Re: bringing audio to life - rory soundtheme generator

2019-03-23 Thread AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector


  


Re: bringing audio to life - rory soundtheme generator

program died? hey say something about it.

URL: https://forum.audiogames.net/post/421700/#p421700




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Re: finding new muds

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: finding new muds

All sorts. Your best bet is to go look at mudconnect and see what interests you. Try one, and most likely there will be a way to make it accessible.Some good ones with soundpacks are Clok, Materia Magica, and Unofficial squaresofft mud. There are probably others I am not remembering.Good luck!

URL: https://forum.audiogames.net/post/421698/#p421698




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Re: I am not sure any more...

2019-03-23 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: I am not sure any more...

I agree that game development is bit different from other systems, so selected software architecture depends much on what you want to do.@22: it depends if you understand not just how to make a class, but also why to make a class and how to deal with its structure.To let me explain why I'm saying that you need to know encapsulation and inheritance, there is one maior difference between those things and software architectures like mvc, mvvm, mvp, various patterns like statics, singletons, service locators etc.Encapsulation and inheritance is a native property of object oriented programming languages like python. Like variables or functions. You can code without knowing them and also get some results. But in that case you can't say that you know how python works, because you haven't covered all its features. inheritance for example is widely used in gui systems. If you want to code a form with WxPhoenix for example, first thing you need to do is to inherit from its WindowFrame class (not to be confused with windows of pygame or pyglet, they work bit differently).Also just by declaring a class you are inheriting from object class, although it is not visible.So understanding of oop is connected with understanding of language.On the other hand, there are software architectures and patterns. They have nothing to do with any programming language. They are just ways, how to use oop to make the most readable and most maintainable code. You can ignore them and still have no problems using python and understanding its libraries,. Of course if you know them, that can help you much especially in robust projects, they weren't developed just because someone was bored.But you can use every aspect of language even without knowing them.with that said, if you think you are confused when reading code using external libraries, the reason why you don't understand it may be because you are missing some language features and thus it would make sense that code seems more like a cypher to you than a code. So my advice is to learn what you can expect from the language, then go and study libraries, source codes, etc.of course exercising is required during the entire process, not on its end only, that's right. But in that case, if you study how to use libraries and so on, it is normal that you get confused at some points and there is no reason to be worried about it. @21: it makes sense that C++ compiler is written in C, because there was no C++ to write C++ in. But even if it was, how would you want to divide an algorithm, which's only task is to  grab the code and translate it to machine code to objects? Compiler is object itself, like tons of dlls which are written in C.On the other hand, gui systems or any bigger apps, which can be divided to reasonable objects are not in C, but at least in C++. There are exceptions like Wordpress in this, but that's shame of developers and in most time cause of old roots.I have no time to write here examples why oop is important and why every application where it is possible should use it.But that is luckyly not needed, because someone already did so. This perfect course:https://www.ict.social/software-design/ … hitecturesIs primary targeted to di, but it covers all important software architectures including unstructured code and practical example why to avoid it. That's already in this first lesson, so if you want, you can study it and get some ideas from professionals, along with examples and proofs.Best regardsRastislav

URL: https://forum.audiogames.net/post/421697/#p421697




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Re: vandettacrime a new browser based game by nonvisiongames

2019-03-23 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: vandettacrime a new browser based game by nonvisiongames

Hi all,Dashing, dashing, dashing, that's on what i have done the past few days, and being online when the oppertunity presented itself, that's, why, uhm, the free-gift-Friday gift wasn't being donated yesterday, and given the fact i am dashing around like a headless chicken, i thought it would be a funny thing to doub the free-gift-Friday of this weekend to free-gift-headless-chicken-gift …But oh well, the gift consists of 3 vipdays, i hope you'll find good use of these Stay safe, wel rested and, keep dashing, ok? Then i won't be the only one anymore who is dashing … I am so lonely …Greetz pelantas

URL: https://forum.audiogames.net/post/421696/#p421696




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Re: can we end cloned games and stolen code conversations?

2019-03-23 Thread AudioGames . net Forum — Off-topic room : cmerry via Audiogames-reflector


  


Re: can we end cloned games and stolen code conversations?

post1.Short answer. No you can't.Slightly longer answer: as long as new people keep coming to these forums or the blind community in general, this fire will just keep on burning. so long as there are new people who've never played up and don't know about the drama and / or just don't care because they're either kids or just haven't seen enough of the clonage for it to really matter to them, this will never stop. Hell, i used to be one of those people.

URL: https://forum.audiogames.net/post/421695/#p421695




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Re: sorrry anyaudio

2019-03-23 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: sorrry anyaudio

The second thing I have to say is that this topic technically belongs here, since this is off-topic, but ehh, this is about a website that has lots of drama on it and you're obviously fed up. But now you're spreading it further. Don't do it. We don't want it.

URL: https://forum.audiogames.net/post/421694/#p421694




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Re: sorrry anyaudio

2019-03-23 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: sorrry anyaudio

The second thing I have to say is that this topic does not belong here.

URL: https://forum.audiogames.net/post/421694/#p421694




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Re: can we end cloned games and stolen code conversations?

2019-03-23 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


Re: can we end cloned games and stolen code conversations?

I’ve been stolen by a stolen person who had stolen another person but that stolen person was stolen from someone els and stolen again but that person happened to be stolen so they were a stolen person of a stolen person just like I am a stolen person of a stolen person.

URL: https://forum.audiogames.net/post/421692/#p421692




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Re: can we end cloned games and stolen code conversations?

2019-03-23 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


Re: can we end cloned games and stolen code conversations?

I’ve been stolen bya stolen person who had stolen another person but that stolen person was stolen from someone els and stolen again but that person happened to be stolen so they were a stolen person of a stolen person just like I am a stolen person of a stolen person.

URL: https://forum.audiogames.net/post/421692/#p421692




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Re: Future of The Killer?

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : Nepali gamer via Audiogames-reflector


  


Re: Future of The Killer?

what is the gaming world's tk all about?

URL: https://forum.audiogames.net/post/421693/#p421693




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Re: can we end cloned games and stolen code conversations?

2019-03-23 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


Re: can we end cloned games and stolen code conversations?

I’ve been stolen bya stolen person who had stolen another person but that stolen person was stolen from someone els and stolen again because they happened to be stolen

URL: https://forum.audiogames.net/post/421692/#p421692




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Re: how do you play euro fly in a laptop?

