Re: Tactical Battle 2.0

2014-10-13 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector
Re: Tactical Battle 2.0 I am using windows xp sp3, and I have even disabled and uninstalled my antivirus and firewall software, and yet it still tells me after it downloads the zip file that it cannot find the needed text files author.txt or settings.txt in the map packs folder. URL:

Re: can't connect to internet

2014-10-13 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: can't connect to internet How is your computer connected to the Internet? Do you usually connect your phone to the Internet from the same network? If so, then simply rebooting everything may well work. URL: http://forum.audiogames.net/viewtopic.php?pid=191917#p191917

Re: Tactical Battle 2.0

2014-10-13 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: Tactical Battle 2.0 @whocrazy: I am using the same system and got no problems with the mappacks. Thats strange.Hey, i got a nother question. Will it be possible to play this against friends in a multiplayergame? I think it would be more fun instead of playing against the computer.

Re: Tactical Battle 2.0

2014-10-13 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical Battle 2.0 @whocrazy, Did you manually copy map packs into the game folder?Or have you been using the in game map pack downloader?Are you launching the game with a desktop shortcut, or running TacticalBattle.exe directly?Try a fresh unzipping of the game and only using the in

AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector
AudioQuake Beta Release Its been a long time since I made an official release announcement about AudioQuake, and Im still not tired of doing it. Matt (the leading coder and other half of the project) has put together and finalised the working executables for both Mac and Windows (7+, Im

Re: Help: I've broken my Sixth Sense game

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Help: I've broken my Sixth Sense game Moderation! A couple of people have engaged in offtopic posting here, ie, just asking an unrelated question. Remember, if your post has nothing to do with what was previously in the topic and reads like a new question, it probably needs its own

Re: can't connect to internet

2014-10-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: can't connect to internet Did you by mistake turn off the internet in the notifications center? its possible to do this (Ive used it to save battery on occasion), but obviously you need it reconnecting. Does it say 3g or 4g, or wifi in the notifications area? URL:

Re: canceling windows disk error check?

2014-10-13 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector
Re: canceling windows disk error check? hi,I reran chkdsk overnightI used the /f parameterit generated a huge loghowever now I have a problemthe log in event viewer is truncatedeven hitting the copy button and pasting into notepad still gives the truncated logdoes anyone know where the

Re: guide dogs!

2014-10-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: guide dogs! Its something you get used to, and its not so much about hearing a dog as just being understanding. Dogs are more than capable of communicatingg if you pay attention.However bad it ends up being, I will say its worth it in the end, indeed Reever is currently curled up on my

Re: Pokemon X/Y, anyone playing?

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : Rhythm Heaven 77 via Audiogames-reflector
Re: Pokemon X/Y, anyone playing? Hello all. I am a huge pokemon fan, and would very much like to join, if the owner of the folder is around. My email is: manny7783mad...@gmail.com. Thank you. URL: http://forum.audiogames.net/viewtopic.php?pid=191925#p191925

Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: AudioQuake Beta Release Hi.Interesting stuff. Ill see if I can get it to work on my Mac. I tried it very long time ago, but without much success at all. But I think its time to give it a try again.Do I need to find an old copy of the original version of Quake for Mac, or is this

Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: AudioQuake Beta Release Hi again.So, I have just read the very limited readme, and played around with the tutorial.Sorry to say, but the tutorial doesnt make much sense to me. No explnation about what all those sonar beeps means. The tutorial says step on the platform to find the exit,

Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: AudioQuake Beta Release Hi again.So, I have just read the very limited readme, and played around with the tutorial.Sorry to say, but the tutorial doesnt make much sense to me. No explnation about what all those sonar beeps means. The tutorial says step on the platform to find the exit,

Re: Tactical Battle 2.0

2014-10-13 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Tactical Battle 2.0 Hi.This is an awesome release.Ive joined the mailinglist because Im working on a map pack, but I got very busy at my job and a lot of other things, so I havent had time to work on it for a while. But Ive followed the developement which is really awesome!I look so

