Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-19 Thread AudioGames.net Forum — New releases room: grryfindore


Re: bokurano daiboukenn 3

Hi,I havent tryed the meggatun hammer yet,so Ill go ahead and do that,and see how it gos.upgradeing the buster blade requires clear medels which I cant remember where to get from. I have one,or possibly may have heard of it in a dialog.on weapons,anyone know where to get those irons needed to make the rokit launcher?? or is it just the rokits that you can make? the translation isnt quite cleargrryfURL: http://forum.audiogames.net/viewtopic.php?pid=172495#p172495

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Re: [Audiogames-reflector] New utility: EasyAccessDownload

2014-04-19 Thread AudioGames.net Forum — Off-topic room: kool_turk


Re: New utility: EasyAccessDownload

It sounds like Free Download Manager, but with out the extra features.URL: http://forum.audiogames.net/viewtopic.php?pid=172496#p172496

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-19 Thread AudioGames.net Forum — New releases room: assault_freak


Re: shadow rine full voice version released

Well, the door wouldnt open for me... seems to be locked and Im not sure if there are any conditions I need to satisfy for it to open. and I guess I mistranslated about the double bonuses. My bad!URL: http://forum.audiogames.net/viewtopic.php?pid=172498#p172498

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-19 Thread AudioGames.net Forum — New releases room: hanif


Re: Grail to the Thief: An Interactive Audio Adventure

hi SLJ, I use a mastercard to donate.URL: http://forum.audiogames.net/viewtopic.php?pid=172497#p172497

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-19 Thread AudioGames.net Forum — New releases room: hanif


Re: Grail to the Thief: An Interactive Audio Adventure

sorry for double posting but the project is now at $3819, and it is only 15 days left until the campaign is ended.URL: http://forum.audiogames.net/viewtopic.php?pid=172499#p172499

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[Audiogames-reflector] wheat wrap

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: yakihuy


wheat wrap

Nojunk good Food is the official web store for natural and organic food We only use organic fruits and vegetable in all my food products.URL: http://forum.audiogames.net/viewtopic.php?pid=172500#p172500

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Re: [Audiogames-reflector] Galaxy Laboratory: Game Ideas

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: Galaxy Laboratory: Game Ideas

Well, I found the building. But as I said in the main SR topic... I cant get in. Lilia muses that theres a keyhole and elena observes the door wont open... and the two people and one sign nearby dont help. I dont suppose someone could look at the three clues and see if it makes any sense? Actually, its only two clues... one of the two people talks about fishing.URL: http://forum.audiogames.net/viewtopic.php?pid=172501#p172501

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Re: [Audiogames-reflector] The Eventual Famine

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: The Eventual Famine

Hi Tom. If microsoft were a small company or hobby developer I would agree with you. For example, it would be unreasonable to expect david greenwood to take the time and trouble to make the newer time of conflict 2.0 compatible with older time of conflict version 1 save files. however, microsoft is a massive company with millions of customers and millions to spare for development. They could! put millions of dollars into supporting their older components and building that support into future windows because frankly they have that kind of money, indeed they did this with xp after the initial release broke compatibility with windows 9x and dos. I dont dispute the fact that better languages than vb6 or better components than vb net could be created, however with the shear amount of software developed, developed with the components and tools that microsoft themselves recommended as you yourself said, they really should be responsable, particularly considdering that 
 not all the developers creating software in the early 2000s, software which still runs and is still being used are around anymore or able to do a complex rewrite of all their programs just because microsoft cant be bothered to support them anymore.a good example of this is the graphical Turrican windows remake T2002. It was developed in as you would imagine 2002, modified in 2006, however it was the student project of several German developers. Not only does it recreate many original Turrican style levels (with the original graphics, mechanics and gameplay thanks to a good word from the games creator), but it also comes with a level editer. People have been using this editer to create level packs, some of which are virtually separate games in their own right. There are now close to 70 of these and new ones are still being written.However on windows 8 T2002 does not run properly. I suspect this is a direct X issue but have no idea, however it ha
 s severely irritated a lot of people that a tool developed in 2002 which has sinse been used to create a massive corpus of in many cases quite exceptional work has just been effectively killed by microsoft.Its odd actually, sinse this is something console developers learnt pretty quickly. I still own a snes and a mega drive, however if I ever did! decide to buy a Wii, I would not be the least worried about losing out on my games sinse nearly the entire cannon is available for the Wii via virtual console. There is a very small charge, (about 5 usd for nes games and 10 for snes games), which I suspect exists to cover the hosting, but certainly this is a case where even when the hardware is 20 years old Nintendo, sega etc have listened to the customers, and thus original Marrio brothers, mega man etc can all be played on modern machines. Microsoft really should take lessons .URL: http://forum.audiogames.net/viewtopic.php?pid=172502#p172502

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[Audiogames-reflector] latin

2014-04-19 Thread AudioGames.net Forum — Off-topic room: kamochek


latin

hi.i want to know speak latin.i have an idea: when ill grow up, maybe i will upgrade the latin to speakeble every day language.what do you think?so, i want to speak latin.someone can help?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=172504#p172504

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Re: [Audiogames-reflector] Bop it Beats

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Bop it Beats

Quasar: Thank you very much for your description of the game. Sounds like a nice game. I dont like that there arent any volume button on the device. I live a place where I dont want devices to shout out all the time, so I turn the volume down if possible. I wish there were more songs or that you could put your own songs on the device. I think 4 songs is very limited. Im not sure if Ill buy the game yet, but I might try to import it to my country.Again, thank you for your nice review.URL: http://forum.audiogames.net/viewtopic.php?pid=172505#p172505

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Re: [Audiogames-reflector] Mush-Z update error

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Mush-Z update error

Hi.Yeah I have also some updating issues as well where the updater opens up a MS Dos prompt and then gives an error which I dont remember. I have been too lazy to update it manually though. URL: http://forum.audiogames.net/viewtopic.php?pid=172506#p172506

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[Audiogames-reflector] science invasion, download link please

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: kamochek


science invasion, download link please

hi.please someone give me a download link for si, science invasion.i had it, but when i reinstalled the windows, all the files are deleated.so please give me a link for science invasion.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=172507#p172507

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-19 Thread AudioGames.net Forum — New releases room: SLJ


Re: Grail to the Thief: An Interactive Audio Adventure

Oh thank you very much. Now Im more relaxed. Hanif: Are you sure this is your country which blocks the payment and not because your mastercard only is limited to your country? Some cards does only work inside the country and is being blocked when trying to pay outside the country.If you are sure this is your country which blocks for payment outside your country, you can easily hide yourself and get an other IP address from an other country on the following website:www.hidemyass.comI have used that site to access things which my country have blocked.If your card is the issue and you really wanna donate that much to the project, you still have time to contact your bank about the issue. May I ask: You are sure how much 4000 dollars is, right? Damn you must have a lot of money. URL: http://forum.audiogames.net/viewtopic.php?pid=172508#p172508

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Re: [Audiogames-reflector] Galaxy Laboratory: Game Ideas

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: Galaxy Laboratory: Game Ideas

hi.where can i download the shadowline game?and i hope it is without pits?if yes, what can you heare when falling in to a pit?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=172509#p172509

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[Audiogames-reflector] problem in judgment day! Please help

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: roro


problem in judgment day! Please help

Hi audiogamers. I have a problem getting the number 1 trophy. I have 29 now. When I want to send my score, I hear that an error occured when sending, but Im connected to the net. Is the server down or what? I went to the l-works score boards, and I read the scores. The highest score for number guess is 75 (by Socheat)! How is that!URL: http://forum.audiogames.net/viewtopic.php?pid=172510#p172510

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Re: [Audiogames-reflector] snow race beta released!

2014-04-19 Thread AudioGames.net Forum — New releases room: danny


Re: snow race beta released!

And could you elaborate more on the please update the online server thing? Im sorry if this is coming off as harsh, but it sounds like you are wanting an update just for an update. And to thoughs having problems with running the game, like no window popping up or it crashing, I have something that might help me diagnose the problem. A while back I posted a zombie concept demo on the forums that seemed to run on more systems. If you guys could run it and tell me if it runs, it might help to diagnose where the ishue starts at. The link for it is https://dl.dropboxusercontent.com/u/266 … esetup.exeURL: http://forum.audiogames.net/viewtopic.php?pid=172511#p172511
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Re: [Audiogames-reflector] New utility: EasyAccessDownload

2014-04-19 Thread AudioGames.net Forum — Off-topic room: kyle12


Re: New utility: EasyAccessDownload

Hi,Like i said, its litterally something coded in under an hour. If you dont want to download it, my advice is, dont.URL: http://forum.audiogames.net/viewtopic.php?pid=172512#p172512

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Re: [Audiogames-reflector] new form of english, so funny.