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : Nepali gamer via Audiogames-reflector


  


Re: how do you play euro fly in a laptop?

I have also some sort of problem.In my laptop their isn't end key so I am not able to decrease the speed of an aircraft.

URL: https://forum.audiogames.net/post/421691/#p421691




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Re: Return Of The King multilanguage version released

2019-03-23 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Is there a manual for summoner? Im playing as summoner now but not really sure what I can do besides summon. Is there a way to dismiss creatures once summoned? Can I still use weapons? What kind of equipment would be best?

URL: https://forum.audiogames.net/post/421690/#p421690




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Re: sorrry anyaudio

2019-03-23 Thread AudioGames . net Forum — Off-topic room : adel . spence via Audiogames-reflector


  


Re: sorrry anyaudio

meh to this all.I doen't use my voice, so just meh meh meh meh meh

URL: https://forum.audiogames.net/post/421689/#p421689




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Re: can we end cloned games and stolen code conversations?

2019-03-23 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: can we end cloned games and stolen code conversations?

I'm a clone of a clone of a clone that was a cloned clone and I intend to clone myself!

URL: https://forum.audiogames.net/post/421688/#p421688




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Re: Restricted/new users: introduce yourself!

2019-03-23 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : 69Woof via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hi guys. My name is Malek and i am from the UK. I like RPGs like manamon, as well as games like SBYW

URL: https://forum.audiogames.net/post/421687/#p421687




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Re: Scrolling battles pro

2019-03-23 Thread AudioGames . net Forum — New releases room : cmerry via Audiogames-reflector


  


Re: Scrolling battles pro

v 2.3.0 is out now, just use the updater. Speaking of updater, I updated the updater in this ver to use the zip_extract_file function found in the masonasons engine to extract the zip file, so no more unzip.exe. Hopefully this one will be a little more smoovely.

URL: https://forum.audiogames.net/post/421686/#p421686




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Re: sorrry anyaudio

2019-03-23 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: sorrry anyaudio

Wait, so this is about someone who's voice was grabbed off of a recording for the purpose of playing around with it?  Duude!  How many celebrities and high ranking people who make speeches on a regular basis have that happen to them?  I don't know how old you are, but you need to grow up and face the fact that not everyonen in this world is going to be nice to you.  Less than 15 years ago, I would have done the same thing!

URL: https://forum.audiogames.net/post/421685/#p421685




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Re: an o shit guide?

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : ashleygrobler04 via Audiogames-reflector


  


Re: an o shit guide?

i am intterested

URL: https://forum.audiogames.net/post/421684/#p421684




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Re: security in size?

2019-03-23 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: security in size?

@8Dude I don't know what misandrist hellscape your living in, but aside from isolated cases, in my world third wave feminists don't have nearly as much impact outside of the internet as the youtube commenters would like you to believe. Mostly because their are always more mature people to moderate them, and they tend to make fools of them selves when pushed even a little bit.Sure they get some victory's here and there, but for the most part, the shit that's being attributed to them existed long before.I don't like them either mind you, though I think most are just misguided and have their hearts in the right place with the very vocal and likely mentally unstable minority being the loudest.Gotta be careful with the anti SJW hate train though because it's super easy to fall into, and in the end you'll end up allot like the third wavers and BLM and antifa and other such nonsense, just screaming slightly different words.It feels s good to fight for something you know is right, and to prove loud, terrible people wrong, but in the end it's all just poison and you'll end up a bitter, judgemental jerk if you aren't super careful.I can't say for sure that's what's happening to you, but I got into the anti third wave stuff too deep and saw allot of others start to fall into it as well. I learned that talking it out and having an open mind is generally way more productive than screaming back at someone screaming, and that getting to the root of why people feel so strongly about certain things can help you understand the real problem. For those that refuse to talk it through, they aren't worth your time anyway and you soon come to realize that most people think they are crazy too.It only took a few months of listening to some very persuasive anti SJW youtubers to start making me into something I hate, and I'm still undoing it. Now I know that some people can handle it just fine and not get drawn in like that, but I unfortunately had to discover I wasn't one of them.IMO one of the worst things going on right now is all this groupism, so getting drawn into it without making your own conclusions on the subject after carefully listening to all sides is dangerous, and regurgitating the halftruths  and hyperboles that the media spout off to get an audience invested is even more so, as it can fanaticize others.

URL: https://forum.audiogames.net/post/421683/#p421683




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Re: what is a powerful and accessible anti-virus

2019-03-23 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: what is a powerful and accessible anti-virus

Lol. Was posted in the wrong topic yesterday. Now I've deleted the post.  Well, I just use Windows Defender that ships with Windows 10 by default, and I'm happy with it.

URL: https://forum.audiogames.net/post/421682/#p421682




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Re: Simple file parser in C#?

2019-03-23 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Simple file parser in C#?

@3:if (!String.IsNullOrEmpty(line)&(@"control character")) Is not required, because in case of this while loop:while ((currentLine = sr.ReadLine()) != null)The loop will end in case of null value in currentLine.Checking if string is empty is another thing, it is a part of analysis algorithm which may or may not want it.Best regardsRastislav

URL: https://forum.audiogames.net/post/421681/#p421681




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Re: Sound RTS im a noob!

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Sound RTS im a noob!

I think agarchive.net has sound rts walkthroughs. Here's a direct link to one made by bcs993:https://agarchive.net/recordings/brenda … hrough.mp3Honestly I don't know how old this is but it should give you a basic overview. And if you're starting out, do the campaign, it's also described in the manual.

URL: https://forum.audiogames.net/post/421680/#p421680




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Re: Future of The Killer?

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : Urh via Audiogames-reflector


  


Re: Future of The Killer?

I know that the killer is good, but I think we should give more atention to BC. It's a really cool game. Does anyone playing it?

URL: https://forum.audiogames.net/post/421679/#p421679




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Re: How can I download all files connected to a web page at once

2019-03-23 Thread AudioGames . net Forum — Off-topic room : roelvdwal via Audiogames-reflector


  


Re: How can I  download all files connected  to a web page at once

wget can do recursive downloads, mirror an entire website if that's what you're looking for. It can also download files with specific extentions like mp3, and has lots and lots of options. Using it will either require wsl (windows subsystem for linux) if you have Windows 10 (only newer builds support this, not sure since when but about 2 years if I had to guess). Alternatively, search for wget for windows on google and you'll find binary builds for Windows. It's a command line program, so you might find it hard to use. Search on google for the exact task you want to accomplish with wget and chanses are someone has done it before.

