Re: E3 2015 is well underway

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: E3 2015 is well underway Hello,@stirlock: me too. Also, they just released footage for the new Star Wars Battlefront game and it sounds quite nice, I've put a link below. Also, watch right through to hear something awesome near the end.https://www.youtube.com/watch?v=dzFWFUwyVug URL: h

Re: preview! SoundRTS, the starwars mod!

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : luiscarlosgm via Audiogames-reflector
Re: preview! SoundRTS, the starwars mod! dardardardar, that's cool! It makes me translate this mod into spanish, don't you? URL: http://forum.audiogames.net/viewtopic.php?pid=220129#p220129 ___ Audiogames-reflector mailing list Audiogames-ref

deathmatch a new beginning object, station and expanded key references

2015-06-15 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to suplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information abou

deathmatch a new beginning object, station and expanded key references

2015-06-15 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to suplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information abou

deathmatch a new beginning object, station and expanded key references

2015-06-15 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information abo

Re: DeathMatch, a new beginning

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : UltraLeetJ via Audiogames-reflector
Re: DeathMatch, a new beginning hey, I just posted anew article that serves as a refference and to suplement the current documentation a bit. obviously that is a work in progress but you should let me know if I get things wrong, or if I am really missing out in some parts etc. I will keep t

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-15 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Hi aaron let's try this again. I don't think I put this right. Okay so I am in the basement because that's where its coolest in the summer. So I start playing Yellowbonnet and my Internet cuts out on me as it does a lot e

Re: UltraPower

2015-06-15 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector
Re: UltraPower I know that the hacker is from Badalona Spain, because it's easy to get IP's from skype names, so we just geolocated the IP and that person was from spain. What's wierd is that gilim was the only person who was able to get into mason's thing, we made a test script, and who ev

Re: extremely disturbing news

2015-06-15 Thread AudioGames . net Forum — Off-topic room : samtupy1 via Audiogames-reflector
Re: extremely disturbing news Ok, heres the hole thing so far. The thing that was a prank was mason pretending to get into UP and saying that he wanted to kill the blind comunity, that was a complete prank, the hole Original UP hacking. Well, then 2 days later, bryan smart calls me up and h

Re: bokurano daiboukenn 3

2015-06-15 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector
Re: bokurano daiboukenn 3 no, if you use the object detector menu you'll see a boss demon on top of that treeI don't think i have to tell you what you have to do, though be warned that one has a lot more power... like a ridiculous amount URL: http://forum.audiogames.net/viewtopic.php?pid=2

Re: Clok Mud

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: Clok Mud We seemed to have lost garith.  He was a great merc.  But a lot of the older players are starting to come back now too so that's nice. URL: http://forum.audiogames.net/viewtopic.php?pid=220136#p220136 ___ Audiogames-reflector mai

Re: extremely disturbing news

2015-06-15 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector
Re: extremely disturbing news Hi,I would not just record their user name and computer name. Perhaps recording their IP address, operating system, location, hardware configuration (if possible), anda ll other information you can retrieve. Then, send it in to the NSA. They'll take it from the

Re: E3 2015 is well underway

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : sanslash332 via Audiogames-reflector
Re: E3 2015 is well underway In personal, I'm waiting for more info about the new starfox for wii u.From Starfox 64 that I'm waiting a good starfox game. The remake for 3ds is just for have a roost, but we need a new starfox, including a lot of new missions with a lot of enemy for each scre

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-15 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA how do i get on the boat at olivine city? URL: http://forum.audiogames.net/viewtopic.php?pid=220139#p220139 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl

Re: extremely disturbing news

2015-06-15 Thread AudioGames . net Forum — Off-topic room : samtupy1 via Audiogames-reflector
Re: extremely disturbing news It was supposed to do IP, but that got broken URL: http://forum.audiogames.net/viewtopic.php?pid=220140#p220140 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatt

Re: Survive the Wild!

2015-06-15 Thread AudioGames . net Forum — New releases room : bee_songkran via Audiogames-reflector
Re: Survive the Wild! Hi!Look like the server was up running now.By the way if you still need some help regarding of the server pay thing.Please let's me know.I will be happy to help as wwell regarding of that.Best!Bee! URL: http://forum.audiogames.net/viewtopic.php?pid=220141#p220141

deathmatch a new beginning object, station and expanded key references

2015-06-15 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information abo

deathmatch a new beginning object, station and expanded key references

2015-06-15 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information abo

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-15 Thread AudioGames . net Forum — New releases room : bigdog via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA ok so coming from azalea follow the directions that f2 gives you if it says no path get as close as you can to the tree that you first cut down when going through the forest.  When you hit a wall of trees going south when you do, it sh

Re: Very disappointed by some people

2015-06-15 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector
Re: Very disappointed by some people I agree with this post and I was bullyed befor by some girls at my school. I thaught they were just being my friends but they wern't. URL: http://forum.audiogames.net/viewtopic.php?pid=220143#p220143 ___ A

Serious help with shank really needed, mac version!