2014-04-19 Thread AudioGames.net Forum — Off-topic room: kyle12


Re: new form of english, so funny.

Hi,I didnt even understand that last post . Honestly, on a forum, its important to be understood and write properly. I know english isnt your first language, as it isnt for many people on the forum, but it is essential to make sure your postings make some kind of literal sense. for example, if i wrote without punctuation and used text speak, Id not be respected around here. Not that i am anyway, but heh.What im trying to say is, please error check your messages before posting them. Use something like MsOffice, which has an automatic spell checker.URL: http://forum.audiogames.net/viewtopic.php?pid=172513#p172513

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Re: [Audiogames-reflector] Bop it Beats

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Bop it Beats

I know there are lots of boppits, though how much the gameplay of some of them differs I am not sure. this one however sounds different enough to the extreme to be interesting.URL: http://forum.audiogames.net/viewtopic.php?pid=172514#p172514

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Re: [Audiogames-reflector] Mush-Z update error

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Mush-Z update error

Well the command prompt did confuse me a bit, but once I hit enter on the screen it seemed to work okay with no errors, so cross fingers on that one.URL: http://forum.audiogames.net/viewtopic.php?pid=172515#p172515

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Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: pelantas


Re: Prometheus: Eternal Wars

hi,i tried star conquest and miriani at first. star conquest is the most pilot friendly game for its kind. no stranding etc. but the thing that turns most people off from this game is the profile ccreating. luckely i got approved. but i know for cases where people arent.miriani is a whole other thing. ships are blasted from beneed your butt ffor absolutely no reason.but back on topic ... ill give this game a try.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=172516#p172516

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Re: [Audiogames-reflector] snow race beta released!

2014-04-19 Thread AudioGames.net Forum — New releases room: keba


Re: snow race beta released!

hi danny, have you taken the online server down? i cant seem to connect.URL: http://forum.audiogames.net/viewtopic.php?pid=172517#p172517

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[Audiogames-reflector] problem in judgment day! Please help

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: roro


problem in judgment day! Please help

Hi audiogamers. I have a problem getting the number 1 trophy. I have 32 now. When I want to send my score, I hear that an error occured when sending, but Im connected to the net. Is the server down or what? I went to the l-works score boards, and I read the scores. The highest score for number guess is 75 (by Socheat)! How is that! Is it possible!Note: by the way here are the stats for the last game I just beated:Here are your results. These results were generated on 2014/04/19 at 1:34:41 PM. Congratulations. You beat the game!!! duration: 16 minutes, 14 secondsDifficulty level: normaltotal shots: 2545machine gun shots: 2533Rockets: 0nukes: 12hits: 1527kills: 318shooting accuracy: 60%.Enemies landed: 0Total Score: 14158What do you think of that?URL: http://forum.audiogames.net/viewtopic
 .php?pid=172510#p172510

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Re: [Audiogames-reflector] latin

2014-04-19 Thread AudioGames.net Forum — Off-topic room: Dark


Re: latin

One question, Why?Unless you want to be a classical scholar and read virgil and plutarch in their original languages or study the history and litergy of the catholic church, Im not sure why you would want to speak latin. As for help, well its not really something you can just learn like that, Id recommend finding a classics course if your interested and doing the thing properly, though be certain you know what your getting into. Regarding latin as a spoken language, well Latin was! a spoken language for several hundred years (by the romans if nothing else), and its possible to learn, although nobody actually speaks it as an everyday language anymore and its only really used for historical purposes sinse it became the language of scholarship for so many years. Occasionally modern books are still translated into Latin, I even heard there is a Latin translation of Harry potter, but these are usually mor
 e a novelty than anything else sinse its not as if anyone actually speaks latin as a first language anymore. So, if you want to learn latin, Id recommend doing the thing properly, but be certain you know why and what your getting into first.URL: http://forum.audiogames.net/viewtopic.php?pid=172518#p172518

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Re: [Audiogames-reflector] The Eventual Famine

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: The Eventual Famine

Hi Tom. If microsoft were a small company or hobby developer I would agree with you. For example, it would be unreasonable to expect david greenwood to take the time and trouble to make the newer time of conflict 2.0 compatible with older time of conflict version 1 save files. however, microsoft is a massive company with millions of customers and millions to spare for development. They could! put millions of dollars into supporting their older components and building that support into future windows because frankly they have that kind of money, indeed they did this with xp after the initial release broke compatibility with windows 9x and dos. I dont dispute the fact that better languages than vb6 or better components than vb net could be created, however with the shear amount of software developed, developed with the components and tools that microsoft themselves recommended as you yourself said, they really should be responsable, particularly considdering that 
 not all the developers creating software in the early 2000s, software which still runs and is still being used are around anymore or able to do a complex rewrite of all their programs just because microsoft cant be bothered to support them anymore.a good example of this is the graphical Turrican windows remake T2002. It was developed in as you would imagine 2002, modified in 2003, however it was the student project of several German developers. Not only does it recreate many original Turrican style levels (with the original graphics, mechanics and gameplay thanks to a good word from the games creator), but it also comes with a level editer. People have been using this editer to create level packs, some of which are virtually separate games in their own right with many extremely well put together levels. There are now close to 70 of these and new ones are still being written.However on windows 8 T2002 does not run properly. I suspect this is a d
 irect X issue but have no idea, however it has severely irritated a lot of people that a tool developed in 2002 which has sinse been used to create a massive corpus of in many cases quite exceptional work has just been effectively killed by microsoft.Its odd actually, sinse this is something console developers learnt pretty quickly. I still own a snes and a mega drive, however if I ever did! decide to buy a Wii, I would not be the least worried about losing out on my games sinse nearly the entire cannon is available for the Wii via virtual console. There is a very small charge, (about 5 usd for nes games and 10 for snes games), which I suspect exists to cover the hosting, but certainly this is a case where even when the hardware is 20 years old Nintendo, sega etc have listened to the customers, and thus original Marrio brothers, mega man etc can all be played on modern machines. Microsoft really should take lessons .URL: http://forum.audiogames.net/viewtopic.php?pid=172502#p172502

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Re: [Audiogames-reflector] Galaxy Laboratory: Game Ideas

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: bladestorm360


Re: Galaxy Laboratory: Game Ideas

Perhaps you have to complete the game once before it will let you in Assault. I seem to remember you starting a fresh save or something. Seriously though, I dont remember acquiring a key anywhere for the building, especially not in this mode. Im playing through hard at the moment, and I just rushed through so that I could see the extra dungeon, so didnt go out of my way to collect any bonus items or anything.Also, please everyone , if you have questions relating to gameplay or where to obtain the game, ask them in the shadow line topic in new releases. This topic was spacifically created for the purposes of discussing the building in the third city and the ideas it presents for future games.URL: http://forum.audiogames.net/viewtopic.php?pid=172519#p172519

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-19 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: shadow rine full voice version released

Ah, I didnt read your translations assault. Pretty sure its double xp per fight though, being able to double your xp at the end of each game would be pretty unbalanced. I do think the point cost should be lowered for just doubling xp like that, but I didnt make the game, lol.URL: http://forum.audiogames.net/viewtopic.php?pid=172520#p172520

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Re: [Audiogames-reflector] Bop it Beats

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: Quasar


Re: Bop it Beats

I have a few more things to add after playing the game some more. Classic mode is very much in the vain of previous bop it games, as the maximum score is 250. You play through one set of songs, then the other pair. After that, you play through both pairs of songs in lights only mode, which as I mentioned in the first post plays exactly like Beatbop in other games. Once you complete both pairs of songs again, the game ends with a congratulations message.DJ mode is where the game really shows its difference. All four songs are in 4/4 time signature. Each set of commands, as far as I can tell, gives you the commands over two measures, then has you repeat them over the next two. In rookie mode, it starts out with giving you two commands, one on beat 1 of each measure. Next, youll get commands on beats 1 and 3 of the first measure, and on beat one of the second. Lastly, it will add a fourth command on beat 3 of the second measure.In Expert mode, you will g
 et more complex timing, including off-beat commands, and commands on back to back beats. Lights only mode plays like expert.The remix mode, as expected, simply randomly chooses one pair of songs, then lets you use all the different commands, and switch between songs by flipping the device. When the songs end, you get returned to the startup mode where you select a game.URL: http://forum.audiogames.net/viewtopic.php?pid=172521#p172521

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Re: [Audiogames-reflector] game mods

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: stewie


Re: game mods

Quite a few can record in wav. Id recommend audacity or goldwave.URL: http://forum.audiogames.net/viewtopic.php?pid=172522#p172522

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Re: [Audiogames-reflector] latin

