Re: [Audiogames-reflector] Death Match

2013-08-04 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Thanks, haniff. And no, its not purfict bug wize, lol.URL: http://forum.audiogames.net/viewtopic.php?pid=143300#p143300

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Re: [Audiogames-reflector] the wrestling game any players?

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: the wrestling game any players?

with the wrestling game, finding combos is easy. Starting position is the position the other wrestler needs to be in, then forced position is how they are when the move hits, so you then find a move that you can perform on them in the forced position. That is how to make combos. @orin, Ive not tried ring of legends or the other game you mention, but in the wrestling game you can create your own entrances and have other match types, such as steel cage or tag match, though those are unlocked at higher levels. Personally, Id really like to actually see a game where the fights in the ring gave you something more to do than just prepare before hand, indeed this goes for most rpgs too, actually letting you choose your moves strategically and monitor your stats rather than just prepare and forget.URL: http://forum.audiogames.net/viewtopic.php?pid=143301#p143301

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Re: [Audiogames-reflector] Death Match

2013-08-04 Thread AudioGames.net Forum — New releases room: sswwaaiikkee


Re: Death Match

hithis game is very goodURL: http://forum.audiogames.net/viewtopic.php?pid=143302#p143302

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Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-08-04 Thread AudioGames.net Forum — New releases room: connor142


Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

yeah Ill be downloading it. how many missions will it have?URL: http://forum.audiogames.net/viewtopic.php?pid=143304#p143304

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Re: [Audiogames-reflector] audio demo of dodge city desperados

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: mike-tan


Re: audio demo of dodge city desperados

hmm. lets dont discuss about how to play. I need your recording guys!URL: http://forum.audiogames.net/viewtopic.php?pid=143305#p143305

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-04 Thread AudioGames.net Forum — New releases room: lvj


Re: Swamp, zombie fps by Aprone

/create clan name, You need pay 50food for your new clan.URL: http://forum.audiogames.net/viewtopic.php?pid=143309#p143309

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[Audiogames-reflector] inquisitor help

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: connor142


inquisitor help

hi, I have completed the first chapter. it said end of chapter, and then just some strange music. I let it sit there for 5 minutes nothing. i used every tapping stuff I knew tapping somewhere on the screen, searching for buttons with voice over, sliding in every direction and tapping with more fingers nothing worked. is the game incomplete, or is there something I need to do to start the next chapter?URL: http://forum.audiogames.net/viewtopic.php?pid=143310#p143310

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Re: [Audiogames-reflector] Finding and playing Infocom and other text adventures.

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: welshweyr


Re: Finding and playing Infocom and other text adventures.

Thanks for that, Dark. Thats exactly what I wanted!One last question though: how do I get the games to play on Filfer? Should I just move the .z5 game files into the main Filfer folder on my computer?URL: http://forum.audiogames.net/viewtopic.php?pid=143311#p143311

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Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: the doctor


Re: trying to write a simple side scroller in DFE

it says that the argument cannot be lower than 0. as in crystalypos=math.random(-1,-5)i was trying to figure out how id get things to pan when the player moves one position, but i will work on that as i think i have an idea maybe.at least most things work as they should.The Doctor.URL: http://forum.audiogames.net/viewtopic.php?pid=143312#p143312

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[Audiogames-reflector] strategies for aac

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: the terminator


strategies for aac

hay. can someone give me strategies to beat users and desctop folders on aac? thanks all.Michael angel, a real terminator!add me at skype! raton.miguelito.glpsURL: http://forum.audiogames.net/viewtopic.php?pid=143314#p143314

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Re: [Audiogames-reflector] dragonpong server up

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: Sebby


Re: dragonpong server up

Why the obsession with Hamachi, out of curiosity? Are these games really so hard to micromanage NAT traversal yourself?URL: http://forum.audiogames.net/viewtopic.php?pid=143316#p143316

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[Audiogames-reflector] putting-swomp-on-windows-eight