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
Serious help with shank really needed, mac version! Hi.I bought shank on my mac and screwed around with it for a while. I managed to kill some people, mostly because i didn't know what the buttons did andd was just figuring things out. But wat do i do? I do not kknow what i must do and find

Re: extremely disturbing news

2015-06-15 Thread AudioGames . net Forum — Off-topic room : samtupy1 via Audiogames-reflector
Re: extremely disturbing news Well well well, very intresting update. Yup, it was guillem. That sun of a mother... Well, remember how I got the IP logged into the masonasons skype account? Well intrestingly enough, the IP of the skype name guilevi2, which is guillems skype name, is the exac

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-15 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA how do i get on the boat at the port? URL: http://forum.audiogames.net/viewtopic.php?pid=220146#p220146 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.co

Re: DeathMatch, a new beginning

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning slj.I have incounter that bug. not all but some of them.First, the log in power down engines. first i must mention, not only you, but all players have this bug.Second, the creation of new char by accident. yes, sometimes we try to make  mistake of our usernam

Re: DeathMatch, a new beginning

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning slj.I have incounter that bug. not all but some of them.First, the log in power down engines. first i must mention, not only you, but all players have this bug.Second, the creation of new char by accident. yes, sometimes we try to make  mistake of our usernam

Re: Game coming up soon, streets of chaos!

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : coltonhill01 via Audiogames-reflector
Re: Game coming up soon, streets of chaos! Apparently due to a huge dropdown LB soft has been removed from the project, and the game is now entirely owned by UltraSound Productions. Credit is still given to the original creators, he will never be forgotten. All though we are removing all tr

Re: bgt, sound pool, refering to individual sounds?

2015-06-15 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: bgt, sound pool, refering to individual sounds? Yes, great move CAE. It is a good idea to track it either way, but occasionally I use the folowing method. I never got this at first, but there is an array in the sound_pool of course you know, and you may access items like this, say, chan

Anybody have ppmck9X5?

2015-06-15 Thread AudioGames . net Forum — Off-topic room : coltonhill01 via Audiogames-reflector
Anybody have ppmck9X5? Hello all. I am looking around for the latest version of ppmck, an mml parcer for the nes.This version is prefixed with 09X and I need 09X3 or onward, please! I want the PS command!The git hub page is down and so I can't manage to get it from there. Please help! URL:

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-15 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates I don't know what the right solution is. I can understand putting precautions in place so that the game can't be cracked, but it is true that people on wireless connections can have some pretty strange and flaky things ha

deathmatch a new beginning object, station and expanded key references

2015-06-15 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information abo

Re: Audio Interfaces and Systems

2015-06-15 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems I've noticed that problem in some of my builds too, seems to be the signal to noise ratio CAE_Jones mentioned. It gets too hard to distinguish between competing sounds in close proximity, which could prove problematic when using different waveforms/layers in

Re: Audio Interfaces and Systems

2015-06-15 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems I've noticed that problem in some of my builds too, seems to be the signal to noise ratio CAE_Jones mentioned. It gets too hard to distinguish between competing sounds in close proximity, which could prove problematic when using different waveforms/layers in

Re: E3 2015 is well underway

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: E3 2015 is well underway With fighting games at least, SF 5 is the only big announcement right now, to my knowledge. I'm looking forward to that one as it seems to be quite different from SF 4, more similar to SF 3 is the sources are right. URL: http://forum.audiogames.net/viewtopic.ph

Re: remove widget

2015-06-15 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: remove widget Hi DiegoIn order to remove the personal message from the lock screen, you should do the following:Go to apps>settings>my device>lock screen. Choose personal message, and as usual, in such cases, there will be an option in the top right cornor of the screen allowing you to

Re: interactive and accessible c++ course, sponsored by visualstudio

2015-06-15 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector
Re: interactive and accessible c++ course, sponsored by visualstudio What do you mean accessible c++ course? There's nothing inaccessible about the language itself, do you mean the use of accessible IDEs? URL: http://forum.audiogames.net/viewtopic.php?pid=220155#p220155 ___

<    1   2