audio tutorial on coding in python. I personally recommend this as it helped me get started. https://nathantech.net/products

Re: python help.

2017-04-13 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: python help. he doesn't really say in the documentation to do this. you will need the prerelease if you wish to follow the documentation. URL: http://forum.audiogames.net/viewtopic.php?pid=306914#p306914 ___ Audiogames-reflector mailing

Re: python help.

2017-04-13 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: python help. so how do i use the pre? URL: http://forum.audiogames.net/viewtopic.php?pid=306882#p306882 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: python help.

2017-04-13 Thread AudioGames . net Forum — Developers room : raven via Audiogames-reflector
Re: python help. --pre installs prereleases, source.--Pre gets you the latest version, usually a few commits behind the head of Master.--pre is recommended at this time because until 1.0, Camlorn's mostly going to release alphas. URL: http://forum.audiogames.net/viewtopic.php?pid=306881

Re: python help.

2017-04-13 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: python help. I just said pip install libaudioverse.i can not remember the exact spelling, but i did it. i can run some of mason's projects with python, and they use libaudioverse. URL: http://forum.audiogames.net/viewtopic.php?pid=306877#p306877

Re: python help.

2017-04-11 Thread AudioGames . net Forum — Developers room : Blademan via Audiogames-reflector
Re: python help. @Hektor.I'm confused, what about libaudioverse setup is difficult at all? The manual has examples, you can install the library with one command (pip install --pre libaudioverse), and if you don't understand something, you can ask the libaudioverse mailing list which

Re: python help.

2017-04-10 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: python help. Hello all.I feel that i want to stick with python 2, because there are a lot of libraries for python 2.more than there is for python 3.Nvda is writen in python 2, yes, because i think that wxpython is still in development for python 3.and learnpythonthehardway.org

Re: python help.

2017-04-10 Thread AudioGames . net Forum — Developers room : Hrvoje via Audiogames-reflector
Re: python help. Regarding LibAudioVerse and how hard or easy it is for beginners, you can't make game with 3D sound with no experience in programming at all. You really can't. There's no beginner friendly 3D library. OpenAl for Python as an alternative is even harder to use, as all

Re: python help.

2017-04-10 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: python help. @GuirtarmanI don't think its a fear of moving forward, so much as how puerile and arbitrary he finds Python 3 to be. I won't get into it either, but if you feel so inclined do a bit of reading on the subject and decide for yourself.The other option would be PyAL or Pyglet

Re: python help.

2017-04-10 Thread AudioGames . net Forum — Developers room : Hektor via Audiogames-reflector
Re: python help. What are the other options for liaudioverse? I was looking at it earlier and I am not sure I would recommend using that library for a new python programmer. It looks like it is a good library for audio, but the setup is a bit involved for beginners. URL: http

Re: python help.

2017-04-10 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: python help. Hi.I did not know about this, I just saw an add on his website that said he was writing learn python 3.6. I don't want to read posts about how python 3 is bad, I will probably use it someday so I don't want to turn against it before I know anything about it. It's strange

Re: python help.

2017-04-10 Thread AudioGames . net Forum — Developers room : Hektor via Audiogames-reflector
Re: python help. If you do not have a lot of knowledge about python, this might be the best time to switch to using python 3. Most of the basics are similar. Is there anything particular you are looking for in a python tutorial? URL: http://forum.audiogames.net/viewtopic.php?pid=306580

Re: python help.

2017-04-10 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: python help. ZedShaw the author of LPTHW isn't going to python 3. Long story short, he hates it and tries to convince everyone its awful as well. That doesn't mean you should learn python 2 from him, but it is something to think about. I'll leave searching for his posts on why python 3

Re: python help.

2017-04-10 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: python help. Hello guitarman, i can do all of those things that you mesioned.then i m going to continue. URL: http://forum.audiogames.net/viewtopic.php?pid=306501#p306501 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: python help.

2017-04-10 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: python help. Hello.Don't worry the free online version is for python 2.7. You can buy the book that's written for python 3 but you really don't need to. You can read the free book easily it sticks to python 2.7 so you have nothing to worry about.You said you don't know much about

Re: python help.

2017-04-09 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: python help. Hello.My only problem is that i don't have a lot of knollage with python.i only have a little bit of knolage with BGT.But i don't think that i have enough knolage with python that i am able to write my own example python scripts.Is there any good python learning python

Re: python help.