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: brad


putting-swomp-on-windows-eight

hi.firIm sorry for the odd title. (I used dashes instead of spaces for those that dont know).The reason I did this is because the name of topic box seems to be playing up.or maybe its my keyboard.anyway. I would like to know how to registor files for putting swomp on windows eight.every time I try I get an error.sorry I cant coppie it because nvda wont let me read the line for some reason.for example I might try to registor test.ocx. so after going to the sys64 folder in command prompt I write. regsvr32 test.ocxpress enter and an error comes up.Ive put the files in the sys62 folder so dont really no what to do.URL: http://forum.audiogames.net/viewtopic.php?pid=143315#p143315

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Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: the doctor


Re: trying to write a simple side scroller in DFE

latest updates:theres not much since yesterday, but ive tried to make the suit loop pan, and as you can see by the following file, it has been unsuccessful. im not exactly sure why its going weird though:the function is in the gameplay area of the code (gameplay.dfs), although if i try and call it outside the loop, as i should be doing, it doesnt work at all. the position doesnt seem to change either. i dont want to have to use too many if statements to compensate unless i absolutely have to. If anyone has any suggestions it would be really helpful as ill need this information for any later games i might do in this language or any other.The Doctor.URL: http://forum.audiogames.net/viewtopic.php?pid=143317#p143317

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Re: [Audiogames-reflector] putting-swomp-on-windows-eight

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: brad


Re: putting-swomp-on-windows-eight

Hi.I managed to do it myself. yay!URL: http://forum.audiogames.net/viewtopic.php?pid=143318#p143318

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Re: [Audiogames-reflector] Finding and playing Infocom and other text adventures.

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: email marketing4


Re: Finding and playing Infocom and other text adventures.

The rapidly growing support of Software-as-a-Service (SaaS) or ondemand computing radically changes the dynamics of application programming. In the same way that the underlying infrastructure is transparent to the users of SaaS solutions, it can also be a transparent building block for programmers - presentingemail marketing a hardware and software,database and network infrastructure on which to create new applications. With the appropriate set of tools to build to that new environment, developers are able to devote their time to their ecommerce software solutions and less to the structural requirements to support them.URL: http://forum.audiogames.net/viewtopic.php?pid=143319#p143319

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Re: [Audiogames-reflector] Death Match

2013-08-04 Thread AudioGames.net Forum — New releases room: brad


Re: Death Match

Hi guys.I fixed it. I was using the 7z terminal instead of flm. file manager.URL: http://forum.audiogames.net/viewtopic.php?pid=143322#p143322

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Re: [Audiogames-reflector] Tactical Battle 1.12 with tomb robber maps + items and equipment

2013-08-04 Thread AudioGames.net Forum — New releases room: ivandrago


Re: Tactical Battle 1.12 with tomb robber maps + items and equipment

hi. relatin to the latest version of this game, i have downloaded some of the other map packs, could i please have step by step instructions telling me how to actually get them into the game? im not good with computers. thanksURL: http://forum.audiogames.net/viewtopic.php?pid=143323#p143323

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-04 Thread AudioGames.net Forum — New releases room: flyby chow


Re: Swamp, zombie fps by Aprone

update on the random death bug i saw some new info today and i will share it here. my theory is that maybe it might be connected to the fact that u are made vulnerable when u pick up one negative crate. i was fortunate enough to be hit by 1 small human zombie, as he hit me. my health dropped as if i had no armor on. from 100, till sixty six percent, and the third hit took me to 0. this behavior is only observed when no armor is worn. yet i did ware armor. so it seems that temporarily at random times u seem not to be protected by your armor i do not no if this is a client based or server based thing. but its as if either of them is not aware u are wearing armor. i cant say when this behavior ends and ware it will begin. but i did see this right away after i did pick up a negative crate. now as i said weather it happened because of the crate, or because of some other reason i cannot say. for its not possible not to find a negative crate and still test the bug. aprone i hope al
 l this will help u tracking down this bug that is frustrating the sweet fluffy life out of me. but i am glad to be able to give constructive info about it so we can kill it. before it kills me again. i ran 3 45s today. or rather i joined them and only in the third one ware i picked up a negative crate did i die. but as i said, i do not yet no if they are connected. he sighs. so there is the latest info on this. hope it helps. testing wil continue.URL: http://forum.audiogames.net/viewtopic.php?pid=143324#p143324

