Chaos: 3D MMORPG Browser Game

2015-01-26 Thread AudioGames . net Forum — New releases room : nanashifxd via Audiogames-reflector


  


Chaos: 3D MMORPG Browser Game

"Chaos" is the first multi-hero, 3D ARPG web game which is based on western myth. It had its first closed beta on 1.23rd.It tells a story that when the God disappears, a battle starts between the Admodian and the Protoss.  The player is the main character of the game as a solider of the empire, meanwhile, the player has the gene of both the Asmodian and the Protoss. In the game, the player will join to settle the riots of the Air Battle, kill ferocious beast, and challenge the dragon who tries to attack the empire.Here's the official site:

URL: http://forum.audiogames.net/viewtopic.php?pid=202546#p202546




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Chaos: 3D MMORPG Browser Game

2015-01-26 Thread AudioGames . net Forum — New releases room : nanashifxd via Audiogames-reflector


  


Chaos: 3D MMORPG Browser Game

"Chaos" is the first multi-hero, 3D ARPG web game which is based on western myth. It had its first closed beta on 1.23rd.It tells a story that when the God disappears, a battle starts between the Admodian and the Protoss.  The player is the main character of the game as a solider of the empire, meanwhile, the player has the gene of both the Asmodian and the Protoss. In the game, the player will join to settle the riots of the Air Battle, kill ferocious beast, and challenge the dragon who tries to attack the empire.Here's the official site: www.joybit.com

URL: http://forum.audiogames.net/viewtopic.php?pid=202546#p202546




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-26 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Hanif basically hit it on the head. Fighting games are essentially a side scroller limitted to one screen and a small area. so you can only do things like move left and right, jump, and crouch. 3d fighters like Tekken or Soul Calibur feature those same things, as well as side stepping and sometimes circular movement like in Soul Calibur. And skyrim is definitely not accessible... for the simple fact that it's an open world game. Sad, but there you have it.

URL: http://forum.audiogames.net/viewtopic.php?pid=202545#p202545




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Re: Swamp, zombie FPS by Aprone

2015-01-26 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I would be very interested in the swamp package!Also for new features, I feel that the bbolt action skill should be added in the game again since the m40 will give the most xp and rep when leveling.  Thoughts?

URL: http://forum.audiogames.net/viewtopic.php?pid=202544#p202544




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Re: talking windows pe four 64 bit installation of windows now available.

2015-01-26 Thread AudioGames . net Forum — Off-topic room : mayson via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

HI all! I have  verified that it works. I was able to install windows 8.1 64 bit succesfully without sited help!

URL: http://forum.audiogames.net/viewtopic.php?pid=202543#p202543




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Re: death match project alpha

2015-01-26 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: death match project alpha

I completed all the missions in death match project alpha, and I need help with the custom missions.the custom missions are aegis8 but I don't know the rest of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=202542#p202542




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Re: linux distro that is light on resources but accessible?

2015-01-26 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: linux distro that is light on resources but accessible?

Hi,Hacker, instead ofparted /dev/sda --script mklabel gptsgdisk /dev/sda -o -n 1:0:4096:ef02 -n 2:4097:500M -n 3:1024001:0parted /dev/sda --script set 1 bios_grub onparted /dev/sda --script disk_set pmbr_boot onmkfs.ext4 /dev/sda2I'd recommendecho "Beginning partitioning stage with fdisk."fdisk /dev/sdamkfs.btrfs /dev/sda1etc. Prompt them for the number of partitions they created and for loop through the numbers and mkfs them with btrfs. Always use BTRFS; its quite fast and has recovery features. Alternatively, ask them what file system they want to use and proceed from there.

URL: http://forum.audiogames.net/viewtopic.php?pid=202541#p202541




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Re: Accessible Ps2 and Ps3 Games?

2015-01-26 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: Accessible Ps2 and Ps3 Games?

Hey Hanif. Thank you for the discription. I will try it in the near future.@Guitarman: Oh yes, this recording would be nice if you can find it. Hey, there is another relatively accessible ps2 game. The red starIts a sidescroler beat em up. Its tricky but possible to play. oooh nd you can play it in coop with a friend. Thats funny.And yes, mortal kombat is allways awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=202540#p202540




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Re: Paladin of the Sky, new full length audio game RPG

2015-01-26 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

I've been playing Paladin and really enjoyed it. I know this has been discussed a lot, but once again how many galactic dusts are there to find? I've found 35, I can't go left and right in the wastelands before the Pierre fight. Is there anything there to find? Am I missing anything?

URL: http://forum.audiogames.net/viewtopic.php?pid=202539#p202539




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Re: My first ever fully functional bgt game, target!

2015-01-26 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: My first ever fully functional bgt game, target!

hi pianoman, this is a great project, going to download it.Is this a shoot some target game?

URL: http://forum.audiogames.net/viewtopic.php?pid=202538#p202538




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Re: My first ever fully functional bgt game, target!

2015-01-26 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: My first ever fully functional bgt game, target!

hi pianoman, this is a great project, going to download it.Is this a shoot some target game?

URL: http://forum.audiogames.net/viewtopic.php?pid=202537#p202537




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-26 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

mk9 is a 2D fighting game, so you can only move left or right, but you can jump and crouch.Same goes for injustice or any 2D fighters.

URL: http://forum.audiogames.net/viewtopic.php?pid=202536#p202536




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Re: talking windows pe four 64 bit installation of windows now available.

2015-01-26 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

OK, so I'm uploading both the already-mentioned disk.zip for when somebody figures out if or whether it actually works, and then the bundle of four self-extracting files I already have (possibly including the above installer) in the tar archive Win7PEWithNVDA-Bundle.tar. The links will work when they're up.@leibylucwgamer: that is something we will have to figure out, but it looks like the contents of the PE DVD.

URL: http://forum.audiogames.net/viewtopic.php?pid=202535#p202535




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Re: My first ever fully functional bgt game, target!

2015-01-26 Thread AudioGames . net Forum — New releases room : coltonhill01 via Audiogames-reflector


  


Re: My first ever fully functional bgt game, target!

I will add a keyhook in the future, sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=202533#p202533




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Re: I'm thinking about getting a Windows Phone 8.1 device, your thoughts?

2015-01-26 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Re: I'm thinking about getting a Windows Phone 8.1 device, your thoughts?

Chris, I think you're right.  I'm so far gone from the Windows/Android phone world.Best Regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=202534#p202534




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Re: My first ever fully functional bgt game, target!