2014-04-19 Thread AudioGames.net Forum — Off-topic room: paddy


Re: latin

Salve,The thing is, you cannot just learn Latin in a few weeks or months. I, for example, am learning Latin in school, and its definitely not that easy as expected. You can, of course, do it if you learn vocabulary and loads of grammar, for example the Ablativus Absolutus, the Particip Perfect Passiv, Particip Praesens Activ as well as loads of word-endings, combined with the futur grammar, the past, et cetera.Ill give you an example:Maybe you know the movie Life of Brian, my currently favourite one, even if it is from the late 70s.Ire is the latin verb form for to go.In the movie, the main character, Brian, was writing Romanes eunt domus onto a wall. He actually wanted to say Romans go home, but written like that, it would mean Humans called Romanes go the house.So, the officer forced him to decline the word 
 ;ire: to go. This would be like the following.You first need to know the six word endings for plural and singular persons:o: Is: yout: he/she/itmus: wetis: you (plural form, for multiple persons)nt: theyWell, now you should be able to decline ire:eo: I goIs: you goIt: he/she/it goesImus: we goitis: you (more than one person) goEunt: they goThe singular for Roman is Romanus. The plural form is Romani.Lets head back to ire.We now know how to decline it, but in this case, ire is an order!The singular in this case for go! is I! So, whats the plural? Ite!Domus just means house/home. Since you want the romans to go to their house/home, you have to form the following sentence:Romani ite ad domum!You see, its
  a lot more difficult than English or other, still existing lanuages. Hmm, maybe Chinese is still one of the most difficult languages, Latin is definitely a lot of easier! NOTE: Not every sentence can be verbally translated. You sometimes need to reform the translated sentences so it will actually make sence to you and the others.Example: Ad Forum ascendo.Rough translated, just read and written from left to right, it would mean To the market I go up. In this case, you have to reform the sentence, so it means I go up to the market.If you think youre up to it, you may try translating my signature.Hints:Dare: to givefacere: to make / to do somethingIf my Latin magister reads this, please do not blame me if I made any mistakes. This is just an example, which should not be used as a tutorial (Tutorium) for
  beginners.Vos saluto maxime,Scholar Patricus.URL: http://forum.audiogames.net/viewtopic.php?pid=172523#p172523

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Re: [Audiogames-reflector] latin

2014-04-19 Thread AudioGames.net Forum — Off-topic room: paddy


Re: latin

Salve,What a coincidence that I stumbled upon this! The thing is, you cannot just learn Latin in a few weeks or months. I, for example, am learning Latin in school, and its definitely not that easy as expected. You can, of course, do it if you learn vocabulary and loads of grammar, for example the Ablativus Absolutus, the Particip Perfect Passiv, Particip Praesens Activ as well as loads of word-endings, combined with the futur grammar, the past, et cetera.Ill give you an example:Maybe you know the movie Life of Brian, my currently favourite one, even if it is from the late 70s.Ire is the latin verb form for to go.In the movie, the main character, Brian, was writing Romanes eunt domus onto a wall. He actually wanted to say Romans go home, but 
 written like that, it would mean Humans called Romanes go the house.So, the officer forced him to decline the word ire: to go. This would be like the following.You first need to know the six word endings for plural and singular persons:o: Is: yout: he/she/itmus: wetis: you (plural form, for multiple persons)nt: theyWell, now you should be able to decline ire:eo: I goIs: you goIt: he/she/it goesImus: we goitis: you (more than one person) goEunt: they goThe singular for Roman is Romanus. The plural form is Romani.Lets head back to ire.We now know how to decline it, but in this case, ire is an order!The singular in this case for go! is I! So, whats the plural? Ite!Domus just means house/home
 uot;. Since you want the romans to go to their house/home, you have to form the following sentence:Romani ite ad domum!You see, its a lot more difficult than English or other, still existing lanuages. Hmm, maybe Chinese is still one of the most difficult languages, Latin is definitely a lot of easier! NOTE: Not every sentence can be verbally translated. You sometimes need to reform the translated sentences so it will actually make sence to you and the others.Example: Ad Forum ascendo.Rough translated, just read and written from left to right, it would mean To the market I go up. In this case, you have to reform the sentence, so it means I go up to the market.If you think youre up to it, you may try translating my signature.Hints:Dare: to givefacere: to make / to do somethingIf my La
 tin magister reads this, please do not blame me if I made any mistakes. This is just an example, which should not be used as a tutorial (Tutorium) for beginners.Vos saluto maxime,Scholar Patricus.URL: http://forum.audiogames.net/viewtopic.php?pid=172523#p172523

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Re: [Audiogames-reflector] latin

2014-04-19 Thread AudioGames.net Forum — Off-topic room: paddy


Re: latin

Salve,What a coincidence that I stumbled upon this! The thing is, you cannot just learn Latin in a few weeks or months. I, for example, am learning Latin in school, and its definitely not that easy as expected. You can, of course, do it if you learn vocabulary and loads of grammar, for example the Ablativus Absolutus, the Particip Perfect Passiv, Particip Praesens Activ as well as loads of word-endings, combined with the futur grammar, the past, et cetera.Ill give you an example:Maybe you know the film Life of Brian, my currently favourite one, even if it is from the late 70s! Ire is the latin verb form for to go.In the movie, the main character, Brian, was writ
 ing Romanes eunt domus onto a wall. He actually wanted to say Romans go home, but written like that, it would mean Humans called Romanes go the house.So, the officer forced him to decline the word ire: to go. This would be like the following.You first need to know the six word endings for plural and singular persons:Singularo: Is: yout: he/she/itPluralmus: wetis: yount: theyWell, now you should be able to decline ire:Singulareo: I goIs: you goIt: he/she/it goesPluralImus: we goitis: you goEunt: they goThe singular for Roman is Romanus. The plural form is Romani.Lets head back to ire.We now know how to decline it, but in this case, ire is an order!The singular in this case for go! is I!
 ; So, whats the plural? Ite!Domus just means house/home. Since you want the romans to go to their house/home, you have to form the following sentence:Romani ite ad domum!You see, its a lot more difficult than English or other, still existing lanuages. Hmm, maybe Chinese is still one of the most difficult languages, Latin is definitely a lot of easier! NOTE: Not every sentence can be verbally translated. You sometimes need to reform the translated sentences so it will actually make sence to you and the others.Example: Ad Forum ascendo.Rough translated, just read and written from left to right, it would mean To the market I go up. In this case, you have to reform the sentence, so it means I go up to the market.If you think youre up to it, you may try translatin
 g my signature.Hints:Dare: to givefacere: to make / to do somethingIf my Latin magister reads this, please do not blame me if I made any mistakes. This is just an example, which should not be used as a tutorial (Tutorium) for beginners.About Monty Pythons Life of Brian, you may check blind mice mega mall, they have the audiodescribed version of it, you have to search for Monty Python.Vos saluto maxime,Scholar Patricus.URL: http://forum.audiogames.net/viewtopic.php?pid=172523#p172523

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Re: [Audiogames-reflector] latin

2014-04-19 Thread AudioGames.net Forum — Off-topic room: paddy


Re: latin

Salve,What a coincidence that I stumbled upon this! The thing is, you cannot just learn Latin in a few weeks or months. I, for example, am learning Latin in school, and its definitely not that easy as expected. You can, of course, do it if you learn vocabulary and loads of grammar, for example the Ablativus Absolutus, the Particip Perfect Passiv, Particip Praesens Activ as well as loads of word-endings, combined with the futur grammar, the past, et cetera.Ill give you an example:Maybe you know the film Life of Brian, my currently favourite one, even if it is from the late 70s! Ire is the latin verb form for to go.In the movie, the main character, Brian, was writ
 ing Romanes eunt domus onto a wall. He actually wanted to say Romans go home, but written like that, it would mean Humans called Romanes go the house.So, the officer forced him to decline the word ire: to go. This would be like the following.You first need to know the six word endings for plural and singular persons:Singularo: Is: yout: he/she/itPluralmus: wetis: yount: theyWell, now you should be able to decline ire:Singulareo: I goIs: you goIt: he/she/it goesPluralImus: we goitis: you goEunt: they goThe singular for Roman is Romanus. The plural form is Romani.Lets head back to ire.We now know how to decline it, but in this case, ire is an order!The singular in this case for go! is I!
 ; So, whats the plural? Ite!Domus just means house/home. Since you want the romans to go to their house/home, you have to form the following sentence:Romani ite ad domum!You see, its a lot more difficult than English or other, still existing languages. Hmm, maybe Chinese is still one of the most difficult languages, Latin is definitely a lot of easier! NOTE: Not every sentence can be verbally translated. You sometimes need to reform the translated sentences so it will actually make sence to you and the others.Example: Ad Forum ascendo.Rough translated, just read and verbally translated from left to right, it would mean To the market I go up. In this case, you have to reform the sentence, so it means I go up to the market.If you think youre up to it, you may t
 ry translating my signature.Hints:Dare: to givefacere: to make / to do somethingIf my Latin magister reads this, please do not blame me if I made any mistakes. This is just an example, which should not be used as a tutorial (Tutorium) for beginners.About Monty Pythons Life of Brian, you may check blind mice mega mall, they have the audiodescribed version of it, you have to search for Monty Python.Vos saluto maxime,Scholar Patricus.URL: http://forum.audiogames.net/viewtopic.php?pid=172523#p172523