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Re: [Audiogames-reflector] ayakashi for IOS

2013-08-04 Thread AudioGames.net Forum — New releases room: simba


Re: ayakashi for IOS

Hi, do i Need to battle to get the Stones? Cause when i get a seal Stone i can return to the storry, or battle an other Player.URL: http://forum.audiogames.net/viewtopic.php?pid=143325#p143325

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[Audiogames-reflector] Problems with new version of Laser Breakout

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: vsmiro


Problems with new version of Laser Breakout

Hello. I have got very bad problem with new version of Laser Breakout. Intro plays and then I have error. I have got options.dat, because I have to play in English. Thanks for your help. With best regards Vojta.URL: http://forum.audiogames.net/viewtopic.php?pid=143326#p143326

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Re: [Audiogames-reflector] Fyquest (a Swamp campaign) updated for 2.9

2013-08-04 Thread AudioGames.net Forum — New releases room: brad


Re: Fyquest (a Swamp campaign) updated for 2.9

hi.ahh I found the sunspace link.thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=143328#p143328

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Re: [Audiogames-reflector] Death Match

2013-08-04 Thread AudioGames.net Forum — New releases room: the doctor


Re: Death Match

[[wow]]. i love the main menu music. Ill just say a few things.1. i cant seem to enter the first door. im walking all round it, im pressing enter, everything. nothing seems to happen.2. the game settings menu doesnt work. ill just put that down to it being an alpha. ghostrider, did you do the music for the main menu? if so, how did you do it? what did you use? im a musicna myself and love stuff like this.p.s. the mod is still alie, just need to do some final work on the cutscenes. and by final work i mean adding the ambience in to the back and a few extra sounds as well.The Doctor.URL: http://forum.audiogames.net/viewtopic.php?pid=143332#p143332

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Re: [Audiogames-reflector] Finding and playing Infocom and other text adventures.

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: welshweyr


Re: Finding and playing Infocom and other text adventures.

Thats excellent. Im now playing the text adventures which were a massive part of my life back in the early 90s. The feeling of nostalgia is almost palpable. Thank you again for your help with this, Dark!URL: http://forum.audiogames.net/viewtopic.php?pid=14#p14

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Re: [Audiogames-reflector] Death Match

2013-08-04 Thread AudioGames.net Forum — New releases room: brad


Re: Death Match

Hi.I managed to get through the door, what you do is make sure the door is sentered in your headphones and that its lowd or at its lowdest. then press enter. you should go through it then.same thing as the docter said, the music is nice and the game is quite good. I really like the fact that you can walk left right up and down. thats nice.oh one more thing. the control s help menu doesnt work.URL: http://forum.audiogames.net/viewtopic.php?pid=143334#p143334

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Re: [Audiogames-reflector] Swamp doesn't work on my Windows 7 Laptop.

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: brad


Re: Swamp doesn't work on my Windows 7 Laptop.

hi.yes there in Aprones readmes but heres something id like to clear up.it confused me at first so hopefully it will help you.to registor a file after going into terminoal and finding the folder you want.you must write. regsvr32 then a space then the file name. Heres an example: regsvr32 dx7vb.dllI hope this helps.URL: http://forum.audiogames.net/viewtopic.php?pid=143335#p143335

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Re: [Audiogames-reflector] Tactical Battle 1.12 with tomb robber maps + items and equipment

2013-08-04 Thread AudioGames.net Forum — New releases room: Victorious


Re: Tactical Battle 1.12 with tomb robber maps + items and equipment

place the folders that contain the maps into the place where you extracted tb\data for tb\map packs folder.URL: http://forum.audiogames.net/viewtopic.php?pid=143336#p143336