2015-01-26 Thread AudioGames . net Forum — New releases room : coltonhill01 via Audiogames-reflector


  


Re: My first ever fully functional bgt game, target!

Um, this game is a sapi game, sorry. I call speak_wait all over the place, so I can only use sapi. I could add a keyhook, but the new windows versions break that, and jaws sucks.

URL: http://forum.audiogames.net/viewtopic.php?pid=202532#p202532




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Re: talking windows pe four 64 bit installation of windows now available.

2015-01-26 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

Can someone go into more detail as to what this is?Best regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=202531#p202531




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Re: My first ever fully functional bgt game, target!

2015-01-26 Thread AudioGames . net Forum — New releases room : audiogames . net fan via Audiogames-reflector


  


Re: My first ever fully functional bgt game, target!

Hello colton,Here is a list of suggestions I think would be cool:A keyhook for jaws, and screenreader support. Those are all my current suggestions, as I play the game I may suggest more things. Seems like a cool project so far though. If you need help adding screenreader support, I can give you some code I have made for it or you can use the already existing classes for it such as speech manager.

URL: http://forum.audiogames.net/viewtopic.php?pid=202530#p202530




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Re: Problem with Papa Sangre

2015-01-26 Thread AudioGames . net Forum — General Game Discussion : leibylucwgamer via Audiogames-reflector


  


Re: Problem with Papa Sangre

BryanP is right.  You can't switch motion modes in the first game.It seems like the controls are reversed.  I have to hold it so swiping is at the bottom of the screen, and the feet are at the top.Best Regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=202529#p202529




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-26 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Basically you want to click on links ending in .dat, those are the files with the acounts. The links with no extension are folders.

URL: http://forum.audiogames.net/viewtopic.php?pid=202528#p202528




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Re: Prometheus: The Eternal Wars

2015-01-26 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!@Dark: Thanks for the feedback! The introduction help file has been majorly updated and it includes now a lot more information and a guide from creation to landing with your first ship.

URL: http://forum.audiogames.net/viewtopic.php?pid=202527#p202527




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Re: Developer Diary for a game I'm realising, very similar to SoundMUD

2015-01-26 Thread AudioGames . net Forum — Developers room : Haramir via Audiogames-reflector


  


Re: Developer Diary for a game I'm realising, very similar to SoundMUD

Hey MR Dragon, since I'm not a developer, I can offer you my plot ideas and playtesting if interested. I'm trying to understand Bgt, but the process is going way too slow for me to be able to help with this.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=202525#p202525




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Jailbreak iOS 8.1.2

2015-01-26 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Jailbreak iOS 8.1.2

Has anyone successfully jailbroken iOS 8.1.2?  TaiG, the latest program I've seen released, is not accessible.Best Regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=202526#p202526




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Re: Full-Fledged Audio RPG: Seeking Help

2015-01-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Full-Fledged Audio RPG: Seeking Help

Yeah. Um. For this, Python brings basically 0 limitations to the table.  Most interpreted languages bring zero limitations to the table.  This is not a performance intensive project, and god help you if you do this in C++.

URL: http://forum.audiogames.net/viewtopic.php?pid=202524#p202524




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Re: talking windows pe four 64 bit installation of windows now available.

2015-01-26 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

@Mayson: going now--very, very slowly though. Ta.@gellman: got it, ta. Will verify.So, this is to be booted up on an EFI machine, or you must have a copy of the bootsect tool to render an MBR disk bootable, then?I will put together an archive of what I have and chuck it up for you to experiment with.

URL: http://forum.audiogames.net/viewtopic.php?pid=202523#p202523




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Re: talking windows pe four 64 bit installation of windows now available.

2015-01-26 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

@Mayson: going now, ta.@gellman: got it, ta. Will verify.So, this is to be booted up on an EFI machine, or you must have a copy of the bootsect tool to render an MBR disk bootable, then?I will put together an archive of what I have and chuck it up for you to experiment with.

URL: http://forum.audiogames.net/viewtopic.php?pid=202523#p202523




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Re: talking windows pe four 64 bit installation of windows now available.

2015-01-26 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

@Mayson: going now, ta.@gellman: got it, ta. Will verify.

URL: http://forum.audiogames.net/viewtopic.php?pid=202523#p202523




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Re: talking windows pe four 64 bit installation of windows now available.

2015-01-26 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

@Mayson: going now, ta.

URL: http://forum.audiogames.net/viewtopic.php?pid=202523#p202523




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Re: bgt question

2015-01-26 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: bgt question

I'm not sure if you'd necessarily need anything abstract classes provide that you can't get with interfaces, unless it's variables?

URL: http://forum.audiogames.net/viewtopic.php?pid=202522#p202522




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-26 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Lol assault_freak this stuff is new to me since I haven't played any mainstream games accept for fighting games. I was watching a friend play skyrim and was hoping that might be accessible but it doesn't look like it. There is to much going on and it's an open world game so I'm sure you have to look at things to have some idea where to go.You know I was playing mortal kombat 9 and noticed something interesting. You can't hear your footsteps but I noticed you can hear the positions of the characters but my question was can you only move left and right in this game? Because I noticed when I move the left analog stick I can move left and right but not forward and backward or I don't hear sound change if I move forward.

URL: http://forum.audiogames.net/viewtopic.php?pid=202521#p202521




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Re: talking windows pe four 64 bit installation of windows now available.

2015-01-26 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

@SebbyCheck your PM.

URL: http://forum.audiogames.net/viewtopic.php?pid=202520#p202520




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Re: bgt question

2015-01-26 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector


  


Re: bgt question

Hi,I knew about this feature of bgt, but in the sort of minigames I am creating right now in it, I don't really need it for much as of right now. I can see it coming in very useful later on, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=202519#p202519




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Re: want to add xbox 360 controller support in bgt, is this possible?

2015-01-26 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector


  


Re: want to add xbox 360 controller support in bgt, is this possible?

Hello,I do not believe bgt has support for xbox controlers and other gaming controlers such as those for ps. You may, however, be able to find a dll for such support, however I've never needed this so have not really looked into it. Sorry I couldn't help more.

URL: http://forum.audiogames.net/viewtopic.php?pid=202518#p202518




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Re: talking windows pe four 64 bit installation of windows now available.