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-19 Thread AudioGames.net Forum — New releases room: arqmeister


Re: bokurano daiboukenn 3

Could anyone give me some hents on 25-1? It seems like after the most recent updeate, the level layout has changed some. I understand that i need to get keys at 0 and 100 to open the door at 200. However, the switches confuse me a bit. At seems like one on the far side of a platfor at 300 just telaports me back a few spaces, while i think one on the left side of that same platform opens a door to get the lift sensor. Is there anything im missing, is there a switch that will help me get the keys? Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=172524#p172524

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Re: [Audiogames-reflector] latin

2014-04-19 Thread AudioGames.net Forum — Off-topic room: paddy


Re: latin

Salve,What a coincidence that I stumbled upon this! The thing is, you cannot just learn Latin in a few weeks or months. I, for example, am learning Latin in school, and its definitely not that easy as expected. You can, of course, do it if you learn vocabulary and loads of grammar, for example the Ablativus Absolutus, the Particip Perfect Passiv, Particip Praesens Activ as well as loads of word-endings, combined with the futur grammar, the past, et cetera.Ill give you an example:Maybe you know the film Life of Brian, my currently favourite one, even if it is from the late 70s! Ire is the latin verb form for to go.In the movie, the main character, Brian, was writ
 ing Romanes eunt domus onto a wall. He actually wanted to say Romans go home, but written like that, it would mean Humans called Romanes go the house.So, the officer forced him to decline the word ire: to go. This would be like the following.You first need to know the six word endings for plural and singular persons:Singularo: Is: yout: he/she/itPluralmus: wetis: yount: theyWell, now you should be able to decline ire:Singulareo: I goIs: you goIt: he/she/it goesPluralImus: we goitis: you goEunt: they goThe singular for Roman is Romanus. The plural form is Romani.Lets head back to ire.We now know how to decline it, but in this case, ire is an order!The singular in this case for go! is I!
 ; So, whats the plural? Ite!Domus just means house/home. Since you want the romans to go to their house/home, you have to form the following sentence:Romani ite ad domum!You see, its a lot more difficult than English or other, still existing languages. Hmm, maybe Chinese is still one of the most difficult languages, Latin is definitely a lot of easier! NOTE: Not every sentence can be verbally translated. You sometimes need to reform the translated sentences so it will actually make sence to you and the others.Example: Ad Forum ascendo.Rough translated, just read and verbally translated from left to right, it would mean To the market I go up. In this case, you have to reform the sentence, so it means I go up to the market.If you think youre up to it, you may t
 ry translating my signature.Hints:Dare: to givefacere: to make / to do somethingIf my Latin magister reads this, please do not blame me if I made any mistakes. This is just an example, which should not be used as a tutorial (Tutorium) for beginners.About Monty Pythons Life of Brian, you may check blind mice mega mall, they have the audiodescribed version of it, you have to search for Monty Python.Talking about my rude Magister *grin*, last year he was organizing a project called Latin on the web, which basically revolved around Latin today and where it is still been used. We even talked about The inquisitor and played it in Latin! It was quite amusing! Vos saluto maxime,Scholar Patricus.URL: http://forum
 .audiogames.net/viewtopic.php?pid=172523#p172523

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Re: [Audiogames-reflector] new form of english, so funny.

2014-04-19 Thread AudioGames.net Forum — Off-topic room: paddy


Re: new form of english, so funny.

A new english of Form?Not sure if it would make sense to me...In fact, there ARE allready multiple forms of English:The business English, the SMS-English, multiple English dialects either.If youd like to create your own dialect, go for it! The question is how popular your creation will, in fact, become at the end. Allways be optimistic, thats one of the most important rules for such a task.URL: http://forum.audiogames.net/viewtopic.php?pid=172526#p172526

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Re: [Audiogames-reflector] Bop it Beats

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: Quasar


Re: Bop it Beats

I have a few more things to add after playing the game some more. Classic mode is very much in the vain of previous bop it games, as the maximum score is 250. You play through one set of songs, then the other pair. After that, you play through both pairs of songs in lights only mode, which as I mentioned in the first post plays exactly like Beatbop in other games. Once you complete both pairs of songs again, the game ends with a congratulations message.DJ mode is where the game really shows its difference. All four songs are in 4/4 time signature. Each set of commands, as far as I can tell, gives you the commands over two measures, then has you repeat them over the next two. In rookie mode, it starts out with giving you two commands, one on beat 1 of each measure. Next, youll get commands on beats 1 and 3 of the first measure, and on beat one of the second. Lastly, it will add a fourth command on beat 3 of the second measure.In Expert mode, you will g
 et more complex timing, including off-beat commands, and commands on back to back beats. For example, you could get something like Spin-it Scratch-it bop-it ... Bop it Reverse Repeat Go! You would need to perform the first three commands on the first three beats, pause a beat, then repeat the second three commands.Lights only mode plays like expert.The remix mode, as expected, simply randomly chooses one pair of songs, then lets you use all the different commands, and switch between songs by flipping the device. When the songs end, you get returned to the startup mode where you select a game.URL: http://forum.audiogames.net/viewtopic.php?pid=172521#p172521

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-19 Thread AudioGames.net Forum — New releases room: Quasar


Re: bokurano daiboukenn 3

Youre close. The doors you need in order are 100, 200, and 0.SPOILERI dont think the level has changed. The door with the lift sensor is at height 330. You need to flick the switch on the far left at height 300 then the one on the right which will teleport you into the blade. Then, go through the door at 100 and get the item, then the one at 200. Then go down to height 0 and go through that door.URL: http://forum.audiogames.net/viewtopic.php?pid=172527#p172527

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Re: [Audiogames-reflector] can a blind person drive a car?

2014-04-19 Thread AudioGames.net Forum — Off-topic room: paddy


Re: can a blind person drive a car?

The thing is, that every country has its own law and I definitely think that it is most likely that the Americans would have the chance to try it out, months or years before Germany and other countries get green light.Especially in Germany, there are so many opinions of different kinds of people, that it would take years to allow something like fully automatic cars, after loads of pro-contra discussions.But in fact, I am very optimistic that the day will come that automated cars are allowed everywhere or in most areas.URL: http://forum.audiogames.net/viewtopic.php?pid=172529#p172529

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-19 Thread AudioGames.net Forum — New releases room: bigdog


Re: bokurano daiboukenn 3

how do i unlock the third door on 1-1 and how do i get the yo-yo on 6-1 thanks muchURL: http://forum.audiogames.net/viewtopic.php?pid=172528#p172528

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-19 Thread AudioGames.net Forum — New releases room: arqmeister


Re: bokurano daiboukenn 3

Thanks for the help. Got it now.URL: http://forum.audiogames.net/viewtopic.php?pid=172530#p172530

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-19 Thread AudioGames.net Forum — New releases room: flame_elchemist


Re: shadow rine full voice version released

fore the door in the cave you need to be at levul9 or higherURL: http://forum.audiogames.net/viewtopic.php?pid=172531#p172531

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Re: [Audiogames-reflector] The Eventual Famine

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: Quasar


Re: The Eventual Famine

Unfortunately, I find the trend in the industry seems to be away from backward compatibility rather than toward it. Take the latest generation of gaming consoles, for example. Both the Xbox 1 and PS4 have no backward compatibility with previous games or most previous accessories such as controlers.Before I make my next point, I want to draw a clear distinction between Microsoft dropping support for XP, the operating system, and supporting programs written in languages that were new under XP. As far as Microsoft dropping support for the XP OS, I think its high time they did that. Microsoft has to devote resources to keeping up with cyberattacks that were never imagined when XP came out, and making sure they get patched and pushed to users. I found part of a post from Microsoft that I think sums it up quite well:“From the year that Windows XP was built, cyber attacks have increased in sophistication. Systems receiving regular updates get the protections they need based on the latest cyber threats. But at some point an older model of any product will lack the capability to keep up and becomes antiquated. Obsolescence for Windows XP is just around the corner.Cybercriminals will work to take advantage of businesses and people running software that no longer has updates available to repair issues. Over time, attackers will evolve their malicious software, malicious websites, and phishing attacks to take advantage of any newly discovered vulnerabilities in Windows XP, which post April 8th, will no longer be fixed.”That said, I am in agreement that Microsoft could do a better job of updating languages and technologies, rather than recycling them and coming out with new ones every few years. I tend to agree that a day will come that the older games are no longer playable. That said, I think there is a somewhat inflated view of the difficulty of getting older games to work under windows 7 and 8. Yes, some games may require the installation of additional components or installing to a different folder to deal with permissions issues, but the issues are far from insurmountable.Lastly, everything gets outdated eventually. Someone pointed out being able to buy old Nintendo games to play on the newer system, but this is unfortunately the exception rather than the rule. I may be mistaken, but I believe that the games in that cases are versions that have had their core components updated to run on the newer system, rather than any significant backward compatibility. If the later was the case, Someone wouldve probably come up with a cartridge reader adapter by now. Even Apple has stopped supporting and updating OSX versions earlier than I believe 10.7. Also, programs for the mac that came out around the time many of the classic games did are not even runnable on modern macs due to a complete change in processor architecture and apple dropping the backward compatibility with the old one.URL: http://forum.audiogames.net/viewtopic.php?pid=172532#p172532
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Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: grryfindore