URL: https://forum.audiogames.net/post/421678/#p421678




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Re: Warsim, text based randomly generated stratogy

2019-03-23 Thread AudioGames . net Forum — New releases room : fredd via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

hi, how to dissable that the nvda saying pluss or minus all the time?

URL: https://forum.audiogames.net/post/421677/#p421677




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Re: sorrry anyaudio

2019-03-23 Thread AudioGames . net Forum — Off-topic room : oussamabengatrane via Audiogames-reflector


  


Re: sorrry anyaudio

cut it out, would you?

URL: https://forum.audiogames.net/post/421676/#p421676




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Re: Warsim, text based randomly generated stratogy

2019-03-23 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

read the nvda manual, thats my suggestion,

URL: https://forum.audiogames.net/post/421675/#p421675




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Re: Sound RTS im a noob!

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : giorgi elbaqidze via Audiogames-reflector


  


Re: Sound RTS im a noob!

same i'm completely newb but game is interesting.

URL: https://forum.audiogames.net/post/421674/#p421674




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Re: finding new muds

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : MasterOfDeath via Audiogames-reflector


  


Re: finding new muds

Well, go to mudconnector and look around. But some of my personal recommendations: 3kingdoms, 3scapes, Batmud, cosmic rage, and, um, well, you can find more there on mudconnect 

URL: https://forum.audiogames.net/post/421673/#p421673




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how do you play euro fly in a laptop?

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : blindaudiogamer via Audiogames-reflector


  


how do you play euro fly in a laptop?

hi, so I just downloaded the game euro fly. for this game you need to use the home, page up and page down keys to excelerate, turn engines on etc. my question is How do I play this game in my laptop? I appreciate any help.

URL: https://forum.audiogames.net/post/421672/#p421672




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Sound RTS im a noob!

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : ManiaCs via Audiogames-reflector


  


Sound RTS im a noob!

Hi!I just installed Sound RTS but i cand get the hang of it.If someone can give a tutorial on how to play it.I tried the game manual but its confusing.Im really noob at this game but its looks interessting.Thanks in advance!

URL: https://forum.audiogames.net/post/421671/#p421671




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Re: Return Of The King multilanguage version released

2019-03-23 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

this is the bat file name国际入口_international_gate.batyou can find in the game directory after applying patch

URL: https://forum.audiogames.net/post/421670/#p421670




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Re: list of places to find sounds and music

2019-03-23 Thread AudioGames . net Forum — Developers room : giorgi elbaqidze via Audiogames-reflector


  


Re: list of places to find sounds and music

this is coolest topic whitch i see in this forum!thanks for this!

URL: https://forum.audiogames.net/post/421669/#p421669




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Re: Warsim, text based randomly generated stratogy

2019-03-23 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

how do i switch between the 2?

URL: https://forum.audiogames.net/post/421667/#p421667




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Re: Let's play right or not right

2019-03-23 Thread AudioGames . net Forum — Off-topic room : mahdi-abedi via Audiogames-reflector


  


Re: Let's play right or not right

nothe next poster wants to studdy a lot

URL: https://forum.audiogames.net/post/421668/#p421668




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Re: BK2 secrets topic, obvious spoilers

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : fredd via Audiogames-reflector


  


Re: BK2 secrets topic, obvious spoilers

i have heard theres a secret that you can suddenly go to the end of a stage, how can you do that 1

URL: https://forum.audiogames.net/post/421666/#p421666




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Re: Future of The Killer?

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : Nepali gamer via Audiogames-reflector


  


Re: Future of The Killer?

cl.

URL: https://forum.audiogames.net/post/421665/#p421665




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Re: I am not sure any more...

2019-03-23 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: I am not sure any more...

wow magurp, it worked. what did you do? i can't understand how this works, i am using the 32 bit versions of the dll, and i am including all of them and even the python file... annoying. but thanks a lot. where can i get the working ones?

URL: https://forum.audiogames.net/post/421664/#p421664




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Re: Let's play right or not right

2019-03-23 Thread AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector


  


Re: Let's play right or not right

yeah i'm not.The next postter is studying in my school.

URL: https://forum.audiogames.net/post/421663/#p421663




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-03-23 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Yeah their really needs to be a save feature, and it wouldn't be vary hard to do!At least, I hope not...See, we already have these things that let us heal our HP and change our deck right?So, why not just add a save option to that menu as well.It'd be a single save that's part of the main Crazy Party save file so nobody could just pass these things around, and it'd get deleted as soon as quest mode was cleared so it couldn't be spammed to finish it faster on repeat runs.If the code that used to save decks in the main Crazy Party save file is still around, that could be used to save the current quest deck directly into the save file so players couldn't spam the save feature to keep changing decks until they won.Also; regarding the card battle game, their really needs to be a way to see if the opponent has a parry card so they wouldn't use a card that put them in a bad situation.It doesn't need to tell us what parry card they have, just that they have one.Most card games at least let you see that your opponent might be able to use one, just not what it is.Just put it in the V key screen.PS; The deck manager music is from the super Nintendo mini.Later!

URL: https://forum.audiogames.net/post/421660/#p421660




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Re: sorrry anyaudio

2019-03-23 Thread AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector


  


Re: sorrry anyaudio

i agreed omer: if you want your voice not resampled, you mustn't talk and you must use screen reader

URL: https://forum.audiogames.net/post/421662/#p421662




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How can I download all files connected to a web page at once

2019-03-23 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


How can I  download all files connected  to a web page at once

I need to download a bunch of files on a web page at once. How can I do this?T

URL: https://forum.audiogames.net/post/421661/#p421661




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Re: what is a powerful and accessible anti-virus

2019-03-23 Thread AudioGames . net Forum — Off-topic room : omer via Audiogames-reflector


  


Re: what is a powerful and accessible anti-virus

i always go with nod32 or defender, both are goodnod32 is payd but its still accessable and works fineit finds  the potentialy unwanted programs, stupid addwares and sosmart security used to be best but, they screwed it up hardly yeahi oved the anti theft thing  about it

URL: https://forum.audiogames.net/post/421659/#p421659




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-03-23 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Yeah their really needs to be a save feature, and it wouldn't be vary hard to do!At least, I hope not...See, we already have these things that let us heal our HP and change our deck right?So, why not just add a save option to that menu as well.It'd be a single save that's part of the main Crazy Party save file so nobody could just pass these things around, and it'd get deleted as soon as quest mode was cleared so it couldn't be spammed to finish it faster on repeat runs.If the code that used to save decks in the main Crazy Party save file is still around, that could be used to save the current quest deck directly into the save file so players couldn't spam the save feature to keep changing decks until they won.Also; regarding the card battle game, their really needs to be a way to see if the opponent has a parry card so they wouldn't use a card that put them in a bad situation.It doesn't need to tell us what parry card they have, just that they have one.Most card games at least let you see that your opponent might be able to use one, just not what it is.Just put it in the V key screen.Later!