2015-01-26 Thread AudioGames . net Forum — Off-topic room : mayson via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

hi all, hear is the new link to the file a user had reported that the link gave an error hear is the new link. http://stor9155.uppcdn.com/dl/lnofapwky … s/disk.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=202517#p202517




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Re: talking windows pe four 64 bit installation of windows now available.

2015-01-26 Thread AudioGames . net Forum — Off-topic room : mayson via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

hello Seby, the page works just fine on my end. I cant host it anywhear else. let's see if anyone else has this same problem. if I get a high demand, I will drop box it.

URL: http://forum.audiogames.net/viewtopic.php?pid=202516#p202516




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BGT pack stuff and custom classes and functions

2015-01-26 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector


  


BGT pack stuff and custom classes and functions

I want to create a script that will do the following.1: Locate a pack file on disk via a browse function.2: Open the pack file and ask for the decryption key, and then use that to decrypt the sounds in the file.3: Open the contents of the pack file in the same file and folder view mode, allowing you to play and extract files. Press enter to open a menu on the file, where you can open it with bgt if it's a audio file, or extract it to a specified folder on disk.Also, I wish it was possible to create a pack creater that would allow you to either select files to be added to the pack in a folder file list mode, or just add a folder and all subfolders to the script's pack, folders intacked.I do sort of know how to create a browse function, thanks to Cae Jones's scripts, browser being one of them. But this thing will not open inside a pack file.

URL: http://forum.audiogames.net/viewtopic.php?pid=202515#p202515




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Re: Announcing the release of remnant 2.0!

2015-01-26 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Announcing the release of remnant 2.0!

thanks for sending the link.I've already downloaded the chapter, but I haven't tryed it.I'll give the chapter 3 beta a go and see What I think about it.however the readme says that I may get an end of beta message as well.plus the recorded dialogs weren't added, as well as background music.are you sure it's going to be a May or June release?

URL: http://forum.audiogames.net/viewtopic.php?pid=202514#p202514




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Re: Super Airik the Cleric Now Available

2015-01-26 Thread AudioGames . net Forum — New releases room : jyro22 via Audiogames-reflector


  


Re: Super Airik the Cleric Now Available

Jeff is correct.I've sent out the file updates which fix the load issue for those who were experiencing it. you should now be able to jump and hit switches with no problems. Music now no longer overlaps.Furthermore there is a bonus Manual update with some tips on bosses and scanning, and a quick mod you can do if you want healing to occur when bed saving. note that once you replace airik.exe you will needto start a new game. loading your previous game won't be possible due to the nature of the fix.Thanks!Jyro

URL: http://forum.audiogames.net/viewtopic.php?pid=202513#p202513




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My first ever fully functional bgt game, target!

2015-01-26 Thread AudioGames . net Forum — New releases room : coltonhill01 via Audiogames-reflector


  


My first ever fully functional bgt game, target!

Hello all! I have released my first bgt game, and this topic is being posted as of version 1.5. The game has come a long way!I do update a lot, just post here if you have any feedback. It's not the best game, but hey, it's my first. Okay?Download link is currently available for version 1.5 installer, here.https://www.dropbox.com/s/w3xzbdogmh2ei … r.exe?dl=0Oh, and this installer will throw the focus of NVDA sometimes, just use in the laptop keyboard layout NVDA shift down arrow, and then NVDA shift right arrow until it says some name of a button, such as exit button, then press NVDA shift backspace.Note: I said NVDA because I use capslock, but you can also use insert.

URL: http://forum.audiogames.net/viewtopic.php?pid=202512#p202512




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Pyaudiogame Problem with getting any script whatsoever to run

2015-01-26 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Pyaudiogame Problem with getting any script whatsoever to run

Hi all,So, I just tried to get Pyaudiogame, and I unzipped the folder to c:\pyaudiogame and ran the bat file. I then went into the projects directory and typed:python template.pyI got the following Traceback error:Traceback most recent call last:File template.py, line 2; in moduleimport pyaudiogame.pyImport Error: No module named pyaudiogameAny help on this would be greatly appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=202511#p202511




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Re: talking windows pe four 64 bit installation of windows now available.

2015-01-26 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

Bloody hell, I was recently given such, too!Will grab and check against my copy. To be honest though, I don't know the provenance or legitimacy of these things.I wonder why I forgot? No, serious question …Edit: no dice; the server has IPv6 enabled, but refuses download requests from IPv6 clients. Bloody silly; surely, if they know they can't support IPv6, why advertise it in DNS? You'll have to host it elsewhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=202510#p202510




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Pyaudiogame Problem with getting any script whatsoever to run

2015-01-26 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Pyaudiogame Problem with getting any script whatsoever to run

Hi all,So, I just tried to get Pyaudiogame, and I unzipped the folder to c:\pyaudiogame and ran the bat file. I then went into the projects directory and typed:python template.pyI got the following Traceback error:Traceback most recent call last:File template.py, line 2; in moduleimport audiopygame.pyImport Error: No module named pyaudiogameAny help on this would be greatly appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=202511#p202511




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Re: talking windows pe four 64 bit installation of windows now available.

2015-01-26 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

Bloody hell, I was recently given such, too!Will grab and check against my copy. To be honest though, I don't know the provenance or legitimacy of these things.I wonder why I forgot? No, serious question …

URL: http://forum.audiogames.net/viewtopic.php?pid=202510#p202510




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-26 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

I don't think avatar is really playable.But I think the fighting part is ok.And any accessible one piece game

URL: http://forum.audiogames.net/viewtopic.php?pid=202509#p202509




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want to add xbox 360 controller support in bgt, is this possible?

2015-01-26 Thread AudioGames . net Forum — Developers room : pelantas via Audiogames-reflector


  


want to add xbox 360 controller support in bgt, is this possible?

hello folks,is it possible to include xbox 360 controller support within a game made in bgt?if yes, please tell me, i have read the joystick support in the bgt manual, but i don't understand.your_adventure is a menu-based game, here is a list of buttons and their function i fantasize about:general controls:- the up and down arrows on the cross of the controller, cycling up and down through menus.- a-button selecting an option or confirming one- b-button declining an option or turning back to the previous screen.combat:- a-button performing a normal attack- b-button running for the fight- x-button throwing a shuriken- left-arrow quaffing a small potion- right-arrow quaffing a large potion- white-button checking your health- black-button checking oponents health.this is what i am thinking of right now. when the logic is clear to me, if this is possible however, i also will incl
 ude ps3 controller support.can i get examples of the code?thanks in advance.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=202508#p202508




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Re: talking windows pe four 64 bit installation of windows now available.