Re: Prometheus: Eternal Wars

Hi,I gave this moo another go after reading this topic, even though it has improved, it could really use some players,to get which it must polish upon the bugs and such.Although its not as buggy as say, most of the other basic copys of cosmos floating around,it still has a long way to go. I.E a ship if you enter it wont let you exit or move from a specific room at all,apprantly because there are 2 directions going up. and even if you type up,the moo wont know which up you mentgrryfURL: http://forum.audiogames.net/viewtopic.php?pid=172533#p172533

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Re: [Audiogames-reflector] latin

2014-04-19 Thread AudioGames.net Forum — Off-topic room: Dark


Re: latin

Hi Paddy. interestingly enough, while Ive never studdied latin, I did spanish at school, and am currently learning to speak Italian, in order that I can sing in it convincingly. Both languages have a very similar scheme of altering the endings of all verbs and most nowns as you describe, although Italian uses more pronowns than Spanish, and often has some quite formal ways of saying things. For example, for most Italian verbs if you are talking about events in the past you cant just say I went home you would need to say I have traveled home There is also similarly an imperative form of each verb which you would use in giving orders to people directly as well, for example when in the Simpsons episode set in Itally side show bob says Manjate for lets eat, that is actually incorrect, what he said ws you eat he shouldve said Majete (note I might have my italian spellings wrong sinse I
 39;m learning it primarily to converse in).I dont actually find it that difficult, though I imagine if I hadnt been familiar with the way spanish works I wouldnt have found Italian as easy. All I need now is a decent English/Italian dictionary, preferably on the Iphone that can give me the odd words and bits of vocabulary I might need, sinse my teacher has gone through a lot of the gramma with me.URL: http://forum.audiogames.net/viewtopic.php?pid=172534#p172534

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Re: [Audiogames-reflector] new form of english, so funny.

2014-04-19 Thread AudioGames.net Forum — Off-topic room: Aprone


Re: new form of english, so funny.

Well said Thomas!As Kyle pointed out, the purpose of posting is to share some idea or opinion with others. I recommend taking a little extra time to make sure every post will be understood by those who hear it.URL: http://forum.audiogames.net/viewtopic.php?pid=172535#p172535

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Re: [Audiogames-reflector] game mods

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: game mods

hi.no, audiocity recording in its special format.ive checked it, and windows media player dont playing these files.give me a link please to goldwav.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=172536#p172536

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Re: [Audiogames-reflector] The Eventual Famine

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: Aprone


Re: The Eventual Famine

Im in agreement with Quasar on this. While it would be great for Microsoft to continue supporting XP, at some point it is no longer about money, and is instead a limit of what can be done with the older technology. A big part of Supporting XP would be keeping its security up to date, and this is the one area where I have to completely agree with their decision to abandon it.  They could have continued to support XP if it were not for the security side of things. Dark, you are correct that outside companies can do a fine job taking over to handle XP security (as some have). Up until a few years ago, every computer in my house (usually several) ran XP with only service pack 2 installed. A decade of using XP, without the latest service pack or patches, and I can only think of 1 or 2 times when a computer got seriously messed up due to some sort of virus or malware. This was partly due to third party anti-virus s
 oftware, me knowing what to do and not do to keep my computer safe, and possibly luck.  When supporting XP, Microsoft cannot rely on people using third party software or luck to stay safe though. Its a technicality. When a person backed into the side door of my car, they called it totaled even though there was just a dent. There was a tiny bend in the cars frame which would cost more to fix than the car was worth. Sure they could have just repaired the door and ignored the dent in the frame (which is what I wanted them to do), but technically they have to return the entire car to a certain standard without leaving anything out. I do think Microsoft could easily continue to support XP in the other ways, but because they cant maintain the right security standards they technically cannot support it anymore.  When it comes to older games not working on modern/future windows, I really do thi
 nk that is overblown as well. In the middle of 100 people talking about how they play some VB6 game on their windows 8 machines, youll get some random post exclaiming that old VB games will no longer work once people have to switch over to windows 7 or 8! Its funny really, and clearly shows that they are more interested in spreading some sort of panic, than realizing that people are already doing exactly what they claim they wont be able to do. Now Im probably exaggerating a bit here, but funnily enough, not that much.  There is only a very small chance that a VB6 game cant work on a windows 7 or 8 machine, and that is about how they designed in. A developer could have used specific folders to save files to, which the new UAC does not allow. Thats just about it. Everything else can be solved by simply registering a few files. In addition, registering them for one game means you don
 t even have to do it for the rest. Its a 1 time deal. The UAC situation is no different than a developer who foolishly designs their game to run specifically from C: drive, and the game fails to work when someone is running it from a separate hard drive. Ive seen people make that same mistake, and it is more a failure to think ahead than a problem with old software.  Will all VB6 games stop once windows 9 comes out? I have no idea. I know the planes didnt fall from the sky when the year 2000 rang in. I also know a lot of people who swore they would. People are ALWAYS waving their arms trying to get people convinced that such and such program wont work anymore once the next version of windows comes out. I have heard those claims since as long as Ive used a computer. Whenever I do sit down to play games, I play classics that came out between 1994 and 1998, and they all work just fine
  on my windows 8 computer. I have this dusty old CD spindle that has these CDs from when I was in high school and each new windows was supposed to mean I had to toss them into the trash. Im still waiting for someone to be right. Oh Im sure one day they will be, but I generally stop listening to a school of thought when it has been consistently wrong for 20 years. When the day comes where I toss these old games into the trash because they cant work, it wont be because a doomsday poster was correct, it will be because he was lucky. LOL!  So in summary... I agree that VB6 cant be officially supported due to security technicalities. VB6 games still work just fine on windows 7 and 8 (unless the developer made a poor design choice with how they save their files). VB6 games will probably still work long into the future because Ive never seen anything to make me think any different.
 URL: http://forum.audiogames.net/viewtopic.php?pid=172537#p172537

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Re: [Audiogames-reflector] The Eventual Famine

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: Aprone


Re: The Eventual Famine

Im in agreement with Quasar on this. While it would be great for Microsoft to continue supporting XP, at some point it is no longer about money, and is instead a limit of what can be done with the older technology. A big part of Supporting XP would be keeping its security up to date, and this is the one area where I have to completely agree with their decision to abandon it.  They could have continued to support XP if it were not for the security side of things. Dark, you are correct that outside companies can do a fine job taking over to handle XP security (as some have). Up until a few years ago, every computer in my house (usually several) ran XP with only service pack 2 installed. A decade of using XP, without the latest service pack or patches, and I can only think of 1 or 2 times when a computer got seriously messed up due to some sort of virus or malware. This was partly due to third party anti-virus s
 oftware, me knowing what to do and not do to keep my computer safe, and possibly luck.  When supporting XP, Microsoft cannot rely on people using third party software or luck to stay safe though. Its a technicality. When a person backed into the side door of my car, they called it totaled even though there was just a dent. There was a tiny bend in the cars frame which would cost more to fix than the car was worth. Sure they could have just repaired the door and ignored the dent in the frame (which is what I wanted them to do), but technically they have to return the entire car to a certain standard without leaving anything out. I do think Microsoft could easily continue to support XP in the other ways, but because they cant maintain the right security standards they technically cannot support it anymore.  When it comes to older games not working on modern/future windows, I really do thi
 nk that is overblown as well. In the middle of 100 people talking about how they play some VB6 game on their windows 8 machines, youll get some random post exclaiming that old VB games will no longer work once people have to switch over to windows 7 or 8! Its funny really, and clearly shows that they are more interested in spreading some sort of panic, than realizing that people are already doing exactly what they claim they wont be able to do. Now Im probably exaggerating a bit here, but funnily enough, not that much.  There is only a very small chance that a VB6 game cant work on a windows 7 or 8 machine, and that is about how they were designed. A developer could have used specific folders to save files to, which the new UAC does not allow. Thats just about it. Everything else can be solved by simply registering a few files. In addition, registering them for one game means you don
 9;t even have to do it for the rest. Its a 1 time deal. The UAC situation is no different than a developer who foolishly designs their game to run specifically from C: drive, and the game fails to work when someone is running it from a separate hard drive. Ive seen people make that same mistake, and it is more a failure to think ahead than a problem with old software.  Will all VB6 games stop once windows 9 comes out? I have no idea. I know the planes didnt fall from the sky when the year 2000 rang in. I also know a lot of people who swore they would. People are ALWAYS waving their arms trying to get people convinced that such and such program wont work anymore once the next version of windows comes out. I have heard those claims since as long as Ive used a computer. Whenever I do sit down to play games, I play classics that came out between 1994 and 1998, and they all work just fi
 ne on my windows 8 computer. I have this dusty old CD spindle that has these CDs from when I was in high school and each new windows was supposed to mean I had to toss them into the trash. Im still waiting for someone to be right. Oh Im sure one day they will be, but I generally stop listening to a school of thought when it has been consistently wrong for 20 years. When the day comes where I toss these old games into the trash because they cant work, it wont be because a doomsday poster was correct, it will be because he was lucky. LOL!  So in summary... I agree that VB6 cant be officially supported due to security technicalities. VB6 games still work just fine on windows 7 and 8 (unless the developer made a poor design choice with how they save their files). VB6 games will probably still work long into the future because Ive never seen anything to make me think any different.<
 p>URL: http://forum.audiogames.net/viewtopic.php?pid=172537#p172537