URL: https://forum.audiogames.net/post/421660/#p421660




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Re: what is a powerful and accessible anti-virus

2019-03-23 Thread AudioGames . net Forum — Off-topic room : omer via Audiogames-reflector


  


Re: what is a powerful and accessible anti-virus

i always go with nod32 or defender, both are goodnod32 is payd but its still accessable and works fineit finds  the potentialy unwanted programs, stupid addwares and so

URL: https://forum.audiogames.net/post/421659/#p421659




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Re: Future of The Killer?

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : giorgi elbaqidze via Audiogames-reflector


  


Re: Future of The Killer?

woww amazing

URL: https://forum.audiogames.net/post/421658/#p421658




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Re: Return Of The King multilanguage version released

2019-03-23 Thread AudioGames . net Forum — New releases room : Mohammed-mufleh via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

I can't seem to be able to sign in in my account after i reseted my password!

URL: https://forum.audiogames.net/post/421657/#p421657




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Re: I am not sure any more...

2019-03-23 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: I am not sure any more...

Hm, well this is more annoying than it usually is. Alright try downloading a test file I put up in my repo awhile ago [here].

URL: https://forum.audiogames.net/post/421656/#p421656




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Re: sorrry anyaudio

2019-03-23 Thread AudioGames . net Forum — Off-topic room : omer via Audiogames-reflector


  


Re: sorrry anyaudio

man, stop whining and cut it out already!

URL: https://forum.audiogames.net/post/421655/#p421655




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Re: List of Audiogames on Alexa

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: List of Audiogames on Alexa

I didn't check out runescape quest since I wasn't sure how much you had to know the runescape games and universe. I have however added a new  to the list, the rather jingoistic but fun disney hits challenge.

URL: https://forum.audiogames.net/post/421654/#p421654




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Re: Restricted/new users: introduce yourself!

2019-03-23 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Bloodvare via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

my name is bilal. I'am 14 years old. And I'am game coder

URL: https://forum.audiogames.net/post/421653/#p421653




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Re: I am not sure any more...

2019-03-23 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: I am not sure any more...

Tolk does not work for me... i have the x86 and x64 in separate folders. i copy over the x86 dll's because i am using a 32 bit version of python3.6.5, and it tells me %1 is not a valid win32 application...

URL: https://forum.audiogames.net/post/421652/#p421652




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Re: security in size?

2019-03-23 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: security in size?

@AlirezaNosrati sorry, I didn't realise you were quoting and thought you were just being, well a bit of a dick, pun definitely intended . I will say its nice to see an actually sane discussion on this sort of thing  for once.@@bashue, I agree and am glad you've found someone, I know how first hand how profound that is.

URL: https://forum.audiogames.net/post/421650/#p421650




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Re: Future of The Killer?

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : mongoo_4044 via Audiogames-reflector


  


Re: Future of The Killer?

how about when you are going to destroy a shelter; for instance, you cant hit a shelter with a sword; knife; and fists or small guns; you have to only hit with large and destructiv weaponshoww about when a shelter is destroyd; some shelters wood will impact you and take a way some of your health; like; if you destroy a shelter; the wood wll most likely to hit you; and when someone is in a veeicle; how about hitting the window and killing the driver; then the veeicle will get out of control; ha hahow about when you like; stabbd by a sword or stabd  by a melee weapon or shoot; you will be stunnd for a fue seconds because, in our reel lives; we dont have a chance to attack someone really just like most online fps; and that wood make the game cool!then how about body parts? e.g.; when you hit in sertn body parts; sertn things will happen; depending on what place you'v bin hit; if it's the chest; no wornings; no health loss; just die; if it's in the hed; like; 90 percent of your hp will be taken a way; and you will get in seereus shock and trubble: in the foot you'v bin hit; you are unable to move until you die; or get some anty byotic atentionif you are hit in the arms or hand or finer; you will have trubble interacting with objects; items; etcthis is just my thoughts

URL: https://forum.audiogames.net/post/421651/#p421651




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Re: security in size?

2019-03-23 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: security in size?

@AlirezaNosrati sorry, I didn't realise you were quoting and thought you were just being, well a bit of a dick, pun definitely intended . I will say its nice to see an actually sane discussion on this sort of thing  for once.

URL: https://forum.audiogames.net/post/421650/#p421650




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Re: security in size?

2019-03-23 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: security in size?

Apparently the first time anyone tried to do a study of average penis size, they allowed the participants to measure themselves . The only thing they learned was that men were liars.

URL: https://forum.audiogames.net/post/421649/#p421649




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Re: security in size?

2019-03-23 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: security in size?

Apparently the first time anyone tried to do a study of average penis size, they allowed the participants to measure themselves . The only thing they learned was that 90% of men were liars.

URL: https://forum.audiogames.net/post/421649/#p421649




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Re: security in size?

2019-03-23 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: security in size?

Apparently the first time anyone tried to do a study of average penis size, they allowed the participants to measure themselves . The only thing they lerned was that when it comes to penis size, 90% of men were liars.

URL: https://forum.audiogames.net/post/421649/#p421649




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Re: Terraformers Page Needs an Update

2019-03-23 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Terraformers Page Needs an Update

Wow, awesome news, its always nice when developers care about their older projects, and Terraformers had a lovely atmosphere and gameplay even if the game was a little short. I bought the game in 2007 myself, actually I probably ought to  through it again at some point.Page now updated  links fixed.

URL: https://forum.audiogames.net/post/421648/#p421648




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Re: Return Of The King multilanguage version released

2019-03-23 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Where is the bat file I need? Every time I start the game it says can not connect to server, error -1.