2015-01-26 Thread AudioGames . net Forum — Off-topic room : mayson via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

Hello all! hear is the link to the talking installation project four 64 bit versions! http://uppit.com/uszz0dvq7bn7/disk.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=202507#p202507




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-26 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Thanks! Though just be in mind that you can hear your footsteps in pretty much every modern mainstream game that involves walking around, so don't let that be a determining factor. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=202506#p202506




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Re: bgt question

2015-01-26 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector


  


Re: bgt question

Yeah, actually polymorphism is explained in the bgt language tutorial. It is a beautiful thing once you figure it out. I wish bgt subported abstract classes though. They seem pretty cool, because they force you to conform to a syntax. Basically so you don't miss something when you define your subclasses. That's what I learned about in java.

URL: http://forum.audiogames.net/viewtopic.php?pid=202505#p202505




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Re: Full-Fledged Audio RPG: Seeking Help

2015-01-26 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector


  


Re: Full-Fledged Audio RPG: Seeking Help

You aren't going to want to program that in c++. If you'vev tried c++ at all you know that there is a lot to worry aobut especially when it comes to memory management. I would use something that has an automaticacagbage collector. Maybe c sharp or python. Though both of those languages have other downsides. Really you're playing a tradeoff game. Do you want a steeper learning curve or do you want some limitations? The limitations won't really hurt you much but you'll also have to fined libraries that ork with the language you chose which would be hard to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=202504#p202504




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Re: Swamp, zombie FPS by Aprone

2015-01-26 Thread AudioGames . net Forum — New releases room : Chuckles via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Greetings folks. Anybody else noticed that donating quest items at least on map 1 appears not to be functioning properly? I completed two quests yesterday whilst attempting to build my reputation back up, and received absolutely no credit for the donations. And I've got a recording to prove it too. https://dl.dropboxusercontent.com/u/153 … 5-2015.mp3Relevant approximate times (Min:Sec) are as follows. 1:40 Checked rep. 14:31 Donated quest item 1. 38:36 Donated Quest item 2. 39:26 Checked Rep. 41:53 Checked Donate list.Also, you'll notice I'm using the alternate weapon sounds package compiled by Sneak and Phanthom as referred to on page 326 post 8144 of the old Swamp forum. I'm reasonably sure I merged it properly into the sound folder. There's no way this is causing any breakage is there? I've also noticed this package doesn't seem to be readily available, and I think Sneak and Phanthom did a mighty good job on it. Is it permitted for me to distribute it? I could hold it in my dropbox folder if anyone's interested. Maybe down the road, we could find a more stable place to host a Swamp Accessories package like what I distribute to interested friends I demonstrate the game to. This package currently contains Alternate weapons sounds Original Weapons Sounds, Drew's Tutorial, Shane Davidson's Swamp Demo for Main Menu, and Cae Jones's Map Editor. Can you think of other utilities and resources that might go well in a distributed accessories package?

URL: http://forum.audiogames.net/viewtopic.php?pid=202503#p202503




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-26 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Hello Everyone.I'm not sure since I haven't had time to fully test it out but I think the avatar game that is based on the movie could possibly be accessible. For one I can actually hear my footsteps which helps me out a lot. But a downside to this is there is an objective indicator that shows you where to go to complete quests which is a problem. I will test some more and see what I can come up with. If it turns out this game is somehow accessible I'll let you know.

URL: http://forum.audiogames.net/viewtopic.php?pid=202502#p202502




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Re: Swamp campaign: Swamp online simulation

2015-01-26 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

Thanks guys. I need to read the examples in post 14 more carefully to fully understand the logic behind this.  I'll do my best to try to understand how this works.

URL: http://forum.audiogames.net/viewtopic.php?pid=202501#p202501




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Re: shadow rine full voice version released

2015-01-26 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: shadow rine full voice version released

If I'm correct, you have to beat the game once to open that door. You'll have access to it during your second playthrough.

URL: http://forum.audiogames.net/viewtopic.php?pid=202500#p202500




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Re: Emailing with BGT

2015-01-26 Thread AudioGames . net Forum — Developers room : kyle12 via Audiogames-reflector


  


Re: Emailing with BGT

Hi,You could always write a script in something like PHP, stick it on a server, then get BGT to send the right fields to it so that your comments get emailed.

URL: http://forum.audiogames.net/viewtopic.php?pid=202499#p202499




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Change reaction help

2015-01-26 Thread AudioGames . net Forum — General Game Discussion : patjk via Audiogames-reflector


  


Change reaction help

Hi,I've had this game for a while, but I'm new to the style of gameplay. Can anyone explain, or do an audio recording of how exactly to get the highest score, Or at least a good strategy to play this game? I seem to just get high scores by luck, and don't understand how I'm doing it.Any help is greatly appreciatedPatrick

URL: http://forum.audiogames.net/viewtopic.php?pid=202498#p202498




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Developer Diary for a game I'm realising, very similar to SoundMUD

2015-01-26 Thread AudioGames . net Forum — Developers room : GhorthalonTheDragon via Audiogames-reflector


  


Developer Diary for a game I'm realising, very similar to SoundMUD

Every developer goes through a never-ending learning phase. With every project they start, they learn something new, something they haven't thought of before. Unless it's a guess the number game. But still.I'm pretty sure that every developer out there knows what I'm talking about. And for those who would like to join me on a journey writing a SoundMUD ish game, can read and talk to me through a development diary I'm starting. I wanted to log my thoughts from the very beginning to the final product.It's a very easy game. If you are intrigued and wish to read and possibly help me in this process, simply head over to devdiary.dragonapps.org and participate! Everyone is free to register and comment underneath each and every one of my posts with their own thoughts. I haven't seen this in the audiogames community yet, so I thought I might as well give it a try. Writing out your thoughts defini
 tely helps get them steady and solid, which makes it easier to implement and realise them. And hey, other developers who are into this sort of thing might even be able to help me. This is game development out in the open.There is not much to it yet, however I do plan to change this as I go on. And hey, maybe someone will find those posts useful. Who knows. And learn from the mistakes I'll be making along the way. LOL

URL: http://forum.audiogames.net/viewtopic.php?pid=202497#p202497




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-26 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Is it? I haven't heard that many good things about HW... but like you, I've got plenty for this game to keep me occupied. Different weapon and character combinations will keep me busy. hahaha.

URL: http://forum.audiogames.net/viewtopic.php?pid=202496#p202496




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Re: a walkthrough for kurt wolf, anyone have it?