Re: Paladin of the Sky, new full length audio game RPG

2014-10-13 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG How often does the developer check this topic? Or should I contact him privately regarding to my issue? URL: http://forum.audiogames.net/viewtopic.php?pid=191929#p191929 ___

Re: Skype crash problem

2014-10-13 Thread AudioGames . net Forum — Off-topic room : bucklee12 via Audiogames-reflector
Re: Skype crash problem turn off jaws, turn on Skype, turn on jaws. URL: http://forum.audiogames.net/viewtopic.php?pid=191930#p191930 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Tactical Battle 2.0

2014-10-13 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector
Re: Tactical Battle 2.0 I used the in game map pack downloader and I am running the program directly in a folder. Everything else works fine, I just cant download the map successfully.I mean, the file downloads and when it gets to 100% I get the error about the missing text files.I unzip

Re: Books by Stephen King

2014-10-13 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector
Re: Books by Stephen King I see. Yesterday, I heard the super awesome 3d audiodrama The Mist written by Stephen King. [[wow]], this audiodrama is awesome, and really scary! But well, some of the characters are as you describe, and most of the story is happening in one building... Just

Re: Books by Stephen King

2014-10-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Books by Stephen King King as I said does have a tendency to almost the opposite of the Koontz style niceness, given the amount of his characters who ar alcoholics, or drug adicts, or embezle money, or have cheat on their wives/husbands, indulge in abusive relationships or whatever,

Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: AudioQuake Beta Release Hi,This is actually quite interesting. I havent tried it yet, but Im wondering whats going to happen from here. Is the game re-entering development or is it more of a way to get the modern systems working with it? URL:

Re: guide dogs!

2014-10-13 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: guide dogs! Ive no sight at all and I have no issues now interacting with Kirk. I cant promise you will have plain sailing but so long as the trainers have done their job right everything will fall into place, you just need to give it time. URL:

Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : mario navarro via Audiogames-reflector
Re: AudioQuake Beta Release hi.this game runs on win- 8.1 64bites?I tried but give me a error.what should i do to play this game in the win- 8.1 if it works?thanks.cheers. URL: http://forum.audiogames.net/viewtopic.php?pid=191936#p191936 ___

Re: A really good Dr. who related Youtube series

2014-10-13 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: A really good Dr. who related Youtube series 4 extra has got as far as relative dimension, rather entertaining. It was nice having the throwback to Susan even though Ive never seen any of the episodes with her in. The bit at the end about the doctor deleting all but one room from the

Re: Monthly chat October

2014-10-13 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: Monthly chat October Hi,Just chiming in again with something that happened this morning (I know this topics more about life in general, but I just wanted to tell this story.)I heard a new song that I put on my android, it was a japanese tune. Well, I really liked the drum pattern to

Re: Monthly chat October

2014-10-13 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: Monthly chat October Hi,Just chiming in again with something that happened this morning (I know this topics more about life in general, but I just wanted to tell this story.)I heard a new song that I put on my android, it was a japanese tune. Well, I really liked the drum pattern to

Re: Adventure At C:

2014-10-13 Thread AudioGames . net Forum — New releases room : cruiser destroyer via Audiogames-reflector
Re: Adventure At C: hey pkn master! this game is fun! it is funny and hard to playthrough i have two questions: 1 how to create custom viruses? and how to create custom flors in the neo stage neo example stage flor not regular. how i can create my flore? URL:

Re: I encountered a problem with my little sidescrolling movement program

2014-10-13 Thread AudioGames . net Forum — Developers room : stewie via Audiogames-reflector
Re: I encountered a problem with my little sidescrolling movement program His problem was that the players position variable was being incremented thousands of times a second. You could use a wait() function, or you could check your results against a timer. A wait function will basically

Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : speeder via Audiogames-reflector
Re: AudioQuake Beta Release sorry to say, but those sounds are crap, pack 1 is missing. those sounds were from original quake. please improve the sounds! URL: http://forum.audiogames.net/viewtopic.php?pid=191941#p191941 ___

does processor matter much?