URL: https://forum.audiogames.net/post/421647/#p421647




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Re: sorrry anyaudio

2019-03-23 Thread AudioGames . net Forum — Off-topic room : mongoo_4044 via Audiogames-reflector


  


Re: sorrry anyaudio

helloat dark alereezer99; eeven tho you love troling, you'v gone to farat brale0109; how to protect my voice from getting resampled

URL: https://forum.audiogames.net/post/421646/#p421646




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Re: an o shit guide?

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : monkey999 via Audiogames-reflector


  


Re: an o shit guide?

I am interested.

URL: https://forum.audiogames.net/post/421645/#p421645




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Re: Trimps

2019-03-23 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Trimps

This is incredibly useful, thanks! I think I'm actually going to create a kongregate account, just so I can donate for those sweet, sweet bones.

URL: https://forum.audiogames.net/post/421644/#p421644




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Re: bfxr! a 8 bit sound fx createing engine!

2019-03-23 Thread AudioGames . net Forum — Off-topic room : mongoo_4044 via Audiogames-reflector


  


Re: bfxr! a 8 bit sound fx createing engine!

helloI am not the creater of bfxrand; at baby; yes; it just sounds like super mario and some of there fx

URL: https://forum.audiogames.net/post/421643/#p421643




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Re: finding new muds

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : fredd via Audiogames-reflector


  


Re: finding new muds

theres always pokemon fusion, cosmic rage, alter eon, meriony, valhala, star conquest, return of the jeddy and, and and and, nothing

URL: https://forum.audiogames.net/post/421642/#p421642




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Re: I am not sure any more...

2019-03-23 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: I am not sure any more...

@30The TolkDotNet.dll isn't the same as Tolk.dll, which the python wrapper is for, though both are in the download, or were as the case may be. When I try running scripts without the drivers in the same working directory I'd get no output, although maybe its the environment variables in my setup. Not sure how the .NET version handles,

URL: https://forum.audiogames.net/post/421635/#p421635




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Re: Future of The Killer?

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : monkey999 via Audiogames-reflector


  


Re: Future of The Killer?

Yes, capturin other players with the polise car sounds very awesome, like a mini ame, you can decide if you wil be on the criminal cide, or on the pollese cide.

URL: https://forum.audiogames.net/post/421641/#p421641




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Re: bfxr! a 8 bit sound fx createing engine!

2019-03-23 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: bfxr! a 8 bit sound fx createing engine!

@6Work with what? What went wrong? Could you be more specific? For bfxr it seems you need Adobe Flash Player installed:Either scripts and active content are not permitted to run or Adobe Flash Player version 11.1.0 or greater is not installed. [Get Flash Player].

URL: https://forum.audiogames.net/post/421640/#p421640




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Re: Simple file parser in C#?

2019-03-23 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Simple file parser in C#?

Thanks everyone for your answers.Helpful as always .

URL: https://forum.audiogames.net/post/421639/#p421639




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Re: sorrry anyaudio

2019-03-23 Thread AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector


  


Re: sorrry anyaudio

carter already said this topic don't need close idk.

URL: https://forum.audiogames.net/post/421637/#p421637




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Re: security in size?

2019-03-23 Thread AudioGames . net Forum — Off-topic room : bashue via Audiogames-reflector


  


Re: security in size?

Greetings all.This is indeed a very interesting topic and yes I've discussed sizes with a few women and men. There were only a few women who I could indeed discuss this with seriously without it devolving into something either juvenile or it turning into a moral issue. Funnily enough, the majority of men who I've spoken to not only talked openly and frankly about it with me but it didn't devolve into anything foolish like locker room talk. Yes there were a few exceptions but in general, I was spared having to go through that. I was and still am quite disheartened by the way some men and women hold one another to impossible standards both image and performance wise. You can see instances of that in porn; men and women are objectified and the message people are bombarded with is not only do bigger penises and breasts count for more but if you cannot perform for hours on end then you are worthless. Anyway, going back on topic, I'm also very disheartened with the way my Mother and her friends handle such topics as this. When we used to eat with James Paterson, sometimes he loved talking about that and the good old days when he was young. Granted, he ought to have taken into consideration the fact that not everyone was comfortable with the topic in question but my point of contention was with the fact that they were only uncomfortable if the topic was brought up by men. Among themselves AKA other women, their conversations became not only open but they often devolved into crudeness.Having said that, they all think old School and they try to ensure that I don't even touch that conversation with my beloved Lisa Hudson and little do they know that not only had we already have such conversations but we've both learned a grate deal from one another. The same could be said for my exes and yes my family would be disgusted with me if they knew. I do agree that penis or vaginal size do not matter, it's all to do with sensitivity and how comfortable you are with talking to one another about it and taking the other's feelings, wants/desires/needs/preferences into account. I must say however that making love to the one you truly love; nothing can compare to it because you not only love them but you're truly in love with them. For the first time ever in this lifetime, I'm with someone who I not only love with all that I am and infinitely more, but she feels exactly the same way about me, loving me measure for measure and then some.Kind regards, Amin Abdullah.

URL: https://forum.audiogames.net/post/421638/#p421638




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Re: Future of The Killer?

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : giorgi elbaqidze via Audiogames-reflector


  


Re: Future of The Killer?

oh yeah lol if it will add this game will eally coool!

URL: https://forum.audiogames.net/post/421636/#p421636




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Re: I am not sure any more...

2019-03-23 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: I am not sure any more...

@30The TolkDotNet.dll isn't the same as Tolk.dll, which the python wrapper is for, though both are in the download, or were as the case may be. When I try running scripts without the drivers in the same working directory I'd get no output, not sure how the .NET version handles.

URL: https://forum.audiogames.net/post/421635/#p421635




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Re: I am not sure any more...

2019-03-23 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: I am not sure any more...