2015-01-26 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: a walkthrough for kurt wolf, anyone have it?

hi all, in the museum, where can I get the last rooby?I pass the sleeping guard, then I get the second one near the door and I don't know where is the last one.It's in a room that I can get the map and break the display case.

URL: http://forum.audiogames.net/viewtopic.php?pid=202495#p202495




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-26 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

I'd like to make this clear for new players. While I am indeed the games creator of course, and while I will answer any questions you have, what I don't like is constant questions every 30 seconds or 30 minutes, unless they are actually good ones, like if your having trouble navigating with your starship and you've red the manual, etc. I'm a normal person, just like all of you. Just because i'm logd on doesn't mean bombard me with 1000 questions on what's new, if their's anything new I will post, as i've always done for the dm and snow race games. When I log on, I log on to play and enjoy, much like you. I need breathing room to do a little me time, so as long as we're all clear on that, and I won't get bombarded with questions which you could easyly have the answers for every 30 minutes, we'll all be good and the game will run smoothly.

URL: http://forum.audiogames.net/viewtopic.php?pid=202494#p202494




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Re: frustrating bgt error

2015-01-26 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: frustrating bgt error

And, doesn't list_sound_devices return a string array? I don't remember if BGT can concatenate those to strings natively.If it doesn't, this function is most of the work:string arraystring(string[] str) {
string ret="[";
for(uint i=0; i

URL: http://forum.audiogames.net/viewtopic.php?pid=202493#p202493




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-26 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

This is making me wish we could play hyrule warriors. That game is pretty awesome. But given that I still have 8 campaigns to go, as well as free mode, I think I'm going to be playing this for a very long time.

URL: http://forum.audiogames.net/viewtopic.php?pid=202492#p202492




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-26 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Well done... I'm only halfway done, trying to see how many weapons I can find and if any of them work differently. There's a complete weapon set that was released as dlc... and I'll be picking that up soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=202491#p202491




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Re: shadow rine full voice version released

2015-01-26 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: shadow rine full voice version released

Spoilers and stuffThere's one area I never got access to. How do you open the door in the southeastern screen of Fermat city? It's the one between the two steps at the northern side of it.End spoilers

URL: http://forum.audiogames.net/viewtopic.php?pid=202490#p202490




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Re: Swamp campaign: Swamp online simulation

2015-01-26 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

Eh, you can do a hackish version of multiplication using events, then use that to approximate leveling thresholds. Though personally I'd go for something quick and dirty, with some copy-pasting, giving a maximum level cap of however high you feel like going.(Well, ok, I'd just go for 500-1000 xp per level, since there aren't as many opportunities for huge experience leaps.)Something like...set var temp=[player.level]set var threshold=500if temp>0 then add threshold by 500subtract temp by 1if temp>0 then add threshold by 500subtract temp by 1<-- Copy-paste the previous two lines until bored -->if [player.xp]>threshold then level upOr, you can do multiplication like so:new var multiplier=0new var multiplicand=0new var product=0+-1+block var event multiplier>0add product by mulltiplicandsubtract multiplier by 1end eventThen
  you'd need a chain of events, where the add xp event sets the multiplication values, then another value for starting the levelup check. THe event for leveling would have a condition like+-1+block double event func=levelup and multiplier=0I don't actually remember the double event syntax, but that should get across the idea.

URL: http://forum.audiogames.net/viewtopic.php?pid=202489#p202489




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-26 Thread AudioGames . net Forum — New releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

brad wrote:Hi.Yep, that's right. IF I find anymore radio buttons labeled, oddly I'll mention them here.I will investigate.

URL: http://forum.audiogames.net/viewtopic.php?pid=202488#p202488




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-26 Thread AudioGames . net Forum — New releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

The gibberish is just file & directory names, their names don't matter. Try to aim for at least 20 account numbers, and hit "logout" once you've been at high threat for a bit. Files "deeper" down the directory tree are worth more but more dangerous. It becomes a game of chicken... 

URL: http://forum.audiogames.net/viewtopic.php?pid=202487#p202487




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Re: Accessible Ps2 and Ps3 Games?

2015-01-26 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Accessible Ps2 and Ps3 Games?

HiThanks everyone for all your help.@Firefly82, there is an old recording of odin sphere that someone on here did if you want I will put it on dropbox for you.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=202486#p202486




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Re: Swamp campaign: Swamp online simulation

2015-01-26 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

SLJ I Hate when that happens!

URL: http://forum.audiogames.net/viewtopic.php?pid=202485#p202485




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Re: meocloud

2015-01-26 Thread AudioGames . net Forum — Off-topic room : the terminator via Audiogames-reflector


  


Re: meocloud

has anyone tryed this hostin service?

URL: http://forum.audiogames.net/viewtopic.php?pid=202484#p202484




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Re: shadow rine full voice version released

2015-01-26 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: shadow rine full voice version released

I actually did use that strategy to damage Rudolf and didn't require any hp items at all, although I did grab some after his first power up attack thing just to be safe.

URL: http://forum.audiogames.net/viewtopic.php?pid=202483#p202483




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Re: Swamp campaign: Swamp online simulation

2015-01-26 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

ADd items is a command available in the swamp campaign code. It lets you add multiple of the same item with a single command. It is in the documentation. It is right after the add item line.

URL: http://forum.audiogames.net/viewtopic.php?pid=202482#p202482




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Re: talking windows pe four 64 bit installation of windows now available.

2015-01-26 Thread AudioGames . net Forum — Off-topic room : mayson via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

sadly, I did not make this project, I don't know who did, but I found the zip file that I will upload to my server four long term access.

URL: http://forum.audiogames.net/viewtopic.php?pid=202481#p202481




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Re: Full-Fledged Audio RPG: Seeking Help

2015-01-26 Thread AudioGames . net Forum — Developers room : kyle12 via Audiogames-reflector


  


Re: Full-Fledged Audio RPG: Seeking Help

Hi,I'm willing to give this a shot. As I said, I think it has good potential. I was also thinking windows at first, cross platform support requires a little more work and a lot more planning from the coding point of view. PM me or some such with contact details if you want to talk more privately about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=202480#p202480




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Re: shadow rine full voice version released

2015-01-26 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: shadow rine full voice version released

I actually find that if you stay close to Rudolph and hit him like mad, you will often pre-empt him. You will hit him literally as soon as his charge attack begins, which stuns him. He will nick you from time to time, but his regular sword attacks don't hurt much, and as long as you don't gobble up all the health items you should be okay.Yes, the spirit fencer is hard. In higher difficulties it's downright murderous.I always thought, given the different voices, that Sera/Aria, or whoever it was, was talking to some sort of god or deity, trying to sort of prove herself. Maybe that just shows my abysmal Japanese skills (since I was using a translation, and it was muddy at best), but the voice was different and sounded wryly amused at the whole thing. I'm not sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=202479#p202479




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Re: talking windows pe four 64 bit installation of windows now available.