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : kg84 via Audiogames-reflector
does processor matter much? Hi.When playing audio games is there much difference with the processor?I mean there is core i3, i5 and i7.Does this matter? URL: http://forum.audiogames.net/viewtopic.php?pid=191942#p191942 ___

Re: guide dogs!

2014-10-13 Thread AudioGames . net Forum — Off-topic room : aaron77 via Audiogames-reflector
Re: guide dogs! Well, the Trainer will be here with the dog in less than 3 hours now! Thanks guys for the support and tips! URL: http://forum.audiogames.net/viewtopic.php?pid=191943#p191943 ___ Audiogames-reflector mailing list

Re: does processor matter much?

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector
Re: does processor matter much? Highly doubtful for audiogames. Its an entirely different matter though for day-to-day use; id recommend getting an I5 at least. URL: http://forum.audiogames.net/viewtopic.php?pid=191944#p191944 ___

Re: Tactical battle: Questions on making your own map pack

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector
Re: Tactical battle: Questions on making your own map pack That unit dying and getting attacked thing got fixed I think in version 2. Upgrading to version 10 of the parser is better because thats what new flags will be based off in the future (like script flags those are v10 only) I think,

Re: Papa Sangre spoiler-free review

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : AstralAudio via Audiogames-reflector
Re: Papa Sangre spoiler-free review Already done. URL: http://forum.audiogames.net/viewtopic.php?pid=191946#p191946 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Papa Sangre spoiler-free review

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : AstralAudio via Audiogames-reflector
Re: Papa Sangre spoiler-free review Already done. Feel free to run it in the magazine if the shoe fits. URL: http://forum.audiogames.net/viewtopic.php?pid=191946#p191946 ___ Audiogames-reflector mailing list

question for you guys about install old packages on linux...

2014-10-13 Thread AudioGames . net Forum — Off-topic room : daniel via Audiogames-reflector
question for you guys about install old packages on linux... Hi guys,Im relatively new to Linux in general-Im currently using vinux...A question for you guys: Im attempting to install gcc and g++-3.3 and 3.4...I cant seem to find the correct sources to add to sources.list--it may just be

Re: Papa Sangre spoiler-free review

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Papa Sangre spoiler-free review Yep, I saw the review yesterday, very nice. I dont know what you mean by magazine Thereused to be the audeasy magazine that went out monthly but there hasnt been an issue in about 7 years or so, indeed that was part of the point of setting up the

Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector
Re: AudioQuake Beta Release Hi sebby, I think that concept of audioquake dedicated for us is very god idea, but I have a question.Are you going to make audioquake based of newest version of quake than quake 1.It is so old version and I think that remaking and modyfying old version of this

Re: Tactical Battle 2.0

2014-10-13 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector
Re: Tactical Battle 2.0 yes I wish we could play online against and with friends. like I could be the good and an online friend could be the enemy. or you could do team player. hey this would be perfect! in tacticle battles3 online play where either 1. you are good and your friend is the

Re: Tactical Battle 2.0

2014-10-13 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector
Re: Tactical Battle 2.0 hi slj what map pack are you working on? also does anyone know how to rip sounds from sighted peoples video games so I can then use them in a map pack? I unzipped my tacticle battles into c:\users\username\my documents\ . URL:

Re: Tactical Battle 2.0

2014-10-13 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector
Re: Tactical Battle 2.0 also I would love to play tacticle battles on my android phone! and if it were in the google play store I would pay $20 or $30 to play tacticle battles on my phone. URL: http://forum.audiogames.net/viewtopic.php?pid=191952#p191952

Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector
Re: AudioQuake Beta Release hi, on windows vista I have the following errorTraceback (most recent call last): File C:\Python27\lib\site-packages\cx_Freeze\initscripts\Console.py, line 27, in module File AudioQuake.py, line 7, in module File C:\Python27\lib\site-packages\GUI\__init__.py,

Re: A really good Dr. who related Youtube series

2014-10-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: A really good Dr. who related Youtube series Yep, Susan and the Doctor meeting is an example of how to do emotional character stuff with he Doctor right, though I dont know if it would have as much impact if you didnt know as much about who Susan is. I havent seen that many original

Re: mud: the eternal wars

2014-10-13 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!Jus to bump up some excitement, we are working on comets. Yes, comets, to float in space, you could use a special vehicle to harvest gasses from their coma and nuclious sections, and thered be two other sections which you could harvest gasses from with a

bk1 stuck after killing ultra brat boy

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : flame_elchemist via Audiogames-reflector
bk1 stuck after killing ultra brat boy Hi,I just defeated the ultra brat boy and after i go through the portal i end up in the middle of no where and i dont know where to go. All i see are brat boys and walls. Could someone give me detailed instructions on where to go? URL:

Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector
Re: AudioQuake Beta Release Yeah, why noone is doing quake 2 or 3? these sounds much much better and are better actually. URL: http://forum.audiogames.net/viewtopic.php?pid=191956#p191956 ___ Audiogames-reflector mailing list

Re: Monthly chat October

2014-10-13 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: Monthly chat October Hi,Just chiming in again with something that happened this morning (I know this topics more about life in general, but I just wanted to tell this story.)I heard a new song that I put on my android, it was a japanese tune. Well, I really liked the drum pattern to

Re: a sweet return

2014-10-13 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector
Re: a sweet return Hi,I have the same problem as Stewie with the new keys, they just dont work. The new version is just like the one before regarding the keys.Best regardsTikki URL: http://forum.audiogames.net/viewtopic.php?pid=191959#p191959

Re: mud: the eternal wars

2014-10-13 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: mud: the eternal wars Awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=191960#p191960 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: best audio player?

2014-10-13 Thread AudioGames . net Forum — Off-topic room : pitermach via Audiogames-reflector
Re: best audio player? Sighted people seem to be really liking Vox and from what Ive reqad about it it looks very good indeed. However, its not very accessible - lots of unlabeled controls, but more importantly the list for your playlist and library is inaccessible. They did say at one

Re: Paladin of the sky, soundtrack titles

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : sapphire kickman via Audiogames-reflector
Re: Paladin of the sky, soundtrack titles guys, dont replacing folder in a BTSynk folders. Last time I went to that folders, that folders keep larger and larger. I mean, if that folders have exist the same song, dont move in to archive or delete them . Or, even fotos URL:

Re: mud: the eternal wars

2014-10-13 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: mud: the eternal wars And this, my friends, is precisely why Im still playing. I have a set of complaints with the system, a couple of things that annoy me, but the feature list is such that I can just look the other way for the most part. Today, I had my engines shot out from under

Re: Cyber Knights discussion

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @bigdog - yes, Cyber Knights is an Android only game. URL: http://forum.audiogames.net/viewtopic.php?pid=191964#p191964 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: mud: the eternal wars

2014-10-13 Thread AudioGames . net Forum — New releases room : moore2it via Audiogames-reflector
Re: mud: the eternal wars Im curious; will ships themselves eventually have descriptions, or do they already? For example, if I were to glance at a fighter from the outside. I think it would be cool to actually know what a fighter looks like rather than just simply seing its paint job.

Re: guide dogs!