Alright. Let me join the fun jere.@5The only place where I see the MVC pattern useful is in web development, or possibly desktop softwares. With that said, I don't intend saying that it can't be used in games, but well, I believe it would be extremely painful to use so in a game. If you want to prove me wrong, please show me a practical example.@17OOP is a phylosophy. More over it's a preference. It's true that many people tend to use OOP these days but does that mean it is needed to write good code? No.Would your program still run well if you were to use procedural code? yes. Would it be good code? probably yes. ONly because you use OOP that does not mean that your code will not be good.The only languages where OOP is enforced that I know off are java and c#. With that said, saying that writing good code needs OOP is completely false.OOP is a new technique preferred these days, but there is still the minority who prefers procedural programming.It's like saying do you like pasta or spaghetti? Spaghetti are longer than pasta. Does that  mean you will have a better meal if you eat them instead of eating pasta? Not at all. And I'm willing to prove it.The first search result of the following: "do games have to be created with MVC pattern?" is the followhttps://gamedev.stackexchange.com/quest … chitectureDraw your own conclusions.@19 that depends.Sorry, but I completely disagree.Remember that if in OOP you have inheritance, in on the other way you have recursion which can be used to extend and make the code look better. IN python's case we even have decorators, which are useful.With that said do I not respect your opinions? False. I do respect them, but I'd like to say that those you've put on the table are purely subjective. Again, if you want to prove me wrong, feel free to show a practical example.PS: Sorry for the possibly dickish tone I've used. I use OOP my self, but  I don't think that is 100% required to write good code, even because you could reach spaghetti code even with OOP.

URL: https://forum.audiogames.net/post/421631/#p421631




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Re: sorrry anyaudio

2019-03-23 Thread AudioGames . net Forum — Off-topic room : braille0109 via Audiogames-reflector


  


Re: sorrry anyaudio

Didn't bother reading all 20 posts, but all I have to say is this. Don't want your voice to be resampled? Don't upload it. You don't want people to make fun of the fact that you play cloned games to avoid from being bored? Simple, be bored instead, or find something to do. I always end up doing something I didn't intend on doing, hence, some of my plans are still hanging in the air, yet they don't involve cloned games. Not sure what else to tell you.

URL: https://forum.audiogames.net/post/421634/#p421634




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Re: Let's play right or not right

2019-03-23 Thread AudioGames . net Forum — Off-topic room : mahdi-abedi via Audiogames-reflector


  


Re: Let's play right or not right

i'm not shethe next poster isn't me

URL: https://forum.audiogames.net/post/421633/#p421633




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Re: bfxr! a 8 bit sound fx createing engine!

2019-03-23 Thread AudioGames . net Forum — Off-topic room : mahdi-abedi via Audiogames-reflector


  


Re: bfxr! a 8 bit sound fx createing engine!

I cant work with it

URL: https://forum.audiogames.net/post/421632/#p421632




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Re: I am not sure any more...

2019-03-23 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: I am not sure any more...

Alright. Let me join the fun jere.@5The only place where I see the MVC pattern useful is in web development, or possibly desktop softwares. With that said, I don't intend saying that it can't be used in games, but well, I believe it would be extremely painful to use so in a game. If you want to prove me wrong, please show me a practical example.@17OOP is a phylosophy. More over it's a preference. It's true that many people tend to use OOP these days but does that mean it is needed to write good code? No.Would your program still run well if you were to use procedural code? yes. Would it be good code? probably yes. ONly because you use OOP that does not mean that your code will not be good.The only languages where OOP is enforced that I know off are java and c#. With that said, saying that writing good code needs OOP is completely false.OOP is a new technique preferred these days, but there is still the minority who prefers procedural programming.It's like saying do you like pasta or spaghetti? Spaghetti are longer than pasta. Does that  mean you will have a better meal if you eat them instead of eating pasta? Not at all. And I'm willing to prove it.The first search result of the following: "do games have to be created with MVC pattern?" is the followhttps://gamedev.stackexchange.com/quest … chitectureDraw your own conclusions.@19 that depends.Sorry, but I completely disagree.Remember that if in OOP you have inheritance, in on the other way you have recursion which can be used to extend and make the code look better. IN python's case we even have decorators, which are useful.With that said do I not respect your opinions? False. I do respect them, but I'd like to say that those you've put on the table are purely subjective. Again, if you want to prove me wrong, feel free to show a practical example.

URL: https://forum.audiogames.net/post/421631/#p421631




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Re: I am not sure any more...

2019-03-23 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: I am not sure any more...

Alright. Let me join the fun jere.@5The only place where I see the MVC pattern useful is in web development, or possibly desktop softwares. With that said, I don't intend saying that it can't be used in games, but well, I believe it would be extremely painful to use so in a game. If you want to prove me wrong, please show me a practical example.@17OOP is a phylosophy. More over it's a preference. It's true that many people tend to use OOP these days but does that mean it is needed to write good code? No.Would your program still run well if you were to use procedural code? yes. Would it be good code? probably yes. ONly because you use OOP that does not mean that your code will not be good.The only languages where OOP is enforced that I know off are java and c#. With that said, saying that writing good code needs OOP is completely false.OOP is a new technique preferred these days, but there is still the minority who prefers procedural programming.It's like saying do you like pasta or spaghetti? Spaghetti are longer than pasta. Does that  mean you will have a better meal if you eat them instead of eating pasta? Not at all. And I'm willing to prove it.The first search result of the following: "do games have to be created with MVC pattern?" is the followDraw your own conclusions.@19 that depends.Sorry, but I completely disagree.Remember that if in OOP you have inheritance, in on the other way you have recursion which can be used to extend and make the code look better. IN python's case we even have decorators, which are useful.With that said do I not respect your opinions? False. I do respect them, but I'd like to say that those you've put on the table are purely subjective. Again, if you want to prove me wrong, feel free to show a practical example.

URL: https://forum.audiogames.net/post/421631/#p421631




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Re: I am not sure any more...

2019-03-23 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: I am not sure any more...

Alright. Let me join the fun jere.@5The only place where I see the MVC pattern useful is in web development, or possibly desktop softwares. With that said, I don't intend saying that it can't be used in games, but well, I believe it would be extremely painful to use so in a game. If you want to prove me wrong, please show me a practical example.@17OOP is a phylosophy. More over it's a preference. It's true that many people tend to use OOP these days but does that mean it is needed to write good code? No.Would your program still run well if you were to use procedural code? yes. Would it be good code? probably yes. ONly because you use OOP that does not mean that your code will not be good.The only languages where OOP is enforced that I know off are java and c#. With that said, saying that writing good code needs OOP is completely false.OOP is a new technique preferred these days, but there is still the minority who prefers procedural programming.It's like saying do you like pasta or spaghetti? Spaghetti are longer than pasta. Does that  mean you will have a better meal if you eat them instead of eating pasta? Not at all. And I'm willing to prove it.The first search result of the following: "do games have to be created with MVC pattern? - Cerca con Google - Mozilla Firefox" is the followDraw your own conclusions.@19 that depends.Sorry, but I completely disagree.Remember that if in OOP you have inheritance, in on the other way you have recursion which can be used to extend and make the code look better. IN python's case we even have decorators, which are useful.With that said do I not respect your opinions? False. I do respect them, but I'd like to say that those you've put on the table are purely subjective. Again, if you want to prove me wrong, feel free to show a practical example.