2015-01-26 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

Great, please also share the Winbuilder project source so we can compile ourselves!

URL: http://forum.audiogames.net/viewtopic.php?pid=202477#p202477




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Re: Full-Fledged Audio RPG: Seeking Help

2015-01-26 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector


  


Re: Full-Fledged Audio RPG: Seeking Help

I have no strict project deadline. I'd like to see it done before, say, 2017 in general, but that's very rough. If it's really good but takes awhile, then oh well.I was thinking Windows at least at first, which does make things easier. We can think about cross-platform support if it takes off later. Unless, that is, you have a good reason for doing otherwise; if you do, I'll listen.

URL: http://forum.audiogames.net/viewtopic.php?pid=202478#p202478




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-26 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Well, I finally beat the Oda chapter. That was pretty intense at the end, especially since I didn't have access to hidioshi, my favorite character for that chapter. That last battle against Nobunaga was intense.

URL: http://forum.audiogames.net/viewtopic.php?pid=202476#p202476




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talking windows pe four 64 bit installation of windows now available.

2015-01-26 Thread AudioGames . net Forum — Off-topic room : mayson via Audiogames-reflector


  


talking windows pe four 64 bit installation of windows now available.

Hello all! it is with great pleasure that I would like to tell you all that a talking windows pe four 64 bit systems is now available! I this will allow you to install 64 bit version of windows 7, 8, and 8.1. unlike bryan smarts installation, he couldn't installation project, you could only install a 32 bity version of windows 7, 8, and 8.1! I am happy to say  this problem has been rectfied, and when windows 10 comes out, you will be  able to do a clean installation of that too! I will upload to the server soon, and I will put link hear shortly!

URL: http://forum.audiogames.net/viewtopic.php?pid=202475#p202475




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Re: Super Airik the Cleric Now Available

2015-01-26 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Super Airik the Cleric Now Available

Yes but he wouldn't be putting up a link to the game, he would be putting the link for the files to replace the bug. Which would be useless for anyone that did not buy the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=202474#p202474




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Re: Major Upgrade For Windows Users's On The Way, For "Free!"

2015-01-26 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: Major Upgrade For Windows Users's On The Way, For "Free!"

The issue really is that most people on Windows use the major branded software packages, and these brands will likely be unwilling to share their profits with Microsoft via their app store. Like I said with iOS for good or ill the app store is necessary, and for the Mac there have been enough users unfamiliar with the ecosystem to make it worthwhile combined with the number of people who already have an Apple ID from the iOS app store or from the iTunes store. The problem I see is the Windows app store potentially being full of nothing but odds and sods, and they really need to get the big names on board. Chances of them doing this with games is slim because of Steam as well so that's doubly awkward.

URL: http://forum.audiogames.net/viewtopic.php?pid=202473#p202473




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Re: extracting sounds from .dat files

2015-01-26 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector


  


Re: extracting sounds from .dat files

I second that. .dat is one of those file extensions which is not associated with a particular file format. It could be anything from a simple text file to some standard format like a .zip, but is probably a proprietary file format written for this particular program, and which absolutely no other program ever written will be able to handle.In most cases, even if you could extract the individual sound files, you still couldn't use them, because they're encrypted. For example, Super Egg Hunt's .dat files can be extracted using BGT if you know how, but the sounds still can't be used in any way because they're encrypted. In these cases, if the developer really cares about the security of the sounds, the key needed to decrypt the sounds will be a carefully-guarded secret, and won't be obvious even in a memory dump of the active game program.

URL: http://forum.audiogames.net/viewtopic.php?pid=202472#p202472




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Re: extracting sounds from .dat files

2015-01-26 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: extracting sounds from .dat files

Or to put it more simply, .dat isn't a file format it's just an abbreviation for data. People come up with various different ways of storing various kinds of data, which can sometimes include sounds, in a single file for whatever reason and use .dat to signify that it's a file that is required for the program in some way. .dat is just a catch all extension they use when the file doesn't fit with any existing file type.

URL: http://forum.audiogames.net/viewtopic.php?pid=202471#p202471




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Re: Clok Mud

2015-01-26 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Clok Mud

The RP very much depends on the individuals, some people are quite good while there are times someone tells me to chill and I die a little inside. As for skills and training they can be rather slow especially for crafting, how it works is when you buy training you receive one extra skill point in the skill then for the next 2.5 skill points you earn the game doubles it to represent you putting your tuition to practical use. This means you effectively get a total of 3.5 extra points compared to how much you normally get. The rolls such as for herbalism are between 0 and your skill plus a hundred, thus 30 herbalism gives you from 0 to 130 as your roll. Just as another note going above 50 herbalism lets you create poultices, though getting the ingredients can be tricky. The skills tend to go up by tiny amounts normally, maybe 0.05 per success increasing with the difficulty of the roll and they only go up on a success.A lot of the mobs are quite tricky and I find them difficult
  myself, though you can get rid of starving animals by carrying around a couple bits of raw meat and dropping one on the floor which the animal will then run off with. The tools are indeed quite specific, though if you look at the information in the shop it tells you exactly what each tool can be used for. Carving branches also seems to take a hellishly long time.Here's some advice regarding combat commands. First up is position, your choices are avoid which means you're trying to stay out of a fight altogether and the enemy finds it difficult to get to you in melee, ranged where you can shoot spells or other weapons at them but they still have to make a test to advance on you though it may not be as hard as for avoid, and engaged which means you're in melee. That's fairly self explanatory, and in some cases ranged weapons will automatically try to keep you at ranged while using barrage while if you use battle it'll automatically try to move into enga
 ged position. Think of it as being like short and medium ranges in smugglers 3. Next are tactics, none is the basic standard while offensive gives you a bonus to attack but a penalty to defence while dodge, parry or block give you a bonus to defence but a penalty to attack. These are basically stances. Dodge works best if you're not weighed down with armour but even with heavy armour you can still get some use out of it, block is for shields and parry is for parrying with your weapon and both of these depend on your weapon or shield's ability to block or parry.Also of note is the health command which can not only tell you about your own injuries, but you can use health  to see how badly injured an opponent is. This works well in conjunction with the aim command, you can aim none or aim body part, you don't have any extra trouble hitting the opponent but the attack cool off is increased to 6 seconds and you're not guaranteed to hit the locatio
 n you want. Eyes and neck are particularly difficult to hit. Any vital location that receives 100 damage will cause an instant kill, or 50 in the case of eyes, so specifically aiming for vital locations that have taken a decent amount of damage already can help take an enemy down faster. Vital areas are abdomen, chest, back, neck, eyes and head. Beware though because the same applies to player characters.Don't rush into guilds, get a feel for the game and which aspects you enjoy first. There's nothing wrong with staying guildless even though it'd take some work to make the character more interesting in my opinion. If you see Hidrin, Kharda or Nalsa drop me a tell and I'll see what help I can't give you, though unfortunately I haven't got around to signing up with the BBS thus far so I can't help with that.