2014-10-13 Thread AudioGames . net Forum — Off-topic room : Cinnamon via Audiogames-reflector
Re: guide dogs! I hope today is super special and magical for you. I cant remember what, if anything, I wrote in this thread earlier.I was worried about breaking my dog. Would she hate me? Would she not want to have anything to do with me? Im completely blind as well, and grew up with

Re: MTG Studios Projects Pole

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : the terminator via Audiogames-reflector
Re: MTG Studios Projects Pole spam spam spam! URL: http://forum.audiogames.net/viewtopic.php?pid=191967#p191967 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: MTG Studios Projects Pole

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : the terminator via Audiogames-reflector
Re: MTG Studios Projects Pole why is he spamming with no crappy pole? URL: http://forum.audiogames.net/viewtopic.php?pid=191968#p191968 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Papa Sangre spoiler-free review

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector
Re: Papa Sangre spoiler-free review Well, bought PS2 yesterday. I rather suspect Id have done better to wait till I upgraded to a newer phone. I dont think the 4S is quite up to the task LOL. The game plays but it seems to lag at times which is bad when youre trying to run away from

does processor matter much?

2014-10-13 Thread AudioGames . net Forum — Off-topic room : kg84 via Audiogames-reflector
does processor matter much? Hi.When playing audio games is there much difference with the processor?I mean there is core i3, i5 and i7.Does this matter? URL: http://forum.audiogames.net/viewtopic.php?pid=191942#p191942 ___

Re: does processor matter much?

2014-10-13 Thread AudioGames . net Forum — Off-topic room : Victorious via Audiogames-reflector
Re: does processor matter much? Highly doubtful for audiogames. Its an entirely different matter though for day-to-day use; id recommend getting an I5 at least. URL: http://forum.audiogames.net/viewtopic.php?pid=191944#p191944 ___

Re: does processor matter much?

2014-10-13 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: does processor matter much? Moderation!Someone has reported this topic for moving to the off topic room. I have done so, however, I might end up moving it back. Please read every topic thoroughly before reporting it, because this poster has asked, specifically, about Audiogames. URL:

Re: does processor matter much?

2014-10-13 Thread AudioGames . net Forum — Off-topic room : roelvdwal via Audiogames-reflector
Re: does processor matter much? It can actually matter quite a bit. the more complex the game, the more it matters. For example when youre playing blast chamber it wont matter much but if you play a large map with many units in tactical battle and you have a slow processor, the battle

Re: simulators and games archive

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : the terminator via Audiogames-reflector
Re: simulators and games archive https://www.dropbox.com/s/bavcumoi8fkis … o.exe?dl=0 URL: http://forum.audiogames.net/viewtopic.php?pid=191972#p191972 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: What's up with Scroling Battles?

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : the terminator via Audiogames-reflector
Re: What's up with Scroling Battles? page down URL: http://forum.audiogames.net/viewtopic.php?pid=191973#p191973 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

DglexsoftCore Released!

2014-10-13 Thread AudioGames . net Forum — New releases room : Dgleks via Audiogames-reflector
DglexsoftCore Released! Hello, everyone!As some of you may or may not have heard, ive been working on a MOO core, and at last, after promissing to release a public copy for a long time, here it is!It comes working with virtual and object exits in the same instance, enabling you to have

Re: Monthly chat October

2014-10-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Monthly chat October Hay Aaron that is cool! I need to get the soundtrack to the new smash brothers, as I have both previous ones and still love hearing tunes from my favourite games like Kirby and Metroid remixed, even if I cant actualy play smashbros myself like I can some of the

Re: Tactical Battle 2.0

2014-10-13 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Tactical Battle 2.0 Im just now realising how much I suck at this game for the moment. haha.That age of warlords pack looks totally awesome though. actually, they all do. its hard to figure out what I wanna try first. URL: http://forum.audiogames.net/viewtopic.php?pid=191976#p191976

Re: Monthly chat October

2014-10-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Monthly chat October Hay Aaron that is cool! I need to get the soundtrack to the new smash brothers, as I have both previous ones and still love hearing tunes from my favourite games like Kirby and Metroid remixed, even if I cant actualy play smashbros myself like I can some of the

Re: Pokemon X/Y, anyone playing?