URL: https://forum.audiogames.net/post/421631/#p421631




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Re: bfxr! a 8 bit sound fx createing engine!

2019-03-23 Thread AudioGames . net Forum — Off-topic room : baby via Audiogames-reflector


  


Re: bfxr! a 8 bit sound fx createing engine!

its like a sounds of super mario!

URL: https://forum.audiogames.net/post/421630/#p421630




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Terraformers Page Needs an Update

2019-03-23 Thread AudioGames . net Forum — Site and forum feedback : Slender via Audiogames-reflector


  


Terraformers Page Needs an Update

It seems that the Terraformers website is back online, complete with official developer links. Trajectory's download still works and the Audiogames Archive hosts it as well, however the developer's website is back, including the patch that unlocks the full game. The site is at http://terraformers.nu/.

URL: https://forum.audiogames.net/post/421629/#p421629




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Re: bfxr! a 8 bit sound fx createing engine!

2019-03-23 Thread AudioGames . net Forum — Off-topic room : baby via Audiogames-reflector


  


Re: bfxr! a 8 bit sound fx createing engine!

oh yes! a sound effect creation engin! i like it!

URL: https://forum.audiogames.net/post/421628/#p421628




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Re: Trimps

2019-03-23 Thread AudioGames . net Forum — New releases room : greensatellite via Audiogames-reflector


  


Re: Trimps

I'll set fixing the alerts for those confirmation popups as my next task!For now, I've finished adding a general summary/overview area, have fixed the missing info buttons for golden upgrades, and renamed the special tooltip buttons to "Info" to make their function more clear.I set the summary up with heading level 6 as it was the only one I still hadn't used. If you press 6, you should be taken right to it, and you can continue to press 6 or shift+6 to move up and down. As of now, I've added: Zone Number, Cell Number, Map Name and current Map Cell if you're in a map, your Trimp count and a percentage of how full your Trimp storage is, and the same for all other resources. I've also added an Attack and Health line to the summary! For attack, you'll see your Trimps numerical attack value, and then another number to show what percentage of your current enemy's health will be removed with each attack. For example, if you have 100 attack and the enemy has 200 health, your attack percentage will be 50%, meaning it will take two hits to kill your current enemy. Values over 100% mean you're one-shotting enemies, and low values mean it will be slow. There's a similar stat for Health, showing what percentage of your Trimps' health are being removed by each enemy's attack. You want a high attack percent and a low health percent!Finally, at the bottom of the summary, you'll see the last combat message that was sent to the log, and the last story message. If there is anything else you'd like to see on the summary, please let me know!Here's another link to the new and permanent home of Screen Reader Trimps: https://trimps.github.io/ScreenReaderWe're just getting started with this screen reader version, I'll post another update within the next few days!

URL: https://forum.audiogames.net/post/421627/#p421627




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Re: Trimps

2019-03-23 Thread AudioGames . net Forum — New releases room : greensatellite via Audiogames-reflector


  


Re: Trimps

I'll set fixing the alerts for those confirmation popups as my next task!For now, I've finished adding a general summary/overview area, have fixed the missing info buttons for golden upgrades, and renamed the special tooltip buttons to "Info" to make it more clear.I set the summary up with heading level 6 as it was the only one I still hadn't used. If you press 6, you should be taken right to it, and you can continue to press 6 or shift+6 to move up and down. As of now, I've added: Zone Number, Cell Number, Map Name and current Map Cell if you're in a map, your Trimp count and a percentage of how full your Trimp storage is, and the same for all other resources. I've also added an Attack and Health line to the summary! For attack, you'll see your Trimps numerical attack value, and then another number to show what percentage of your current enemy's health will be removed with each attack. For example, if you have 100 attack and the enemy has 200 health, your attack percentage will be 50%, meaning it will take two hits to kill your current enemy. Values over 100% mean you're one-shotting enemies, and low values mean it will be slow. There's a similar stat for Health, showing what percentage of your Trimps' health are being removed by each enemy's attack. You want a high attack percent and a low health percent!Finally, at the bottom of the summary, you'll see the last combat message that was sent to the log, and the last story message. If there is anything else you'd like to see on the summary, please let me know!Here's another link to the new and permanent home of Screen Reader Trimps: https://trimps.github.io/ScreenReaderWe're just getting started with this screen reader version, I'll post another update within the next few days!

URL: https://forum.audiogames.net/post/421627/#p421627




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Re: Trimps

2019-03-23 Thread AudioGames . net Forum — New releases room : greensatellite via Audiogames-reflector


  


Re: Trimps

I'll set fixing the alerts for those confirmation popups as my next task!For now, I've finished adding a general summary/overview area, have fixed the missing info buttons for golden upgrades, and renamed the special tooltip buttons to "Info" to make it more clear.I set the summary up with heading level 6 as it was the only one I still hadn't used. If you press 6, you should be taken right to it, and you can continue to press 6 or shift+6 to move up and down. As of now, I've added: Zone Number, Cell Number, Map Name and current Map Cell if you're in a map, your Trimp count and a percentage of how full your Trimp storage is, and the same for all other resources. I've also added an Attack and Health line to the summary! For attack, you'll see your Trimps numerical attack value, and then another number to show what percentage of your current enemy's health will be removed with each attack. For example, if you have 100 attack and the enemy has 200 health, your attack percentage will be 50%, meaning it will take two hits to kill your current enemy. Values over 100% mean you're one-shotting enemies, and low values mean it will be slow. There's a similar stat for Health, showing what percentage of your Trimps' health are being removed by each enemy's attack. You want a high attack percent and a low health percent!Finally, at the bottom of the summary, you'll see the last combat message that was sent to the log, and the last story message. If there is anything else you'd like to see on the summary, please let me know!We're just getting started with this screen reader version, I'll post another update within the next few days!