2017-04-09 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: python help. Hello Ashley.Oh that's right I forgot about soundrts and rs games. I've never played rs games. Sound rts is really cool although I did not know it was open source. Last time I saw it, it was a pyc file which is just a compiled python file. If rs games does have lag than I

Re: python help.

2017-04-09 Thread AudioGames . net Forum — Developers room : Hektor via Audiogames-reflector
Re: python help. If you cannot find example code, another option is to write your own example code. If I am trying to learn how to use a framework and the code examples do not help, I will often write small little programs to try to learn pieces of the framework. URL: http

Re: python help.

2017-04-09 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: python help. RSGames is written in python 2.7. although, this game is really slow and laggy and i doubt you really want to base you code off of them. I'm not really sure if the lag is their algorithms or what, but its not good. also, soundRTS is written in python 2.7 I believe

Re: python help.

2017-04-09 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: python help. Thank you guitarman That you understand.I can maby find a few soft ware source codes, but they are not always accessable for the blind with screen readers. So i actualy want to try making audiogames.Thanks URL: http://forum.audiogames.net/viewtopic.php?pid=306364#p306364

Re: python help.

2017-04-08 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: python help. Hi Ashley.Well I was going to answer your questions but you got some really nice posts so that's good. Anyway, I don't know of too many source code games written in python. There was a fighting game called luta, that had it's source code included, butt that's gone as far

Re: python help.

2017-04-08 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: python help. Thanks to all of you for your help.This rely helps me.I already have accessable_output 2 installed, and also for libaudioverse.Now my question is, Are there any example audiogames writen in any one of this librarys?If there are, can any one please give me a link to them

Re: python help.

2017-04-07 Thread AudioGames . net Forum — Developers room : Blademan via Audiogames-reflector
Re: python help. My choices for the requirements you've described are as follows.Audio: The excellent libaudioverse library by camlorn, with the environment node and source nodes for 3-dimensional sound positioning.Screenreader output: accessible_output2 by ctoth.Keyboard, mouse, events

Re: python help.

2017-04-07 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: python help. You'll have to use multiple libraries to achieve that. For screen reader support you could use accessible_output or Tolk or some of those libraries. For audio purposes I recommend libaudioverse, which is a bit complicated, but you can ask for help on this forum. But just

python help.

2017-04-07 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
python help. Hello to all of you on the forum.I want to know the following:I want to make audiogames with python.I want them to have screen_reader surport, and i want sound positioning aswell, and i want the sound to pan.Whitch good library will work for me??I am using python 2.7.13I have

Re: Python Help Needed

2017-02-21 Thread AudioGames . net Forum — Developers room : tabutcu via Audiogames-reflector
Re: Python Help Needed i thing python is a cool language. URL: http://forum.audiogames.net/viewtopic.php?pid=298725#p298725 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Python Help Needed

2017-02-20 Thread AudioGames . net Forum — Developers room : stewie via Audiogames-reflector
Re: Python Help Needed Regarding the filename part, are you specifying the name as a program parameter? If so, spaces could be breaking it.I'm not sure if the forum is removing part of the code, but that code should be throwing runtime errors.    with open("{}".format(file

Re: Python Help Needed

2017-02-20 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Python Help Needed Hm, well if thats the case then python may be having difficulty recognizing the path to the file. You can get the full path like so:os.path.join(os.path.abspath("."), "2of12inf.txt")Just use it when loading the file. URL: http://forum.audiogam

Re: Python Help Needed

2017-02-20 Thread AudioGames . net Forum — Developers room : superb via Audiogames-reflector
Re: Python Help Needed That's the purplexing part. It is in the same directory as my script: my desktop. Why else could I be getting that error? URL: http://forum.audiogames.net/viewtopic.php?pid=298616#p298616 ___ Audiogames-reflector

Re: Python Help Needed

2017-02-20 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Python Help Needed Running your script with a file called "2of12inf.txt" seems to run ok, which would mean that the file your trying to load is either misspelled or not in the same directory as the script thats trying to load it. There's a few problems with your approach as w

Python Help Needed

2017-02-20 Thread AudioGames . net Forum — Developers room : superb via Audiogames-reflector
Python Help Needed Hello guys. I have an error that I can't quite fix. I am trying to create a program that will do the following things as of now.1. open a file and read it.2. put all the file's information in a list.3. strip any percent characters from any words in the list.4. print