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : Loxias via Audiogames-reflector
Re: Pokemon X/Y, anyone playing? Hey Dan_C, if you have a GBA emulator, Ruby or Sapphire would be a good game to start with. I find them fairly easy to navigate and there are sounds for lots of things such as moving around menus, some of which werent present in the games before them, while

Re: guide dogs!

2014-10-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: guide dogs! [[wow]] Cinnamon that sounds hard. I had similar experiences with Reever as I said, although ironically the thing that started to solve things was me getting her to do something which her trainer definitely didnt approve of, climb on my bed with me as I was just lying down

Re: Pokemon X/Y, anyone playing?

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Pokemon X/Y, anyone playing? thanking you! do we have any stuff for the ruby/sapphire games? will definitely give it a shot though. URL: http://forum.audiogames.net/viewtopic.php?pid=191979#p191979 ___ Audiogames-reflector mailing list

Re: New smash bros game, anyone playing?

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: New smash bros game, anyone playing? Im tempted to get a 2d or 3ds for this. However I remember holes being the bane of mmy life when playing melee; also, is there any way for us to realistically interact with items and the like?I really wish I could play brawl, but its way more

Re: Cyber Knights discussion

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector
Re: Cyber Knights discussion Hi all and TreseBrothers,I like this new CK update, however I have two problems.There are still some unlabeled buttons on the hud that are after the group of buttons. They are also on the computer screen, status, etc.Another problem which is making it

Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector
Re: AudioQuake Beta Release Thanks all for the comments so far.@SLJ, Its all there in the beta, no additional software required. Youre right, the docs are missing in action at the moment. I wonder if we could reuse the docs we already had; I will look into it, but for now its mostly going

Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector
Re: AudioQuake Beta Release Thanks all for the comments so far.@SLJ, Its all there in the beta, no additional software required. Youre right, the docs are missing in action at the moment. I wonder if we could reuse the docs we already had; I will look into it, but for now its mostly going

Re: question for you guys about install old packages on linux...

2014-10-13 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: question for you guys about install old packages on linux... Just curious: why do you want to install GCC 3.x? It is ancient, and its not clear to me why youd want to do that. URL: http://forum.audiogames.net/viewtopic.php?pid=191983#p191983

Re: simulators and games archive

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : Arabic two thousand via Audiogames-reflector
Re: simulators and games archive o, hmm, Thank you! URL: http://forum.audiogames.net/viewtopic.php?pid=191984#p191984 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Tactical Battle 2.0

2014-10-13 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector
Re: Tactical Battle 2.0 [[wow]]. Ive just had the chance to try this out with my Windows VM. Im very impressed. I do wonder about some of the map packs though, they dont seem to have a lot of documentation. Age of Warlords seems to have a game mechanics file, but nothing else that I could

Re: Pokemon X/Y, anyone playing?

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : arqmeister via Audiogames-reflector
Re: Pokemon X/Y, anyone playing? We dont have stuff for everything for ruby and safire. For example, as of now, you wont get directions from town to town or through caves, but you can probably get through a lot of it on your own, as long as you read a mainstream walkthrough to help you

Re: mud: the eternal wars

2014-10-13 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: mud: the eternal wars Greetings!I do think we have some misunderstandings here.We dont have painting, although our starships can be engraved. Advantages of engraving:1. It doesnt go away.2. You dont need any special objects to engrave, its an upgrade.3. We have two levels, standard and

Re: guide dogs!

2014-10-13 Thread AudioGames . net Forum — Off-topic room : aaron77 via Audiogames-reflector
Re: guide dogs! Fiona is an amazing doggy! that is all!I got her this morning. The trainer was really nice, and so was the dog! As soon as she came to the house she was jumping on me and really excited.We hung out in my room for a while and she was great; She didnt really listen to my

Re: simulators and games archive

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : the terminator via Audiogames-reflector
Re: simulators and games archive yeah yeah URL: http://forum.audiogames.net/viewtopic.php?pid=191989#p191989 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: does processor matter much?