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Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-08-04 Thread AudioGames.net Forum — New releases room: the doctor


Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

[[wow]] guys. really good stuff! I was simply wondering:1. will the sounds/scenes of what ever you want to call them be in stereo? and will there be music as well?2. are there any tutorials of how to speak/train the device to recognise your voice?3. do you have to have siri on for this to work?4. will this only support the u.s. accent?Great work though, fantastic looking game!The Doctor.URL: http://forum.audiogames.net/viewtopic.php?pid=143337#p143337

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Re: [Audiogames-reflector] Bamboo wallet, an awesome app for your iDevice

2013-08-04 Thread AudioGames.net Forum — Off-topic room: jack


Re: Bamboo wallet, an awesome app for your iDevice

Heres my invite code.http://bit.ly/155lykbURL: http://forum.audiogames.net/viewtopic.php?pid=143338#p143338

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Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: arqmeister


Re: trying to write a simple side scroller in DFE

Hey doctor, im paying attention, and personally, i like the thread this way, as it shows the development process to a beginner like myself. We dont have any true resources like this that show a ton of example for walking functions and the like, so keep it going. If you do decide to use wordpress, thats fine as well.URL: http://forum.audiogames.net/viewtopic.php?pid=143339#p143339

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Re: [Audiogames-reflector] Will someone please provide an english read me for bk2?

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: Will someone please provide an english read me for bk2?

Thanks Ukio, Ill try that outURL: http://forum.audiogames.net/viewtopic.php?pid=143341#p143341

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Re: [Audiogames-reflector] Finding and playing Infocom and other text adventures.

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Finding and playing Infocom and other text adventures.

Your welcome. When youve done withy the infocom games there are many more if titles available. I will confess I was never as much a fan of a lot of the infocom stuff myself, since while the writing is fantastic, I just got too sick of every game I tried ending with a completely illogical, or guess the verb type of puzzle, though admitedly I dont particularly feel much nostalgia about the games as I first played them in around 2004.URL: http://forum.audiogames.net/viewtopic.php?pid=143342#p143342

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Re: [Audiogames-reflector] Discrimination in a theme park

2013-08-04 Thread AudioGames.net Forum — Off-topic room: simba


Re: Discrimination in a theme park

Hi, i noticed that to. I am living here in Germany, and i had a similar expirience. I went to the Ford fun park, and the Manager or a sicurity guy told me, that i cant gó to this and that. In some theme parks luckily, there are like extra entrances for blind People like the heide park a bit away from Hamburg. But sometimes i wonder to what our polititions think. Do they really think we blind People cant do anything?Do they really think that we are helpless in all situations?Surely, we cant do anything that normal People can do but i think that they drive the rights of blinds in the ground.I have to tell truely, and that is no lyy, sometimes, i hate my whole cuntry. Yea, you heared right. I hate Germany sometimes. My own Cuntry. Cause there is so much ignorants here in the case of blind People. Surely there are specialy designed Schools and such stuff here, but in the most case. they say we are to stupid to do something. An other example. One of the german Airlines in this case air Berlin alowes us to fly alone in a plane even if we are blind. The best part is, that they hae the sicurity stuff that they are showing Video in a book which in Braille. And behind every safety measure that is writen in the book, they have a tactical Image of the plain with the things pointed out that were mensioned in the book like Exits and more.There you see how differnet differnet parks, Airlines and more in Germany are. Some think that blinds are stupid and can do anything, and the others think, that they can help the People, by making These Special things like the Braille book with the safety measures or like the Special entrances in the theme park.Sorry for the Long post, but i had to say that, cause i dont want you to think that every Thing in Germany is bad.URL: http://forum.audiogames.net/viewtopic.php?pid=143343#p143343

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Re: [Audiogames-reflector] Discrimination in a theme park