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Re: [Audiogames-reflector] latin

2014-04-19 Thread AudioGames.net Forum — Off-topic room: kamochek


Re: latin

hi.i want not only the latin make a everyday language but the following:aramic and old russian which cold slovianskiy.URL: http://forum.audiogames.net/viewtopic.php?pid=172538#p172538

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Re: [Audiogames-reflector] game mods

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: Giovani


Re: game mods

Hi! Kamochek, Windows media player is upto nothing, better way is Winamp. I know Audacity very well, so I could help You, if You want. Send me an email via this forum, or pm and I try to help You.URL: http://forum.audiogames.net/viewtopic.php?pid=172539#p172539

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-19 Thread AudioGames.net Forum — New releases room: pitermach


Re: Grail to the Thief: An Interactive Audio Adventure

Some credit cards also have limits you can set on them, one for withdrawing money with ATMs, and another one for over all payments, so that could be another reason why its failing to go through.URL: http://forum.audiogames.net/viewtopic.php?pid=172540#p172540

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Re: [Audiogames-reflector] snow race beta released!

2014-04-19 Thread AudioGames.net Forum — New releases room: brad


Re: snow race beta released!

Hi.when I run the zombie prgame. it says name of game, has stopped working windows is trying to find a solution to the problem.Then the window closes.URL: http://forum.audiogames.net/viewtopic.php?pid=172541#p172541

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-19 Thread AudioGames.net Forum — New releases room: hanif


Re: Grail to the Thief: An Interactive Audio Adventure

$4000 is about rp4000.URL: http://forum.audiogames.net/viewtopic.php?pid=172543#p172543

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Re: [Audiogames-reflector] Free Youtube To MP3 Conferter

2014-04-19 Thread AudioGames.net Forum — Off-topic room: Jesper


Re: Free Youtube To MP3 Conferter

I realy like it. Thanks for the help...URL: http://forum.audiogames.net/viewtopic.php?pid=172544#p172544

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Re: [Audiogames-reflector] games FPS download link

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: adiluralbaev


Re: games FPS download link

Hello! And yet, you can download the game Swamp. This zombie first-person shooter game. But there is a caveat that to play in multiplayer mode, you have to buy Kaldobsky-Gamer Account.The game can be downloaded here:http://kaldobsky.com/audiogames/swamp.zipAnd if you want to know about Kaldobsky-Gamer Account, please visit:http://kaldobsky.com/audiogamesURL: http://forum.audiogames.net/viewtopic.php?pid=172545#p172545

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Re: [Audiogames-reflector] King Games the Third!

2014-04-19 Thread AudioGames.net Forum — AG-News room: AstralAudio


Re: King Games the Third!

Yes.URL: http://forum.audiogames.net/viewtopic.php?pid=172546#p172546

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Re: [Audiogames-reflector] games FPS download link

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: adiluralbaev


Re: games FPS download link

Hello! And yet, you can download the game Swamp. This zombie first-person shooter game. But there is a caveat that to play in multiplayer mode, you have to buy Kaldobsky-Gamer Account.The game can be downloaded here:http://kaldobsky.com/audiogames/Swamp.zipAnd if you want to know about Kaldobsky-Gamer Account, please visit:http://kaldobsky.com/audiogamesURL: http://forum.audiogames.net/viewtopic.php?pid=172545#p172545

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Re: [Audiogames-reflector] games FPS download link

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: adiluralbaev


Re: games FPS download link

Hello! Game Swamp, also refers to the FPS games.URL: http://forum.audiogames.net/viewtopic.php?pid=172547#p172547

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Re: [Audiogames-reflector] king of dragon pass help

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: zkline


Re: king of dragon pass help

Hey, congrats. URL: http://forum.audiogames.net/viewtopic.php?pid=172548#p172548

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Re: [Audiogames-reflector] Mush-Z update error

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: Dentin


Re: Mush-Z update error

The new updaters open up a console window to display status - percentage completed, that sort of thing. Its also where youll see error messages.If youre using the new version, it might be failing because of permission issues. There have been a couple of people who have had trouble updating because they installed in program files as admin, but tried to update or run as a regular user. Its best to install mush-z in one of your own documents directories to avoid that problem.Alter Aeon MUDhttp://www.alteraeon.comURL: http://forum.audiogames.net/viewtopic.php?pid=172549#p172549

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Re: [Audiogames-reflector] latin

2014-04-19 Thread AudioGames.net Forum — Off-topic room: simba


Re: latin

Hi. I am also learning latin in school, and as paddy said, it is rather difficult.Since i am listening to the band Powerwolf who use latin in there lyrix i am more and more interistet in the way, latin was used in the church.I was in the same event with paddy playing the inquisitor in latin.In nomini patri et spiritus sanctus hoc damium malus esse deletam.URL: http://forum.audiogames.net/viewtopic.php?pid=172550#p172550

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Re: [Audiogames-reflector] latin

2014-04-19 Thread AudioGames.net Forum — Off-topic room: kamochek


Re: latin

hi.i also tryed to play the inquisitor in latin.some questions:now, the latin isnt used in the church?what do you think of making speakeble the aramic and the old russian languages?in the russian orthodox church they are using other russian, not the russian which you know.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=172551#p172551

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Re: [Audiogames-reflector] can a blind person drive a car?

2014-04-19 Thread AudioGames.net Forum — Off-topic room: BryanP


Re: can a blind person drive a car?

Itll take years for the US government to allow such a thing and just as long to convince the country that the blind could handle it. And all that could go out the window the very first time a blind person got into an accident while riding in one of these cars. The public would automatically assume it was some fault of the blind person, even in the face of evidence to the contrary. So no, I dont see this taking off anytime soon much less in my lifetime.URL: http://forum.audiogames.net/viewtopic.php?pid=172552#p172552

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Re: [Audiogames-reflector] Error running Swamp

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: lukas


Re: Error running Swamp

Hi,unfortunately, my UAC is turned off completely and I have tried running the game as administrator as well as normally as one of the very first things. still getting the same error all the time, no matter what. I was getting it even when I first tried to run the game without Winkit installed. Then I installed that thing, even allowing it to overwrite some of the files with older versions than what I actually had on the system already, registered the needed files and all that, but it still wont run. I even tried running it in XP SP3 compatibility mode but still no luck.thanks,LukasURL: http://forum.audiogames.net/viewtopic.php?pid=172553#p172553

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Re: [Audiogames-reflector] Error running Swamp

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: Aprone


Re: Error running Swamp

Lukas, with that error happening before the debuglog.txt file is created, it means the program is not being given permission to write to the disk. Are you running the game from your hard drive? People have had this happen when trying to run the game from within the zip archive, and also from write protected flash drives. I do seem to remember someone having this same sort of situation when their anti-virus was set to launch Swamp within a quarantine folder because it was not on a trusted list. Im not sure if any of these will match your current situation, but they may help.URL: http://forum.audiogames.net/viewtopic.php?pid=172554#p172554

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-19 Thread AudioGames.net Forum — New releases room: nuno69


Re: bokurano daiboukenn 3

I have problem I have beaten the game, but i cant find magicball.URL: http://forum.audiogames.net/viewtopic.php?pid=172555#p172555

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-19 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu


Re: bokurano daiboukenn 3

the game crashed after i have get my highscore in the game center!!URL: http://forum.audiogames.net/viewtopic.php?pid=172556#p172556

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Re: [Audiogames-reflector] the inquisitor questions