URL: http://forum.audiogames.net/viewtopic.php?pid=202470#p202470




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Re: Announcing the release of remnant 2.0!

2015-01-26 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Announcing the release of remnant 2.0!

Nick, their were some difficulties with audiogames.net when I tried to post the link.The site was down or something.To make up for this, I've added even more content to the beta.I'm sending you the link now.Once this gets a little more polished, I might decide to post a public beta.edit: I've decided to make this a semi-public beta.Two other users posted in this topic that they were interested in; or couldn't wait for; chapter 3, so I sent them links.I also sent a link to a moddorater that seemed interested as well.I'm going to finish up what's in the beta; hopefully with comments from these users, and then see where things stand.Chapter might see a May or June release, as finishing this beta took shorter than expected.

URL: http://forum.audiogames.net/viewtopic.php?pid=202442#p202442




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Re: experemental game links broken

2015-01-26 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: experemental game links broken

Ouch Sander, that is really sad, I didn't realize that cancelling the host actually deleted stuff as well. Hopefully between yourself and Gorthalen something can be done about this.

URL: http://forum.audiogames.net/viewtopic.php?pid=202469#p202469




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Re: frustrating bgt error

2015-01-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: frustrating bgt error

Missing semicolon on the third line.  Missing definition of list_sound_devices, so even if you fix that it's still not going to compile.Also, posting any error messages you get along with the program you're asking us to look over is a really, really big help in many cases.

URL: http://forum.audiogames.net/viewtopic.php?pid=202468#p202468




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Re: extracting sounds from .dat files

2015-01-26 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: extracting sounds from .dat files

This depends a lot on what made the .dat file in the first place.  The long and the short of it is that .dat is one of the extensions you use as the file extension when you don't want to give that info out for free.  The long and the short of it is that you'll find these anywhere from PS2 to windows system directories, and and there's honestly no telling without some serious detective work or knowledge of what program it's for.

URL: http://forum.audiogames.net/viewtopic.php?pid=202467#p202467




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Re: Prometheus: The Eternal Wars

2015-01-26 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hi. I think what I was looking for was a bit more basic than that. Eg, how do you fly a spaceship? what sort of fuel do they use? wheredo you get these hauling missions? What the hell are points? I'm sure there are many helpful people on the game, but my point is these sorts of basics should really be covered in the docs or introduction (indeed the current intro in the help even tells new players to "first join an alliance" which I found very confusing). Usually most muds have a "new players these are the basics so you can start and then come back to the help" sort of section, rather than for example having sections on lifters and combat and manual navigation without any section on "how to fly a ship" what the auto pilot does, how you haul or whatever, what the different types of ships might be etc.I will confess I'm a little taken up with clok mud at the moment mud wise, but I'll certainly let pe
 ople know when I come back to have another look at prometheus, though I do mention these problems to highlight something which perhaps the developers, admins, and dedicated playerbase of the game could think about for the future, sinse it's not such a big deal, but can be very offputting if a new player gets totally lost (that is why I didn't persist with empire mud, though i freely confess mud wise I'm not the most experienced, indeed the pvp and nazi rp inforcement has always put me off games like mirani, which is a shamebecause some of the activities and systems in the game look interesting to play with, though that is another debate of course).

URL: http://forum.audiogames.net/viewtopic.php?pid=202466#p202466




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-26 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Hi, the reason players characters keep getting wiped out during the server moves is because file zilla isn't backing up the directory up fully. Also, i've thought more on this shareware thing. For the moment, i'm not quite ready to go shareware, not when dmnb is still new and while i'm preparing to move. Mayby possibly after the move I might consider making dmnb or dmpa shareware if I can find a good price for each.

URL: http://forum.audiogames.net/viewtopic.php?pid=202465#p202465




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extracting sounds from .dat files

2015-01-26 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector


  


extracting sounds from .dat files

hello, a number of times now I've seen People using .dat files to encrip their sounds. is there a program somewhere that can extract those? just curious about this.

URL: http://forum.audiogames.net/viewtopic.php?pid=202464#p202464




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Re: PG 13 let's plays - official discussion & announcements thread

2015-01-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: PG 13 let's plays - official discussion & announcements thread

Actually that's not as bad as I thought either. I initially posted the links to each individual entry on the basis that then people could either use the flash popup to stream in their browser, download the file or whatever as they wanted, rather than streight off going to the file download as I used to when posting similar things. I'll probably just leave as is. My only concern is what happens when the podcast feed goes to multiple pages?

URL: http://forum.audiogames.net/viewtopic.php?pid=202463#p202463




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Re: Super Airik the Cleric Now Available

2015-01-26 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Super Airik the Cleric Now Available

This game appears to have no security built into it. It is probably more difficult to code anti-cheating workarounds than it is to code the game, so that's why you have the less-than-ideal distribution method.To the person using XP and having Direct X errors, you may need to update Direct X.Speaking of XP, I realize that some of us don't have tons of money or whatnot, but let's remember that Windows XP is no longer being supported, and hasn't been for some time. It is not, by and large, safe anymore, and most programs have at least a hitch or two with regards to compatibility. What's more, expecting new games and programs to be XP-compatible is a pain in the neck. If at all possible, I suggest those of you using XP try and upgrade to Windows 7 when you get the chance. It's essentially just better XP, plus there's the nifty search box. A few things are different, but not enough to really throw you.