2013-08-04 Thread AudioGames.net Forum — Off-topic room: Dark


Re: Discrimination in a theme park

@simber, first, germany isnt particularly worse than other countries, indeed if germany has no specialist schools it is already better than the Uk, still more if brailel information etc is available. Not having the diagrams in tactile form is simply an oversight (quite literally), on behalf of whoever put the measure in practice, and is caused by them simply not knowing what will be helpful, its however a matter that could be fairly easily resolved if someone just talked to the airline in question,  and of course if they could be bothered to then impliment what is discussed (though that is another matter). Regarding theme parks, yes, that is stupid, but I imagine it was as I said a law brought about by peoples fear of getting sued. It is a thing you could argue, but youd need to go about it in the correct way, and even then there are no guarantees, since the measures were setup by who believe! they know better about with 
 visually impared people can or cannot do.URL: http://forum.audiogames.net/viewtopic.php?pid=143344#p143344

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Re: [Audiogames-reflector] inquisitor help

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: inquisitor help

Hi.That means youve completed the game.  I hope more chapters will be released soon. This game is awesome.URL: http://forum.audiogames.net/viewtopic.php?pid=143346#p143346

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Re: [Audiogames-reflector] dragonpong server up

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: jack


Re: dragonpong server up

Well I am tired of kepping dp up so let me know when you are connected to the hamachi netwrok so I can launch gthe gaem.URL: http://forum.audiogames.net/viewtopic.php?pid=143347#p143347

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Re: [Audiogames-reflector] Scrolling Battles 2

2013-08-04 Thread AudioGames.net Forum — New releases room: Niklas


Re: Scrolling Battles 2

Ah, and new weapons could be good, too. Maybe such ones like rockets or bombs wich can kill multiple enemies or destroy objects. Some objects, if destroyed could affect your or the enemies health as well. That could be an Advantage or disadvantage in some situations.URL: http://forum.audiogames.net/viewtopic.php?pid=143349#p143349

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Re: [Audiogames-reflector] Bamboo wallet, an awesome app for your iDevice

2013-08-04 Thread AudioGames.net Forum — Off-topic room: dd


Re: Bamboo wallet, an awesome app for your iDevice

so this is really legit? what kind of stuff can you get with it?URL: http://forum.audiogames.net/viewtopic.php?pid=143350#p143350

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Re: [Audiogames-reflector] legacy radio drama?

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: legacy radio drama?

Hi.Yeah I received your mail just fine. Your mail client seems to play nicely. I hope you enjoyed the radiodrama.URL: http://forum.audiogames.net/viewtopic.php?pid=143351#p143351

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Re: [Audiogames-reflector] Bamboo wallet, an awesome app for your iDevice

2013-08-04 Thread AudioGames.net Forum — Off-topic room: Kyleman123


Re: Bamboo wallet, an awesome app for your iDevice

iTunes, amazon, and just about any other kind of gift card. download it and find out.URL: http://forum.audiogames.net/viewtopic.php?pid=143353#p143353

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-04 Thread AudioGames.net Forum — New releases room: SLJ


Re: Swamp, zombie fps by Aprone

LVJ: Next time you log into Swamp again, you can ask one of your friends to help you getting out of the trees. You can follow the voice commands, and its easier if you talk with the friend on Skype while he/she helps you. Its difficult, but doable. I hope youll get out, or maybe I can help you next time I log in..URL: http://forum.audiogames.net/viewtopic.php?pid=143354#p143354

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Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-08-04 Thread AudioGames.net Forum — New releases room: SLJ


Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

Hi.Albrecht: Thanks for your answers. As Im writing this, I have issues with the paypal link, but Ill try later on and let you know if Im still having issues.Regarding the missions, sounds fantastic. [[wow]]! the doctor: I would be very much surprised if the sounds arent in great stereo. If you see the interview Ive posted, you know why. They are using great voice actors, so wouldnt it be pretty bad with great voice actors, great sounds and a game in mono? If you listen to the gameplays which is recorded through an IDevice speaker, you can easily hear the sounds are pretty great.URL: http://forum.audiogames.net/viewtopic.php?pid=143355#p143355