2014-10-13 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: does processor matter much? No, not really, not for Audiogames.Processor is kind of odd now. The truth is that processors are no longer the limiting factor in your computer: we can execute x instructions a second, but only get y amount of data to the processor in a second. Y is much

Re: Monthly chat October

2014-10-13 Thread AudioGames . net Forum — Off-topic room : gamecreator via Audiogames-reflector
Re: Monthly chat October [[wow]],glad that this toppick came back. Right now im just impressed for myself. Yay, yay. Thee thing is that yesterday i were playing swamp and some good friends invited me to join up in a teamtalk cannel. Now, remember, english is not my first lenguaje and i

Re: Monthly chat October

2014-10-13 Thread AudioGames . net Forum — Off-topic room : gamecreator via Audiogames-reflector
Re: Monthly chat October [[wow]],glad that this toppick came back. Right now im just impressed for myself. Yay, yay. The thing is that yesterday i were playing swamp and some good friends invited me to join up in a teamtalk channel. Now, remember, english is not my first languaje and i

Re: Pokemon X/Y, anyone playing?

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : Rhythm Heaven 77 via Audiogames-reflector
Re: Pokemon X/Y, anyone playing? Hello all. Thank you very much for the invite, and I have just accepted now. I am loving these walkthroughs. I am now helping a really good friend of mine with pokemon X. I cant wait to get the 6th gen games for myself, as well as Omega Ruby, and Alpha

Re: DglexsoftCore Released!

2014-10-13 Thread AudioGames . net Forum — New releases room : Dgleks via Audiogames-reflector
Re: DglexsoftCore Released! Oh, and please do post here if you download it or have downloaded it, so I know how many people are actually intrested in it. That way it will be easier to decide if I should continue the project or not.Thanks!-Dgleks-Dglexsoft URL:

Re: Tactical battle: Questions on making your own map pack

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : ShadowMamba via Audiogames-reflector
Re: Tactical battle: Questions on making your own map pack Any idea when it comes out of the beta version?Also, there is a bug in my version where if I have a unit that has the hp_restore_mod for healing skills, it also affects attacks for some reason so I do 100 damage then restore 70 hp

Re: DglexsoftCore Released!

2014-10-13 Thread AudioGames . net Forum — New releases room : Dranelement via Audiogames-reflector
Re: DglexsoftCore Released! Hi, what server is this meant to be run on? Ive tried it on both lambda and stunt running under ubuntu 14.04 and no luck URL: http://forum.audiogames.net/viewtopic.php?pid=191995#p191995 ___ Audiogames-reflector

Re: Cyber Knights discussion

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @Orin - thanks for the feedback. The current big items I now am tracking against on my list are:1. Allow Enter Building / Access Data Term via VO (this is what is blocking you. Youve arrived at the data terminal, but you cant access it. ... if you play Star

Re: does processor matter much?

2014-10-13 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: does processor matter much? Overall I agree, audio games have very, very low system requirements compared to mainstream games. No doubt part of this is the high demand placed on the system from graphics not being needed in audio games.For performance within Windows any quad core I5

Re: guide dogs!

2014-10-13 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: guide dogs! Glad to hear it. Dont worry, Kirk didnt really listen to me when not in the harness at first. They put a group of us up in a hotel for a couple weeks so they could train us all together and when I told Kirk to sit this older ladys guide dog sat instead while Kirk simply

Re: DglexsoftCore Released!

2014-10-13 Thread AudioGames . net Forum — New releases room : Dgleks via Audiogames-reflector
Re: DglexsoftCore Released! It should work under GammaMOO. URL: http://forum.audiogames.net/viewtopic.php?pid=191999#p191999 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A really good Dr. who related Youtube series

2014-10-13 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: A really good Dr. who related Youtube series Well I was generally aware Susan was the Doctors granddaughter and she had travelled with him but beyond that nothing.Sometimes its nice when they keep the occasional role in the family, it keeps the connection to the past very much alive