Re: bit of python help

2015-05-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: bit of python help @Kyleman123, Modulo is a mathimatical term. It is the equivalent of a modulus, which is the base with respect to which a congruence is computed. It could also be The absolute value of a complex number. Either suits it. However, since were tlaking about both math

Re: bit of python help

2015-05-06 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: bit of python help You could also look at iterators from itertoolsThey are objects you call next on and it will alternate between 1 and 2.for example:import itertoolsl = [player1, player2, player3]iter = itertools.cycle(l)for i in range(5): print(next(iter

Re: bit of python help

2015-05-01 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: bit of python help Oh sorry, the french word is modulo and I thought it was the same word Hm I didnt programed in python for more than a year, but when you want to play a turn, you play it, and at the end of the loop, before updating the player index (to know that you are playing

Re: bit of python help

2015-05-01 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: bit of python help hmm, im assuming by modulo you mean module?i understand i think, but could you provide an example? URL: http://forum.audiogames.net/viewtopic.php?pid=214511#p214511 ___ Audiogames-reflector mailing list Audiogames

Re: bit of python help

2015-05-01 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: bit of python help Oh sorry, the french word is modulo and I thought it was the same word Hm I didnt programed in python for more than a year, but when you want to play a turn, you play it, and at the end of the loop, before updating the player index (to know that you are playing

Re: bit of python help

2015-05-01 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: bit of python help Just a trick, instead of using a condition, you can use modulos You can also use players in a list, and ++ the index of this list for each turn, and again with a modulo to loop around it URL: http://forum.audiogames.net/viewtopic.php?pid=214509#p214509

bit of python help

2015-05-01 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
bit of python help i am currently learning python. so as im getting fairly decent with it i thought it was time to start on a bit of a project. i am coding a monopoly game. this isnt really something i plan on releasing but if it turns out to be something really good, ill consider it.i

Re: bit of python help

2015-05-01 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector
Re: bit of python help Hi,First, you might be able to catch it with a try: except clause, but there are probably better solutions out there.Second, could I please get the code? itll really help me learn python more. URL: http://forum.audiogames.net/viewtopic.php?pid=214483#p214483

Re: bit of python help

2015-05-01 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector
Re: bit of python help Hi,First, you might be able to catch it with a try: except clause, but there are probably better solutions out there.Second, could I please get the code? itll really help me learn python mre. URL: http://forum.audiogames.net/viewtopic.php?pid=214483#p214483

Re: bit of python help

2015-05-01 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: bit of python help ive seen try statements around and i had to look up specifically what they were and stuff. ill see what i can do with that.ill probably will eventually post my code, but its in no state to be shown to anyone. at this point, its split into several different files

Re: bit of python help

2015-05-01 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: bit of python help well update time, it seems i am now able to loop around the board. yeah go me.a simple if conditional solved it. with a bit of math to manipulate the numbers a bit.but still dont really have a reliable way to switch players.im using an if block that if its player 1s

Re: Python help!

2014-06-26 Thread AudioGames . net Forum — Development room : SoundMUD via Audiogames-reflector
Re: Python help! And there is a tutorial in the documentation itself:https://docs.python.org/2/tutorial/index.htmlURL: http://forum.audiogames.net/viewtopic.php?pid=178345#p178345 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Python help!

2014-06-25 Thread AudioGames . net Forum — Development room : jak13 via Audiogames-reflector
Python help! hai guies i downloaded the python2.7 instaler and i want a guide to learn the language?, would love any help.. jak best regards.. thanksURL: http://forum.audiogames.net/viewtopic.php?pid=178257#p178257 ___ Audiogames-reflector mailing

Re: Python help!

2014-06-25 Thread AudioGames . net Forum — Development room : blindlord via Audiogames-reflector
Re: Python help! try [url="" />or the bookslearning pythonprogramming with pythonand the python pocket referenceURL: http://forum.audiogames.net/viewtopic.php?pid=178275#p178275 ___ Audiogames-reflector mailing list Audiogames-reflect

Re: Python help!

2014-06-25 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Python help! SecondLearn Python the hard way!URL: http://forum.audiogames.net/viewtopic.php?pid=178294#p178294 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Python help!

2014-06-25 Thread AudioGames . net Forum — Development room : tward via Audiogames-reflector
Re: Python help! In addition to the suggestions already given dont forget about docs.python.org which contains all the official Python documentation . It may not make sense when your a newbie, but it will become important later on when you begin to understand the basics and need to refer