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Re: [Audiogames-reflector] Scrolling Battles 2

2013-08-04 Thread AudioGames.net Forum — New releases room: Niklas


Re: Scrolling Battles 2

same here, i like playing it as wellURL: http://forum.audiogames.net/viewtopic.php?pid=143356#p143356

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 14/07/13

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: Locutus


Re: MAINSTREAM GAMES - list of accessible video games - update 14/07/13

I too would love to hear more about the Abe games, particularly Abes exodus. My dad used to play that game on the PSX way back when, and I was truly intrigued. Its playable then?URL: http://forum.audiogames.net/viewtopic.php?pid=143358#p143358

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Re: [Audiogames-reflector] Fyquest (a Swamp campaign) updated for 2.9

2013-08-04 Thread AudioGames.net Forum — New releases room: SLJ


Re: Fyquest (a Swamp campaign) updated for 2.9

Thanks for the sendspace link.Brad: Go into system preferences, trackpad settings and enable right click on your trackpad and youre good to go. URL: http://forum.audiogames.net/viewtopic.php?pid=143359#p143359

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Re: [Audiogames-reflector] Death Match

2013-08-04 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Because you arnt just limited to guns. Dead space uses a system of dismembering enemies, so simpply shooting there heads off wont do the trick. What I do is just to keep wacking the necromorph with a left click on the pc, untill it dies you will know when it does die. I would try the gun, but I have already killed all the necromorphs at my current area of the ishamura and so cant try it. I did try it once but the pc controls are sluggish h,soaiming with it is prytty hard.URL: http://forum.audiogames.net/viewtopic.php?pid=143361#p143361

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Re: [Audiogames-reflector] inquisitor help

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: BryanP


Re: inquisitor help

Yup. I just finished that chapter about a week or so ago. Hopefully well have more soon. I know a while back he was saing more chhapters would be coming soon, but that was before he decided to remove the game from the store temporarily in order to try and fix more of the bugs. Hopefully now that its back well see more.URL: http://forum.audiogames.net/viewtopic.php?pid=143362#p143362

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Re: [Audiogames-reflector] Scrolling Battles

2013-08-04 Thread AudioGames.net Forum — New releases room: masonarm1999


Re: Scrolling Battles

Hi guys, here is scrolling battles v5.0! Enjoy all!get it here!http://mtgstudios.nsstudiosweb.com/downloadsEnjoy!URL: http://forum.audiogames.net/viewtopic.php?pid=143367#p143367

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Re: [Audiogames-reflector] Scrolling Battles

2013-08-04 Thread AudioGames.net Forum — New releases room: masonarm1999


Re: Scrolling Battles

Hi guys,If you downloaded 5.0, I know it has issues. I just updated to version 5.1 to fix all issues and flaws. I publically apologize for the bad version.URL: http://forum.audiogames.net/viewtopic.php?pid=143368#p143368

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Re: [Audiogames-reflector] Death Match

2013-08-04 Thread AudioGames.net Forum — New releases room: hanif


Re: Death Match

hi danny, I am stuck. what can I do to kill the enemies? Ive entered the keypad, but why I cant shoot it when I run to him until the sound get louder?URL: http://forum.audiogames.net/viewtopic.php?pid=143369#p143369

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Re: [Audiogames-reflector] Discrimination in a theme park

2013-08-04 Thread AudioGames.net Forum — Off-topic room: lucasradaelli


Re: Discrimination in a theme park

@simbaI dont hate your country. To tell you the truth, I kinda liked the most part of the 7 months that I spent studying there. As you said, there are a lot of good stuff being done for the people with disabilities, but in the other hand, there are bad things too. It is like any other country, some of them with more benefits, others with less,What frustrated me a lot was, I didnt know the legal system. I didnt know what else I could do. Plus, I didnt have the time to do my research, because I left Germany one week later, to come back to my country.URL: http://forum.audiogames.net/viewtopic.php?pid=143370#p143370