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: the inquisitor questions

hi.you remember that i told to create a version of the inquisitor with ian reeds adventure game engine? so i told that because the PC version of the inquisitor asking for a code, and when i entering the code it saying that the user code is incorrect.or help me to fix that problem, or tell me what do you think of creating another version for the inquisitor with adventure game engine, so that it will not ask for a code and will be a free version.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=172557#p172557

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Re: [Audiogames-reflector] latin

2014-04-19 Thread AudioGames.net Forum — Off-topic room: Dark


Re: latin

@Camochek, about Iramic and old russion its something Ive simply not heard of, heck regular Russian is likely hard enough for an English speaker . Though as I said if there are works from the Russian orthodox church you wish to study fair enough, just the same way latin would be useful if you wanted to studdy original works from the Roman catholic church.Latin does seem to have made its way into a lot of things, from final fantasy 7, (the sephiroth one winged angel), to epic metal performances like Luka Terreli. Indeed I believe that as for so long it was used purely as a language of litergy and sacred works the sound of latin has become a signifyer for something powerful or important. One thing that particularly amuses me is when latin is used for names of related things. my favourite of these is the main characters sword in Gene wo
 lfes shadow of the torturer series, its name is terminus est, which according to a friend of mine literally translates as it ends here which is a good name for an executioners sword .URL: http://forum.audiogames.net/viewtopic.php?pid=172558#p172558

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[Audiogames-reflector] drive queries

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: josephweakland1


drive queries

hello all drive players. recently i was on audiogames.net and didnt see any high scores in the drive high scores area. I found a file that has drive1_2 as file name. does that one have the score checking file patch? when i played drive i scored a score of 30,000 and i didnt even get to post score is that function permanently disabled?URL: http://forum.audiogames.net/viewtopic.php?pid=172560#p172560

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-04-19 Thread AudioGames.net Forum — New releases room: Rory


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Help! Help! I cant get any speech for this game! Is it because i use jaws? Please, someone, help! I need it! Like as soon as possible! Please! Can someone help me, and also recamend a surver? Please! Im beging you!URL: http://forum.audiogames.net/viewtopic.php?pid=172561#p172561

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Re: [Audiogames-reflector] A BrailleNote Problem

2014-04-19 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: A BrailleNote Problem

Remove any connected peripherals and then do a soft (lightly touch reset) and then a hard (press and hold reset) reset. If it still doesnt work, then back up the important bits off your Flash drive (I have an SD card for this purpose) and do a factory erase (Space+O then Space+I then Space+Backspace+Dot1+Dot2+Dot4+Dot5+Dot6). Now check it again. If its problematic, its hardware.Let us know how it goes …URL: http://forum.audiogames.net/viewtopic.php?pid=172562#p172562
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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-04-19 Thread AudioGames.net Forum — New releases room: burak


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hey man, dont use that shark. He will just berry you deper and deeper into the see. Go use NVDAURL: http://forum.audiogames.net/viewtopic.php?pid=172563#p172563

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Re: [Audiogames-reflector] latin

2014-04-19 Thread AudioGames.net Forum — Off-topic room: paddy


Re: latin

At our school, we do not only learn Latin because we were just too lazy to learn French and as a resultatem, we were left alone with Latin or something like that. In fact, while learning Latin, you also learn about special events which happened in the past, like the great Pompeji event when the Visuv killed a whole city or about Hanibal from Carthago, who was trying to defeat the Romans. You also learn something about the culture in the past, what they were eating, what slaves were good for, etc.Sometimes we watch movies (not in Latin, of course) and make trips to special places. We also gather useful information from the text, while translating it. In my opinion, it is better to translate texts which describe different events which could have happened in the past, than just translating a randomized text like Hello, whats your name? Im someone requesting to b
 e anonymus. When did you get the bus? At 6pm, but it arrived later. When did the bus actually arrive? About fiffteen minutes later, but I was too lazy waiting that long, so I took a taxi.You see, the other method is definitely more effective. URL: http://forum.audiogames.net/viewtopic.php?pid=172564#p172564

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Re: [Audiogames-reflector] has anyone used emacspeak?

2014-04-19 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: has anyone used emacspeak?

Emacs? Yeah, nice OS. Pity about the included text editor. No, seriously, I wouldnt waste your time with it, personally. Well, OK, waste your time with it, but only in order to experience what accessibility might have looked like, and not what it is. The fact is that its an access jail, and is insufficiently competent to do everything that you need. Kind of like the worlds cheapest note-taker, only less intuitive.At the risk of upsetting the Linux faithful, I still believe that the best access to Linux is to be found at the console, and with braille using BRLTTY. If you can do that, you really should.I have not tested ADRIANE yet, but that got a brief burst of enthusiasm so might be worth checking out. It includes a user space screen reader, too, which attracts my notice. 
 Perhaps that can help you?Graphical Linux needs to get better. Firefox with Orca is a horrible shadow of what it should be. URL: http://forum.audiogames.net/viewtopic.php?pid=172565#p172565

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-19 Thread AudioGames.net Forum — New releases room: foralltoplay


Re: Grail to the Thief: An Interactive Audio Adventure

hanif wrote:$4000 is about rp4000.Google says rp 4000 is $663,440. While the team would love half a million dollars, I dont think you meant to donate that much... We could make over a dozen audio games with that kind of money. Googles currency calculator says $4,000 would be about rp 241168.If you are serious about donating that much money to our campaign, may I suggest trying to make a smaller donation first? Kickstarter allows users to increase their pledge, so you could make a small pledge to test if your credit card company will allow for that. If the smaller pledge goes through, then your credit card company is blocking the larger pledge and you will have to call them and ask them to allow it. If the smaller pledge doesnt go through, they may be blocking all foreign orders, in which may you will need to find a way around that, as suggest by SLJ.URL: http://forum.audiogames.net/viewtopic.php?pid=172566#p172566

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Re: [Audiogames-reflector] Galaxy Laboratory: Game Ideas

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: Galaxy Laboratory: Game Ideas

That may be right. Ill do it again with my clear data and see what comes out of it. Ill come back and discuss the ideas when I read about them myself. lolURL: http://forum.audiogames.net/viewtopic.php?pid=172567#p172567

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-19 Thread AudioGames.net Forum — New releases room: assault_freak


Re: shadow rine full voice version released

The door in what cave? Flame please be a little more detailed in your posts...URL: http://forum.audiogames.net/viewtopic.php?pid=172568#p172568

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-19 Thread AudioGames.net Forum — New releases room: foralltoplay


Re: Grail to the Thief: An Interactive Audio Adventure

hanif wrote:$4000 is about rp4000.Google says rp 4000 is $663,440. While the team would love half a million dollars, I dont think you meant to donate that much... We could make over a dozen audio games with that kind of money. Googles currency calculator says $4,000 would be about rp 241168.If you are serious about donating that much money to our campaign, may I suggest trying to make a smaller donation first? Kickstarter allows users to increase their pledge, so you could make a small pledge to test if your credit card company will allow for that. If the smaller pledge goes through, then your credit card company is blocking the larger pledge and you will have to call them and ask them to allow it. If the smaller pledge doesnt go through, they may be blocking all foreign orders, in which case you will need to find a way around that, as suggest by SLJ.URL: http://forum.audiogames.net/viewtopic.php?pid=172566#p172566

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-19 Thread AudioGames.net Forum — New releases room: sapphire kickman


Re: bokurano daiboukenn 3

hi.exhaustedURL: http://forum.audiogames.net/viewtopic.php?pid=172569#p172569

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-04-19 Thread AudioGames.net Forum — New releases room: Jesper


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Maybe you must reinstal it.URL: http://forum.audiogames.net/viewtopic.php?pid=172570#p172570

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Re: [Audiogames-reflector] latin

2014-04-19 Thread AudioGames.net Forum — Off-topic room: kamochek


Re: latin

hi dark.you didnt hared of aramic/iramic?it is a language like arabic and hebrew, but today are not speaking in this language.only a serian orthodox liturgies are in aramic, and some jewish prayings are in aramic.also some books from the old testament or the tanah, are in aramic like book of ezrah.and i dont going to learn catholic works, because im a messianic jew, and i dont want to confuze myself with all these things.but i think: if i was the pope of the whole catholic world, i told to cancel the prayings to saints and also if i was a pope i could tell to remove the pictures and the statues from the churches, and then the catholic church became like the first jewish christianity.what do you think of this idea?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=172571#p172571

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Re: [Audiogames-reflector] Just Some Random Tech Questions

2014-04-19 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: Just Some Random Tech Questions

Put your questions in General Game Discussion using the Post New Topic link.HTH.URL: http://forum.audiogames.net/viewtopic.php?pid=172572#p172572

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Re: [Audiogames-reflector] Getting headphones and speakers on 1 device

2014-04-19 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: Getting headphones and speakers on 1 device