URL: http://forum.audiogames.net/viewtopic.php?pid=202462#p202462




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Re: a walkthrough for kurt wolf, anyone have it?

2015-01-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: a walkthrough for kurt wolf, anyone have it?

Hmmm, perhaps while giro is fixing up Airic two he could also see what's happening with kirt wolf, heck I always meant to return to the game and buy it myself sinse I liked the concept, and also it's great to see a full scale graphical game that looks like crash bandicoot or something like that and have my vision make of it what I can, but get full scale audio support for all the stuff I can't do in 3D.

URL: http://forum.audiogames.net/viewtopic.php?pid=202461#p202461




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-26 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

I do actually have one question.Once you get into the database when hacking, there are a bunch of weird gibberish-looking links with letters and numbers. I presume some of these are accounts and some of them aren't, but are they supposed to be gibberish or what?I clicked two of them, then got nervous I was going to fail and stopped hacking. I'm kind of wondering what the deal is there, especially now that my next goal is to do a larger hack.

URL: http://forum.audiogames.net/viewtopic.php?pid=202460#p202460




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-26 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Hi.Yep, that's right. IF I find anymore radio buttons labeled, oddly I'll mention them here.

URL: http://forum.audiogames.net/viewtopic.php?pid=202459#p202459




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Re: Why do screen readers struggle to read math?

2015-01-26 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Why do screen readers struggle to read math?

Before I had braille in any form, i.e. through Calc 2, it was simple: I had a reader. And then I got out the delightful perkins brailler (limiting where I can meet the reader, because just imagine trying to get that across campus with a guide dog and a backpack and several other things) or the much less useful PACMate (because it fits in said backpack).  And then i brailled stuff myself.  Which sucks just about as much as it sounds like it does, and the only reason it worked at all is because I got a one in a million reader who didn't do it for the money but rather because he thought it was a genuinely fun and fulfilling thing to do and, on top of that, had the needed computer science and math knowledge to turn it into something sensible.But it ends up as braille anyway, at least if I'm doing mathematical manipulations above a certain complexity.  This complexity goes up as you practice with the computer, but never entirely goes away.  You can&#
 039;t succeed long-term without braille.  You can only push the point at which you need it back and maybe get lucky and never go far enough that you fail without it.

URL: http://forum.audiogames.net/viewtopic.php?pid=202458#p202458




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-26 Thread AudioGames . net Forum — New releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Sure, I can look at it... is it the repair page where they are in a strange position?

URL: http://forum.audiogames.net/viewtopic.php?pid=202457#p202457




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Re: Major Upgrade For Windows Users's On The Way, For "Free!"

2015-01-26 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Major Upgrade For Windows Users's On The Way, For "Free!"

With Apple, I think it's now pretty clear that hardware is driving their OS releases, so as of Mavericks, they can charitably be called service packs, with very minimal feature enhancement and almost no under-the-hood change, because you can't really choose not to run the latest and greatest without putting yourself out to dry. They maintain two back releases, with the features of those releases (currently Mountain Lion), which continue to run the supported hardware, after which they drop support entirely. That Microsoft is choosing to use this strategy, deliberately, is all the more astonishing, however, it does appear that they intend to liberate the components so as to allow for maximum flexibility in what and when you want to upgrade software. I think this is a very sensible thing to do, and further legitimises the thorny notion of an OS-as-a-service ( OAAS  ). As for in
 terop between iOS and Mac, well yeah, that's proving to be a bit of a turn-off for me, actually, though I can well see how nontechnical people appreciate it.With the app store situation, actually I can well imagine developers gravitating towards Windows as they now do for Android if they play their cards right. Apple doesn't make it easy for people to develop on Mac, or indeed iOS; in fact, they're pretty horrible to developers who aren't part of the Mac ecosystem and/or who don't have the patience, IMO to do it right or because of a lack of concern for anything but putting out the end product, which is why Apple has all these rules and regs in the first place. So I can well imagine Apple pronouncing and upholding a premium app store experience, even if, to be honest, I fear that they will lose to sheer economics in the end, despite MS's semi-open approach. The Mac App Store is not a given for an iOS developer; although you develop on Mac, your t
 ools, techniques or tolerances may be elsewhere, and, indeed, Apple charges extra for a separate Mac Developer Program in which you must enrol. Many non-Mac developers simply aren't interested in Mac as a platform and wish that Apple would gratify them without a Mac requirement.But you're right about the selection of software available. MS made a terrible mistake with Windows 8, using a separate API and paradigm for their app store, effectively providing no incentive for developers to write the so-called "Modern" apps, thus constricting the body of software available significantly. It may be interesting to you to know that MS are, as of Win10, finally providing an (at the moment, purely command-line) interface to the Chocolatey package repository. I can't see that growing into an officially-supported graphical package manager, but it is nonetheless highly awesome, and is a reason all by itself to use Win10 over XP.
 

URL: http://forum.audiogames.net/viewtopic.php?pid=202456#p202456




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Re: frustrating bgt error

2015-01-26 Thread AudioGames . net Forum — Developers room : connor142 via Audiogames-reflector


  


Re: frustrating bgt error

hello, I've been writing the code for a small program that checks the Sound devices installed on the user's Computer. ist basicly set up to make the user go through a really annoying set of alert Messages untill the actual function for finding the Sound devices is declaired. something's wrong with the code though, and i can't figure out what.void main(){list_sound_devices()alert("alert.", "booting sound device detecter...");alert("success.", "lister booted. checking for errors in lister functions...");alert("no errors found.", "dialog successfully displayed a.k.a. no errors with the system. searching for sound devices on this machine...");alert("sound devices located.", "locking on...");alert("lock successfull and holding.", "downloading data from devices now...")";alert("data downloaded and stored.&
 quot;, "displaying...");alert("sound devices.", "your sound devices are: list_sound_devices().");}

URL: http://forum.audiogames.net/viewtopic.php?pid=202455#p202455




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Re: PG 13 let's plays - official discussion & announcements thread

2015-01-26 Thread AudioGames . net Forum — General Game Discussion : GhorthalonTheDragon via Audiogames-reflector


  


Re: PG 13 let's plays - official discussion & announcements thread

That's fine. The links aren't broken as bad as I thought. They don't link to the individual podcasts anymore, but instead sends you to a redirect to the new podcast page. People should be able to find it from there. Was surprised myself that it would work out that well. But yeah I'm glad we did the move.

URL: http://forum.audiogames.net/viewtopic.php?pid=202454#p202454




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