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: articuno


Re: if your an audiogames fan, read this

Trying to get that topic up there again. Raising this question again, do you want sidescroller, or 3d?URL: http://forum.audiogames.net/viewtopic.php?pid=143371#p143371

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: leibylucwgamer


Re: if your an audiogames fan, read this

Hey again,Are you going to be on Skype later? I can send you a link to Dropbox with the composition for the main menu music idea.And I think this game would be too action-packed if it were 3 dimensional, so Id stick with side scrolling. Besides the battles and what not, I think perhaps make it 3 dimensional for traveling, since it would be boring just pressing right arrow all the time, with no stragety in mind to challenge us.Best Regards,LukeURL: http://forum.audiogames.net/viewtopic.php?pid=143372#p143372

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Re: [Audiogames-reflector] Fyquest (a Swamp campaign) updated for 2.9

2013-08-04 Thread AudioGames.net Forum — New releases room: CAE_Jones


Re: Fyquest (a Swamp campaign) updated for 2.9

Swamp generates a key config file when you run it. You can just open it and change move forward to something else (by default its mouse2). Watch out for conflicts (If you wanted to use w, youd need to change the direction prompt to something else--swap them maybe?)URL: http://forum.audiogames.net/viewtopic.php?pid=143376#p143376

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Re: [Audiogames-reflector] disnay movies which ones do you like?

2013-08-04 Thread AudioGames.net Forum — Off-topic room: CAE_Jones


Re: disnay movies which ones do you like?

Dark pretty much nailed it.I almost want to write one of these just to see how easy it is to publish Ah, wait, better idea.*Returns to the lab to prepare*URL: http://forum.audiogames.net/viewtopic.php?pid=143377#p143377

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-04 Thread AudioGames.net Forum — New releases room: flyby chow


Re: Swamp, zombie fps by Aprone

LVJ u are not stick in the trees, you are simply not able to moove out of them. did u come from a mission? and then you could not moove? yes no? or did u walk in the park, and then got stick in the trees. if u did walk in the park and got stick in the trees, then you are not stuck. SLJ can help you out there.URL: http://forum.audiogames.net/viewtopic.php?pid=143383#p143383

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Re: [Audiogames-reflector] Dectalk: A few questions I have

2013-08-04 Thread AudioGames.net Forum — Off-topic room: scotf2012


Re: Dectalk: A few questions I have

No need for the hardware one. It offers you nothing you cant get in hardware and would, in fact, be harder to record.Hal is the only screen reader with this benefit.Singing is very much possible. And it does, in fact, require precise timing...You need to use the phonemes to create each part, export it to wav, mix them all together. And of course youll need compression to ensure nothing clips.The storylines...Yeah. Those are made by adjusting the characteristics of the voices. And if you require singing, then yeah, you need phonemes.Cheers.URL: http://forum.audiogames.net/viewtopic.php?pid=143387#p143387

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Re: [Audiogames-reflector] Dectalk: A few questions I have

2013-08-04 Thread AudioGames.net Forum — Off-topic room: scotf2012


Re: Dectalk: A few questions I have

No need for the hardware one. It offers you nothing you cant get in software and would, in fact, be harder to record.Hal is the only screen reader with this benefit.Singing is very much possible. And it does, in fact, require precise timing...You need to use the phonemes to create each part, export it to wav, mix them all together. And of course youll need compression to ensure nothing clips.The storylines...Yeah. Those are made by adjusting the characteristics of the voices. And if you require singing, then yeah, you need phonemes.Cheers.URL: http://forum.audiogames.net/viewtopic.php?pid=143387#p143387

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Re: [Audiogames-reflector] Dectalk: A few questions I have

2013-08-04 Thread AudioGames.net Forum — Off-topic room: CAE_Jones


Re: Dectalk: A few questions I have

Getting the timing just right is tricky business. And if you want multitrack stuff, I expect that would indeed require mixing in a sound editor.URL: http://forum.audiogames.net/viewtopic.php?pid=143388#p143388