No, I dont think so. Newer cards tend to treat them as separate, but only expose one at any given time as the active device. I think this is supposed to be a safety mechanism, because for example the volume levels can be different. Also, if you have digital optical-out, then they may actually be physically separate devices, because in that case the DAC is outside the sound hardware.URL: http://forum.audiogames.net/viewtopic.php?pid=172573#p172573

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Re: [Audiogames-reflector] Problem with QFeed

2014-04-19 Thread AudioGames.net Forum — Off-topic room: robjoy


Re: Problem with QFeed

Hi,Any time, glad we could help!RobURL: http://forum.audiogames.net/viewtopic.php?pid=172575#p172575

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Re: [Audiogames-reflector] Enabling TalkBack on the Android setup screen

2014-04-19 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: Enabling TalkBack on the Android setup screen

Turn the power on (press and hold for about five seconds and leave). Wait 20 seconds. Now put your fingers on the tab, spread out somewhat: do a victory sign, and then bend your fingers to touch the screen. Press into place and hold, until TalkBack is fully activated.Good luck on your travels. URL: http://forum.audiogames.net/viewtopic.php?pid=172576#p172576

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-19 Thread AudioGames.net Forum — New releases room: welshweyr


Re: Swamp, zombie fps by Aprone

Its good to see the perspective of people levelling characters now as well as having a character levelled in an earlier version of the game. The only thing that concerns me about the points Wills made is the suggestion that you should be able to get from level 1 to level 50 in a dozen or so hours of playing. I know that levelling is kind of the point but that seems like seriously fast levelling to me. I guess, if youre experrenced at the game and have time to do it, you could get a fair few levels in that time but I really dont think that levels 1 through 50 should just be considered an inconvenience. OK, stuff like trading and entering the last map needs higher levels but reaching those points should feel like achievements and not just the start of the game. I therefore propose the idea that there is a special system which is only useful for low level characters. How about if theres a separate trading system just for levels 1 through 30? Or maybe some piec
 e of equipment which is really good but immediately breaks when you reach level 30 or something. These ideas will make lower levels fun but not make them interfere with high level playing. Theyll make it worthwhile having a lower level character and doing the smaller missions so that its a viable alternative to just fast-tracking to level 80.URL: http://forum.audiogames.net/viewtopic.php?pid=172577#p172577

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Re: [Audiogames-reflector] Pausing the Screen in Console Programs

2014-04-19 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: Pausing the Screen in Console Programs

@tward: if you use stdio then getchar() is perfectly adequate for this job. If you are doing something more elaborate then you will have to roll your own if you want to maintain a consistent view (in which case you might as well use ncurses  ).URL: http://forum.audiogames.net/viewtopic.php?pid=172578#p172578

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-19 Thread AudioGames.net Forum — New releases room: mehgcap


Re: Swamp, zombie fps by Aprone

I agree that twelve hours is crazy fast. As you stated, level 50, and the other levels, are goals, not something to hit before you can really start playing. However, I feel like the items you can already get make it worth it; at level 8, you can find the longbow, and at level 20 you can get to sub2 for some really good armor. What needs to happen is an adjustment to the skills/armor, as weve been talking about, and perhaps an increase in low-level mission rewards, or a scaling back of said missions difficulty.URL: http://forum.audiogames.net/viewtopic.php?pid=172579#p172579

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Re: [Audiogames-reflector] playing DVDs from multiple countries

2014-04-19 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: playing DVDs from multiple countries

@harrylst: vobcopy and libdcss. If you intend to archive the DVDs, simply brute-force-decrypt the disc data. If you intend to play your discs without ripping them first, then @twards suggestion is best--go find a region-unlock firmware for your drive, and patch it. Trust me there are lots of real-world benefits to doing this, including ripping faster (if the drive uses ripguard, as many now do, of course *sigh*).URL: http://forum.audiogames.net/viewtopic.php?pid=172580#p172580

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[Audiogames-reflector] Harry potter fanfic released, in progress

2014-04-19 Thread AudioGames.net Forum — Off-topic room: kyle12


Harry potter fanfic released, in progress

Hello,As some people who know me off of this forum will already know, amongue coding, sound designing, and music production, Im also a budding writer. It would be much appreciated, there for, if youd take the time out to read this first bit to my story and comment on fanfiction.net. If you dont want to, and think this is just a waist of your time...Not really much i can do to change your opinion. Anyway, Here is The Darkness inside for you allI hope you like it, or at least take the time to comment on my writing.Ill also check this topic, so feel free to give me feedback here as well.Thanks Much,URL: http://forum.audiogames.net/viewtopic.php?pid=172581#p172581

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[Audiogames-reflector] Harry potter fanfic released, in progress

2014-04-19 Thread AudioGames.net Forum — Off-topic room: kyle12


Harry potter fanfic released, in progress

Hello,As some people who know me off of this forum will already know, among coding, sound designing, and music production, Im also a budding writer. It would be much appreciated, there for, if youd take the time out to read this first bit to my story and comment on fanfiction.net. If you dont want to, and think this is just a waist of your time...Not really much i can do to change your opinion. Anyway, Here is The Darkness inside for you allI hope you like it, or at least take the time to comment on my writing.Ill also check this topic, so feel free to give me feedback here as well.Thanks Much,URL: http://forum.audiogames.net/viewtopic.php?pid=172581#p172581

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Re: [Audiogames-reflector] Harry potter fanfic released, in progress

2014-04-19 Thread AudioGames.net Forum — Off-topic room: fatih


Re: Harry potter fanfic released, in progress

its cool so far! And btw, can you send it in txt format once its completed?URL: http://forum.audiogames.net/viewtopic.php?pid=172582#p172582

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Re: [Audiogames-reflector] Braillemon status update!

2014-04-19 Thread AudioGames.net Forum — New releases room: dedenne


Re: Braillemon status update!

Hi there! Just wanted to drop in and say that Im loving the update. I have been able to make it to route 4, and have had a great time playing. I have found an odd glitch, though, that I do not see posted about here so far. On route 3 I was trying to catch a jiglypuff and the pokemon broke out of the ball. Right after this happened, the game crashed. It did not give any info on why it did so. It simply closed the game maker window. I assumed that this wasnt supposed to happen, figured I should mention it.Its been a great game so far, and I have a smile on my face, because this is so much fun, and I remember playing through pokemon yellow for the first time ,and the game has lost none of its awesomeness in the blind accessible version!URL: http://forum.audiogames.net/viewtopic.php?pid=172583#p172583

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Re: [Audiogames-reflector] Harry potter fanfic released, in progress

2014-04-19 Thread AudioGames.net Forum — Off-topic room: kyle12


Re: Harry potter fanfic released, in progress

Hi,I dont see why not. Just contact me via either kyle.cunning...@ks-salutions.com or klcunningh...@gmail.com, and ill see what we can arrange. Thanks for the feedback! URL: http://forum.audiogames.net/viewtopic.php?pid=172584#p172584

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Re: [Audiogames-reflector] SoundRTS campaign walkthrough by the blasting GD

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: speeder


Re: SoundRTS campaign walkthrough by the blasting GD

that particular soundpack sounds like sound pack 5 from dreamtech. it did, however, appear to have some modifications.URL: http://forum.audiogames.net/viewtopic.php?pid=172585#p172585

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Re: [Audiogames-reflector] Braillemon status update!

2014-04-19 Thread AudioGames.net Forum — New releases room: daigonite


Re: Braillemon status update!

I remember encountering that particular glitch (yeah its a bad one). I think I fixed it but Ill double check before releasing the next version.Dont expect anything until Mid-May, Ive been really stressed out due to the finals for classes. But that should be over on the 28th, which means I can start doing everything for Cerulean City at the moment.URL: http://forum.audiogames.net/viewtopic.php?pid=172586#p172586

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Re: [Audiogames-reflector] Enabling TalkBack on the Android setup screen

2014-04-19 Thread AudioGames.net Forum — Off-topic room: Chris


Re: Enabling TalkBack on the Android setup screen

Hi.Well, I finally copped out and got my sister to help me enable TalkBack.Its odd because there is no sound that isn ward when you hold the power key in the initial setup screen, but everywhere else there is the sound but putting my fingers on the screen doesnt seem to work. I can go try it again though.Honestly, I think it should be changed to use a hardware button or combination of buttons because I believe this two finger tap thing is way too complicated.URL: http://forum.audiogames.net/viewtopic.php?pid=172587#p172587

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Re: [Audiogames-reflector] accessible baseball game for pc

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: jaybird


Re: accessible baseball game for pc

Id love to find an accessible baseball game for Windows. I know back in the DOS days we had Jim Kitchens game and the PCS game, but those were severely limited by the sound playback methods in use for audiogames of that time period. Id love to see something taking full advantage of modern techniques.URL: http://forum.audiogames.net/viewtopic.php?pid=172589#p172589

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