URL: https://forum.audiogames.net/post/421627/#p421627




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Re: Let's play right or not right

2019-03-23 Thread AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector


  


Re: Let's play right or not right

yeah but can't support my computer.The next postter is in house when he she is posting. That's me.

URL: https://forum.audiogames.net/post/421626/#p421626




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Re: Let's play right or not right

2019-03-23 Thread AudioGames . net Forum — Off-topic room : Origine via Audiogames-reflector


  


Re: Let's play right or not right

Not really, but now that you talk about it, I'll go check the hype around that.The next poster drools while thinking about drinking freshly squeezed lemon juice or directly biting in a lemon or perhaps those super sour candies you can buy which are so sour it feels they almost burn your tongue.

URL: https://forum.audiogames.net/post/421625/#p421625




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Re: can we end cloned games and stolen code conversations?

2019-03-23 Thread AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector


  


Re: can we end cloned games and stolen code conversations?

i think it will never end

URL: https://forum.audiogames.net/post/421624/#p421624




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Re: I am not sure any more...

2019-03-23 Thread AudioGames . net Forum — Developers room : Origine via Audiogames-reflector


  


Re: I am not sure any more...

Are you sure you need the DLLs for screen-readers? I don't know the python version, but the C# one I used detected them automatically on my computer in their default locations. I used Tolk .NET, perhaps it was wrapped?

URL: https://forum.audiogames.net/post/421623/#p421623




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Re: some of my posts got deleted

2019-03-23 Thread AudioGames . net Forum — Site and forum feedback : GauravSharma via Audiogames-reflector


  


Re: some of my posts got deleted

One  termwhich applies very well to @Mahdi-Abedi:Passive spammer.How. Active spammers are the spammers which spam nonsense consistently and constantly, before being warned once, twice, thrice, and then some sort of harsh crackdown occurs on their activities to  put and end to them.Passive spammers, on other hand, spam as well, but they remain just below the threshold  they'd need to cross to get a caution or a warning. It's pretty annoying, but well. I saw Mahdi reach 990+ posts in just one and the half month, and that's saying something. We should have a custom title  for this. 

URL: https://forum.audiogames.net/post/421621/#p421621




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Re: some of my posts got deleted

2019-03-23 Thread AudioGames . net Forum — Site and forum feedback : giorgi elbaqidze via Audiogames-reflector


  


Re: some of my posts got deleted

i think yeah. Mahdi was writting this topic need delete, and i was thinking like too cause skype  7 worked well, and no point for this topic.

URL: https://forum.audiogames.net/post/421622/#p421622




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Re: some of my posts got deleted

2019-03-23 Thread AudioGames . net Forum — Site and forum feedback : GauravSharma via Audiogames-reflector


  


Re: some of my posts got deleted

One  termwhich applies very well to @Mahdi-Abedi:Passive spammer.How. Active spammers are the spammers which spam nonsense consistently and constantly, before being warned once, twice, thrice, and then some sort of harsh crackdown occurs on their activities to  put and end to them.Passive spammers, on other hand, spam as well, but they remain just below the threshold you need to cross to get a caution or a warning. It's pretty annoying, but well. I saw Mahdi reach 990+ posts in just one and the half month, and that's saying something. We should have a custom title  for this. 

URL: https://forum.audiogames.net/post/421621/#p421621




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Re: some of my posts got deleted

2019-03-23 Thread AudioGames . net Forum — Site and forum feedback : GauravSharma via Audiogames-reflector


  


Re: some of my posts got deleted

One  termwhich applies very well to @Mahdi-Abedi:Passive spammer.How. Active spammers are the spammers which spam nonsense consistently and constantly, before being warned once, twice, thrice, and then some sort of harsh crackdown occurs on their activities to  put and end to them.Passive spammers, on other hand, spam as well, but they remain just below the threshold you need to cross to get a caution or a warning. It's pretty annoying, but well.

URL: https://forum.audiogames.net/post/421621/#p421621




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Re: sorrry anyaudio

2019-03-23 Thread AudioGames . net Forum — Off-topic room : oussamabengatrane via Audiogames-reflector


  


Re: sorrry anyaudio

would someone close this topic already?

URL: https://forum.audiogames.net/post/421620/#p421620




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Re: can we end cloned games and stolen code conversations?

2019-03-23 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector


  


Re: can we end cloned games and stolen code conversations?

Well (not to say that a clone of me was arrived ), but just sending copies of that thing and cloning makes a comfusion that who ever knows shall be surprised between the Edge of existance and most importantly destruction of the real thing, E.G. The progenitor of the clone.

URL: https://forum.audiogames.net/post/421619/#p421619




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Re: I am not sure any more...

2019-03-23 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: I am not sure any more...

Wait, what? Seems theres something wrong with the latest Tolk build, hm. Also Kind of didn't mention you also needed the screen reader drivers, heh. Anyway, download the appveyor file and go into x86, copy Tolk.dll, dolapi32.dll, nvdacontrollerclient32.dll, and saapi32.dll to your working directory. Next in the github version go into the /src/python directory and copy over Tolk.py, that should get you what you need.

URL: https://forum.audiogames.net/post/421618/#p421618




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Re: I am not sure any more...

2019-03-23 Thread AudioGames . net Forum — Developers room : Origine via Audiogames-reflector


  


Re: I am not sure any more...

@24, for completeness, MVC is part of the MV* program architecture family. There is MVC, but also MVP, MVVM, they are all different flavors of the same core concept: decoupling the UI from the logic. They are well suited for cross platform UIs and big apps that need to scale.Now these are just architecture types, there are a bunch of them, each with their advantages and disadvantages. Personally, I think the MV* family is a bit overkill for small projects, especially if it's an audio game with no UI. Developing a game is very different than developing something else, I've seen it when I worked in the game industry. The philosophy is you make a game, not a system. If you're writing code that does not make the game progress, then stop doing what you are doing and write code for the game. Except for small utilities like wrappers for input / output and libs, you will not reuse any code. This is the main difference, you have to maintain an app, whereas you patch a game which is basically throwable code as soon as it's released. When you develop a game, write specific code, don't write generic code, it's time wasted most of the time. You can always come back later to generalize code if it is required for the game.I think that makes sense for the most part. A game is a product, an app is a service.

URL: https://forum.audiogames.net/post/421617/#p421617




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Re: security in size?

2019-03-23 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector


  


Re: security in size?

@dark it was a song 

URL: https://forum.audiogames.net/post/421616/#p421616




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