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: stewie


Re: if your an audiogames fan, read this

I personally think that 3d combat should be attempted. I mean its been done with 3d velocity. Or you could use actual 3d with a z axis.URL: http://forum.audiogames.net/viewtopic.php?pid=143389#p143389

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Re: [Audiogames-reflector] zombi ios games

2013-08-04 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: zombi ios games

Well action audio games with zombies less certain of, however there are several zombie themed rpg and other games. Choiceofgames produce a game called choice of the zombie, a gamebook adventure set after a zombocalyps, and there is a similar game (which ive heard very good reports about), under their hosted games brand called zombie exodus. There is also the storm8 game zombies live, which is like a resource management style game (see the db for details), and the audio drama sports game zombies run. There are likely more, but those are the accessible games featuring zombies that I know about.URL: http://forum.audiogames.net/viewtopic.php?pid=143390#p143390

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Re: [Audiogames-reflector] voice changers

2013-08-04 Thread AudioGames.net Forum — Off-topic room: raygrote


Re: voice changers

Hi,Im not sure about the voice doctor. But I can tell you that the reason the light version looked inaccessible, is because it is. I think its rather stupid... the pro version is the only accessible one, so if you want to use Morph Vox at all, youre forced to use the pro version, even if theoretically the light one would meet your needs. Im not sure what features the light version has, but all I needed Morph Vox for was pitch and timbre shift, and I assume the light one does that. I wasnt big into the other effects it had, though some of them were not bad at all for a $50 product and I thought they were pretty cool... Diode was especially interesting. But half of the effects I thought were boring.They also have a separate utility to aid in voice transcription. You could slow the voice down, and change the pitch. I think it had noise reduction capabilities as well. I do remember it only worked on a wav file, you couldnt use any of it 
 in realtime, and it wasnt free either. While it wasnt a bad program at all, I didnt buy it, because I already have tools for those tasks that I am satisfied with.URL: http://forum.audiogames.net/viewtopic.php?pid=143391#p143391

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Re: [Audiogames-reflector] Discrimination in a theme park

2013-08-04 Thread AudioGames.net Forum — Off-topic room: Dark


Re: Discrimination in a theme park

As I said I wonder how much of this is actually legal and how much is policy. If for instance the law says There must be appropriate disabled egress in an immergency then the law is being interpretered by the theme park in a way to not get them sued, though if that is the case you could also threaten them with legal recourse regarding discrimination. As I said, there would be lots of ways to argue this,the problem would be none had guarantees.URL: http://forum.audiogames.net/viewtopic.php?pid=143393#p143393

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Re: [Audiogames-reflector] Discrimination in a theme park

2013-08-04 Thread AudioGames.net Forum — Off-topic room: Dark


Re: Discrimination in a theme park

As I said I wonder how much of this is actually legal and how much is policy. If for instance the law says There must be appropriate disabled egress in an immergency then the law is being interpretered by the theme park in a way to not get them sued, though if that is the case you could also threaten them with legal recourse regarding discrimination. As I said, there would be lots of ways to argue this,the problem would be none had guarantees since fundamentally the decision is based upon an incorrect assessment by people who believe they know more about visual imparements than those with! visual imparements.URL: http://forum.audiogames.net/viewtopic.php?pid=143393#p143393

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-04 Thread AudioGames.net Forum — New releases room: outsidepro


Re: Swamp, zombie fps by Aprone

Hi all!I moved the JAWS scripts for Swamp to another folder. You can download it here:https://dl.dropboxusercontent.com/u/714 … idepro.zipThere is no new features. I just added the little file for advanced users, which allows you quickly run scripts for any Swamp process name. Just rename this file to process name.If youve some suggestions, please say it in this thread or to outside...@rambler.ruURL: http://forum.audiogames.net/viewtopic.php?pid=143394#p143394
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